Thank you Anet!
+1, good change with this update.
There is always work to do, but this a good move in the right direction.
Thx for listening.
Now, just give us back the control on the upgrade and bring back the old upgrade system and I will be happy
Good change, 100%. The only one that is not there is ABL.
/reads randomly
Barricades have been removed entirely.
Ok, I can go with this.
Stability: The frequency at which stability can be removed by control effects has been increased from 0.05 seconds to 0.75 seconds. A brief effect will now play on the character when stability is removed via control.
This change will ensure that there is at least a minimum duration of immunity to control, without being as binary (on or off with no middle ground) as it was when the boon stacked duration. While this change is primarily targeted toward WvW, it does also carry a positive note for the PvP and PvE game types as well. We’ll continue to monitor the effectiveness of this and address it where appropriate.
Finding the sweet spot is going to be difficult no doubt, but we’ll just have to test it out.
Hunter’s Ward: This skill now creates barriers on enemies only if they are struck by the final attack. Barriers created by this skill now only stop enemies who have been marked (struck) by the final attack. The final attack damage has been increased by 33%. The ring duration has been reduced from 6 seconds to 5 seconds. This skill’s cooldown has been reduced from 45 seconds to 40 seconds. Added a red ring for enemies so they can be identified as hostile.
May not be enough, will have to note more.
“Retreat!”: The recharge time of this skill has been reduced from 40 seconds to 30 seconds.
<3
Blowtorch: The recharge time of this skill has been reduced from 15 seconds to 12 seconds.
Wait what?
Healing Turret: The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds.
:(
Rocket Charge: This skill now executes two leaps instead of three. This skill now charges straight forward rather than angling slightly on the initial two leaps.
Ah kitten it. But at least it won’t fling me off randomly.
“Search and Rescue!”: The radius of this shout has been normalized and now affects a radius of 600, down from 1200. The recharge time of this skill has been increased from 45 seconds to 60 seconds.
Well, that wasn’t fun.
Balanced Stance: This skill now periodically applies swiftness and two stacks of stability for 3 seconds every 3 seconds that the stance is active.
Mebe.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Agreed. I’m very happy with the WvW changes in this patch, it’s a big step in the right direction. Moar changes liek dis peese.
“It’s time to Rim Ram their Jim Jams.”
barricades gone opens up the dbls a bit stilll needs works here and there but progress reward track like pvp one of the big things i wanted and asked for. provision master line unexpected but im good with it heriocs account wide good. yeah id like to go back to the old upgrade system made maps livelier. havent checked out near keeps yet and changes there yet but so far im happier
the patch was a huge step in the right direction!
Search and Rescue range of 600 is fine for sPvP but too low for WvWvW with all the (more potent) AoEs and cleave being sloshed around. I’m fine with the increased CD.
Thank you Anet!!!!
Underworld
Gotta like what I am seeing in the wvw patch notes. Thanks, Anet!!!!
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
Tyler Bearce for Prez – 2016!!
(too much?)
Good ideas and good direction, I like the changes around WvW and skills (don’t know about the others yet – I almost only play WvW).
For a very long time this is the first patchnote that I’m reading that I actually like. It feels like someone was actually thinking and trying to make things better; someone who actually listens and knows how to play WvW.
The reward track, the stability and skill changes, map changes all make sense to me so far (of course we’ll see how it feels in the long run, but after raiding today I definitely noticed the difference with stability).
Anyway, in short I wanted to say thank you. Some faith in Anet restored.
I noticed true shot got nerfed twice?
It says -20% for WvW and again in the patch notes for “professions”. So is that -40%?
for there you have been and there you will long to return.
Anet,
There’s a lot of delicious WvW candy in this patch! And I love the flavors!
I’m very glad to see that you’re walking the talk and back in the Shipping business.
Bravo! 
I can’t wait to see what reset is going to be like! 
Thank you, SINCERELY, for the plethora of positive changes to WvW! 
PS – now just throw a couple devs back on them there legendary weapons, and, “Woahhh, Nelly!” LOOK OUT!!! 
So far i’m liking the changes they made for WvW (and outside of WvW).
Things we spend 3 years asking for. Better rewards, unique rewards, a fix to boring but neccesary roles, and my personal favorite, recognizing WvW as a seperate entity in terms of balance.
We’ll have to wait and see how the World merging works out come Friday, but at least anet is actually trying to adress the problem.
I’ll give anet kitten when they deserve it, but i’ll happily recognize it when they do something good. This was a good update, a really good update.
Thanks! its in the right direction to make us come back and wanna play the game
not there yet, but soon maybe.
Far Shiverpeaks – EU – Since release.
Thanks for compromising, hopefully we’ll get people saying let’s NOT have the Alpine maps back now.
Also, thanks for all the other changes, this is very welcome.
(edited by Svarty.8019)
I wonder what the big WvW update we’ve all been waiting for is, though. They added a single reward track, new armor and tweaked a handful of HoT skills. Meanwhile, there’s a useless, floating mortar at north Airkeep now, the final jump pad on the north side doesn’t push a player high enough to get on the bridge (or anywhere), and siege play went completely untouched.
If we have to wait another 3-4 months for them to even talk about those things I’m probably going to call it quits. Rewards are nice and all but they don’t do me any good if the gameplay is rubbish.
https://www.reddit.com/r/Guildwars2/comments/4fjrxt/we_are_the_gw2_dev_team_here_to_chat_with_you/
Tyler Bearce has clarified some things about wvw in this reddit thread just a little while ago…read it and learn
I read the whole thing and am continuing to keep up with it. There were no direct answers to my questions but it did sound like they weren’t holding anything back. I’m kind of baffled as to how this can really be it…but oh well.
I’m so happy that Anet finally fixed some long-standing issues with WvW. I love these quality-of-life changes:
Provisions Master IV: This teaches players to automatically pick up loot from fallen foes.
World vs. World objectives display their upgrade tier on their map marker. They are displayed by 0 to 3 silver pips appearing on the icon.
Squads can now be joined regardless of distance via left-clicking the commander marker on the map and selecting “Join Squad.”
I haven’t played borderlands after update yet, but it sounds good that the pathing finally is more sensible now.
Thanks for compromising, hopefully we’ll get people saying let’s NOT have the Alpine maps back now.
Hey, good one! Almost had me there.
Looking foreward to WvWing again.
Not gonna cheer because the changes were long overdue and the fixes in relation to population are essentially a bandaid.
Reward tracks should have been in years ago, the auto loot should have been in with HOT and the stab change should have been made a long time ago.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Hmmm… I may just log in on Friday for the first time in months…
Yap really good work. Thank u 
I noticed true shot got nerfed twice?
It says -20% for WvW and again in the patch notes for “professions”. So is that -40%?
They nerfed it once for both modes, tbh only thing left that can’t be reflected is Coalesence, that still does too much damage in WvW. Also boonshare/stacking needs to be toned down, or I guess you could run corrupt boon and thieves with bountiful now.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
Thanks indeed Anet! Great patch! I’m falling in love once again with a game I felt detached to lately. WvW revival is happening #believe
Now, we only need Alpine BL to brawl it all out in the open or to get those epic Garrison/Hill/Bay fights!
Sincerely a Canadian fan ^^
ANet, thank you! I have been waiting for this day. So excited. I enjoy all the changes that you have made. Honestly, the patch notes are almost too good to be true. Love it.
Mithril Footman
Ultimate Dominator
Great job ANET. WvW is much more fluid with the stability improvments.Love the Ranger axes now
It’s an excellent change as far as stability goes.
Keep WP change to tier 3 means defending a keep means more now
Skill change for gunflame to bugfix was great.
Usability improvements were a nice change for structures’ upgrade status
Fire keep change was a decent one as far as the lava in lords room , air keep turrets’ removal from bridges was good, barricade removal allows more roaming.
Autoloot is also welcome , Lvl 80 Boost, as are WvW reward tracks.
There’s more to be done, but I have to commend Arenanet on the update. The last change that brought usability improvements was probably the squad change.
In your backline: Elementalist+Mesmer+Necromancer
(edited by Infusion.7149)
+1 Excellent job with the update, thank you!! Feels like this update is already injecting new life to the game mode. Desert Borderlands is my favorite map by far and the redesign with all the new changes makes it even better, WvW is feeling fluid and packed with action.
All the updates are amazing, cheers for the many great moments to come!
Kaineng Server
Leader of The Doors of Stone [DS]
For the last year and a bit I have been fairly consistently critical of anet’s handling of WvW and they deserved all the criticism they got.
This however has much improved the situation, it’s not perfect but well on the way.
I like to think of improvements to coincide with the Goldilocks and the three bears story, not too much, not too little, just right. This certainly fits into just right.
So another Gratz from me.
Linking the worlds, new rewards (including a wvw armor!), stability changes and so much quality of life. Hoestly its amazing! Almost hard to believe how they got all of this right. Great job!
Loved the changes. Also saw an uptick in players in WvW. I think the reward track is one of the big reasons.
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi
Thank you Tyler Bearce! The map changes seem good so far and the reward track is definitely working to get people back to wvw. We really appreciate you for listening to the community. Keep up the good work!
Anet has finally taken a few steps in the right direction with this update. It’s nowhere near enough to offset their several years of moonwalking of course, but it’s a start.
Somebody call me when they bring back Alpine BL.
Lets hope this keeps going. Silence mode is not what you want now, ANet.
So am I the only one who doesnt see much of a difference? Granted I havent played much but it’s not something that’s gonna save WvW.
There’s already a thread titles 100 queue EB, 0 BL, and this is now; this reset we apparently have the server linking, how bad are the queues going to get then?!
Things arent going to go well for the next few weeks.
On Piken we have more people.
Yes EB queue is always bigger, but now we have queue on all BL !
Small queue yes, but at least maps are full.
For me playing only on BL I see a huge difference with more people, keeps are now valuable because you have the WP at T3, map is easier to travel.
No seriously it’s a good improvement.
I always want Alpine back, but at least actually DBL is not so annoying.
Amazing changes have been made for wvw, the only missing thing is Alpine BL now.
(edited by LordAdre.8174)