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Posted by: Swagger.1459

Swagger.1459

Wow, so complicated on something we already have. We have wvw were no pve should be up, and we have EotM were all the pve players which have lots of pve mixed with some open pvp and all those tomes of knowledge farmers do also have a spot here without messing up wvw as they do now.

Yeah, “so complicated” because what he had and have is a completely messy WvW if you haven’t noticed…

EotM is a pvp map with a mixed group of players just like WvW. There is no more “PvE” in EotM than WvW, and if you think so, then please run down the list of them instead of just commenting.

There are a plethora of ways PvP can be done in mmos, anets current design is by far not the holy grail in competitive gaming. Nor has PvP here received even 1/10th of the development that PvE has.

It’s obvious you didn’t bother to read the suggestion.

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221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Sich.7103

Sich.7103

GW3? Possibly. The suggestion is an entirely new game, that’s the issue – this could take 2-3 years to build. I like the idea of open-world PvP, but I’m not sure GW2 can really support a whole new worldmap with mixed PvP at this stage.

I think it’s possible to go faster if you don’t try to build map like the DBL (like over complicated).
Small basic map inter connected (like pve today) can go really fast probably.
We don’t need rock wall, or shrine or thing like this, player should make the content.

And about PvE, for what I see it should be limited to “secured” map, where there is no PvP or very very few. The event can be used to attack back line to give something to do on those secured map.
But ofc those event will take more time to build and should not be a priority.

No gliding, no over designed verticality, no too big map, concentrate players around objectiv…

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Posted by: Leaa.2943

Leaa.2943

Wow, so complicated on something we already have. We have wvw were no pve should be up, and we have EotM were all the pve players which have lots of pve mixed with some open pvp and all those tomes of knowledge farmers do also have a spot here without messing up wvw as they do now.

Yeah, “so complicated” because what he had and have is a completely messy WvW if you haven’t noticed…

EotM is a pvp map with a mixed group of players just like WvW. There is no more “PvE” in EotM than WvW, and if you think so, then please run down the list of them instead of just commenting.

There are a plethora of ways PvP can be done in mmos, anets current design is by far not the holy grail in competitive gaming. Nor has PvP here received even 1/10th of the development that PvE has.

It’s obvious you didn’t bother to read the suggestion.

I really don’t care what you think you know about what i read and did not read. It is rather silly that you are trying to tell me something you have no knowledge about.

I gave a very valid answer to the topic and consider wvw is my first game mode were i play for hours every day and have for over 4 years i would say i have some knowledge about it and there for wrote down what i though about it.
It might be that you don’t like it what i wrote, and that is ok, i can live with that, but my answer is still very valid just as anyone elses is

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Posted by: Swagger.1459

Swagger.1459

Wow, so complicated on something we already have. We have wvw were no pve should be up, and we have EotM were all the pve players which have lots of pve mixed with some open pvp and all those tomes of knowledge farmers do also have a spot here without messing up wvw as they do now.

Yeah, “so complicated” because what he had and have is a completely messy WvW if you haven’t noticed…

EotM is a pvp map with a mixed group of players just like WvW. There is no more “PvE” in EotM than WvW, and if you think so, then please run down the list of them instead of just commenting.

There are a plethora of ways PvP can be done in mmos, anets current design is by far not the holy grail in competitive gaming. Nor has PvP here received even 1/10th of the development that PvE has.

It’s obvious you didn’t bother to read the suggestion.

I really don’t care what you think you know about what i read and did not read. It is rather silly that you are trying to tell me something you have no knowledge about.

I gave a very valid answer to the topic and consider wvw is my first game mode were i play for hours every day and have for over 4 years i would say i have some knowledge about it and there for wrote down what i though about it.
It might be that you don’t like it what i wrote, and that is ok, i can live with that, but my answer is still very valid just as anyone elses is

You didn’t provide any valid answers to this topic at all. You are saying “what’s the problem? We have pvp in wvw and pve in EotM so it’s all good”…

If you are that experienced then you should know wvw has massive issues. WvW did ok for a year and a half. The other year and a half has been a mess. Your lack of looking at the game modes objectively shows too, and I’m hard pressed to see where you even read the suggestion at all judging by the shallowness of your response.

Again, all you are saying is “Wvw is good. Eotm is pve. The system is fine”… None of what you said was accurate at all. There is no more “PvE” in EotM than there is WvW so that’s incorrect as well.

You seem to be missing all the emergency dev interventions to salvage WvW. They have a huge mess on their hands that won’t be fixed long term.

Also, what are you going to do when huge chunks of the pvp population start bailing to other rvr games in the works? Are you going to say it’s all good when you have mostly dead servers across the board?

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Eval.2371

Eval.2371

No no and maybe.

The only idea I really like is having 3 different maps on rotation for the bl’s. As for the whole lets make wvw great again by merging everything… No it will cause more problems that your solution fixes and does not eliminate any of the current problems. We don’t need pve trains for wvw or large mega servers, we have that its called EoTM and it has just as many problems if not more than core wvw.

I really don’t care what you think you know about what i read and did not read. It is rather silly that you are trying to tell me [what I think]… I gave a very valid answer to the topic.

This should be the prefilled response to almost every one of swaggers response posts. In general he can’t accept criticism and fails to see other peoples perspective he gets caught up in how great his ideas are. Despite his short sightedness he is very good at nailing the head on whats wrong on an issue.

@Swagger I don’t mean to hate on you or start some kitten. I only posted the above paragraph solely because I see you spin your wheels against people that already have their minds made up. Just accept peoples comments and move on.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

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Posted by: Swagger.1459

Swagger.1459

GW3? Possibly. The suggestion is an entirely new game, that’s the issue – this could take 2-3 years to build. I like the idea of open-world PvP, but I’m not sure GW2 can really support a whole new worldmap with mixed PvP at this stage.

I think it’s possible to go faster if you don’t try to build map like the DBL (like over complicated).
Small basic map inter connected (like pve today) can go really fast probably.
We don’t need rock wall, or shrine or thing like this, player should make the content.

And about PvE, for what I see it should be limited to “secured” map, where there is no PvP or very very few. The event can be used to attack back line to give something to do on those secured map.
But ofc those event will take more time to build and should not be a priority.

No gliding, no over designed verticality, no too big map, concentrate players around objectiv…

All I know is that wvw as is will not grow and thrive in its current form.

Think about this…

Anet advertising- Hi MMO world! We have been slaving day and night to bring you RvRvR with server linking and 2 hour time frame scoring! All server populations have been capped by half so we can accommodate alliances! We see huge permanent losses to wvw participation after tournaments so no more tournaments! Profession balance will continue globally, as per usual, and we really honed in to make the few pvp builds viable! Come back to us and play!

Another game studio’s advertising- Hi MMO world! We built an entire RvRvR world for you to play in! Each side is unique! Classes are unique to each side and made for pvp! We built our game to handle up to 1000 players battling it out in one space! Come join us and play!

… I’m not being disrespectful here, I’m just being honest when I say that unless the investments are made to wvw it will not survive in the not so distant future.

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221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Sich.7103

Sich.7103

Yeah, you speak about CU ? Or maybe TESO… But CU is not out… Will this game being finish one day ? And how the community will feel about that game ?
and TESO seem good on the paper, but even now without monthly feed the game seem to not make any trouble to GW2. (I never play at TESO).

GW2 is a good casual game, it’s easy to level up, easy to have exotic stuff (ascended is another story). Game is beautifull… The fight system is easy to learn… Big problem with class balance / condi and stealth on my opinion… But that is another problem.

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Posted by: nox.6958

nox.6958

How is the server population calculated?
Is it basded on something like maximum users logged into WvW per day, or is it like “man hours”?
Because I usually see 1:2 or 1:3 enemies, but according to these stats:
https://wiki.guildwars2.com/wiki/World
we should be equal with our enemies (both servers are full).

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Posted by: Shazmataz.1423

Shazmataz.1423

No thanks. Wvw is my main game mode and I do not agree that your idea will improve wvw. For me it is likely the opposite.

EOTM is a totally bleh experience, it has been grouped with wvw but whether it should be considered wvw is another story. It’s just a k train, XP boost no skill mode. No sense of purpose to it.
As for making a megaserver…I can’t imagine how much lag there would be in a map such as this. The recent server link has introduced a huge pile of lag and it is nowhere near the size that you are proposing.
Megaserver=megamess…GW2 hasn’t been the same since it became megaserver for pve-it weckd guilds and wvw.
People jump servers for a variety of reasons, I am a fairly loyal person and enjoy fighting for a particular server in a matchup. To remove servers, would be a big mistake as people do have a sense of belonging and making a contribution to the server they are on and each server has it’s own culture. Megaserver would kill that to death. So a definite no from me.

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Posted by: Swagger.1459

Swagger.1459

Yeah, you speak about CU ? Or maybe TESO… But CU is not out… Will this game being finish one day ? And how the community will feel about that game ?
and TESO seem good on the paper, but even now without monthly feed the game seem to not make any trouble to GW2. (I never play at TESO).

GW2 is a good casual game, it’s easy to level up, easy to have exotic stuff (ascended is another story). Game is beautifull… The fight system is easy to learn… Big problem with class balance / condi and stealth on my opinion… But that is another problem.

I’m just looking at the past, present and possible future of RvRvR in GW2.

For the first 1 1/2 years wvw did ok. We were just told that after each tournament wvw had permanent population losses. Back end work is done for a year after so the devs can start making better changes. Alliances and scoring are being worked on to salvage what is left, but even those changes won’t have the long term positive effect. Sure, they may sustain wvw for a bit, but wvw is basically “undead” and will be. There is no “life” or inspiration or meaning to the Mist War, it’s just there…

The devs have a choice now… Either leave wvw in this same undead state or bring it back to life…

The mmo space has competitive game companies always trying to get ahead. So far wvw has not been that great, but there is a big pvp market out there and Arenanet wants more players and more money. “Play for Free” doubled the monthly concurrency numbers to an estimated 3,000,000 users, but HoT didn’t sell as well as expected and WvW still struggles… Those are signs of trouble and hurts the bottom line…

So take the above factors and look at the fact that GW2 is failing to generate better revenue, struggling to convert free players into box sale owners and wvw is not doing well despite the massive pvp player market out there… So new pvp games, or games with pvp, come along and chances are players will try those out… What does GW2 offer to current and potential pvp players to grow pvp here? The answer is that the devs need to shake up WvW big time to compete so they can advertise to the mmo world that GW2 is the game you want to play and spend money on… The current wvw design won’t do that unfortunately, nor will doing the same old thing except having new alliance and scoring tweaks… Something big needs to happen to make GW2 great again.

Edit- Yes, I agree completely about the poor state of development for professions and things like conditions and stealth. To have a good game you need good professions and good combat first and foremost.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Sich.7103

Sich.7103

I agree with you that it could be good to have change in WvW..
But what to do ?
The 3 factions way have 1 big issue : there is no diplomacy at all.
I mean you can’t choose your ally or ennemy. This issue is on other mmo like TESO.

This issue mean that you can’t do anything against troll or spy. And this remove a lot of the game… Like alliance, or relation between guild / players to be neutral / ally or ennemy…

And yes we are stuck on the same map, every day… The “living” wvw can at least bring more map, and inter connected map… Then you have more the feeling to “conquer” ennemy territory or defend your home. But to be really interesting you need a lot of map. And probably system when the map is not connected to ally map then you can’t use WP, you loose some bonus…
If you go in ennemy territory you should have penality to not push to far…

I have no idea how to resolve all those issue with the GW2 engine.

But for sure, “living www world” is not mega server like eotm… EOTM is random linking every week. We need to be able to see the same people on our side to learn to play together. Random linking is not good for that.

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Posted by: Swagger.1459

Swagger.1459

I agree with you that it could be good to have change in WvW..
But what to do ?
The 3 factions way have 1 big issue : there is no diplomacy at all.
I mean you can’t choose your ally or ennemy. This issue is on other mmo like TESO.

This issue mean that you can’t do anything against troll or spy. And this remove a lot of the game… Like alliance, or relation between guild / players to be neutral / ally or ennemy…

And yes we are stuck on the same map, every day… The “living” wvw can at least bring more map, and inter connected map… Then you have more the feeling to “conquer” ennemy territory or defend your home. But to be really interesting you need a lot of map. And probably system when the map is not connected to ally map then you can’t use WP, you loose some bonus…
If you go in ennemy territory you should have penality to not push to far…

I have no idea how to resolve all those issue with the GW2 engine.

But for sure, “living www world” is not mega server like eotm… EOTM is random linking every week. We need to be able to see the same people on our side to learn to play together. Random linking is not good for that.

I think if the devs come up with a good story we could make this happen. Guild Wars lore is pretty rich so they can take many things from it. The Mists also prove a place of possibilities without breaking any lore either.

For me personally, I don’t see anything wrong with rotating factions or players choosing factions to represent either depending on how it’s done. But story first.

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221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Leaa.2943

Leaa.2943

Wow, so complicated on something we already have. We have wvw were no pve should be up, and we have EotM were all the pve players which have lots of pve mixed with some open pvp and all those tomes of knowledge farmers do also have a spot here without messing up wvw as they do now.

Yeah, “so complicated” because what he had and have is a completely messy WvW if you haven’t noticed…

EotM is a pvp map with a mixed group of players just like WvW. There is no more “PvE” in EotM than WvW, and if you think so, then please run down the list of them instead of just commenting.

There are a plethora of ways PvP can be done in mmos, anets current design is by far not the holy grail in competitive gaming. Nor has PvP here received even 1/10th of the development that PvE has.

It’s obvious you didn’t bother to read the suggestion.

I really don’t care what you think you know about what i read and did not read. It is rather silly that you are trying to tell me something you have no knowledge about.

I gave a very valid answer to the topic and consider wvw is my first game mode were i play for hours every day and have for over 4 years i would say i have some knowledge about it and there for wrote down what i though about it.
It might be that you don’t like it what i wrote, and that is ok, i can live with that, but my answer is still very valid just as anyone elses is

You didn’t provide any valid answers to this topic at all. You are saying “what’s the problem? We have pvp in wvw and pve in EotM so it’s all good”…

If you are that experienced then you should know wvw has massive issues. WvW did ok for a year and a half. The other year and a half has been a mess. Your lack of looking at the game modes objectively shows too, and I’m hard pressed to see where you even read the suggestion at all judging by the shallowness of your response.

Again, all you are saying is “Wvw is good. Eotm is pve. The system is fine”… None of what you said was accurate at all. There is no more “PvE” in EotM than there is WvW so that’s incorrect as well.

You seem to be missing all the emergency dev interventions to salvage WvW. They have a huge mess on their hands that won’t be fixed long term.

Also, what are you going to do when huge chunks of the pvp population start bailing to other rvr games in the works? Are you going to say it’s all good when you have mostly dead servers across the board?

And you are writing yet another reply were you are telling me what i know and don’t know and not only that you also add things i have never even said and you even have the stomach to say it as if it is the truth. shakes my head

So let me make this perfectly clear for you.

1. I am very aware of what issues WvW have. I also am aware of the work going on around wvw and have for a few months now. Unlike you i move on and i don’t stay behind in past, complaining about it, even though both you and i know that the devs are now working towards solving issues that we have adressed.
It might be that you don’t like their ideas, that is fine, i don’t like all of them either, how ever, most of the imporvements done so far are going in the right direction. It is not perfect, and i expect them to keep on working on it the way they started a while back to get back to pair with what we, the wvw players, wants wvw to be.

Also you describe wvw as empty. I don’t have a empty wvw. The wvw in EU and the top 10 servers are very intense. We have many servers that are so full that they are not even linked and.
The linked servers have got a lot of happy players that want to move to our server when it opens up again because they enjoy the wvw we can provide, so everall the linking is a good thing, but i also understand that it is not for all people and that is ok. We can’t please all, and why a-net asks for 75% now, before they are making choices.

My wvw are also back to guild raiding on the alpine borderlands with que on all the borders just like before. I know this because i am one of the guilds that are back to raiding after a long time were we waited for WvW to change. We did hours of wvw still, but we did not raid. Now we do.

Does it mean it is perfect and all is great? No there are still issues that have been adressed and that will be worked on, and i also expect to keep a open comunication with devs.

Now with this said, i still disagree with the topic starter. I don’t like the idea and i don’t see that it will give any impact on our wvw that i want to have or want to be a part of. Especially since it is already there in EotM.
I prefer for the devs to work on night cap and other important things that i feel is what will make wvw more interesting.

Now with this i am ending my part of the discussion, and what ever your answer is i will refer you back to this message.

Have a really great evening

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Posted by: Budman.2934

Budman.2934

I agree with you that it could be good to have change in WvW..
But what to do ?
The 3 factions way have 1 big issue : there is no diplomacy at all.
I mean you can’t choose your ally or ennemy. This issue is on other mmo like TESO.

This issue mean that you can’t do anything against troll or spy. And this remove a lot of the game… Like alliance, or relation between guild / players to be neutral / ally or ennemy…

And yes we are stuck on the same map, every day… The “living” wvw can at least bring more map, and inter connected map… Then you have more the feeling to “conquer” ennemy territory or defend your home. But to be really interesting you need a lot of map. And probably system when the map is not connected to ally map then you can’t use WP, you loose some bonus…
If you go in ennemy territory you should have penality to not push to far…

I have no idea how to resolve all those issue with the GW2 engine.

But for sure, “living www world” is not mega server like eotm… EOTM is random linking every week. We need to be able to see the same people on our side to learn to play together. Random linking is not good for that.

I think if the devs come up with a good story we could make this happen. Guild Wars lore is pretty rich so they can take many things from it. The Mists also prove a place of possibilities without breaking any lore either.

For me personally, I don’t see anything wrong with rotating factions or players choosing factions to represent either depending on how it’s done. But story first.

I agree with some but not all of your suggestion adding a little bit of story and Lore to wvw would be great it would atleast break some of the mundane fighting and add a little bit of Diversity to the game but I would not like to add PVE content to the game I hope you understand that it would need to be strictly PVP related content

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Posted by: Swagger.1459

Swagger.1459

I agree with you that it could be good to have change in WvW..
But what to do ?
The 3 factions way have 1 big issue : there is no diplomacy at all.
I mean you can’t choose your ally or ennemy. This issue is on other mmo like TESO.

This issue mean that you can’t do anything against troll or spy. And this remove a lot of the game… Like alliance, or relation between guild / players to be neutral / ally or ennemy…

And yes we are stuck on the same map, every day… The “living” wvw can at least bring more map, and inter connected map… Then you have more the feeling to “conquer” ennemy territory or defend your home. But to be really interesting you need a lot of map. And probably system when the map is not connected to ally map then you can’t use WP, you loose some bonus…
If you go in ennemy territory you should have penality to not push to far…

I have no idea how to resolve all those issue with the GW2 engine.

But for sure, “living www world” is not mega server like eotm… EOTM is random linking every week. We need to be able to see the same people on our side to learn to play together. Random linking is not good for that.

I think if the devs come up with a good story we could make this happen. Guild Wars lore is pretty rich so they can take many things from it. The Mists also prove a place of possibilities without breaking any lore either.

For me personally, I don’t see anything wrong with rotating factions or players choosing factions to represent either depending on how it’s done. But story first.

I agree with some but not all of your suggestion adding a little bit of story and Lore to wvw would be great it would atleast break some of the mundane fighting and add a little bit of Diversity to the game but I would not like to add PVE content to the game I hope you understand that it would need to be strictly PVP related content

Thanks for the reply.

This wvw model caters to different players and play styles so that’s a great feature. For this suggestion there are 8 PvP maps that have the tradition feel and are designed for mass pvp gameplay. The PvE/PvP maps cater to players that like the “PvP server” style, and my thought was to have maps that are designed for solo and small group play. PvE maps are a good draw to get players into the mists and are designed to support scoring as well.

I feel that getting more players involved and giving more play options is a good thing.

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Posted by: joneirikb.7506

joneirikb.7506

After reading through the entire thread I think I clicked "+1" on every or almost every post Sich wrote. Agree with him in just about everything he has said in this thread.

On the general idea of this thread, I like it quite a bit, and think it would be very interesting. But I too worry that it will simply be so much work that ANet will not consider it (or instead consider it for an Exp-pack or a new game entirely).

Do really love the ideas of having "grades" of maps to go to, that support each others, and functions as gateways to other maps:

Full PvP: EBG, ABL, EOTM, etc. No PVE at all, for the pure PVP entusiasts.

Hybrid PvPvE: the middle maps that work more like Open World PvP maps.

Safe Home PvE: Sort of like a server homeland, with citadels, and some pve events and enemies, to learn about Wvw objectives, claiming, upgrading, defending etc. While being a good way for players that doesn’t like PvP to get a taste.

These would really open up the game for more people (yes, also some trolls and gankers obviously), but I’d love to see it. Pity I probably won’t

PS: Swagger what you’re describing is the Alliance system (for servers etc), not actually MegaServer. Though they share some points and similarities.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: Swagger.1459

Swagger.1459

After reading through the entire thread I think I clicked “+1” on every or almost every post Sich wrote. Agree with him in just about everything he has said in this thread.

On the general idea of this thread, I like it quite a bit, and think it would be very interesting. But I too worry that it will simply be so much work that ANet will not consider it (or instead consider it for an Exp-pack or a new game entirely).

Do really love the ideas of having “grades” of maps to go to, that support each others, and functions as gateways to other maps:

Full PvP: EBG, ABL, EOTM, etc. No PVE at all, for the pure PVP entusiasts.

Hybrid PvPvE: the middle maps that work more like Open World PvP maps.

Safe Home PvE: Sort of like a server homeland, with citadels, and some pve events and enemies, to learn about Wvw objectives, claiming, upgrading, defending etc. While being a good way for players that doesn’t like PvP to get a taste.

These would really open up the game for more people (yes, also some trolls and gankers obviously), but I’d love to see it. Pity I probably won’t

PS: Swagger what you’re describing is the Alliance system (for servers etc), not actually MegaServer. Though they share some points and similarities.

Sich has some good comments and this discussion has been pretty healthy so far.

Thanks, I like the “grades” too the more I think about it. It helps to keep wvw churning and offers different playstyles. The more the merrier.

Yup, there are a few terms we could use, but it’s basically the same. Just looking to put servers together to form a 3 sided faction.

Let’s keep hoping the devs decide to make some strong investments into wvw.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Suggestion- Living WvW *updated

in WvW

Posted by: Swagger.1459

Swagger.1459

Just throwing this really basic idea on themed factions…

Green

Maps- Nature themed.

Protagonist faction-

http://wiki.guildwars.com/wiki/Menzies

http://wiki.guildwars.com/wiki/Shadow_Army

Allied Faction-

http://wiki.guildwars.com/wiki/Balthazar

http://wiki.guildwars.com/wiki/Eternal

Why Balthazar on green?

http://wiki.guildwars.com/wiki/Forest_of_the_Wailing_Lord

“The forest is governed by the Wailing Lord, who allows both the Eternal army and the Shadow army to harvest the forest to fuel their war efforts.”

Red

Maps- Desert themed.

Protagonist faction-

http://wiki.guildwars.com/wiki/Abaddon

http://wiki.guildwars.com/wiki/Margonite

Allied Faction-

http://wiki.guildwars.com/wiki/Kormir

http://wiki.guildwars.com/wiki/Order_of_the_Sunspears

“Abaddon, with the help of Dhuum and Menzies, was almost successful, but was stopped by the Order of the Sunspears and the Order of Whispers, who entered the Realm of Torment to defeat him. In his final moments, Abaddon’s power threatened to run out of control and destroy Tyria, but it was absorbed by Spearmarshal Kormir, who became the Goddess of Truth using a power that had been granted to her by the Five Gods.”

Blue

Maps- Winter themed.

Protagonist faction-

http://wiki.guildwars.com/wiki/Dhuum

http://wiki.guildwars.com/wiki/Lords_of_Anguish

Allied Faction-

http://wiki.guildwars.com/wiki/Grenth

http://wiki.guildwars.com/wiki/King_Frozenwind

Why the factions are fighting

I’m still figuring out a good tie-in for these factions to be at war. I was thinking perhaps going with like a “Battle of Champions” type thing, but with the bad gods thrown into the mix.

Maybe the players are trying to win control over the…

http://wiki.guildwars.com/wiki/Scepter_of_Orr

Or

http://wiki.guildwars.com/wiki/Staff_of_the_Mists

To control and destroy…

http://wiki.guildwars.com/wiki/Titan

And

http://wiki.guildwars.com/wiki/Demon

For some extra special “winners” reward at the end of each weekly match up and “campaign”.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)