Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
And while populations are not dynamic, servers can become pretty stacked or have the wrong population count, until it updates.
(edited by CrimsonNeonite.1048)
I miss map queues on a few maps for all 3 servers in a matchup. You at least knew there was action to be had, and that opposing numbers map-wide were about as even as they could get. Thanks to the unforgiving server locks, T1 NA servers seldom queue a map outside of WvW reset. Yup, we’re definitely full.
Wonder why EotM turned into a KTrain factory almost immediately? Because there was no WvW queue population to spill over into it, which is largely what EotM was aimed at. If the health of WvW populations had maintained where they used to be pre-season-implementation, there would be 80s all over the place in there waiting for their turn in the regular WvW maps.
Granted, it’s nice not waiting in a queue when 4 WvW maps are full, but it really shows you how backwards WvW has gone, when EotM is run by uplevels and regular maps (which cannot handle most 3-way fights without skill lag permeating the entire map) are filled with crickets. And I’m not even talking about the T2 and under servers — their situation is even more dire.
I know HoT will bring back some old faces to more appropriately fill out many of the “full” T1 and T2 servers that their accounts are still parked on, but it’s just too bad that in the mean time the WvW experience will be further marred while we wait for the expansion’s launch. :\
excited with trepidation
A few guild members noted that FA and SOS were listed as “Very Full” this morning. Which points once more to participation/population being part of the equation to determine transfer status. I’m suspecting that will once again cause stacking issues. Reducing overall server count makes sense but there are a ton of reasons why a game doesn’t want to do that (including feeding a mindset that a game is “dying”).
Very Full? Is that even possible?
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