The "Queue Bug", a theory as to the cause

The "Queue Bug", a theory as to the cause

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Posted by: Ruprect.7260

Ruprect.7260

This was my exp too, no queues last night but not many ppl on either. We are pretty spread out in score though so we have been playing a lot in wvw more than seroius pushes.

If you are on JQ I could see no queue’s JQ is running away with it, but the other 2 servers are real close so, I could see them being pretty full.

It will be hard to say until tonight’s reset whether TC will still see that same issues or if we see more ppl in the BL’s tongiht. Queue’s are a given tonight but I am curious too see if there are more ppl on than last week.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

The "Queue Bug", a theory as to the cause

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Posted by: Cactus.2710

Cactus.2710

Yet another observation. No or short queues last night during NA prime time on a T1 server. Personal anecdote: I have seen significantly more people in zone in the past two days than I did in the days prior by far. I wonder if the maintenance a few days ago has anything to do with this……

Somebody earlier in this thread predicted that if the problem is really due to a bug that ANet will just make it quietly go away without ever admitting it or explaining it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

The "Queue Bug", a theory as to the cause

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Posted by: covenn.7165

covenn.7165

This was my exp too, no queues last night but not many ppl on either. We are pretty spread out in score though so we have been playing a lot in wvw more than seroius pushes.

If you are on JQ I could see no queue’s JQ is running away with it, but the other 2 servers are real close so, I could see them being pretty full.

It will be hard to say until tonight’s reset whether TC will still see that same issues or if we see more ppl in the BL’s tongiht. Queue’s are a given tonight but I am curious too see if there are more ppl on than last week.

I am on SoR. Been in a dogfight for second the past two nights.

JQ had excellent 12-4pm eastern coverage this week and more than made up for the weekend deficit they had. However even if I was on JQ, they have been matching our numbers the past two evenings despite their lead.

The "Queue Bug", a theory as to the cause

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Posted by: Visiroth.5914

Visiroth.5914

After some heavy testing I managed to replicate Humanpony’s claim of the hung process. The sad part is that it was only once and I couldn’t get it to happen again. I did sniff around a bit with wireshark and it appears to be pinging what I guess is the login server, but not the ip of my server (Gates of Madness) or the eternal battlegrounds. I can’t draw any concrete conclusions from this info. Did anyone else manage to test it and have more luck?

The process has remained running for me 100% when I exit the game. This has also been reported by others since the Jan 28th patch: https://forum-en.gw2archive.eu/forum/support/bugs/GW2-exe-process-not-terminating-on-close-Merged

According to Resource Monitor, there is no network activity coming from gw2.exe hours after I have exited the game.

As for logged out party members still showing on the map, this has been in the game since day 1, it is not a WvW exclusive issue. I don’t know if it was ever fixed, but it used to happen in PVE maps.

Why did only a few of us have the outmanned buff and not everyone? Are only some of us outmanned?

It has been this way for months, probably since launch.

The "Queue Bug", a theory as to the cause

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Posted by: Vodka.3958

Vodka.3958

With the February patch coming up, A-Net has announced that should fix the Que somewhat

Commander [ICoa] Hollywood Fiend
Primal Emperor of Imperial Coalition
imperialcoalition.enjin.com

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Posted by: Mishi.7058

Mishi.7058

The only thing about “Players” testing out theory’s is the fact you can’t see who else besides the “test subjects” enter or leave a map at every moment.

Still would like a response form Anet on the queueing issues.
(Though did anyone run into it bad this reset?)

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

The "Queue Bug", a theory as to the cause

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Posted by: Visiroth.5914

Visiroth.5914

With the February patch coming up, A-Net has announced that should fix the Que somewhat

I got the distinct impression that was planned “for the future.” As in, not in the WvW patch which is delayed till March.

The "Queue Bug", a theory as to the cause

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Posted by: covenn.7165

covenn.7165

The only thing about “Players” testing out theory’s is the fact you can’t see who else besides the “test subjects” enter or leave a map at every moment.

Still would like a response form Anet on the queueing issues.
(Though did anyone run into it bad this reset?)

Since the maintenance the other night we went from 3 hour queues to almost no or minimal queues. I missed reset last night, but logged in when I got home at midnight and was in a BL in 5 minutes. Last weeks reset still had people in queues for several hours at that time. Its not like our match in T1 changed this week…..

On your other statement, yeah you are right. Even with the amount of coordination we generally have on our server, teamspeak, and more specifically the BL/channel your guild and mine are in together often, we still have quite a few randoms at any given time that we cant keep track of.

However…. I do stick by the rule that when there is a lot of smoke, there is generally a fire somewhere.

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Posted by: Genev.2450

Genev.2450

Culling also seems to work a lot better than last week for me.

Feels like a stealth-fix, don’t really approve of them not acknowledging but at least it’s better… Seems to be from everyone else since the topics on the subject aren’t getting updated anymore and no new complaints are popping up.

The "Queue Bug", a theory as to the cause

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Posted by: Ruprect.7260

Ruprect.7260

Anet did something, the queues were manageable and it seemed like we all had a queue and about the same size forces on all servers reset night and all weekend. Culling is still a problem but they fixed whatever the issue was that was causing mismaches last week. This weekend I have not seen a queue with a small force on the map or with outmanned buff like last week. If we had outmanned buff there was no queue. I also have not found that GW2.exe running on my computer after I log off. Ninja fix in effect.

Thanks for the fix Anet, but I wish you would have just told us there was a problem and saved us a lot of headaches.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

The "Queue Bug", a theory as to the cause

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Posted by: Chotic.2768

Chotic.2768

I see they still can’t fix this bs. Q bugs exist and Q times make the game unplayable by anyone with a shred of life outside the game. W2G, lay off more employees….