I do wish that, the devs could see the conversations going on right now in other mediums, such as facebook groups ect.
Over the past few days I have seen some interesting thoughts posted and they have ranged across the board in regards to the patch and how people, Veteran players of WvW and new WvW players alike feel about this competitive expansion so far.
I had quite the chuckle today when a person posted a rant about how his perfect (snort) WvW was being marred by people that aren’t even WvW players who just think they are.
I have also read blogs from unknown people that link into groups about how thier raiding group can’t get into a borderlands together and how this queue is so unfair and all these PvEers need to go back to PvE. (not realizing some of these people come from PvP as well but hey…)
On a side note in both cases most people did not agree with the above posts and have been excited about the influx of people to play this game mode with.
However, this got me thinking and it brings me to the literal and non-literal meaning of what makes up a WvW player. For reference a WvW player is anyone that sets foot into WvW and hits something with a stick, or picks up supply, or dies in a zerg, or escorts a yak ect..
By Veteran WvWer standers, a WvW player is someone that has devoted years to this game eats breathes and sleeps WvW and never (they want you to believe this part but most WvWers begrudgingly will set foot in PvE or often go to PvP when things are dead) sets foot in any other game modes. In fact, their character was concieved in EBG and they are the son ofthe champion residing in Stonemist castle. (mind you we all come from somewhere and you can’t enter WvW anymore at level 1)
Neither is really wrong, the acceptance of my literal response to the question above, is the most beneficial to the game mode, assuming that the moment a person enters WvW they are there to support have fun and learn to WvW would bring the best outcome to this game mode.
Yet you cannot get past my second assertation of what Veteran WvWers believe WvW to be, and part of this rests on the shoulders of Anet for letting the game mode dwindle without much incentivizing for years. I know they have been working to improve things, but that was largely for the players they had. Without much interest in developing new players. Their endgame became about mostly PvE updates dwindling down the very important aspect of competitive. I could go on about competitive and how its the only true endgame because it needs less upkeep due to healthy communities and the constant changing flow of actually fighting other players over npcs. (but I will stop there)
This patch is largely a step in the right direction, and as a person who has played both WvW and PvP equally, I can tell you that PvP has made some huge mistakes in thier treament of new PvP candidates and shunned them away by demanding nerfs to the reward system, (imagine being able to get ascended armor in PvP how dare they!).
There is a balance here in all this, and truly I ask that you think kindly on those entering WvW right now and instead of looking at your own team players as intruders to your turf, look at them as potential friends to our madness…
Challenge Anet to fix the queueing problem with a solid relink that still relinks lower servers together (so they continue to run strong) and the higher servers unlinked.
Or in a revolutionary moment all together figure out a way to keep it like this always (reduce the number of servers or start a three sided system based on guilds/alliances) but making it so a group of friends can run together across a borderlands without sitting in a queue.