Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol
A few times I did miss mesmer sword 3 takes a sec but with 8 of us it should not have mattered the times i did lock him up he should have been melted but its only a 2s snare and he would be gone again. He would pop out down one of us and run away we tried to kill him for a good 10 min then all ran off to use our time wisely. You cant fight someone that only spends 12 out of 30s in combat if that.
Better solution. (Or at least what a bunch of us settled on on the Thief boards) But first, culling’s already being removed this month.
Now for the ideas.
-Make Revealed occur no matter what. This will make it so Thieves can’t perform the chained stealth they gain from well timed CnD or HS through Black Powder but still allow stealth builds to maintain their combat up time and keep thieves from being punished for not going burst. I think it should also polarize thieves in the way they play. They’ll either run earlier because their defense is weaker, or become more aggressive and less likely to run. On both ends their escape options are weakened so they have to make a choice.
-adjust Heart seeker. Spamming it may be noobish but it’s still a cheap and effective leap, that is way better then it should be.
I’m not quite holding my breath yet on the fixed culling… but even if they do, I still lean towards a slightly imperfect stealth. I would be perfectly fine with a perfect stealth if it came with penalties, but it comes with bonuses.
Thieves are invincible in wvw and i’m not even using stealth (well i have sr because it’s broken, that’s it, if it wasn’t i wouldn’t even have a single stealth on me).
Seriously the only time i die is when i pay no attention at all (or get stomped by culling aka mesmer portals which is 8987156678917 times worse than thief stealth btw if you want to speak about broken skills in wvw), i go rambo mode and don’t give a kitten anymore or i just played badly.
QFT
wonderful post
finally an honest thief player and not one of those delusional onesIronic how you quoted bullkitten for truth.
What specifically do you find is untrue? These are things that happen everyday in WvW for me. Maybe i’m abusing something? I don’t know. I’m just using the skills that Anet has given thieves with a sprinkle of intelligence. For example just 1/2 hour ago i held up half a zerg for 15 minutes just running around dropping people and hiding behind walls and stuff. I never got hit a single time, so theoretically i could have had 1hp and it wouldnt have mattered. I was on center island between the two lower towers. No other class could do this. Coincidentely, we took the right tower (greenbriar?)
QFT
wonderful post
finally an honest thief player and not one of those delusional onesIronic how you quoted bullkitten for truth.
What specifically do you find is untrue? These are things that happen everyday in WvW for me. Maybe i’m abusing something? I don’t know. I’m just using the skills that Anet has given thieves with a sprinkle of intelligence. For example just 1/2 hour ago i held up half a zerg for 15 minutes just running around dropping people and hiding behind walls and stuff. I never got hit a single time, so theoretically i could have had 1hp and it wouldnt have mattered. I was on center island between the two lower towers. No other class could do this. Coincidentely, we took the right tower (greenbriar?)
Pretty much, like i said before, all it takes is playing any class but a thief, then playing a thief to realize how moronic stealth is in this game.
Like I’ve seen some horrible implementations of stealth in games…But Anet had to be on crack with they came up with the Thief in this game and its stealth mechanic..
Its the WORST balanced mechanic i’ve seen in an MMO to date, It actually beats BW’s Combustion Mechanic as the dumbest and most ill thought out mechanic.
QFT
wonderful post
finally an honest thief player and not one of those delusional onesIronic how you quoted bullkitten for truth.
What specifically do you find is untrue? These are things that happen everyday in WvW for me. Maybe i’m abusing something? I don’t know. I’m just using the skills that Anet has given thieves with a sprinkle of intelligence. For example just 1/2 hour ago i held up half a zerg for 15 minutes just running around dropping people and hiding behind walls and stuff. I never got hit a single time, so theoretically i could have had 1hp and it wouldnt have mattered. I was on center island between the two lower towers. No other class could do this. Coincidentely, we took the right tower (greenbriar?)
Pretty much, like i said before, all it takes is playing any class but a thief, then playing a thief to realize how moronic stealth is in this game.
Like I’ve seen some horrible implementations of stealth in games…But Anet had to be on crack with they came up with the Thief in this game and its stealth mechanic..
Its the WORST balanced mechanic i’ve seen in an MMO to date, It actually beats BW’s Combustion Mechanic as the dumbest and most ill thought out mechanic.
OMG Bright Wizards. I remember that!
QFT
wonderful post
finally an honest thief player and not one of those delusional onesIronic how you quoted bullkitten for truth.
What specifically do you find is untrue? These are things that happen everyday in WvW for me. Maybe i’m abusing something? I don’t know. I’m just using the skills that Anet has given thieves with a sprinkle of intelligence. For example just 1/2 hour ago i held up half a zerg for 15 minutes just running around dropping people and hiding behind walls and stuff. I never got hit a single time, so theoretically i could have had 1hp and it wouldnt have mattered. I was on center island between the two lower towers. No other class could do this. Coincidentely, we took the right tower (greenbriar?)
Pretty much, like i said before, all it takes is playing any class but a thief, then playing a thief to realize how moronic stealth is in this game.
Like I’ve seen some horrible implementations of stealth in games…But Anet had to be on crack with they came up with the Thief in this game and its stealth mechanic..
Its the WORST balanced mechanic i’ve seen in an MMO to date, It actually beats BW’s Combustion Mechanic as the dumbest and most ill thought out mechanic.
OMG Bright Wizards. I remember that!
“Combustion isn’t overpowered, We take damage when we cast spells, Sure its completely negated by a random group hot, and it doubles our damage…But its balanced!”
By the way, I have screenshots from Warhammer Online beta still of myself getting 1 rounded by BW’s….
The best part about that mechanic was the fact that instead of nerfing Bright Wizards and such….(And trust me, we all kittened about it during beta, however there was some “Special” friends to the Devs that all played BW’s and kept telling them it was fine, and whenever you brought it up, they’d pm you on the forums and threaten to get you banned) They actually had to basically double and triple everyones HP in beta so they could survive the damage.
that’s how tone deaf some of the morons on that dev team were.
(edited by Xsorus.2507)
I have seen multiple people now claim its impossible for them to die in wvw in this thread and i cant stop laughing.Why dont you prove it by typing /deaths in game and posting the pic in this thread.A thief might be able to escape deaths other classes cant but to say you never die couldnt be further from the truth.
Once you release a video show us how well you play.
Hi. First of all i want to preface this with a few facts.
1- I am a Champion Shadow in tpvp/spvp. Not a big deal but it is what it is.
2- I have lvl 80 chars of thief/mesmer/warrior/ranger
3- I prefer small man fighting in WvW, solo to under 10 players.
4- I have played MMos since UO with alot of time in DAoC as a nightshade RR8 before ToA exp.
5- My thief spec is p/d + d/p.Now with that said i want to simply state some of my experiences with the thief in wvw.
1- I do not die. I reiterate. I DO NOT DIE. I may not “win” a fight, but there is no possible way i can die to players, even 25+ zergs. It just cannot happen. Call it culling call it whatever you want to, it never happens. Stealth and unpredictability with huge mobility is the culprit that i utilize fully.
2- Stats. I keep reading about spvp this and that on this thread like it matters. Thieves in spvp are fine yes because just like every other class they are pigeonholed to have only certain available stats with caps on crit . In wvw you can min/max your stats with ascended gear and exotics to make a stone cold killing machine. I’ve tested with a GC build and it is a JOKE how fast you can take someone out. Steal +mug c/d bs and its essentially over. Yes it isnt a “one hit” but it happens in a second flat so it might as well be.
3- Thieves are squishy and have no hps or defenses if they spec that way. This on paper is absolutely correct. However, this doesnt matter. Again, IT DOESNT MATTER. You cant die if you cant get hit. “AOE everything, L2P!” Seriously i LOL at all the AOE im 100 paces away. Shadowstep in, insta bang someone dead, shadow step back im safer than if i had 100000000 hp. All the thieves using this “crutch” of no defense are lying or not playing well.
4- People arent as bad as you think, thieves make people look bad. “they dont dodge” “they run around aimlessly” etc etc. Dodge what? Run to where? THEY CANT SEE YOU. Yes, there are some bad players. And mediocre ones, some good ones and even great ones. None of that matters. THEY CANT KILL ME. And that is a problem. I’m not a great player. I just play a thief.
5- Mobility. Yea i am currently playing p/d so yea ppl can run away from me if they are eles, or some warriors even if they have a proper weapon set. But on GC you have got to be kidding me. SB5, SS, HS movement no one escapes but them. 5 classes have no where to go if i dont want them to.
6- Stealth. Wow, just wow. In any -real- game that claims balance, ( not perfect world or some nonsense) this stealth is just OP. Health regen while stealthed, constant access to stealth IN COMBAT, remove conditions in stealth, move faster in stealth. Complete invis in stealth (no detection). Full time stealth in other games like WoW/DAoC/etc had slower movement speed, a way to detect if you where too close to other enemy players and they notice you, and removal of stealth on dmg. This is a big F up on Anet.
7-Thieves are terrible in mass fighting. This is not the case in the slightest. Keep defense/siegeing SB is like your own personal mobile siege weapon. Poison fields that do 33 less healing in a large raidus +weakness, cluster bomb that hits like a truck to multiple targets. See a downed or low life guy? Port in finish him off, port back undetected, easy peasy.
8- Thief in WvW is absolute GODMODE. Out of all my classes it was the only one i could be lvl 20 in wvw and kill actual 80s. I would get STOMPED hard on my other characters if i tried that. If you play a thief and feel you are underpowered or need buffs or we are “fine”, well…
Also QFT. I really hate stealth in WvW, or stealth in general to be honest.
They need to fix culling ASAP… Who here has gotten killed by Unkown before?
Thief is as it should be. I have 9 level 80’s, and have played a large variety of builds for all classes. I can assure you stealth is fine. Thieves are actually one of the easiest classes to counter.
All it takes is an understanding of the class. Thieves are good at assassinating single targets. They offer little else. No one, especially support classes or classes that rely on team play, should expect to be able to kill a thief 1v1. Regardless of player skill. The only classes that offer good counters are mesmer and occasionally engineer depending on the build.
How to counter thieves:
1. CC, easy enough to understand this. The large majority of people playing thieves are bad players. Why is this? Because it is a “sexy” class to play and there is a very large number of people playing it. So since it has a large player base, it also has a large base of bad players. Most of these thieves run 0 CC breakers, and 0 condition cleansing. Abuse them for it.
2. Retaliation, evades, protection, confusion. Do I need to explain this? No, I don’t.
3. Understand how thief stealthing works. They are only stealthed for 3-4 seconds depending on spec. There are only a few things they have a chance of doing in that time frame, depending on their equipped weapons. Learn the common builds, and how the thieves weapons utilize stealth. Melee thieves are going to do completely different things in stealth than a pistol thief, and sword will do something different than dagger. The worst thing you can do is stand there and wait for him to attack you and become revealed.
The real issue: Culling. Go play against thieves in spvp, seeing and hitting them isn’t an issue. When culling is hopefully reduced to nothing (HOPEFULLY) you will see a lot of dead thieves everywhere. But if you know how thieves move in stealth, you can kill them without even seeing them.
Play a class to know how to counter/deal with a class. Not everything can be countered, some classes are designed to kill other classes. Understand that and use it to your advantage. Your mind is your strongest weapon.
Hello,
Since this thread is not inviting to constructive and healthy discussion, it is now closed.
Please remember to stay polite & constructive when posting on the forums.
Thank you.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.