Why solo roam on anything besides a thief?
^The thing is you don’t NEED to wear full zerker. I don’t anyway, that’s just foolish. You have a trait that gives you 100% crit chance when attacking from stealth. And when you practically stealth everytime you fart, you don’t need that precision. I use cavalier’s and valk on my thief. Tanky, huge damage, 100% crit chance, can always get away. Conditions mean nothing either and your regen for a decent amount when stealthed as well. You will NOT kill a thief unless he’s horrible. You can only die to him or he will escape. THAT’s why you roam thief. It’s like using a game genie and giving yourself the god mode cheat.
Pretty much. And of course 99.9997% of people playing thief don’t want to admit it because they don’t want to have their class nerfed.
I stopped solo roaming on my thief. It’s too easy and thus boring. Big damage, insane crit chance, and you can just stealth nearly at will to evade and regen. It’s an easymode class.
As many others have said, the main reason to solo roam on anything else is for the challenge and to not be part of the FOTM bandwagon thieves.
Seriously? Thief is the most boring class ever. You either one-shot your opponent or you run away.
It’s
aboutexactly as much skill and fun as snatching handbags off little old ladies.
so you are the little old lady whenever a thief instagib you? l2p mate
I’ve seen engineer builds that can take thieves … but the thief can always run. I’ve played elementalist builds that can escape any thief (and others reported the same). Both of those builds are fun to roam with as a result.
Beyond that, no. Assuming skill, level, gear of equal level, a thief is the best single-target combatant, and can always reset the combat if things don’t go well.
-Jeff
I’ll race you on my Thief against your maximum mobility Warrior. I’m willing to wager 200 gold that there’s no way in hell Warrior has better mobility than Thief.
There are some speed warriors that are ridiculously fast and in a sprint I find it hard to believe they can be easily caught. Even if you can catch that that tiger, the thief will be spent. CHAR group from Ebay runs at least one warrior that has incredible speed.
NS has some Rangers that are unconventionally fast. I chased one from QL through Dane across our spawn point, behind Bravost, past Umber and finally got him before Ogres. He would stop, use a skill or pet to put me in combat/fear and take off again. Had a teammate cut him off with a stun he would have gotten away.
Also our D/D ele is probably the fastest player on our team. Blows through his skills, drops that fire sword and then rotates skills again. It can be really hard to catch a perma-swift with a dozen surge skills.
Hey that’s me! But yeah, I just chain whirlwind, rush and bullsrush most of the time..
There is ZERO reason to run anything other than a Thief when you’re alone or in a small group, when faced w/ servers that zerg around or have high populations.
Maybe a Mesmer.
Stealth is just too good.
Anet’ has their head so far up it, that they cannot fix the problem w/ that mechanic.
There is ZERO reason to run anything other than a Thief when you’re alone or in a small group, when faced w/ servers that zerg around or have high populations.
Maybe a Mesmer.
Stealth is just too good.
Anet’ has their head so far up it, that they cannot fix the problem w/ that mechanic.
If stealthing is neutered then it would just bring the overall roaming population down, it wouldnt bring any diversity really. The issue isn’t that thieves are too good, it’s that other classes lack disengage when outnumbered.
In high zerg servers it’s even dangerous to run in a small group if you aren’t a thief.