Seafarer’s Rest EotM grinch
[Suggestion] WvW achievements
Seafarer’s Rest EotM grinch
You are suggesting a whole new title system which would probably take much more effort than just changing the numbers.
Which might make up for the fact that they have neglected this community to a shameful degree.
The titles are lame, the stretch to get them is unrealistic, and don’t really promote more people wanting to come WvW with us.
Added note: What I’d like to see is the laurel vendors cut back (more) on the laurel requirement and up the honor points. That would encourage more people coming to WvW to get honor points.
However it would be up to us as a community to stop treating the new and learning WvW player badly if we are to keep them.
(edited by Kamara.4187)
You are suggesting a whole new title system which would probably take much more effort than just changing the numbers.
Which might make up for the fact that they have neglected this community to a shameful degree.
After 3 years of quasi stagnation in WvW, I would be happy with smaller things already. Because lets face it, big stuff wont happen unless HoT magically raises the WvW players by x10
You are suggesting a whole new title system which would probably take much more effort than just changing the numbers.
Which might make up for the fact that they have neglected this community to a shameful degree.
After 3 years of quasi stagnation in WvW, I would be happy with smaller things already. Because lets face it, big stuff wont happen unless HoT magically raises the WvW players by x10
There is hope. If I can come into game and get crazy hooked on WvW when I was never a big PvPer anything is possible. Hang in there
But for every new person getting into WvW, two older WvW players seem to be quitting at the moment
You are suggesting a whole new title system which would probably take much more effort than just changing the numbers.
Not really all that much effort, since the basic subsystems for repeatable achievements are already there and would need only minor tweaking, like removing the “Ultimate” part of the title to make room for the extra cluster suffix icons, and reusing the World Completion star with different colors as the cluster icon.
Programming wise, its about the same difficulty as a high school programming homework assignment, shouldn’t take more than a couple hours or so to do. It would take more time to judge where to put the numerical break points at for each of the individual achievements to reflect time/effort and match them with the PVE achievement plans.
For Anet everything is more effort than it seems to us players, I think many people who wrote the original code are not even working at the company anymore.
WvW is dying because Anet has nobody taking care of it.
Achievements are impossible, everyone is maxed out with guards stacks, so there is no long-term progression. The utility and food cost more than the gold you make. There is not even a good reward for winning a week.
The PPT system is so meaningless that over half the guilds just want to fight. Mistakes like the siege disabler didn’t help. If it’s already meaningless to win, don’t make it annoying as well.
The only thing holding WvW together is the community of guilds, something that Anet isn’t even responsible for. Last night prime time we had 3 people in EBG, yet the server is listed as “high population”.
It doesn’t help that now a lot of classes are unbalanced and that we’ve had no WvW content since launch, and no content at all in the last 6 months.
I guess the expansion is all we can hope for now.
Did anyone see if anything was done to the WvW achievements in the test of the new map or was it the same game build?
Did anyone see if anything was done to the WvW achievements in the test of the new map or was it the same game build?
It’s the same.
Honestly Anet needs to backtrack on WvW achievements, and give bunch of points for what people have accomplished over the last years in compensation to the lack of possible achievements..
I bumped into someone yesterday and they mentioned this.
I bumped into someone yesterday and they mentioned this.
I bumped into someone yesterday and they fell down.
Can you expand on your statement?
Had yesterday a little talk with one of the Programmers that is responsible for WvW about the WvW Achievements and that they are for 3 years already unreachable placeholders, if there are any plans on fixing the WvW Achievements, once HoT has been released.
This was basically his answer in short lines of what I can remember what he said exactly:
- WvW Achievements will get fixed somewhen in the future, but he wasn’t naturally able to tell exactly when, because WvW achievements are currently a big problem for them.
- They are such a big problem, that he basically described the situation, that they are at the moment at a point, where they are “pointless” of how to solve the situation, because fixing all the other Achievements for WvW isn’t by far so easy, like changing those 2 other WvW Achievements, that have been cut down by required numbers.
- The reason for this is, so have I understood it is, its hard to make a decision to set up those new thresholds, because whatever new threshold they choose, there will be always people, which have then already much more points in certain achievements, and that would cause for the system a big problem, because then you would have for all these accounts, that are suddenly way higher than the new point threshold for the Achievements “false/wrong datas” in the system, that would cause Bugs and in the worst scenario could cause the data to be LOST
Thats a high risk naturally, if there exists the possibility, that by fixing the WvW Achievements everyone higher than the new threshold might lose their progression due to suddenly lost data in the process of changign the WvW Achievements
As I understood it, its a 100% pure technical programming problem caused by changing the data, that if peopel are suddenly way over the new maximum generates problems.
——
When this is all true, and changing the WvW Achievements means such a great risk for losing the data of progression and all…
Don’t you all think then not too, that it wouldn’t be the best solution then to simply delete for everyone the current WvW Achievements inclusive all gained points, letting everyone, who has reached already before of that change an AP milestone that ends on 000 or 500 for a chest don’t get a chest the next time they reach again that milestone.
And by doing this then implement say for exampel with the next Feature patch a complete new and oveworked system for the WvW Achievements to let practically everyone start from new there.
I mena, if everyone gets their old Achievements and progress removed for a complete new restart of WvW achievements, I think theres nothign frong with that, because nobody will profit from that, but also nobody will lose anything compared to other players, cause everyone will lose some AP.
Lets say everyone has currently in all Achievements Rank 2-3, k, we are generous, say all achievements rank 3.
Then this would be in total for the average WvW Player 219 AP that everyone would lose, some might lose a bit more, some might lose a bit less than this.
So chances that someone will fall under a current AP milestoen are pretty big for alot of players with that amount of reduced AP, which everyone will receive then later back with the new imprved and reworked WvW Achievements.
Sure, is absolutely no perfect solution, there are never perfect solutions, but I think its at least one, that will work out in a way, that it creates a working foundation onto which can be build up a new WvW Achievement System.
In that case simply deleting the existing achievements would be the best way to go. While I would loose 3k+ hours of WvW achievement progress, its still better than not being able to complete them
Well actually they do not need to delete everything. I thought about it for a while. They just need to copy the current achievement progress somewhere and make new achievements with the correct values.
Then they import the values and round them down.
If achieved value > new required value then set the achievement status to the new value. If achieved value < new required value then set the achievement status to the achieved value.
That way they could easily use your progress without any memory overflow
Here are what I would find realistic requirements for the final tier of the WvW achievements – based on my 4 digit hours I spend on different activities in WvW:
Realm Avenger: Kill 50,000 players (that equals tagging and destroying 1000 – 50 men zergs) – down from 250k kills
Yakslapper: Kill 3,000 enemy supply caravans. – down from 1m dolyak caravans
A Pack Dolyak’s Best Friend: Successfully escort 1,000 supply caravans. – down from 500k escorts
Repair Master: Spend 25,000 supply on repairs. – down from 1m supplies
Take Everything in Sight: Capture 10,000 objectives. (Eotm reactors and special objectives count towards this) – down from 1m objectives
Going Camping: Capture 2,500 supply camps. – down from 100k camps
It’s Quite Roomy in Here : Capture 2,500 towers. – down from 100k towers
All We See, We Own: Capture 1,000 keeps. (keeps take more effort to capture and less available in total) – down from 100k keeps
King of the Castle: Capture Stonemist Castle 500 times. – down from 25k castles
Stay Out!: Defend 3,000 objectives. – down from 1m objectives
Walls Get in the Way: Defend 500 supply camps. (Camps are tricky to defend and no walls you can repair for easy defense events, event often does not trigger even if you killed agressors) – down from 500k camp defenses
Stopped Them Cold: Defend 1,000 towers. – down from 500k defenses
Nice View From Up Here: Defend 1,000 keeps. – down from 500k defenses
Stonemist Stands Firm–Again: Defend Stonemist Castle 1,000 times. – down from 500k defensesI think these requirements would motivate more people to play WvW – and more importantly do all aspects of WvW including dolyak escorts and defending. I expect with these requirements it would take about 2000 hours (= 5.5hours per day for a year) for the average player to max out WvW achievements.
I think those are realistic achievements. Fully support.
Yes, I carefully thought about fair requirements… We will see if Anet makes anything out of it
Malediktus just put low numbers so he can get all points. If you have time do most of PvE achs you don’t deserve any wvw achs. Capture 10k objectives. Really? Kitten even i have 27k capped so it should be at least 100k.
Seafarer’s Rest EotM grinch
(edited by Junkpile.7439)
Malediktus just put low numbers so he can get all points. If you have time do most of PvE achs you don’t deserve any wvw achs. Capture 10k objectives. Really? Kitten even i have 27k capped so it should be at least 100k.
How many hours you spent in WvW? Even in eotm 27k caps would take a very long time.
(edited by Malediktus.9250)
Malediktus just put low numbers so he can get all points. If you have time do most of PvE achs you don’t deserve any wvw achs. Capture 10k objectives. Really? Kitten even i have 27k capped so it should be at least 100k.
That’s completely unrealistic.
The achievements are truly absurd compared to pve and pvp achievements. I play wvw pretty much exclusively and am on tier 2 of most the achievements. Has anyone actually seen another player who has a wvw achievement title? I heard a rumor of a Realm Avenger seen in EU.
There are a fair number of people who have Ultimate Dominator, some through legitimate play, some through farming in OS. Far as I know, those are the only ones anyone has. I doubt anyone will ever get the current yakslapper, legitimate or no.
There are a fair number of people who have Ultimate Dominator, some through legitimate play, some through farming in OS. Far as I know, those are the only ones anyone has. I doubt anyone will ever get the current yakslapper, legitimate or no.
Yes Ultimate Dominator is the only “doable” WvW achievement. But it is getting harder and harder as the WvW population is dwindling and zerg fights often end in most people running away :/
Had yesterday a little talk with one of the Programmers that is responsible for WvW about the WvW Achievements and that they are for 3 years already unreachable placeholders, if there are any plans on fixing the WvW Achievements, once HoT has been released.
This was basically his answer in short lines of what I can remember what he said exactly:
- WvW Achievements will get fixed somewhen in the future, but he wasn’t naturally able to tell exactly when, because WvW achievements are currently a big problem for them.
- They are such a big problem, that he basically described the situation, that they are at the moment at a point, where they are “pointless” of how to solve the situation, because fixing all the other Achievements for WvW isn’t by far so easy, like changing those 2 other WvW Achievements, that have been cut down by required numbers.
- The reason for this is, so have I understood it is, its hard to make a decision to set up those new thresholds, because whatever new threshold they choose, there will be always people, which have then already much more points in certain achievements, and that would cause for the system a big problem, because then you would have for all these accounts, that are suddenly way higher than the new point threshold for the Achievements “false/wrong datas” in the system, that would cause Bugs and in the worst scenario could cause the data to be LOST
Thats a high risk naturally, if there exists the possibility, that by fixing the WvW Achievements everyone higher than the new threshold might lose their progression due to suddenly lost data in the process of changign the WvW Achievements
As I understood it, its a 100% pure technical programming problem caused by changing the data, that if peopel are suddenly way over the new maximum generates problems.
——When this is all true, and changing the WvW Achievements means such a great risk for losing the data of progression and all…
Don’t you all think then not too, that it wouldn’t be the best solution then to simply delete for everyone the current WvW Achievements inclusive all gained points, letting everyone, who has reached already before of that change an AP milestone that ends on 000 or 500 for a chest don’t get a chest the next time they reach again that milestone.
And by doing this then implement say for exampel with the next Feature patch a complete new and oveworked system for the WvW Achievements to let practically everyone start from new there.
I mena, if everyone gets their old Achievements and progress removed for a complete new restart of WvW achievements, I think theres nothign frong with that, because nobody will profit from that, but also nobody will lose anything compared to other players, cause everyone will lose some AP.
Lets say everyone has currently in all Achievements Rank 2-3, k, we are generous, say all achievements rank 3.
Then this would be in total for the average WvW Player 219 AP that everyone would lose, some might lose a bit more, some might lose a bit less than this.So chances that someone will fall under a current AP milestoen are pretty big for alot of players with that amount of reduced AP, which everyone will receive then later back with the new imprved and reworked WvW Achievements.
Sure, is absolutely no perfect solution, there are never perfect solutions, but I think its at least one, that will work out in a way, that it creates a working foundation onto which can be build up a new WvW Achievement System.
My takeaway from this is that they do not want to do it so they are making excuses as to why it cannot be done.
As a software developer myself, I can easily thing of ways to handle these issues. It is just going to take someone sitting down and actually coding the fix.
I’ve inherited some truely messed up code, systems, databases/queries that I’ve had to fix in the past. Mostly systems developed by supposed PHds but that is another story. I’ve always been able to fix them except for one instance where the data just simply was not available, in which case I had to developed heuristics for the system so it could make decisions about how to handle situations like this. Point is, don’t make excuses as to why it cannot be done. Sometimes I wish I could have told my boss that but I valued my job. We are at 3 years, fix it already.
I don’t believe in that, lol. A code that can’t handle a “if X > new threshold then X == new threshold”
lol.
I don’t believe in that, lol. A code that can’t handle a “if X > new threshold then X == new threshold”
lol.
One could get the impression that they had a caveman do the coding for WvW achievements
This was basically his answer in short lines of what I can remember what he said exactly:
- WvW Achievements will get fixed somewhen in the future, but he wasn’t naturally able to tell exactly when, because WvW achievements are currently a big problem for them.
- They are such a big problem, that he basically described the situation, that they are at the moment at a point, where they are “pointless” of how to solve the situation, because fixing all the other Achievements for WvW isn’t by far so easy, like changing those 2 other WvW Achievements, that have been cut down by required numbers.
- The reason for this is, so have I understood it is, its hard to make a decision to set up those new thresholds, because whatever new threshold they choose, there will be always people, which have then already much more points in certain achievements, and that would cause for the system a big problem, because then you would have for all these accounts, that are suddenly way higher than the new point threshold for the Achievements “false/wrong datas” in the system, that would cause Bugs and in the worst scenario could cause the data to be LOST
Reads: We could have easily fixed this 3 years ago but we were too busy not giving a kitten. Now that the problem has been ignored for so long it has grown too big for us to give a kitten. Maybe if we ignore it long enough there will be nobody left to give a kitten and then the problem will resolve itself.
“…let us eat and drink, for tomorrow we shall die;.”
This was basically his answer in short lines of what I can remember what he said exactly:
- WvW Achievements will get fixed somewhen in the future, but he wasn’t naturally able to tell exactly when, because WvW achievements are currently a big problem for them.
- They are such a big problem, that he basically described the situation, that they are at the moment at a point, where they are “pointless” of how to solve the situation, because fixing all the other Achievements for WvW isn’t by far so easy, like changing those 2 other WvW Achievements, that have been cut down by required numbers.
- The reason for this is, so have I understood it is, its hard to make a decision to set up those new thresholds, because whatever new threshold they choose, there will be always people, which have then already much more points in certain achievements, and that would cause for the system a big problem, because then you would have for all these accounts, that are suddenly way higher than the new point threshold for the Achievements “false/wrong datas” in the system, that would cause Bugs and in the worst scenario could cause the data to be LOST
Reads: We could have easily fixed this 3 years ago but we were too busy not giving a kitten. Now that the problem has been ignored for so long it has grown too big for us to give a kitten. Maybe if we ignore it long enough there will be nobody left to give a kitten and then the problem will resolve itself.
I think a lot of people who care left already considering the WvW population seems to be dwindling on most servers
I don’t see where the problem is.
As long as you are playing WvW you are getting closer to
achieving those achievements.
It’s just a matter of how you see it.
A glass of water can be half full or half empty.
I my self,keep a positive attitude.
Every time I kill a Doly ,I think ‘One more down,countless more to go.’
But one more down is better than one less down.
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
It’s kind of wrong that EotM doesn’t have dolyaks, camps or stonermist. Anet should fix this.
Seafarer’s Rest EotM grinch
(edited by Junkpile.7439)
I don’t see where the problem is.
As long as you are playing WvW you are getting closer to
achieving those achievements.
It’s just a matter of how you see it.
A glass of water can be half full or half empty.
I my self,keep a positive attitude.
Every time I kill a Doly ,I think ‘One more down,countless more to go.’
But one more down is better than one less down.
I dont have positive attitudes. I follow a more realistic view: things start dieing the moment they are created/born. There is no point to achievements which take longer than the average lifetime of a MMO
See, as I understood that programmer from Anet, they absolutely want to fix it – one day, but yet they have no plans for it naturally, because the top priority right now is naturally first bringign out Heart of thorns currently… and then there is this big data problem that he described to me that is the main reason, why they are currently for so long time “clueless” how to solve it…
So I think the overall best solution for everyone is by completely removing all the old WvW Achievements inclusively the AP we get with them so far, so as if they would have never existed under that old system and then implemente a completely fresh new and better designed working WvW Achievement Set that practically completely replaces the old one.
Yes, on first sight this would mean a step back for everyone, but I see it as the only way that allows it for Anet to make with it a fresh start that can be used as working foundation to build upon it from that point on then a better WvW Reward System on top of that too.
WvW feels already since 3 years like beign the neglected unwanted step child. Its about time, that the game mode finally gets the attention, that it deserves and just giving it a new Map Design after 3 years alone isn’t enough (I see EotM not as a big improvement)
WvW uses currently basically only like felt 10% of its maximum potential, that it has, the other 90% unused potential were wasted over the past 2 years so far, because ANet focused itself mainly in the last years mainly only onto PvE and did nearly nothing at all for the rest of the game. The first year was good, there they did more for PvP and WvW by adding constantly new Maps for PvP and adding new WvW Traits ect.
But that can’t seriously be everything!!
I just hope, that we will see with a futurous Feature Pack that is mainly focused for once on WvW some great improvements to bring back WvW to life and to brign it back onto the right path, so that it really feels like a game mode, that is more, than just only zerging, more than just only Server X with biggest population auto wins, more than a permanent grind for WEXp to get in the end mostly always only worthless junk as rewards, while even SPvP has a much better rewarding system, more constant WvW Tournaments, so that players who want them, can actualyl also constantly work towards the heroic mist skins and other unique rewards that you could earn only with Tournament Tickets, more nice refreshing Special WvW Events, that should be better balanced and chosen out, than Golem Rush, which also don’t count in that while then for Glicko Rating.
WvW Achievements aren’t the only thing, that needs serious improvements and more attention. There are alot of other mechanics and systems in WvW, that should get improved, or completely reworked or expanded to provide just more fun for all and to be alot more diverse in the end and not so fast boring…
It can’t be, that WvW sees just after 3 years first a complete new map!!
What WvW needs to give the player the feelign of beign an alot more diverse gameplay mode is multiple different maps of the size and design quality of the upcoming Desert Map which also have maybe different map mechanics implemented, so that playing also on the different maps feels being different, just like playing on each Spvp map feels different, cause they have different integrated gameplay mechanics, like one has that killable lord, while the other has trebuchets, the other again has killable npcs that give buffs, and the next one has nothing of that and is just a clear map where just killing players and holding points counts, without any side effects, so that WvW should offer also multiple different designed maps for different player tastes – and that at the same time, not playable only at a silly rotation or so
That would be a huge step already forward for WvW, if WvW would provide like 4-5 different map designs similar of size and quality of the new upcoming Desert Map Design, to which every player would have access to at any given time, so that you can choose to play on any of these maps that you like whenever you want.
Wonder why they haven’t added achievements for reaching X rank. It would make more sense to have titles for that as currently WvW rank is merely for your enemies to view or the occasional yellow item.
for there you have been and there you will long to return.
Wonder why they haven’t added achievements for reaching X rank. It would make more sense to have titles for that as currently WvW rank is merely for your enemies to view or the occasional yellow item.
I would not mind seeing such an achievement track. Maybe 5 AP per new rank and 10*tier AP per new tier reached?
There are 105 ranks and 7 tiers. Would result in a total of 805 AP for diamond legend
See, as I understood that programmer from Anet, they absolutely want to fix it – one day, but yet they have no plans for it naturally, because the top priority right now is naturally first bringign out Heart of thorns currently… and then there is this big data problem that he described to me that is the main reason, why they are currently for so long time “clueless” how to solve it…
If they really wanted to fix this they would have done so already. It just never was, isn’t, and probably never will be on the priority list.
“…let us eat and drink, for tomorrow we shall die;.”
See, as I understood that programmer from Anet, they absolutely want to fix it – one day, but yet they have no plans for it naturally, because the top priority right now is naturally first bringign out Heart of thorns currently… and then there is this big data problem that he described to me that is the main reason, why they are currently for so long time “clueless” how to solve it…
If they really wanted to fix this they would have done so already. It just never was, isn’t, and probably never will be on the priority list.
I wonder if anything about WvW is on their priority list in the top 1000
It’s kind of wrong that EotM doesn’t have dolyaks, camps or stonermist. Anet should fix this.
But that would be breaking game lore
EotM has lore-appropriate objectives
As for WvW achievements, we should just resign ourselves to the bleakness of the situation.
We’re never getting attention. We should just strive to improve the gamemode for ourselves and our community. Played organised events and such.
It’ll numb the pain while we grind stonemist captures.
European Overlord
If you give up trying to achieve change you already lost :p
ye – those achievements are fun
if you escort 70 dollys a day ( which is …. ) than it takes 30 years to get the achievment ^^
… hmmm …. nope ^^
The horror when you realize that yakslapper is one of the “easier” ones.
for there you have been and there you will long to return.
“Makes the next set of dolyaks invincible, guaranteeing that they will reach their destination.”
Looks like yakslapper is getting a nerf (become even more annoying)^^
Game Designer
For Heart of Thorns, we are rebalancing the WvW Lifetime achievement requirements to much more reasonable numbers. At the same time we’ll also be updating many of their associated titles.
- We are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as some players have actually obtained it and it’s a bit of a status symbol.
- The “Yakslapper” title will remain, but the requirement is being reduced to 2500 yaks.
- As an example title change: “Ultimate Liberator” will become “Kingmaker”
Sounds good. Best of wishes to it.
Have you considered stuff like repeatable achievements? There’s a few achievements out there that are infinite and grant a small chest but grant no additional AP when completed again.
for there you have been and there you will long to return.
For Heart of Thorns, we are rebalancing the WvW Lifetime achievement requirements to much more reasonable numbers. At the same time we’ll also be updating many of their associated titles.
- We are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as some players have actually obtained it and it’s a bit of a status symbol.
- The “Yakslapper” title will remain, but the requirement is being reduced to 2500 yaks.
- As an example title change: “Ultimate Liberator” will become “Kingmaker”
Sounds good to me. Especially changing the titles since Ultimate xyz is a bit boring,
I am currently at 199.5k kills, guess I need to go killing again :p
- The “Yakslapper” title will remain, but the requirement is being reduced to 2500 yaks.
Guess who’s getting a new title
I honestly think 2500 is a bit low though. I have just under 7000 yak kills and I know many people have way more than me as well. To put it in line with Ultimate Dominator, I think it should be at around 10k
Beastgate | Faerie Law
Currently residing on SBI
For Heart of Thorns, we are rebalancing the WvW Lifetime achievement requirements to much more reasonable numbers. At the same time we’ll also be updating many of their associated titles.
- We are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as some players have actually obtained it and it’s a bit of a status symbol.
- The “Yakslapper” title will remain, but the requirement is being reduced to 2500 yaks.
- As an example title change: “Ultimate Liberator” will become “Kingmaker”
Any changes to badges & armor exchange for at least salvageable ?
For Heart of Thorns, we are rebalancing the WvW Lifetime achievement requirements to much more reasonable numbers. At the same time we’ll also be updating many of their associated titles.
- We are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as some players have actually obtained it and it’s a bit of a status symbol.
- The “Yakslapper” title will remain, but the requirement is being reduced to 2500 yaks.
- As an example title change: “Ultimate Liberator” will become “Kingmaker”
Bit too easy to get Yakslapper if you ask me. I’m about rank 3150, and I already have 10k yaks killed while never having focused on it. Everyone and their mother’s gonna be running around with it, haha.
Good start, though! I’ll be interested to see the numbers on the other titles.
And there go my hopes for a Yakslapper skin.
For Heart of Thorns, we are rebalancing the WvW Lifetime achievement requirements to much more reasonable numbers. At the same time we’ll also be updating many of their associated titles.
- We are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as some players have actually obtained it and it’s a bit of a status symbol.
- The “Yakslapper” title will remain, but the requirement is being reduced to 2500 yaks.
- As an example title change: “Ultimate Liberator” will become “Kingmaker”
Please remember that some people like to look at these achievements as “lifetime stats”.
You can lower the numbers and still accomplish this by adding in repeatable achievements, similar to the salvage one.
Tarnished Coast – Dissentient [DIS]
All classes
For Heart of Thorns, we are rebalancing the WvW Lifetime achievement requirements to much more reasonable numbers. At the same time we’ll also be updating many of their associated titles.
- We are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as some players have actually obtained it and it’s a bit of a status symbol.
- The “Yakslapper” title will remain, but the requirement is being reduced to 2500 yaks.
- As an example title change: “Ultimate Liberator” will become “Kingmaker”
I have 27k dolyaks killed, so yeah thanks for de-valueing all my efforts… I also have 20k camps flipped, which I now suspect you are also going to nerf into casual player territory. It really is disappointing that it took you 3 years to fix the achievement situation and then when you do everyone that has put in any real work towards titles gets a slap in the face….