gw1 – healing signet/frenzy/charge
Them durned theives!
gw1 – healing signet/frenzy/charge
Of course anyone knows the evade frame that comes at the end of bounding dodger or any dodge in general. Most people also seem to know that teefs block or hide their frame by using bandit’s defense or blinding powder at the end of their dodge. If you are facing a staff teef, you need to know the frame that comes at the end of staff 3, right after the swing at a jump 3, the 1/2 second of time you have after their jump 3 before their evade roll (teefs can hide this frame by using another action), the frame that occurs at the end of vault, the frame that disappears when they bound dodge+vault/3/jump 3, and carefully watch their staff auto number 3 which will reflect projectiles (teefs will occasionally use staff auto twice, stow weapon, use the third staff auto when they think you will use a projectile skill). For a dp bounding dodger teef, simply standing near their black powder can reveal a teef when they try to stealth in their powder a 2nd, 3rd, or 4th time. Usually when they dodge/heartseeker inside their powder, they try to move away from you at their first dodge/heartseeker so you can catch them with an AoE. Do not use a blocking skill when you know a stealthed teef has basilisk’s venom up because if they play pulmonary impact, the hurt is real. Pulmonary impact dp teefs usually engage with a headshot and will chase with a headshot to try to potentially interrupt a heal so play around this. When you see a bounding dodger teef just kinda randomly dodge, pretend like this bound will hit you and dodge so you can potentially avoid their bound+steal combo.
As a thief I drop a needle trap in the smoke field. Unblockable and you can not blind it and it end of stacking when triggered.
i just wanted to say i love that everyone trying to be a better player and use frame traps to beat thief’s <3
Standing in BP allows the thief to get a “free” shot on you with HS, Bound or Vault and the thief will still stealth. If that shot hits with any kind of force, the next shot is likely a well positioned Backstab or Hook Strike. If they want to stack stealth, they will just move away and drop another BP.
I am sure in some fights in might make sense but to apply that statement in a blanket form will get a lot of players killed.
You can try it – in cases you don’t do it you have worse chances to win the fight. But that depends on your class and what you have on cooldown. My only chance as a non utility D/D thief is to run into smokefields, my chances are a lot worse if I don’t do it. But the game is buggy again and they’re still working on thief skills, the time CnD -> BS is longer than it used to be. Or BS in general, enemies can outrun it easily again. I do hope it’s work in progress. It’s not just server lag because I’m having it in PvE as well.
In case a dev stumbles over this post: thanks for improving CnD! (I have noticed it).