Personally, I blame myself for the following problem, since I wasn’t quick enough on the draw to dispense my wisdom to Anets eager ears before they made a series of paradoxical decisions. So, I am willing to accept everyone’s hate for the next few lines.
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Still hatin? I’ll give you a few more lines.
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Alright, that’s enough. Get over it you spiteful lil’ boi.
Enough fluff. Here’s what I’m talking about. O.K. just a bit more fluff. You’ve gotta love that bunny. This thread will be two posts: post one is what the problem is, and post 2 is what should be done as I decree it.
But to be serious now, there is a strange, almost paradoxical philosophy that Anet has developed regarding WvW, and in fault I blame the players for it because they have developed these expectations. But, I will not resolve the next few lines for my hatred, because I’m better than that. Most importantly, I’m better than you, you hateful lil’ boi.
I’ve seen a few MMOs that have a permanent faction based conflict in the overworld. DCUO and Aion are two such examples, and they are an example as to why this idea sucks: the faction based conflicts result in servers being heavily stacked in one direction or the other, turning the game into a free ride vs. gank fest depending on which side you stumble into.
WvW was designed specifically to be a three-way gank to prevent one-sided domination. If one side had superior numbers, coverage, and skill, then the two smaller sides can team up and kill the biggun’. Disproportionate populations were meant to eventually be balanced out on a server by server basis, but with changing active populations there’s no guarantees, so the whims of the seasons means one server will be roflstomped by the other quite frequently. This was expected, and so the rewards in WvW are based mostly around being in WvW, lest one server be punished for another’s inactivity.
To this end, it has always been my understanding that WvW is inherently unfair. It is a war where the treatise are shaky at best, the size of anyone’s army is up for debate, there is no standard time of engagement, and you will always be fighting on two fronts. The monetary incentives are contrary to the game’s scoring system, causing a conflict of interest in the players. So, you get into big fights for the lulz and for the thrills of large scale combat, and after each week you laugh about what happened and prepare for the next fight.
But, what Anet is doing with WvW isn’t based on this premise. No, the premise of “It’s not fair, have some fun” gets thrown out the door as soon as you have seasons, tournaments, and rankings. Now, we see complaints about 2 vs. 1s, coverage vs. coverage, buying guilds and recruiting players to shore up numbers, time zones and which one is overpowered, etc. Now, under the premise of all being fair in love and war, this is just whining. But if you have an actual competition, then these complaints are legitimate.
Think about it: When in a game of soccer have they put 3 teams on the field, and then tried to award medals for whomever won that game? When has there been a game of football where all the players wait for the other team to fall asleep so they can score touchdowns unopposed? When in a game of basketball is it fair for one team to outnumber the other on the field 3 to 1? When is there a game of chess when the players get paid for how many pawns they take, regardless of if they win? The answer to all this is “never” because these are nonsensical and stupid things, and any serious spectators will laugh in your face over how utterly ridiculous the system is.
A 3 team soccer game might be fun. I won’t argue that. But will it be fair? Absolutely not. The season has epitomized the problems with this model. I mean, look at the standings and ask yourself if anyone is surprised about the outcomes. The only upset I can see is that BG was doubleteamed, which under non-tourney standards is par for the course, but in a tournament is a cheap move.
These problems are endemic to WvW. You can’t fix cheap moves, coverage, time zones, and population differences. It is because of this that the whole tournament thing is utter rubbish. You end up having to hand out cheap, nigh meaningless rewards in a hodgepodge that strangely punishes or rewards tiering in an arbitrary manner. The whole thing ends up more convoluted than U.S. tax laws, except that the rewards have to be low or else people will feel even more ripped off for things out of their control.
If you want my advice for WvW in the future, it would be simply thus: no more tournaments. Change incentives, and add new things to WvW.