Project Blacktide 24/7 http://tinyurl.com/a3unn9b
What is "Night capping" for you?
Project Blacktide 24/7 http://tinyurl.com/a3unn9b
what IP’s are you pinging and where did you get the ip for the game server?
If you type /ip into the chat window I use the ip address that comes up. I am making the assumption that this is accurate but I should probably verify it by checking what addresses I’m connected to when in game. Also I’m not pinging them, either the servers don’t respond to ICMP echo requests or my ISP is blocking them somewhere along the way, but I haven’t had a lot of luck with ping. I am using traceroute instead, which isn’t being blocked on any of the hops it is making.
(Sorry I can’t post the ip I’m using, I’m writing this from work [looks around nervously for boss])
If night capping is supposed to be countered by recruiting off time guilds/players from other servers then the whole concept of region specific servers is a design failure.
In the long term, off time recruitment means that there will be a few servers who manage to get full coverage and all others can forget to ever play in the higher tiers. People who are interested in WvW will naturally converge on these few full coverage servers. Starting a new one through recruiting will get harder and harder and finally become impossible at some point in the not so distant future simply due to a shortage of interested players (the less there are, the more likely they will just join one of the existing servers). Especially after server transfer costs have been implemented. How would you get a huge amount of players to transfer servers when everyone will have to pay at least the equivalent of a character slot in gems?
WvW on the remaining low coverage servers will either die down completely or be reduced to <50 player matches due to lack of interest.
PS:
With the the current system servers with a recommended language can all but forget playing WvW competitively. Especially German is only spoken in a very narrow timezone. So all [DE] servers can either pack up and leave or recruit players with other languages. These players will most likely not stop playing the PvE content of GW2. This effectively makes the [DE] servers [EN] servers which completely defeats the purpose of having [DE] servers in the first place.
My home server Elona Reach [DE] is quite well organized in WvW with timeslots for specific commanders and dedicated TeamSpeak. But in the current match-up against Blacktide (a recruitment server) we lose pretty much all Towers/Keeps during the night and early morning hours. When the German players start to come back in the afternoon they are greeted by fully upgraded Towers and Keeps with the Blacktide team at full player capacity.
As a result WvW participation on Elona is slowly going down even further. Nobody wants to fight with these odds, knowing that all their work will be undone in a few hours. I guess by the end of the current match-up Blacktide will own all maps uncontested.
what IP’s are you pinging and where did you get the ip for the game server?
If you type /ip into the chat window I use the ip address that comes up. I am making the assumption that this is accurate but I should probably verify it by checking what addresses I’m connected to when in game. Also I’m not pinging them, either the servers don’t respond to ICMP echo requests or my ISP is blocking them somewhere along the way, but I haven’t had a lot of luck with ping. I am using traceroute instead, which isn’t being blocked on any of the hops it is making.
(Sorry I can’t post the ip I’m using, I’m writing this from work [looks around nervously for boss])
Thats great was wondering how to go about doing a traceroute
Project Blacktide 24/7 http://tinyurl.com/a3unn9b