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Posted by: Ralphy.5304

Ralphy.5304

This is T1 Europe, supposedly the pinnacle of competitive WvW, and a ‘tougher’ tier than America.

Arena Net and their inability to act or make informed decisions regarding the state of WvW is frustrating and is completely wrecking this aspect of the game.

Their refusal to add some sort of punishment / cost to World Transfers, whether an economic costs or the inability to play WvW for 1-2 weeks after a World Transfer is wrecking it for everyone. Those who actually want to be proud of and play for their world cannot because big ‘bandwagon’ guilds just swap servers free will without cost and punishment. One infamous guild of 1k+ American Players came to desolation to act as ‘nightcappers.’ We did not want them, we were forming alliances at the time and the server was rebounding, we were having fun. Now that guild has gone Blacktide, who do not want or need them either! We have not had a close and competitive game in over a month, every single game has been won by over 100,000 points

Their refusal to help night-capping in any way possible severely affects motivation during daytime hours as any upgrade bought, or keeps captured will be lost when you log off. The out manned buff is useless when helping those without many players. No one is asking for a comprehensive solution, but at least help the team with the lowest pop to the point where they have more than 60 points. What is the point in daytime hours when no matter how hard or well you play you will be lucky to gain a +150 point lead, when at night those with a night population will go +600? 50 people at night generate far more points than 50 during the day.

Their refusal to release content / ascribe development time to the area is showing. Since release there has been no updates to WvW, instead we have seen the reverse. The removal of orbs and Dolyak defense rewards for example. Even if this was for the better, the point remains that WvW is not developing like the rest of the game.

These problems may not all be directly Arena Nets fault, but they are all certainly with in their domain of control. I think this game is great but this is getting to the point of a disgrace. Soon other MMO’s will be attempting this type of PvP so Arena Net really need to get going. Just check Cyrodiil in Elder Scrolls Online (Jesse Cox video), the WvW map is over 15x larger and actually a world with quests and event chains going on in it!

To end on a brighter note, I think your monthly updates are exceptional, both in quality and quantity, but please please give some more THOUGHT to World V World and the basic system flaws that are wrecking it.

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(edited by Ralphy.5304)

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Posted by: ykyk.2740

ykyk.2740

The ladder has been fairly stabilized over at the NA side, the top few tiers have become fairly competitive (there are favorites of course, but never blowouts and always something to fight for). The EU ladder’s plight is largely due to RUIN, nothing you guys can do with the transfers in place except wait for nature to take its course and for Blacktide to dissolve the way HoD did.

(edited by ykyk.2740)

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Posted by: Ralphy.5304

Ralphy.5304

Its just pathetic that nothing is being done to stop this. No aspect of community building is facilitated. Black Tide are the perfect example here – they built their server to be competitive against VS and Desolation, when they got competitive, RUIN and a few other guilds who do not actually like competition have jumped ship and joined them, negating all the alliances Blacktide created in the name of competition.

I am happy to hear about the situation in North America, especially since RUIN left you (and I quote their GM) because they “offer no competition and don’t fight past the first 3 days.” The way the Europe tier is going there is no doubt they will be heading back their hailing their victories in Europe soon though.

They will probably post pictures on their Website again showing them spawn camping servers at 7am GMT, claiming there is no competition. Not hard really when we are all asleep and you just transfer to the winning server!

(edited by Ralphy.5304)

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Posted by: Pherenice.8124

Pherenice.8124

Blacktide will lead the EU ladder for a long time, but this weekend already shows zero interest from other servers to participate in WvW.

Deso’s Iron took a week off after their leaders took the funds and vanished into thin air.
VS doesnt seem to have much spirit left either to fight Blacktide atm.
Tier 1 EU = never been so boring.
This pve patch dint make it better either, no changes in WvW -_-

GW2 developers made a huge mistake by letting it stay in 1 week battles with free transfers.
But hey we are just a few simpletons right ? what do we know about competitive gaming ?

Not logging in for the next week and maybe the weeks after that.

Arenanet might lose a big chunk of WvW players, and thats not a good sign.
if only they would read good posts and acted like they cared for WvW, then it would be a totaly diffrent WvW game.

Hope that can get it sorted out asap before only a hand full of guilds stay to WvW.

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Posted by: xtorma.1283

xtorma.1283

Blacktide will lead the EU ladder for a long time, but this weekend already shows zero interest from other servers to participate in WvW.

Deso’s Iron took a week off after their leaders took the funds and vanished into thin air.
VS doesnt seem to have much spirit left either to fight Blacktide atm.
Tier 1 EU = never been so boring.
This pve patch dint make it better either, no changes in WvW -_-

GW2 developers made a huge mistake by letting it stay in 1 week battles with free transfers.
But hey we are just a few simpletons right ? what do we know about competitive gaming ?

Not logging in for the next week and maybe the weeks after that.

Arenanet might lose a big chunk of WvW players, and thats not a good sign.
if only they would read good posts and acted like they cared for WvW, then it would be a totaly diffrent WvW game.

Hope that can get it sorted out asap before only a hand full of guilds stay to WvW.

I sorta hope they don’t communicate much because they are so busy working on improvements. It’s a fools hope, but it’s all Iv’e got atm.

Baron Irongut – Warrior-

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Posted by: Dhar.6392

Dhar.6392

  • What is the point in daytime hours when no matter how hard or well you play you will be lucky to gain a +150 point lead, when at night those with a night population will go +600? 50 people at night generate far more points than 50 during the day.

Well- I could give you the advice some peeps at SBI tell me, “We couldn’t expect to defend it forever!” ‘Night-capping’ is frustrating, but there are worse things like losing fully upgraded keeps during the day without a single bit of resistance because nobody cares to ‘monitor’ Keeps and towers that isn’t being constantly attacked. Everyone leaves- nobody stays to watch it; and by the time you notice swords… the attackers are through the outer… and 50% through the inner… and by the time you are there… it’s gone. Happens all the time on SBI.

Less than 5% of the player base will sacrifice a little time to watch and defend- the rest are out for personal glory. SBI has problem with folks doing upgrades too. I won’t do anyone… not with kind of record of defense.

May you find that comfort in it….

(edited by Dhar.6392)

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Posted by: Syndic.4762

Syndic.4762

Blacktide actually fought Ruin’s much glorified zerg in first few days of our arrival in T1. It went something like this in our WvW leader voice-comm:

Guild A in Red zone: Just wiped Ruin can’t find them anymore Deso is outmanned now they hopped
Guild B in Green zone: We see Ruin, they just start attacking supplycamp
Sacrx [RG]: dont wipe them we’re moving to green
Guild C in Green zone: Sorry they alrady wiped, deso outmanned now
Sacrx [RG]: i told you not to wipe them
Guild D in Blue zone: Ruin here scout see big zerg come out of warcamp
Sacrx [RG]: if u wipe them be4 we come i kill you!
Guild E in Blue zone: we bomb them they die!
Sacrx [RG]: kitten!

Blacktide is XAOC, WIC, XT, HP, HoM, CIR, ThUn, DkR, HRSY, INT, RG, GF, NUG, ZD, SFRJ, ANN, BT & few smaller guilds who help a lot.

You will probably see some other guilds with Blacktide tag, but unfortunately due to lack of friendly fire and transfer policies, there is nothing we can do about it (despite how much most of us would like to).

[CIR]
Blacktide

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Posted by: Ralphy.5304

Ralphy.5304

The Blacktide guilds are fantastic and I really hope you guys still lead your server since it is you who have risen to the top and deserve the top tier fighting

XAOC however… I hate you guys. SO merciless in the JP’s

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Posted by: Erostrate.4326

Erostrate.4326

Blacktide deserve to be first and night-capping is not an issue, it’s part of the game.
Blacktide is winning because they got everything : biggest hardcore player population, greatest coordination, biggest total population 24/24h logged in W3.
None server could ever compete against BT but if all trully dedicated W3 players from all other servers (including national) migrate to only one. This will never happen.

I think things will change by themselves. VS gave up the first place, they will only fight to stay in T1. But no server want to come in T1 but, maybe, the spanish one although it seems they would hardly compete against VS.
So many BT players will soon be bored. They are dedicated players, and to fight only for some towers, supply camps and jumping puzzle against few people is boredom in long term.

Anet should really think about this issue. Some players do like W3 too much and will transfer to other servers to keep fighting. But some will leave the game too. If competition is too unequal and there is no new W3 content, people will move to an other game.

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Posted by: Visiroth.5914

Visiroth.5914

Soon other MMO’s will be attempting this type of PvP so Arena Net really need to get going. Just check Cyrodiil in Elder Scrolls Online (Jesse Cox video), the WvW map is over 15x larger and actually a world with quests and event chains going on in it!

I guess we’ll have to see how this actually turns out. But with the complaints toward jumping puzzles in WvW maps, I’m not sure how stuffing more PVE into this type of map will work.

The ladder has been fairly stabilized over at the NA side

It’s only stable at the upper echelons. ET and HoD have both been dropping a tier every single week. And this week in T3, a server that moved up from T4 is winning.

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Posted by: ykyk.2740

ykyk.2740

Soon other MMO’s will be attempting this type of PvP so Arena Net really need to get going. Just check Cyrodiil in Elder Scrolls Online (Jesse Cox video), the WvW map is over 15x larger and actually a world with quests and event chains going on in it!

I guess we’ll have to see how this actually turns out. But with the complaints toward jumping puzzles in WvW maps, I’m not sure how stuffing more PVE into this type of map will work.

The ladder has been fairly stabilized over at the NA side

It’s only stable at the upper echelons. ET and HoD have both been dropping a tier every single week. And this week in T3, a server that moved up from T4 is winning.

ET and HoD are odd factors due to how the servers essentially emptied themselves. Their previous rating was so inflated it’ll take 2 months for them to reach tier 8, where they belong.

As for T3, it’s only one day into the match. Not to mention it’s event weekend and TC relies on pugs rather than big organized WvW-centric guilds, so an early deficit was to be expected. And the match is still competitive in either case, certainly moreso than what seems to be happening in nearly every tier in EU this week.

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Posted by: Xandax.1753

Xandax.1753

Free transfers were a mistake from day one, it ruined more than one server.

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Posted by: Mishi.7058

Mishi.7058

ANet having free transfers open has allowed many NA servers to even out a bit.

As for WvW in General, Anet knowing that it was a 24 hour battle, should have allotted for such, and not separated servers into NA or EU. They should have made them general ones.

However that was not done.

I am sorry RUIN transferred to EU tiers and ruined it for many there. However it would be no different had they started on that server.
In general EU is from a small bracket of time zones, and NA has many playing all over the world. So a transfer from EU to NA makes less of a difference then NA to EU.

The only thing I can suggest currently is for EU guilds and servers to extend their recruitment to non EU based players. (Just as NA has done from many servers)

No one should be forced to play a game based off of where they live. I myself play on EU times, however I am located in NA. Had it not been for the friends I have I would be playing an EU server. (Though only one which uses English.)

You may as a bracket be able to reach to more guilds and alliances from NA to even things out. As for RUIN guild its self. You can see many posts and had people known in advance they would have known what was in stor for them once RUIN announced they were transferring over.

It is not only Anet’s fault for allowing free transfers. In all honesty it falls on EU servers/guilds to reach out and gain their own 24 hour coverage. Just as NA bracket has been doing.

It is slow, but not impossible. I myself see many NA guilds and servers reaching out for Oceanic/EU coverage, however I do see very few EU guilds/servers doing the same. That in return goes to show the determination of guilds/servers on how they function and allot for a 24 hour non stop battle force.

ANet had unlimited transfers, then 24 hour ones, now 1 week. Next I’d expect to see a 2 week limit, followed by 1 month limit. After that I would assume guesting would be implemented and free transfers stopped all together. Further allowing servers to even out coverage, for WvW prior to the possibility being non existent, because once they make it pay to transfer you will be grid locked into how your server is now, until you earn the gold or money to move or have others move into it.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

(edited by Mishi.7058)

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Posted by: Drede.4701

Drede.4701

It’s only stable at the upper echelons. ET and HoD have both been dropping a tier every single week. And this week in T3, a server that moved up from T4 is winning.

Tier 3 consists of 4 servers not 3. FA, Yak’s, TC, and CD are all evenly matched and one always will end up in tier 4 for a week. So FA leading the tier 3 match currently just shows how even it really is.

The many different ways I can spell Regnilond xD
Guardians of the Creed [HATE]
Yak’s Bend

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Posted by: Phosphene.8346

Phosphene.8346

Seriously, guys?
ArenaNet provided you with servers. Equal opportunities for everyone. There is absolutely no fault from ArenaNet.

This situation has happened only due to human nature. It shows what players really are.

Don’t tell me, it’s not obvious. You are just upset, so let it go.

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Posted by: Phosphene.8346

Phosphene.8346

And calling free transfers someone’s fault is just hilarious. It’s people’s problem, nothing else.

(edited by Phosphene.8346)

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Posted by: Ianervan.3415

Ianervan.3415

It is not only Anet’s fault for allowing free transfers. In all honesty it falls on EU servers/guilds to reach out and gain their own 24 hour coverage. Just as NA bracket has been doing.

It is slow, but not impossible.

You don’t understand the fundamental differences between NA and EU.

You ask for EU servers/guilds to reach 24hr coverage as if they didn’t already try. Then you say that you yourself are NA, playing in EU prime times, but don’t want to go to EU because of friends etc. But it didn’t occur to you that others think the same. The only major US guild who transferred to EU is RUIN, but they don’t have friends so they don’t have that issue.

NA guild going over to EU has to deal with the fact that regardless of the server many will be speaking their own language and not English (on Blacktide probably half of the players don’t type in general chat because they don’t speak Eng or don’t bother). It has to deal with the fact that regardless of the server the recruitment pool will be much smaller because many people join national guilds only. And on top of that of course there’s a timezone difference and possibly some small bit of lag.

On the other hand EU going to NA is nothing new for GW1 players as many English speaking players played NA anyway and were in NA guilds.

EU players moving to NA would probably still find a decent activity in PvE, if it’s anything like GW1. NA players moving to EU server would probably need to PvE alone. How many WvW-only guilds are on NA? And why would WvW-only NA guild move to tier4 EU? They wouldn’t, if anything they would want to be #1. RUIN couldn’t beat Blacktide, and to achieve anything right now at least few big NA WvW guild would need to jump together to some EU server. And that would just negate nightcapping, while morningcapping is still there. Which means there also needs to be Oceanic guild that plans to move on the same server..

And all this trouble for what? Competing what server will change their sleeping schedule the most? Vizunah has been doing that, Blacktide has been doing that, and honestly, whatever for? This game isn’t called Vampire the Masquerade, but servers with most vampires win, almost all the time.

What I think we will going to see is people leaving WvW more and more, and servers sabotaging themselves so they don’t get to t1 and stuff like that. They will just let nightcappers/morningcappers duke it out among themselves while they will try to have as much fun possible playing in lower tiers.

EU doesn’t have a pool from which to get off-time players. Even if Blacktide lost half of the guilds you’ll never have as many 24hr server as on NA. EU only has enough pool to have one 24hr server, and that is now Blacktide. If it wasn’t Blacktide, no one else would be because there’s no pool of players for it.

And so, while NA balance can go towards more 24hr servers, EU balance can only go towards less 24hr servers.

Seriously, guys?
ArenaNet provided you with servers. Equal opportunities for everyone. There is absolutely no fault from ArenaNet.

This situation has happened only due to human nature. It shows what players really are.

It’s not equal opportunities if you have people speaking eng and people not speaking eng, and if you have NA servers and EU servers, and if people are from different timezones.

What you’re basically saying is that society/state with no laws is OK, and if anything happens it is only human nature fault, and not the fault of the government. You can’t make anarchy and expect everything will be OK. That’s your thesis, and ANet’s assumption. And it’s obviously wrong. What if soccer had no rules? Competitive players would break each others legs.

Human nature is that in a competitive game you are competitive. To make sure competition is fun and healthy, you make rules. That’s how it is. You don’t say “everything goes” because then you have hackers, mass transfers, spies, griefers, spammers, bots… oh wait.

Why are bots banned in GW? Why isn’t your and ANet’s attitude: “it’s human nature, deal with it or fix it yourself”? You know why? Because it’s not healthy for the game and healthy for ANet’s profits. That’s why they made a rule against it, instead of appealing to human nature which would be utterly silly.

Unemployed people should not receive any social benefits if they are already working in an MMO.

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Posted by: Slamz.5376

Slamz.5376

I agree that ArenaNet is being oddly slow on addressing WvW issues, some of which were apparent in beta, 6+ months ago.

  • Server transfers continue to ruin WvW server balancing efforts. This was known about by ArenaNet and talked about by them in beta and the solution they already had for this was never implemented.
  • The game is too pro-zerg. AE’s are limited to 5 but there’s no limit on single target damage, meaning 10 should pretty much always beat 5, all else being equal (this was not true in DAOC, where the 5 could hit the 10 with AE and potentially win if they did a good ambush).
  • It’s too easy to zerg down a target. Golems are a big problem. You can have any fortress in the game 100% full upgraded and manned by a skeleton crew 24/7 and there’s just nothing you can do with 10 golems roll up to the door. Those golems were FREE, by the way, from the jumping puzzles. And they will be through both doors and the lord will be dead before there’s any possibility of a defensive response.

Consequently, WvW has too much zerging and “fort swapping” — the sort of thing faced by games like Planetside and Battleground Europe before solutions were put into place to discourage it.

I have to imagine that this is all fairly obvious to ArenaNet but for some reason they simply aren’t giving WvW the necessary development resources to do anything about it. Their focus continues to be on PvE. I did the new PvE zone for about an hour. I’ll probably never go back if I don’t have to. WvW is what I like but I’m afraid ArenaNet is going to allow it to go stale. All new content is going to PvE and sPvP.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

(edited by Slamz.5376)

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Posted by: Phosphene.8346

Phosphene.8346

What you’re basically saying is that society/state with no laws is OK, and if anything happens it is only human nature fault, and not the fault of the government. You can’t make anarchy and expect everything will be OK. That’s your thesis, and ANet’s assumption. And it’s obviously wrong. What if soccer had no rules? Competitive players would break each others legs.
Human nature is that in a competitive game you are competitive. To make sure competition is fun and healthy, you make rules. That’s how it is. You don’t say “everything goes” because then you have hackers, mass transfers, spies, griefers, spammers, bots… oh wait.
Why are bots banned in GW? Why isn’t your and ANet’s attitude: “it’s human nature, deal with it or fix it yourself”? You know why? Because it’s not healthy for the game and healthy for ANet’s profits. That’s why they made a rule against it, instead of appealing to human nature which would be utterly silly.

No, it’s other way around; and I’m not sure how you came up with that conclusion.
Society/state without laws is NOT OK. Simply, because freedom will turn into anarchy, as you said.
That’s what we have here. People are unable to deal with their freedom, as expected. They need harsh rules, then they will stop moaning.

And I fail to see how you can compare basic rules with something like free transfers. There are rules in WvW: you need to capture points for given time, you need to have supply to build siege weapons, etc.

Same with bots. Sorry man, you can’t equalize system hacking with free transfers, different timezones and things like that.

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Posted by: Mishi.7058

Mishi.7058

You don’t understand the fundamental differences between NA and EU.

You ask for EU servers/guilds to reach 24hr coverage as if they didn’t already try. Then you say that you yourself are NA, playing in EU prime times, but don’t want to go to EU because of friends etc. But it didn’t occur to you that others think the same. The only major US guild who transferred to EU is RUIN, but they don’t have friends so they don’t have that issue.

I also stated prior to the part which you quoted that it also lies in the fact Anet separated NA and EU into separate servers.

It’s not a 1 person’s fault, or 1 company’s. The fault lies in people and a combination of Anet separating NA and EUservers.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

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Posted by: Ianervan.3415

Ianervan.3415

That’s what we have here. People are unable to deal with their freedom, as expected.

People are not unable to deal with their freedom but use that freedom to increase competitive edge in a competitive mode. What else do you expect them to do? A competitive player does not think “how can I dumb myself down so someone else has a chance”. He thinks “how can I improve efficiency”.

Imagine if soccer rules were: “You can bring however many players you want, and can play 24/7.” This is what ANet does.

Same with bots. Sorry man, you can’t equalize system hacking with free transfers, different timezones and things like that.

Yes I can. The principle is the same. If you don’t forbid it, it will happen. You can talk about human nature as much as you want. But we’re not living among aliens, so human factor needs to be taken into account.

It’s not a 1 person’s fault, or 1 company’s. The fault lies in people and a combination of Anet separating NA and EUservers.

But blaming people is pointless. It’s like being a dictator, removing all laws, and then blaming people for doing crime. Or being a normal citizen and blaming criminals instead of the dictator. Or being a parent and allowing your child to do everything.

Hackers will hack, and competitive players will play competitively. And that’s that. But people don’t buy this game so ANet can say “oh well, you know, botters use their freedom badly it’s not our fault”, “oh well, hackers hack, human nature..”. People buy this game so ANet can ban hackers and fix loopholes, ban bots, and make a healthy competitive environment instead of making appeals to human nature and hoping everything works out.

It’s like having soccer rules where players can invite their relatives to help out, but everyone hopes they won’t do that. What’s the point then? Why not just make a rule against it?

Unemployed people should not receive any social benefits if they are already working in an MMO.

(edited by Ianervan.3415)

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Posted by: Mishi.7058

Mishi.7058

That’s what we have here. People are unable to deal with their freedom, as expected.

People are not unable to deal with their freedom but use that freedom to increase competitive edge in a competitive mode. What else do you expect them to do? A competitive player does not think “how can I dumb myself down so someone else has a chance”. He thinks “how can I improve efficiency”.

Imagine if soccer rules were: “You can bring however many players you want, and can play 24/7.” This is what ANet does.

Same with bots. Sorry man, you can’t equalize system hacking with free transfers, different timezones and things like that.

Yes I can. The principle is the same. If you don’t forbid it, it will happen. You can talk about human nature as much as you want. But we’re not living among aliens, so human factor needs to be taken into account.

It’s not a 1 person’s fault, or 1 company’s. The fault lies in people and a combination of Anet separating NA and EUservers.

But blaming people is pointless. It’s like being a dictator, removing all laws, and then blaming people for doing crime. Or being a normal citizen and blaming criminals instead of the dictator. Or being a parent and allowing your child to do everything.

Hackers will hack, and competitive players will play competitively. And that’s that. But people don’t buy this game so ANet can say “oh well, you know, botters use their freedom badly it’s not our fault”, “oh well, hackers hack, human nature..”. People buy this game so ANet can ban hackers and fix loopholes, ban bots, and make a healthy competitive environment instead of making appeals to human nature and hoping everything works out.

It’s like having soccer rules where players can invite their relatives to help out, but everyone hopes they won’t do that. What’s the point then? Why not just make a rule against it?

Once again read my previous post as to what the one you choose 1 part of to quote was related to.

Thank you.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

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Posted by: MagnusLL.8473

MagnusLL.8473

Don’t sweat it too much, WvW is dead along the rest of the game. It already had plenty of critical flaws (culling, biggest zerg with biggest time coverage wins etc.) but now that they’ve gone and obliterated the only really good thing they had going for them (MMO with no grind) it’s over for good.

This direction was already planned before launch; you can’t put out such an expansion in the space of 3 months.
GW2 is a WoW-like PVE gear threadmill, nothing interesting to see anymore, move along. You will wait a LOOOONG time if you’re looking for WvW fixes.

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Posted by: Charmide.4891

Charmide.4891

Get some optimism in there.

You are way better than anyone if you know how Anet will maintain their game when we are so close to its release.

So far, I’m disappointed in how much W3 content they added/patched, and I’m not the only one, but I’m willing to wait a little more to see what they will do when they decide to focus on it.

Commander@Insert Coinz [CPC] – Vizunah Square

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Posted by: MagnusLL.8473

MagnusLL.8473

Get some optimism in there.

You are way better than anyone if you know how Anet will maintain their game when we are so close to its release.

So far, I’m disappointed in how much W3 content they added/patched, and I’m not the only one, but I’m willing to wait a little more to see what they will do when they decide to focus on it.

Uh-uh.
As I said, this patch had to be in production from before release – you cannot create a new area and a new dungeon type + new itemization from scratch in 3 months. So they knew they were selling a lie.

Also:
The new dungeon is abbreviated as “FOTM”.
The NPC nearby is called “Blingg”.
One of the new jumping puzzles is called “Under New Management”.

Connect the dots

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Posted by: Phosphene.8346

Phosphene.8346

People are not unable to deal with their freedom but use that freedom to increase competitive edge in a competitive mode. What else do you expect them to do? A competitive player does not think “how can I dumb myself down so someone else has a chance”. He thinks “how can I improve efficiency”.

Changing servers is not what competitive player thinks. Competitive player chooses a server, and then builds tactics how to win.
Your “how can I improve efficiency” via free transfer is for people who are looking for easy wins. That’s not competitive.

Imagine if soccer rules were: “You can bring however many players you want, and can play 24/7.” This is what ANet does.

Sorry, no. There is limit per map in WvW, I don’t remember how much but the number is not huge.

It’s like being a dictator, removing all laws, and then blaming people for doing crime.

So, who to blame? Dictator? Hilarious.
Of course, people. Your arguments are right, but the conclusions are not.

But we’re not living among aliens, so human factor needs to be taken into account.

Yes, absolutely. But what people need to realize is that it happened because of them, not because of AN.
I agree that AN needs to do something ASAP. But it’s a very nice social experiment, you know

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Posted by: Phosphene.8346

Phosphene.8346

Ianervan.3415

OK, I got it.
If you want soccer in GW2, go to sPVP. WvW is just like real life wars – they have never been fair. Someone had better population, better technologies, better spirit, all had spies, traitors, etc. Less “unnatural” rules there are, more freedom there is.
And I think, it’s cool.

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Posted by: Ianervan.3415

Ianervan.3415

Changing servers is not what competitive player thinks. Competitive player chooses a server, and then builds tactics how to win.

Except when the only tactic available is to mass transfer.

No amount of tactic and increasing of skill will make you win vs server that timezone outspreads you.

Did you ever wonder why on entire EU server there’s only 1 guild who uses what I’d call combat tactics? Something that every GvG guild in top200 used to do in GW1, on entire EU you have one guild do it. Everyone else is doing IWAY.

Imagine if soccer rules were: “You can bring however many players you want, and can play 24/7.” This is what ANet does.

Sorry, no. There is limit per map in WvW, I don’t remember how much but the number is not huge.

And what server in the game has full maps 24hrs/day? None.

What does that mean? It means the servers without timezone spread are hurt in two ways: their enemy is ticking for 600 points in offtime, and when it’s prime time, the server who focuses on prime time is limited in how many players they can bring it, so effectively everything above the cap is useless.

And the number is so huge the game can’t even display that many.

But it’s a very nice social experiment, you know

But you don’t need to make a social experiment which reveals that if you allow one soccer team to field 20 players it will do so, despite the other fielding only 10.

If you want soccer in GW2, go to sPVP. WvW is just like real life wars – they have never been fair. Someone had better population, better technologies, better spirit, all had spies, traitors, etc. Less “unnatural” rules there are, more freedom there is.

Oh please, it has nothing to do with real wars. In real wars ever since the industrial revolution the winner was almost always the one with better technology. Zerging has been effective only among tribal societies.

In WvW population wins at least 90% of the time.

Unemployed people should not receive any social benefits if they are already working in an MMO.

(edited by Ianervan.3415)

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Posted by: Xandax.1753

Xandax.1753

<snip>
In WvW population wins at least 90% of the time.

Population wins the war 100% of the time in WvW.
You might win battles here and there without population, but faced with 24 hour coverage and/or outnumbered – you loose the ‘war’.

And therein lies ANets mistake in letting transfers be so openly usable from day one. It caused people – too many – to play the meta game and the meta game only so they could get on top of the scoreboard. All props to those that win the game that way because they enjoy it – but well….. it seems they’re fewer than the other way around after all and personally – I do not like what WvW has become.

So it might not be ANets ‘fault’ @those who defend them; but they did make the system, they made the meta game and the rules – so you should blame the game as well, and not just the players. Players are competitive and if transfers are the way to ‘win’ – transfers are what some people will do.
And that creates situations as we see now with some servers throwing the towel in because it’s not fun and others being frustrated by same because then it’s not fun either.

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Posted by: Amins.3710

Amins.3710

Server Transfers → Once a Month.

Anet, pay attention: You’re destroying comminty.

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Ianervan.3415

Ianervan.3415

I wouldn’t say transfers are the problem. Transfers are the symptom.

The problem is population-based PvP mode.

WvW is basically bigger Fort Aspenwood from GW1 except one side can have 100 people while other has only 10. And the side that has 10 has to work on mass transfers, not skill, tactics, organization.

Unemployed people should not receive any social benefits if they are already working in an MMO.

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Posted by: Sarrs.4831

Sarrs.4831

I wouldn’t say transfers are the problem. Transfers are the symptom.

The problem is population-based PvP mode.

WvW is basically bigger Fort Aspenwood from GW1 except one side can have 100 people while other has only 10. And the side that has 10 has to work on mass transfers, not skill, tactics, organization.

I’m inclined to say it’s the other way; population issues are a result of the matchmaking system not doing its job, which is a result of transfer limitations not doing their job. If the guesting system were actually live, and transfers actually tied to gems as they’re intended to be, doing these massive guild transfers would be punitive and thus enjoy a real preventative measure(though it would make the status quo financially rewarding to ANet; whether this is a good thing is questionable). I don’t think locking transfers to a longer CD would fix the problem; a month’s CD would just cause them to change their targets to a lower server so their cycle of imbalancing power matches that time.

At any rate, the problem still really needs a fix.

Nalhadia – Kaineng

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Posted by: Amins.3710

Amins.3710

Transfers are the problem.

If there were no transfers, the weekly ranking system would pair up like servers.

Problem: People get a hair up thier kitten and transfer servers. Thus the ranking system fails because it’s opperating on false information.

It’s kind of like our Tax System… You have a huge couple months or a huge year, the IRS says ‘hey, i want some’… even if it’s an anomoly or just ‘a good year’. Thus, you’re penalized the following year.

Eliminate the randomness via server transfers and ‘the market’ will take care of itself.

Cap it: One Month.

A cost to transfer means squat. People buy gold, buy gems, farm whatever….

If it’s going to cost anything: 250 Honor Badges per person.

There. Chew on that.

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Ianervan.3415

Ianervan.3415

I’m inclined to say it’s the other way; population issues are a result of the matchmaking system not doing its job, which is a result of transfer limitations not doing their job. If the guesting system were actually live, and transfers actually tied to gems as they’re intended to be, doing these massive guild transfers would be punitive

Yes it would be punitive but it would not solve the " population > win " design. It would just freeze the charts.

But yes, at least there would have more balanced and thus more interesting battles, instead of so many one-sided battles.

Unemployed people should not receive any social benefits if they are already working in an MMO.

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Posted by: rhonyn.6810

rhonyn.6810

Agree with many of the posts above….wide spread xfers were/are an issue, yes……but its the underlying game and scoring mechanics that are the underlying cause imo. As was stated above population and coverage almost trumps all from a macro scoring perspective. A small group can win some skirmishes versus a larger force, but in a game where you have to hold points on 4 maps, for 24 hours across 7 days….numbers will win out in the end.

Unfortunately I’m not sure there are enough “like” servers atm to have “competitive” matches within all tiers of play, even with xfers curbed. Small differences in off-peak populations can have a dramatic impact on scoring. I suspect the competitive nature among the people who like to focus on WvW over the longer term will result in more and more consolidation into a few servers who have decent pops/coverage, thus mitigating that impact on scoring (actual play and strategy thus are more influential) and the rest of the servers will be left with large holes and up and down play…..essentially giving us two tiers.

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Posted by: Xenon.7348

Xenon.7348

blacktide ist the consequence of the free join system. wtjs and other awesome guilds joined that server, and now we have this awesome situation that nobody can beat them.
i know lots of guys on blacktide are proud on that skill, but you’ve got to much of everything.
you havent done this by yourself. before RG, GF, Nug you were a normal server, course you were strong. I think it’ s the point where u can say it sucks playing vs bt, not because you are a awesome servercommunity. it’ s just because you’ ve collected all strong international guilds for bashing all around.

congrats

i think we’ re on a point where all know it’s the end of machtes in t1 so i hope
you split and bring some more guilds on other server to have more intresting matches.
maybe not blacktide, but a lot of other players lost the fun because of your dominance, so sit on your fame or bring some action in tier one and sent those guilds to the origin servers.

btw. sorry for that post, i know a lot of ppl will hate it, and for my english

just my opinion im not speaking for any server.

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Posted by: Ralphy.5304

Ralphy.5304

I wonder if part of the problem is the failure of the ‘outmanned buff’

I can see the logic behind implementing it – make WvW far more rewarding for the under-populated side and more will join.

However it does not work that way. Instead when people see the outmanned buff they associate it with losing entire forts and towers in quick succession without being able to fight back. Therefore the ‘outmanned’ buff acts as a deterrent – it openly tells people there is no point in joining because you are, well…. outmanned.

The outmanned buff needs to actually increase the strength of the underpopulated team. This is a careful line to tread but it needs to be done. For failures in this area see Wintergraps in WoW on severs heavily faction biased.

It is still better than having 15 points for an entire night though

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Posted by: levelnine.7036

levelnine.7036

wait a bit. those ‘big’ servers will fall. there’s no fun when all map is always in your color.
look at NA bracket, tier1-3 is quiet even (in terms of points at least).

blacktide – henge of denravi of EU. in terms of population and coverage.

Seafarer’s Rest. Time Keepers [TK].

(edited by levelnine.7036)

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Posted by: Ralphy.5304

Ralphy.5304

maybe, still hope they fix the server transfers soon though.