Why Is No One Talking About the Skill Lag?
Google how much AMD opteron/Intel Xeon cost (especially the faster models). Then realize this game doesn’t have subscription. Where do you think they find this amount of money for 50 servers? I’m afraid it won’t happen. The problem is just to small for Arenanet to pay this much money for. (with small i mean, for me i get this skill lag for about 5-10% on a global scale, although some days are really bad, like weekend).
You need to take a math course. ANet has sold 3 million copies of the game at an average price of at least $50. I don’t honestly know how many hardware servers ANet runs to handle all the various realms, but we’re probably talking something on the order of 1% of sales even to totally replace them with top end hardware. The ability lag may indeed be due to insufficient hardware, but I’d bet that the barrier to fixing it has far more to do with the software side … game engine or whatever software they use to merge server capacity for WvW (which they in fact do). Either that or the active WvW population is so low relative to the rest of GW2 that Anet has decided even 1% of sales isn’t worth it to keep us around.
Yeah, because the one-time purchase of hardware is the ONLY cost a company like Anet will incur, right?
It’s the only cost different from what they are already paying. Or couldn’t you figure that out?
Stormbluff Isle [AoD]
Google how much AMD opteron/Intel Xeon cost (especially the faster models). Then realize this game doesn’t have subscription. Where do you think they find this amount of money for 50 servers? I’m afraid it won’t happen. The problem is just to small for Arenanet to pay this much money for. (with small i mean, for me i get this skill lag for about 5-10% on a global scale, although some days are really bad, like weekend).
You need to take a math course. ANet has sold 3 million copies of the game at an average price of at least $50. I don’t honestly know how many hardware servers ANet runs to handle all the various realms, but we’re probably talking something on the order of 1% of sales even to totally replace them with top end hardware. The ability lag may indeed be due to insufficient hardware, but I’d bet that the barrier to fixing it has far more to do with the software side … game engine or whatever software they use to merge server capacity for WvW (which they in fact do). Either that or the active WvW population is so low relative to the rest of GW2 that Anet has decided even 1% of sales isn’t worth it to keep us around.
you forgot the monthly overhead cost of maintaining the server man, especially the electricity…. running a managed service is not a easy and cheap as people thought….
Ahhh … you mean that they aren’t already paying pretty much that exact same overhead cost for the servers they are already running?? Got it. I didn’t realize that their current servers didn’t use electricity … my mistake.
Stormbluff Isle [AoD]
The first rule of Skill Lag is: You do not talk about Skill Lag…
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.
Skill lag in large-scale WvW battles has been horrendous for over a month. I have an incredible, custom-built gaming PC. It’s not a graphical issue. I am just spamming my shouts and watching the button press but never activate the skill. I can hit the shout over 20 times in a Stonemist fight and have it never go off.
Every single person I have talked to in my guild and server (Sanctum of Rall – Tier 1)
Stopped reading here.
Devonas Rest 4 lyfe
Nowadays you rent everything, contract the service, less overhead. CIO’s direction not person ‘x’ ‘y’ ‘z’… person ‘x’ ‘y’ or ‘z’ put the improvement plans together to address it , and it will get ‘approved/deny’ for budgetary purposes & ROI.
Release an expansion include:
-the surrounding pve map areas (aka mursaat isle of janthir + white mantle & shining blade in maumma jungles + deldrimor – the lost dwarven treasure trove). Whatever you have in plan …
-observer mode
-gvg coupled with ladder improvements
-new sPvP maps
-hidden cost but most critical (anet server upgrade/bandwidth improvement costs)
Let us pay for something we want this game to succeed as much as you do. Skill lag is a fundamental and critical item to an ‘active combat system’.
Whatever the reasons it exists, we’re (the consumers) here to help identify items which are in the NI category, and you guys have done well in fixing some critical issues.
Hardware isnt the only issue they need to overlay ipv6 protocol in to thier network and like culling give the client the ability to choose if their provider is ipv6 compliant. Why any gme developer chooses to build a mmo around a 95% ipv4 saturated network protocol is dumbfounding.