Stop showing the zergs love!

Stop showing the zergs love!

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Posted by: BigJustin.3728

BigJustin.3728

Best thing they could do is disable downed state for zerglings. Or better yet the servers that are always dominating some of the tiers week after week. Let them take the death they deserve when they get put on their back, instead of 5 people instantly rezzing them in 5 secs, let their be punishment for losing for once. Thats the real issue, No time to stomp, no time to burn down cause you cant out dps the rezzers in a zerg.

Big ball of keyboard headrollers out of control.

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Posted by: Gaudrath.6725

Gaudrath.6725

This. Just disabling downed state in WvW would do wonders against zerging. Because right now, people just charge mindlessly, knowing that if they go down, they’ll be back up in seconds.

I think zergs would be much more reluctant to just smash into each other if it meant that 80% of people will die in the first 10 seconds of the fight.

Uthgar Stormbringer, elementalist
Sigurd Greymane, guardian
~ Piken

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Posted by: Eclipses.7152

Eclipses.7152

Love how the same players throwing out the stupid argument of ’it’s WORLD vs WORLD – hence massive groups of people’ are the same fools arguing FOR the aoe cap.

If you’re going to argue for realism in in a game, let’s start with the fact that 30 some odd meteors falling from the sky onto a huddled mass of 50 people isn’t going to only hit 5 of them.

Eclipses
The Royal Guard – http://theroyalguardclan.enjin.com
Isle of Janthir

(edited by Eclipses.7152)

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Posted by: Karolis.4261

Karolis.4261

The thing is that ppl that are aware of how the “game mechanics” work are abusing it to the max. Im speaking of aoe cap and culling. Every organized guild is running in turttles, allmost invinsible to aoe and portal bombing/stealhing all over the place to abuse culling.
I winder if theres a piece of siege is being built and 20 ppl zerg is standing on top of it – will aoe hit the siege lol ?
Aoe cap has to go. Then ppl will actually have to thing about positioning, instead of stacking into 2 meters wide turttle.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

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Posted by: Kukchi.6173

Kukchi.6173

1. fix culling.
2. fix aoe cap.

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(

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Posted by: Urrid.4593

Urrid.4593

1. fix culling.
2. fix aoe cap.

Holy kitten too hard – love anet

Coral -Mesmer- Omnomnivore and TC’er.

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Posted by: Kukchi.6173

Kukchi.6173

1. fix culling.
2. fix aoe cap.

Holy kitten too hard – love anet

Just facts don’t hate.

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(

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Posted by: Urrid.4593

Urrid.4593

I want them to fix their wvw Q_Q

I love it so…

Coral -Mesmer- Omnomnivore and TC’er.

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Posted by: Kukchi.6173

Kukchi.6173

I want them to fix their wvw Q_Q

I love it so…

I love wvwvw also

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(

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Posted by: TheGreatA.4192

TheGreatA.4192

Easy way to nerf zerging is by relocating defeated players to a waypoint, or atleast give only 30 seconds of time for them to be ressed back into action. Right now 20-30 people can get killed and have the other 40-50 zerglings remaining res them right back up.

No longer will you have people facetanking a gate down with 50+ people under AC fire without even bothering to put up siege.

Metsän Suojelija (guard)/Puun Halaaja (engi)/Pieni Musta Rotta (warrior)/Viher Rauha (necro)

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Posted by: Astaroth.5146

Astaroth.5146

Huge scale battles is part of WvWvW. I do admit that it’s a shame how the game turned, right now it’s huge zergs or nothing. Top servers (and newly superstack servers) only do that. 50+ people running around. No scouting, no smaller group for smaller objectives.

I don’t want the big scale battles to completely dissapear. Those are amazing and fun but something has to be changed so a zerg is not a ridiculously unstopable caping machine. The idea I have is to put a 5 min timer on revive from defeated. At the moment, there is nothing a small group can do against a huge zerg and it shouldn’t be like that. If the small group is competent and well coordinated, should be able to weaken the zerg or slow it down a little.

The 5 mins cooldown for rez from defeated can do just that. If a good 10 man attack or ambush a 50 man group and kill 5 guys, the zerg is now a 45 man zerg, or they’ll have to stop for 5 mins (or the time for the 5 guys to run back from the waypoint).

Another thing that comes with that timer would be a new layer in the strategy. The defeated will have to chose between waiting 5 mins and run back from a waypoint. It’ll also force everyone, even zerglings, to use tactics and not be careless in battle.

So that plus fixing the ridiculous culling would make a huge and positive difference I believe

Jezebèl – Mag
Behind every red name there is a human being just like you. Respect your enemies :)

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

They shouldn’t remove the AOE cap but increasing it even to 10-15 would be welcome, though of course culling is the biggest zerg friendly ‘mechanic’ in the game and ressing from downed state shouldn’t be quicker than stomping.

p.s. so the defenders don’t have any productive argument other than it’s large scale pvp and don’t understand that part of wvw is flawed but then the zerg is not the only nor vital cog to your wvw server machine.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

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Posted by: Sovereign.1093

Sovereign.1093

0.0;;

don’t like many enemies, as earlier mentioned; join spvp.

[Salt] Heavy Loot Bag

Always Loyal

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Posted by: arutayro.9764

arutayro.9764

what? Big zergs are unstoppable? you need to coordinate your ppl in wvw, thats a commander is for. didn’t you have any good commander?
The point is that a commander also have to get controll over small groups which were not with him. sthg like coordinated scouting. i also saw some commander which dont even get into a fight. just standing around, saying nothing and so on. a really good commander fight with the ppl, he leads, show presence and has to show that he is not standing over others. its like in former times … build your allies, drink with them, laugh with them, stand for them, fight for each other and also die for the other even it is only 1 allie which is in the middle of the enemys zerg, nearly dieing and cant retreat like you had ordered. if you run with enthusiasm and with a big smile on your face into a enemys zerg, helping the nearly lost folks, then the others will also join and help you!

if you as a commander show presence and humanity, fighting with the “normal” folks and also dieing with your allies, then you can defend a normal tower from a zerg of 30-50 with a small group of 10-15!

2 days ago, i defended a normal camp with 10 allies against (1.) 20 ppl (nearly slaughered them) and after that against 40 of the same types…

my advice: dont cry, insted use your energy to get some good commanders!

At least don’t forget this: “A battle is already won, before it even has started!”

[pwny] Lynshin
Lvl 80 Mesmer
Whitesideridge

(edited by arutayro.9764)

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Posted by: LasergunsPewPew.8234

LasergunsPewPew.8234

Whitesideridge server, Fissure of Woe Borderlands, Askalonian Hills Keep, sunday afternoon

>we brace for the impact
>scouts have spotted a large zerg of enemies directly headed to our northern gate
>the first few enemies appear out of the fog
>the defending commander yells “OPEN FIRE”
>all canons, ballistas, arrowcarts and trebs open fire at the enemy position
>the battle was over in 30 seconds
>for 2 days they didnt even came near our keep

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Posted by: arutayro.9764

arutayro.9764

Yes, confirmed!
I was there, but not the commaning officer. and it WAS a big zerg!

[pwny] Lynshin
Lvl 80 Mesmer
Whitesideridge

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Posted by: Dutchares.6084

Dutchares.6084

GW2 is a game, not war! A game where you have 0% chance of winning is a fail game.
You want GW2 to be a fail?
But even in real life wars smaller forces/armies have won from bigger armies.
Vietnam?? Sparta etc..
These days most countries have small groups of well trained/skilled soldiers that can deal with larger forces.
Because they can use different types of tactics.. are better trained etc..

In gw2 you have a large zerg with lots of culing and ability lag. So where you can only use the auto attack.. And because of culing cant use tactics. On a map where the zerg can get to all siege attacks before they can get through the door.
So the only tactic is have a bigger zerg , so when you hit the other zerg you have more people doing autoattack in invisible targets…

In real life larger armies move slower then small armies. In gw2 a large zerg has max speed all the time.
In real life large armies have supplying issues and need a lot of reinforcements.. In gw2 you never need reinforcements because you can keep rezzing dead people all the time.

But this is a game.. this should be fun.. a game where your only skill has to be gathering a larger zerg, and battles were you know the winner before start, isnt fun.

WOW has destroyed todays players. Players that think they are skilled because they have better gear. Who want easy fights instead of challeging fights.
Howmany people staying or even going to top tiers where they cant use any abilities most of the time? But only staying there because they want to win??
Good thing most good guilds dropped tiers and the medium-lower rank tiers have very good battles these days..

Also very good news: ANet agrees with the anti-zerg players. Zerging destroys the gameplay. So they will change stuff so having a bigger army doesnt mean you win that easy anymore.. Cant wait till wvw patch, the no rezzing in WvW zones, and a speed debuff will probably be the first thing they will change.

(edited by Dutchares.6084)

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Posted by: Gamadorn.2670

Gamadorn.2670

People absolutely crack me up.

Talking about zergs and smaller groups. The truth is, there are things that smaller groups can do in WvW, the truth is they don’t want to do them. These people want to be able to take a group of 5-15 and wipe a group of 30-40 people and honestly, you definitely can if you are a better and they are bad (Plenty of videos showing smaller groups wiping larger groups). However if the 30-40 are as good as you, you lose. That’s it….

It’s about numbers because its a large scale game…with the idea that you need lots of people to take something like a keep that is upgraded with supply and that it isn’t meant to be taken by 5-10 people…now this happens because on lower tiers population is an issue….

Which takes me to the two big issues with WvW….CULLING and Server Balance.

First…culling…when large scale groups are running around, you can’t even see them….let alone see how many are there…I can’t tell you how many times in a large battle, my screen lags a bit and thats how I know someone has just showed up with a large zerg…then i’m taking damage looking around..I see a few then I’m dead…and then the rest render….how are we supposed to organize and plan against what we can’t see?

Second…Balance….the ELO ratings help bring similarly sized servers together, but an additional step needs to be taken somewhere to balance it further, because the matchups will stagnate and on certain tiers you will have the first place team unable to move up and when they do, they drop right back down anyway…

As much as I hate mixing PvE and PvP (and I don’t do much PvE), I feel introducing a group of roaming NPC’s based on how outmanned you are would help. It could help serve as a rally point for the few players that are there. It would force players to cap, recap or defend in their zone. As people show up these guys despawn until they are gone. Remove the breakout junk IMO….and then tweak the NPC’s to balance how strong they are..obviously a balance needs to be struck, you don’t want them to flip a whole zone in an instant, but it should be strong enough to help augment the forces there to help hold the servers own corner…

Dragonbrand
Underwater Operations – [WET]

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Posted by: Jado Cast.1805

Jado Cast.1805

I just want G vs G mode in WvW (using WvW gear not structured), make it an instance in WvW like the JP is an instanced area, and give perks to the guild and server they fight for, and that will make most skirmish guilds happy. They can call it the Hall of Heroes and everytime a Guild wins for their server it is announced Server Wide. It can also open up a dungeon or dungeons that only that server can have access to. They could call it Fissure of Woe, or Underworld. Oh wait, they had that in GW1, didn’t they?