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Posted by: Seed.5467

Seed.5467

This would create a very static combat model around camps.

Depends how you see it. Sure the main focus will be the “Supply-Camps” but you still would have the chance to stop an upgrade by killing dolayks. Which is why i mentioned also on my previous post :

  • Every upgrade to start will require a specific amount of supplies been present on the objective ( Here comes the Dolyaks dependency system)

Progress per dolly is simply the better way, especially since they solved the weak dollys with the boon while escorting. Controlling a map isnt just about holding a camp – its about holding the route from the camp to the tower/keep.

We agree to disagree here. Controlling a map is about holding a camp, because no supply camps, no dolyaks and no supplies, leading to no upgrades.

Regards

Seed

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Posted by: Swagger.1459

Swagger.1459

They are probably making these changes in anticipation for the megaserver/alliance thing where we will have more players on the map…

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Leaa.2943

Leaa.2943

Finally some comunication, it feels a bit bitter still due to taking so long to reach to that point, but i chew it up and give you full credit for doing it because THIS is how you make wvw better, by talking to us and then actually listen.

Ok so feedback.
The dollie version of upgrades feels a bit unsteady because 1, the dollies are far to easy to kill. A few hits from range and it is dead. Consider ranger have longer reach then any of us, they will kill them off before we reach them. Keeping track on all sniper rangers on the map will be hard. So if using dollies as upgrade then ugrade the dollies, so that they are harder to kill.

The rally system, well i love it, and the fact that we can not ress dead in combat even better. Maybe it also stop all the people lying on the ground dead for ages waiting for a ress instead of running back to the fight. Will be hard to adjust to the rally i guess because you are used to rely on it and also to pick a target that is low when you are down. But the changes are good in the end.

PPT THIS is by far the best change. Especially for top tier servers and more so EU top servers. We have two kinds of top servers. Those that play for the fights and more or less ignore the ppt, i belive there are 2-3 servers like that, and then the other that ppt like crazy all day and night and you have to bash the gates down and drag them out to even get a fight unless there is a zoneblob of 100 involved. Adding PPK will give a good change to all that.

Also feedback you did not ask for. Please go through the maps both new and old and make bug fixes. There are so many bugs right now and some really game breaking (like walls spawning with zero hp when upgrading)

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Posted by: Alicornus.7095

Alicornus.7095

The changes are nice and well and under other circumstances I would even welcome them. Unfortunately the circumstances are dire and the outlook is grim. This forum has a large number of very elaborate posts about what’s wrong and what’s needed to save the game mode and if this “sneak peak” is the attempt to show the WvW community that ArenaNet communicates, it’s nothing but a big middle finger and the crystal clear message: We don’t care at all.
Again, the changes are nice and well, but with the WvW in ruins, I couldn’t care less. Adress the real problems, then we’re talking.

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Posted by: DiscoJacen.1590

DiscoJacen.1590

In my opinion, very good ideas.

but my main point for WvW would be simple: Recognition.
WvW is a game mode for heroes and guilds of heroes. They want to see their names recognized.

In the spiritual forefather of WvW, RvR in DAOC, there were huge lists of guilds and what they have done for their server with a score. That was pretty glorious in my opinion. And please, refrain from using the 90% score in any ranking! Nothing screams so loud and clear I don`t care for this list as having a percentage replace an actual score.
In GW2, I sadly have no idea who the good guilds for wvw are. I know a few legends from my own server, some from foreign servers but only a handful.

I firmly believe that the majority of serious wvwers are not karma grinders by heart but people who want to fight for a cause. Bandwaggoners come and go, but trust the people here when they say that the idea that a wvwer is automatically also a dedicated pve person is utter nonsense.

That too a lot.

Recognition and rewards need to be worked on (and I didn’t say re-worked on purpose)

[ZERK] [RuSh]
Underworld

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Posted by: rdb.9258

rdb.9258

Me and my guild think that these changes sound pretty good. We’d like to see those ingame.
I’m sure it has been mentioned somewhere: how will camps upgrades work?

We all were btw very positively surprised to see reasonable WvW changes based on community feedback.

Looking forward for this and hope that the issue of Revenant Hammer 2 also gets attention soon.

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Posted by: Jana.6831

Jana.6831

Oh, btw can we have our “buggy WPs” that let us port for one second while under siege back?

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Posted by: BlackSpathi.1062

BlackSpathi.1062

These changes are a step in the right direction but not nearly enough to put things right again. Fix the class imbalance (new classes vs old ones), add player interaction required for a an upgrade (after a nightcap on lower tiers everything will still turn fully fortified real quick) and please get rid of those ridiculous borderlands.

(edited by BlackSpathi.1062)

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Posted by: zinkz.7045

zinkz.7045

PPT THIS is by far the best change. Especially for top tier servers and more so EU top servers. We have two kinds of top servers. Those that play for the fights and more or less ignore the ppt, i belive there are 2-3 servers like that, and then the other that ppt like crazy all day and night and you have to bash the gates down and drag them out to even get a fight unless there is a zoneblob of 100 involved. Adding PPK will give a good change to all that.

In theory it is a good change, however in practice these PvDoor servers that are already inclined to run / avoid from fights may become even less inclined to fight knowing they will lose points more often than not, so whilst it will add some points for actually fighting, it doesn’t solve the real problem with WvW in regard to fights, which is the game doesn’t do enough to force fights.

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Posted by: Ragnarox.9601

Ragnarox.9601

..a final nail in wvw coffin.

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Posted by: Golliat.1647

Golliat.1647

Welcome change… More please! Balance class mainly!

Golliat | Calliana — Yak’s Bend [UL] Ultimate Legion

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Posted by: Entenkommando.5208

Entenkommando.5208

These sound like some very nice changes. I hope you really start to care about the community feedback.

PS: I was expecting a post like this on reddit :P

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: Baldrick.8967

Baldrick.8967

The rally bit might be a bit extreme, will have to see how it pans out in practice. Basically it changes fights to ‘if you’re downed, you’re dead’, which makes huge spike damage skills even more OP (CoR, I’m looking at you).

With the long run back to the fight in the BL under this new method, looks like it will discourage people from playing there even more and also encourage even more people to play ranged classes or revs.

Pirate ship looks much more likely now- who’s going to charge in and get downed under the new system when you can keep going backwards and stay upright?

Will be interesting to see how it pans out.

The other changes are quite welcome.

The interviews referred to were with two t1 commanders from one server, one t2 commander from another and another t1 server. Please remember the other tiers and don’t base decisions on wvw only on what t1 commanders want to see- they don’t represent all the other players stuck in lower tiers. Please spend some time talking to real wvw players and find out what they think, not some streamer.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Deviltrigger.2064

Deviltrigger.2064

The changes are good so far, but honestly, its a bit late, a lot of people have already quit WvW since its currently a total mess…

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Posted by: VergilDeZaniah.3295

VergilDeZaniah.3295

AT LAST! I really really really despise automatic upgrades, as they remove any sense of strategy. I’m really happy to the changes you’ve written so far, and I’m looking forward to seeing WvW going back to its former glory.

Can’t wait for more information

Guild leader of The Nephilim of Elysium.

Son of Elonia.

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Posted by: Firelysm.4967

Firelysm.4967

We also wanted to express our thanks to Reyana and the commanders she has been talking with in her World vs World Commander Interview series. Reyana is a dedicated member of the WvW community and a WvW streamer. She has brought together a diverse group of community leaders to constructively share different perspectives on how they play with their guilds, and our team has taken a lot of the commanders’ feedback to heart. Reyana has put a lot of effort into organizing these interviews and we want everyone to know that the efforts that she and the commanders made have been greatly appreciated.

Have a very Happy Holiday!

All this changes need to come before the end of winter holidays, don’t let that “early 2016” be april-may..

I agree on every thing that you’ve updated WvW with, I just want to point out one thing. There are plenty of commanders that I know that are amazing [by that i mean platinum and and higher without any EOTM bs and they have insane amount of WvW hours of leading that i’m proud to be part of], and no one of them were interviewed and none of them ever spoke to her, ever. I just find funny that Reyana is from EU and i can count 10 commanders that are one of the best and did not get in touch with her.

I’m not saying every commander deserves or must be interviewed, but who were those hand full of people if not those [I don’t request names, I’m just wondering]? It seems opinion of extremely good commanders have no value if you don’t know devs or some one that represents ArenaNet.

Thx that you guys at least let us know about the progress.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)

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Posted by: Chaser.2870

Chaser.2870

Why there is no reward for escorting yaks
escorting dolyaks must be rewarded

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Posted by: Dinas Dragonbane.2978

Dinas Dragonbane.2978

  • Objectives upgrades will no longer be automatic based on time.
  • Supply cost for all catapults are being reduced by ten supply.
  • Points per kill
  • The number of players who can rally off a single kill has been reduced from five to one.

First off, thank you Gaile for the info and asking for people’s opinion on these changes. I know whoever has to address the WvW community on any change probably lost a bet somewhere…but anyhow let me continue!
1. Upgrades by Yak-I actually really ended up liking automatic upgrades so I’ll be sorry to see them go, although I threw out an idea months ago where if you owned a camp but not one of the objectives it delivers to, it sends out a yak there anyway that if it reached the gate, would ADD time to an upgrade, or if fortified would deal damage to the gate it delivers to.
2. Cata supply cost-My guild has little problems using catapults in the new maps so this is just gonna make us even faster, plus we currently will have +5 supply in about 5 days so it will be super easy then. My only concern is that fortified walls right now seem easier to destroy than fortified gates and this will just make them even easier.
3. Points per kill-Love it
4. One rally per kill and no hard res-Also love this as well, it’s gonna change a lot but people might really start running full tank group setups, we’ll just have to wait and see.

Dinas Dragonbane, the Danger Ranger
Tri-Lead of Ascension [WAR] of Borlis Pass

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Posted by: Jana.6831

Jana.6831

I agree on every thing that you’ve updated WvW with, I just want to point out one thing. There are plenty of commanders that I know that are amazing [by that i mean platinum and and higher without any EOTM bs and they have insane amount of WvW hours of leading that i’m proud to be part of], and no one of them were interviewed and none of them ever spoke to her, ever. I just find funny that Reyana is from EU and i can count 10 commanders that are one of the best and did not get in touch with her.

No one asked me and I’m a platinum rank solo roamer – now zergling as my class is a lootbag. Anyway – that’s why we’re on the forums right, because no one wants to interview us – and since we all seem to agree that these changes are/might be good the person they did ask seems to have done a good job.
And btw: things are not so different between NA and EU – the only thing that really is typical EU is nightcappers as NA usually has got people around the clock due to more time zones and no language specific servers.
However PPK works against nightcappers.

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Posted by: Rin.1046

Rin.1046

  • Objectives upgrades will no longer be automatic based on time. They will upgrade based on dolyaks that reach them. Smaller groups can now prevent an objective from upgrading by preventing dolyaks from reaching that objective.

I like this change, as it adds more importance to defending dolyaks.

  • Supply cost for all catapults are being reduced by ten supply. The layout of the Desert Borderlands map has increased the number of catapults required to take some objectives. We agree with your feedback that also increasing the cost of catapults pushed the balance too far towards defense so we are tuning that more towards offense.

Not sure I agree with this change. In my opinion defense should be easier. For one thing u have a defensive structure that is supposed to make it easier for a small group to hold a position vs a larger group, but tbat currently is not the case. So in my opinion offensive shouldn’t get any more help.

  • Points per kill will be turned on and kept on. This is to more directly recognize the contribution that fighting other players adds to the success of the world.

I’m glad this is not turned off. WvW is about players fighting players, not players fighting empty structures. The more incentive to get players fighting each other the better.

Maybe there could be some kind of mechanic the increases points gained when players are fighting inside a structure. This would incentivise players to defend more.

  • The number of players who can rally off a single kill has been reduced from five to one. Players will also no longer be able to revive defeated players while in combat. You still will be able to revive downed players while in combat. Both of these changes are designed to help fights resolve and to give smaller, more skilled groups a better chance against larger groups.

I reeeeally like this change. Best change of the lot in my opinion. I would also really like to see this change implemented in PvE too.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Simonoly.4352

Simonoly.4352

Feedback as requested:

1) Removal of automatic upgrades based on time is great. Now camps will be really important objectives to defend and dolyaks escorts are similarly important. This also make the auto upgrading of camps fine because they are so much more important to hold. Very good change.

2) Decreased supply cost for catapults should be fine. I think with the removal of auto upgrades over time will result in less objectives already being fully upgraded and therefore more people will use rams again.

3) I didn’t even realise point per kill had been removed. Is this just for securing a stomp? I feel it important to reward stylish/risky stomping only. Shouldn’t really give points when a zerg just rolls over a single person auto-attacking them to death.

4) 1 rally per defeated player will be an interesting change. How will this single rally be calculated?

5) Not being able to revive defeated players whilst in combat is such a good change. It might actually be possible for smaller groups to zerg bust again now. What will happen if you’re put in combat whilst resurrecting someone? Will the channel immediately stop?

  • Other improvements for WvW will predominantly come from class balance. Coalescence of Ruin in particular is in dire need of some nerfing. It can be used every 2 seconds and can hit 5 players for incredible damage (17.2K is the most I’ve seen). This one skill has single handedly ruined large scale WvW. It would certainly be healthy for WvW if this skill is addressed as soon as possible.
Gandara

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Posted by: etrigan.4213

etrigan.4213

A message from the World vs World Team:

We also wanted to express our thanks to Reyana and the commanders she has been talking with in her World vs World Commander Interview series. Reyana is a dedicated member of the WvW community and a WvW streamer. She has brought together a diverse group of community leaders to constructively share different perspectives on how they play with their guilds, and our team has taken a lot of the commanders’ feedback to heart. Reyana has put a lot of effort into organizing these interviews and we want everyone to know that the efforts that she and the commanders made have been greatly appreciated.

This is comedy.

People have been spewing the same ideas on this very forum for a couple years now.

Reyana who barely gets views on her stream, and spends more time in PvP nowadays since WvW is dead is out of touch.

The handful of NA commanders she interviewed just regurgitated the same topics/issues that have been dicussed here forever.

tldr:

Start reading the forum, we don’t need interviews two years late with commanders who aren’t that knowledgeable to begin with. I mean these are the same people who I see fail in the game every day.

Nox – Fort Aspenwood
I AM BEST!

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Posted by: Jana.6831

Jana.6831

tldr:

Start reading the forum, we don’t need interviews two years late with commanders who aren’t that knowledgeable to begin with. I mean these are the same people who I see fail in the game every day.

True – but people wanted new maps on the forums – look what that brought us: I guess it’s rather hard to tell what is and what isn’t what “we” wish.

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Posted by: Loboling.5293

Loboling.5293

I was being lazy and not logging in, but this post got me to spend the extra 20 seconds typing… XD Either way, great changes. One day I hope they manage to deal a bit with the coverage issue, but every one of these changes seems great. Keep up the good work.

I still won’t be spending a cent on the gemstore until you start introducing skins into the expansion that aren’t gem related. But I may just start playing wvw again once these changes come in, as I have pretty much stopped playing wvw since hot. (I was already playing it about 1/10th as much as at launch)

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Posted by: Nike.2631

Nike.2631

Looking forward to this ASAP. Even with people going down, the advantage is shifting to the zerg that COMMITS. All of which gives healing builds some much needed relevance.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Gaab.4257

Gaab.4257

These sound like good changes to me. One comment though, instead of PPK, point per stomp could be potentially better or more fair.

Edit: yeah I can make a typo in two lines

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Posted by: Harvey.7820

Harvey.7820

Two really needed changes:

1) Nerf Revenant Hammer #2. Some guilds are going full revenant now and you can do 7k+ damage per hit to 5 players, on a skill with a 2-second cooldown. This is an absurd amount of damage and makes it so you can’t even get close to guilds that are running this setup.

2) Reverse the stability change in WvW, so that stability does not get stripped when CC is done. Again, this makes it very difficult for a group to engage another group, because they can simply be CC bombed.

I’m glad you’ve made a couple changes relevant to fighting guilds (the rally change, and points for killing). But the two things I mentioned above have the biggest impact on fighting guilds, please address them.

+1

But thank you for the amazing suggested changes thus far Anet!

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Posted by: Swagger.1459

Swagger.1459

Ppk won’t matter when you have sides more equal because of megaserver/alliance stuff.

It won’t be an issue… It will teach players to get better, gear better and be more accountable to the team…

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Holland.9351

Holland.9351

And now for that sneak peek:

  • Objectives upgrades will no longer be automatic based on time. They will upgrade based on dolyaks that reach them. Smaller groups can now prevent an objective from upgrading by preventing dolyaks from reaching that objective.

Excellent. This will make camps and roaming and scouting and dolyaks more valuable.

  • Supply cost for all catapults are being reduced by ten supply. The layout of the Desert Borderlands map has increased the number of catapults required to take some objectives. We agree with your feedback that also increasing the cost of catapults pushed the balance too far towards defense so we are tuning that more towards offense.

Great. I don’t think it affects big blobs much, since they swim in supply anyway, but this will make small groups more viable, which is exactly what you want.

  • Points per kill will be turned on and kept on. This is to more directly recognize the contribution that fighting other players adds to the success of the world.

Sounds great on paper, but might turn out to have some negative effects:

  • It might greatly reduce open-field battles since it’s safer to defend an objective.
  • It could also cause hate within servers if guilds GvG or teammates die.
  • It could cause griefing and point-feeding with bots/players giving free points to the opposing server by doing suicide runs.

Still definitely worth trying out, but I fear the teammate-hate and griefing possibilities could completely ruin it.

  • The number of players who can rally off a single kill has been reduced from five to one. Players will also no longer be able to revive defeated players while in combat. You still will be able to revive downed players while in combat. Both of these changes are designed to help fights resolve and to give smaller, more skilled groups a better chance against larger groups.

Excellent. This’ll go a long way to make big blobs less invulnerable.

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Posted by: Poeksel.7430

Poeksel.7430

These are 4 changes which the wvw community (both EU and US) will certainly appreciate! Keep up the good work and looking forward to other changes :-)

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Posted by: morrolan.9608

morrolan.9608

And now for that sneak peek:

  • Objectives upgrades will no longer be automatic based on time. They will upgrade based on dolyaks that reach them. Smaller groups can now prevent an objective from upgrading by preventing dolyaks from reaching that objective.
  • Supply cost for all catapults are being reduced by ten supply. The layout of the Desert Borderlands map has increased the number of catapults required to take some objectives. We agree with your feedback that also increasing the cost of catapults pushed the balance too far towards defense so we are tuning that more towards offense.
  • Points per kill will be turned on and kept on. This is to more directly recognize the contribution that fighting other players adds to the success of the world.
  • The number of players who can rally off a single kill has been reduced from five to one. Players will also no longer be able to revive defeated players while in combat. You still will be able to revive downed players while in combat. Both of these changes are designed to help fights resolve and to give smaller, more skilled groups a better chance against larger groups.

They you sincerely for the communication. My feedback in order is:

1. Re upgrades, this is slightly better than the current situation but is not really what has been requested, namely that players trigger the upgrades even if they don;t cost the player anything.

2. Supply reduction on catas is a good thing.

3. PPK I’m OK with, it may favour the zergier servers but we’ll see.

4. On the face of it a good change however it will probably favour larger groups and lead to more zerging. You have to be sure of the consequences before implementing it.

One final note you don’t mention reset day and whether it may change back to Fri as the player base largely seem to want.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

(edited by morrolan.9608)

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Posted by: ledernierrempart.6871

ledernierrempart.6871

guys, do you realise that all those ‘changes’ exept for the rally bot thing was already there before hot?

before hot catapults costed less, pk was giving a point when you had captured a ruin, upgrade was always about dolyak because upgrade costed supplies.

this is btw going into the right direction. i hope this time WvW will be closer to what players expected or it will be as dead as underwater combat.

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Posted by: ledernierrempart.6871

ledernierrempart.6871

tldr:

Start reading the forum, we don’t need interviews two years late with commanders who aren’t that knowledgeable to begin with. I mean these are the same people who I see fail in the game every day.

True – but people wanted new maps on the forums – look what that brought us: I guess it’s rather hard to tell what is and what isn’t what “we” wish.

the new map is great. but too big and too labyrinthine.

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Posted by: Sytherek.7689

Sytherek.7689

These are exactly the changes I was hoping for!

Thanks. You may save GW2 yet.

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Posted by: Offair.2563

Offair.2563

Why there is no reward for escorting yaks
escorting dolyaks must be rewarded

They used to give some rewards but due to bots they disabled them.

OT: Good changes that will spice it up a bit, maybe a bit too late but its better then never. You can see, a little bit communication can go a long way, keep it up Gaile and happy holidays to you and the rest of Anet!

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: etrigan.4213

etrigan.4213

tldr:

Start reading the forum, we don’t need interviews two years late with commanders who aren’t that knowledgeable to begin with. I mean these are the same people who I see fail in the game every day.

True – but people wanted new maps on the forums – look what that brought us: I guess it’s rather hard to tell what is and what isn’t what “we” wish.

the new map is great. but too big and too labyrinthine.

Thats just it. The maps have as great feel to them and they look awesome…

They are just too kitten big for todays WvW population.

I guess our beta testers who played the maps failed us. And/or they weren’t loud enough.

Nox – Fort Aspenwood
I AM BEST!

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Posted by: Eiffel.8937

Eiffel.8937

Two really needed changes:

1) Nerf Revenant Hammer #2. Some guilds are going full revenant now and you can do 7k+ damage per hit to 5 players, on a skill with a 2-second cooldown. This is an absurd amount of damage and makes it so you can’t even get close to guilds that are running this setup.

2) Reverse the stability change in WvW, so that stability does not get stripped when CC is done. Again, this makes it very difficult for a group to engage another group, because they can simply be CC bombed.

7k? You forgot the first number, it hits for 14-18k when the trait is triggered (see screenshot)

Also I totally about Stability, it was a bad change initially.

This is so true
before changing how many players rally on killing downed player
please insert a global dmg limit instead of trying to balance stuff for every classes skill/trait combo
just give up on that
you will never get that to a point where it wont completly ruin other builds
just implement a global dmg limit of lets say 4k per crit per second and 2k per normal hit per second

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Posted by: Nausicca.6038

Nausicca.6038

Thank you Gaile and Anet for finaly communicating with us.

Since you asked for our opinion, here’s mine:

My main concern about WvW since HoT ( and more than the new BL) is balance between classes and the power creep introduced with the xpac.

- Rev hammer #2 needs a fix asap, taking random 7k (3.1k armor on scrapper) to 10k+ dmg ( with 2.3k) from nowhere is really frustrating. This skill ( combined with pirate ship meta) literally pushed me out of wvw.

- Less pirate ship please. This playstyle is beyond boring to fight. There’s a lot of suggestions in this thread that would help fixing it.

- I’ve been playing spvp lately because I can’t stand wvw balance anymore. I know this game mode has its own balance issues, but from my wvw roamer point of view, I find it a lot better and enjoyable to play. I’d love to see a similar system implemented to wvw, with amulets etc… (and food removal). I think it would greatly help for balance, and put everyone on the same spot. It would also be an alt friendly system. Want to try a new class? Just chose the right amulet, sigils and runes and here we go.

- Add a track rewards system. Remove XP and add tomes of knowledge.

That’s all for now !

VoxL, NSPPT

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Posted by: Damian.4016

Damian.4016

that fixes realy broken rallying thank you, why so late.

If you could think of how to tone down range classes superiority vs melee, like kittened amount of aoe carpet that don’t even render most of the time and is unavoidable unblock able and you can spam all your dmg skills in less then second when with malee you never can have spike like that, and all that anonymous range spam that I cant even tell who I should retaliate on, maybe some UI showing me enemy that target me icon help with all that free casting effortless low risk bs. And ability to run away from combat, it kills lot of fun fighting ppl. And wtf chill slows me so much 90% or what, its better then immobilize or stun last longer so I will stand in all that massive kittened dmg carpet for full duration, nvm less because I stand in 20 wells and 10 meteorshowers permanently because ppl just blob 24/7 with 80 ppl. And please just render the skills at least.

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Posted by: Aerial Melodies.4938

Aerial Melodies.4938

I think the changes mentioned are a step in the right direction for changing up fights and overall play. It’s a little too late for fight guilds in terms of points per kill… but something is better than nothing to try and keep WvW feeling fresh.

One thing that NEEDS to change are the dragon and turtle banners. The turtle banner especially makes fights feel terribly stale and dull. When an entire guild can run around and take absolutlely no damage from anything and then hides in a keep until the banner is available again… that’s not fun. That’s not interesting. And nearly every guild on my server will intentionally ask enemy guilds to go to another map just to avoid that one single guild. It’s one thing to give a defense boost, but it’s another thing when a critical hit with a skill that can normally hit 4k+ only does 100 damage max to someone. :P

Ele for Hire

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Posted by: Jana.6831

Jana.6831

- I’ve been playing spvp lately because I can’t stand wvw balance anymore. I know this game mode has its own balance issues, but from my wvw roamer point of view, I find it a lot better and enjoyable to play. I’d love to see a similar system implemented to wvw, with amulets etc… (and food removal). I think it would greatly help for balance, and put everyone on the same spot. It would also be an alt friendly system. Want to try a new class? Just chose the right amulet, sigils and runes and here we go.

I do like the buff/build system we have in wvw – feels kind of superior to other game modes – as I have more options to create a build (in theory) – I agree with the rest though – I can be in the “best” zerg/blobfight ever but when I see the people who were nearly full health dropping around me like flies while the enemy ship is miles away, I really want to press B and leave – I usually do after my food buff ran out as I just can’t take it anymore.

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Posted by: Twinny.9304

Twinny.9304

Thank you it’s a start in the right direction.
However, The main problem with the desert is that it’s not easily accessible to get back to where you originally were if you d/c or die (especially with no revive while in combat).

  • Objectives upgrades will no longer be automatic based on time. They will upgrade based on dolyaks that reach them. Smaller groups can now prevent an objective from upgrading by preventing dolyaks from reaching that objective.

It still has no meaning to have upgraded structures, or put in time and effort to upgrade. Give us back the ability to upgrade and hold waypoints in any map, it would give meaning to upgrade in enemy BL’s playing for area accessibility. If me and a few guys upgrade a keep in an enemy BL to get a WP we have achieved accessibility to that side of the map and have made it more a priority to defend it, which in turn will populate the map more.

  • Points per kill will be turned on and kept on. This is to more directly recognize the contribution that fighting other players adds to the success of the world.

Passive points should be turned off but connect holding and capping to the PPK, if you hold 1 keep you earn 1 PPK if you hold 6 keeps you earn 6 PPK etc etc, you hold 0 keeps then you get 0 PPK and 0 points full stop. This will still encourage people to capture and hold structures whilst still encouraging them to also come out and fight for the points they are passively holding. This way you also cater for a wider span of players, the players that enjoy capping, the players that enjoy defending, the players that enjoy upgrading and the players that enjoy fighting (large or small).

Twinny Todd – Guardian – FSP [PunK]
Big Bad Bunny – Necro – FSP [PunK]

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Posted by: Sagramor.7395

Sagramor.7395

I’ll be holding back praise/condemnation for the changes themselves until I’ve had a chance to play with them live in their released version.

I will however comment that it feels like the forum community is still being ignored. It takes a Twitch streamer doing interviews with guild leaders (assuming from higher tier servers) to get the attention of devs meanwhile your forum specialist has a stickied post of Constructive Feedback that’s apparently being, well, ignored.

PS: I was expecting a post like this on reddit :P

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Posted by: Ludovicus.7980

Ludovicus.7980

IMHO rallying by killing someone was flawed since the begginging. The idea of rallying after defeating an enemy was to save the time of healing yourself up after you’ve already defeated someone. But if you’re still in combat, you shouldn’t be able to rally.

What I say is that only when a downed player that gets out of combat should rally.

But one rally per kill is a step in the right direction. Don’t get me wrong. I’m happy with this.

The glory of my ancestors shall be restored.

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Posted by: Dawdler.8521

Dawdler.8521

Passive points should be turned off but connect holding and capping to the PPK, if you hold 1 keep you earn 1 PPK if you hold 6 keeps you earn 6 PPK etc etc, you hold 0 keeps then you get 0 PPK and 0 points full stop. This will still encourage people to capture and hold structures whilst still encouraging them to also come out and fight for the points they are passively holding. This way you also cater for a wider span of players, the players that enjoy capping, the players that enjoy defending, the players that enjoy upgrading and the players that enjoy fighting (large or small).

Oh lord, lol. Such a change would only mean that the server with less keeps avoid fights at any cost until it got more keeps… which is when the enemy server start to avoid fights and the cycle continue. Very poor idea. It also encourage the stronger server to roflstomp the weaker just for kills.

Best case scenario, I can imagine linking PPK value to PPT. So if you have 100 PPT, you get 2x points, if you got 200 PPT you get 1x and if you got 400+ PPT you get 0.5×.

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Posted by: TyDi.9078

TyDi.9078

Hey Gail and Reyana,

I just had a few questions about this.
To start off was the interview only with the WvW commanders from the NA servers? Or have you also considered talking with the WvW commanders of EU?

Second there is also the WvW community website do you guys check that? I know there is a lot of flame going on and salt but it is really worth checking on what other people think. – gw2wvw.net

Third and last. How reliable are the sources? From what servers are these commanders? Are they really the influencial people of WvW or just a bunch of random guys that never join the Teamspeak servers and do whatever they want?

I hope you really consider my questions and sorry if I put it in a bad way. I am just a bit disappointed with the new WvW and want to express my self. Changes look pretty good but definetly not enough. You guys are losing a lot of WvW players if there comes no changes.

Happy holidays,

Blue (Used to be pugcommander of Ring of Fire, Kodash, Gandara, Aurora Glade)

Did you seriously suggest that anet should go and visit the cancer forums? lol

(edited by TyDi.9078)

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Posted by: Belenwyn.8674

Belenwyn.8674

I really like the change to the upgrade of towers and keeps. This makes camps and dolyaks more precious. People will have to defend crucial camps and dolyaks. In addition it will be much more important to upgrade the camps to get access to amored dolyaks and invincible dolyaks.

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Posted by: Wizigard.4760

Wizigard.4760

Seems like decent very little update.

The thing with dolyaks might involve players from both sides in upgrading process more which is good. Thing with catapults… I don’t play on new bl’s so I’m not sure what to say about it. However not being able to revive downed players while in combat might help a bit though I think this will more likely dramaticaly affect place like EotM… and I believe in positive way… I could elaborate but I’m too lazy for that.
As for other maps I’m not sure.

However this might be the first update or rather sneak peek in a very long time that did not invoke negative feelings inside me. Still… I’ll hold back till I see “finished product”… as my dissatisfaction with the game reached the point I quit… I came back eventually but I still have not yet decided whether I will stay… Also small suggestion/plea, please make shield generators available for vanilla users.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Really nice changes. Makes you wonder why it wasn’t like that in the first place.

We also need a WvW league btw

But it should not happen at the same time as PvP.

Stuff should take turns so we have time for other stuff: PvP, living story, WvW, festival, PvP, living story, WvW, another festival, etc.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Kodiak.3281

Kodiak.3281

These changes make me want to login and WvW again.

Kodiak X – Blackgate