Spetrix l 80 Sylvari Thief l Yak’s Bend
Grawls Gone Wild (GGW)
Grawls Gone Wild (GGW)
I see a lot of concerns regarding the orbs of power. I gave it some thought and I actually believe that they are a good thing to give stat bonuses and extra HP. Although I think the stat bonuses may be a bit high and maybe should have diminishing returns. (1 orb 5%, 2 orbs 7.5%, 3 orbs 10%).
The reason orbs are a good thing is because it gives the enemy team a reason to defend your map. Not all keeps are worth the same and if there was no significant bonus from an orb held on your enemies map, people wouldn’t care to port there to defend it. Right now, towers and camps are tradeable, keeps are a little more worthwhile but an orb keep is usually fully upgraded and defended. An orb on your home map in a fully fortified central garrison which is under serious attack? You bet that most people from the maps will come to defend it.
Imagine if all the orb gave you was a diminished repair bill cost? Would you really care if your enemy was coming to take it so that you could save 60c every time you died?
The orbs should grant a significant bonus to the team across all 4 maps so that it gives people incentive to defend keeps on other people’s BLs. Otherwise we’d all just focus on our own borderland and wait until its fully capped before occasionally meeting in EB.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.