80 ~ Thief/Guardian
Thieves, Stealth, and Clipping!
80 ~ Thief/Guardian
Thief was my primary char almost day 1, and I love it, but I’d like to see this fixed, too.
The 2 suggestions you gave are not good, though. Longer debuff would have a serious impact on thief dps in pve and pvp and stealth really doesn’t last that long. While a thief may not be visible due to rendering, they need the legitimate stealth timer to land a backstab. It’s hard enough without shadowstepping as it is.
Ideally there just needs to be a priority given on the client to rendering people coming out of stealth. But if you’re looking for a bandaid fix, instead of those 2 suggestions how about the game letting you maintain target on a thief even while stealthed. It should just fire abilities straight in front of you like normal when you have no target. You could watch your ‘in range’ and when it goes from red to normal hit abilities.
(edited by neclon.4510)
I dislike the maintain target on stealth character idea because that serves to impede the limited survival tools thieves have.
My moves are fresh, like my groceries.
#TeamEvonforever
There is no easy answer to the problem, but how about this:
When anyone leaves stealth, instead of a tiny shadow pop on the ground, why not something like a shadow explosion?
I’m sure that if the game can immediately render a tiny shadow pop, something flashier is no big deal, right?
as opposed to the god mode skills they have now? highest dps and a get out of jail free card.
Why not introduce a mechanic whereby a class can identify stealthed characters.
Only class I think this would fit would be engi. Now forgive me, I have never played an engi before, but you could give them a sensor turret.
Could be a sorta visable sonar (lol ikr..) system where stealthed targets ping every 5 seconds or so.
It wouldn’t render stealth completely useless but it would at least add a counter.
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.