Northern Shiverpeaks Night Crew
Os Guild
(edited by Rob.7624)
We are going to have to do some complicated things to let people keep what they have already done in addition to adding new achievements. So, I’d love to be more informative in terms of date, but I don’t know either, so I can’t.
Uh… you knew these achievements were unrealistic at least 6 months ago. Today you’re still telling us anything good about it…
All I read is a lot of pretty words that when put together don’t mean much.
Six months ago, I was making Orr a much more enjoyable place to play. Now, I’m in charge of WvW and we are making progress on a number of things. Nothing is ever easy, however.
True, you could just change the max value. But people would still complain that after 6months thats all that has been done. And we know its not your fault ;_; But you haz to fixies it 4 us
The only way around this outcome unfortunately, Devon, is to give us the Transformers.
Now I know that the copyright issues have shot it down before. But its really the only way.
Trust me.
I’m a doctor.
(edited by Rob.7624)
To anyone that says that giving low ap to wvw is anet’s way of saying do pve, it really isn’t, finishing all dungeons doesn’t give you a lot of ap, what really gives people a lot of ap is
1- Doing dailies (pvp and normal)
2- Doing monthlies (PVP and normal)
3- Doing temporary content (zephyr sanctum, halloween, SAB, etc…)
4- Doing spvp
I’ve said it before, and I will repeat it here. We are aware of the problems with the WvW achievements and will be doing more to address them in the near future. Currently it is more complicated to solve the problems than I would like, which means we need to have a fully comprehensive solution before doing anything.
My simple question / remark in regards to this is the following.
If ANet was aware of problems surrounding WvW achievements why did they persist to create new WvW achievements in the latest update, i.e World vs Kite.
I have tried several times to get this achievement for my account however when you go through 5-10mins of a jumping puzzle only to reach a point when you are unable to progress because of griefers that is where I draw the line.
Personally I think ANet should give everyone who steps into the Eternal Battle Grounds the World vs Kite achievement because their implementing it has simply been nothing but a dev sponsored culling pit.
What’s unrealistic is you wasting your time -and ours by posting about it- collecting achievements.
PVE>>that way.
I’ve said it before, and I will repeat it here. We are aware of the problems with the WvW achievements and will be doing more to address them in the near future. Currently it is more complicated to solve the problems than I would like, which means we need to have a fully comprehensive solution before doing anything.
My simple question / remark in regards to this is the following.
If ANet was aware of problems surrounding WvW achievements why did they persist to create new WvW achievements in the latest update, i.e World vs Kite.
I have tried several times to get this achievement for my account however when you go through 5-10mins of a jumping puzzle only to reach a point when you are unable to progress because of griefers that is where I draw the line.
Personally I think ANet should give everyone who steps into the Eternal Battle Grounds the World vs Kite achievement because their implementing it has simply been nothing but a dev sponsored culling pit.
You are complaining about something totally different. Your comment is on something that devon has already mentioned. If you are not good at pvp and can not get the friends to go get jumping puzzle things you do not deserve that achievement. The thread is talking about how certain wvw achievements would literally take years to complete working at them as a 9-5 job.
Customers will almost always
Almost always? No, don’t be naive. When you make a clear definition you are immediately putting people in a position to agree or disagree with that statement and call you on that statement later.
People don’t appreciate a clear statement when they strongly disagree with it, or find it to be untrue later.
Carefully crafted statements are the only sure steps one can take when addressing the public. Devon has been praised but also heavily criticised for making statements previously in the forums. He has better things to do with his time than constantly give long, detailed, thought out responses. He’s helping to craft a game, not social services.
Hence its safer and more time efficient to make generic statements, it does not put people into a position of having to ‘choose’ and gives him flexibility, should things change or other aspects take priority.
Would making the WvW titles be similar to the Luxon/Kurzick titles in GW1 work?
Basically creating like 10 tiers within each of the achievements and then providing anyone who reaches Tier 1 with a Title, and every followed tier upgrades that title.
Also greatly increasing the AP you get for each of the tier (titles) would help.
It’s small, but it’s something I guess.
In the likes of;
Current System:
Tier 1: +1 AP
Tier 2: +5 AP
Tier 3: +5 AP
Tier 4: +10 AP
Tier 5: +10 AP
Tier 6: +20 AP Title: Ultimate Dominator
New system:
Tier 1: +1 AP, Title: First Blood
Tier 2: +10 AP, Title: Realm Avenger
Tier 3: +25 AP, Title: Veteran Avenger
Tier 4: +50 AP, Title: Champion Avenger
Tier 5: +75 AP, Title: Ultimate Avenger
Tier 6: +100 AP Title: Realm Dominator
Tier 7: +200 AP, Title: Veteran Dominator
Tier 8: +300 AP, Title: Champion Dominator
Tier 9: +400 AP, Title: Ultimate Dominator
Tier 10: +500 AP, Title: Legendary Dominator
250k kills would still be needed to reach Tier 10.
Would making the WvW titles be similar to the Luxon/Kurzick titles in GW1 work?
Basically creating like 10 tiers within each of the achievements and then providing anyone who reaches Tier 1 with a Title, and every followed tier upgrades that title.
Also greatly increasing the AP you get for each of the tier (titles) would help.
It’s small, but it’s something I guess.
In the likes of;
Current System:
Tier 1: +1 AP
Tier 2: +5 AP
Tier 3: +5 AP
Tier 4: +10 AP
Tier 5: +10 AP
Tier 6: +20 AP Title: Ultimate DominatorNew system:
Tier 1: +1 AP, Title: First Blood
Tier 2: +10 AP, Title: Realm Avenger
Tier 3: +25 AP, Title: Veteran Avenger
Tier 4: +50 AP, Title: Champion Avenger
Tier 5: +75 AP, Title: Ultimate Avenger
Tier 6: +100 AP Title: Realm Dominator
Tier 7: +200 AP, Title: Veteran Dominator
Tier 8: +300 AP, Title: Champion Dominator
Tier 9: +400 AP, Title: Ultimate Dominator
Tier 10: +500 AP, Title: Legendary Dominator250k kills would still be needed to reach Tier 10.
Yes
This!
Now please!
It’s quite lovely to see that Dev on the one man WvW-team still being alive and kicking. Hi to you! But WvW has A LOT more serious problems where improvements are required.
Seeing someone working, no matter if it’s just 5 minutes a month, on revamping the WvW achievements actually makes me cringe. Achievements will not help make WvW more enjoyable, engaging, challenging fun whatever. It will not draw more PvErs in by adding even more daily points to grind. It will only sooth a bit our bruised and beaten poor WvW-egos, creating just another excuse and illusion that ANet gives a kitten about WvW.
Talking about achievements: WvW achievements are still mixed in with the PvE ones! Besides, with the overall achievement score now after almost a year being worth something i.e. reward chests, what about limiting the overall daily points you can accumulate?
Is the only reason players are “incited” to also participate in that most pathetic time sink that is hot-join SPvP to inflate hours logged so someone at ANet can pull out some fancy charts convincing whomever that SPvP is rocking right?
… so much to do.
Would making the WvW titles be similar to the Luxon/Kurzick titles in GW1 work?
Basically creating like 10 tiers within each of the achievements and then providing anyone who reaches Tier 1 with a Title, and every followed tier upgrades that title.
Also greatly increasing the AP you get for each of the tier (titles) would help.
It’s small, but it’s something I guess.
In the likes of;
Current System:
Tier 1: +1 AP
Tier 2: +5 AP
Tier 3: +5 AP
Tier 4: +10 AP
Tier 5: +10 AP
Tier 6: +20 AP Title: Ultimate DominatorNew system:
Tier 1: +1 AP, Title: First Blood
Tier 2: +10 AP, Title: Realm Avenger
Tier 3: +25 AP, Title: Veteran Avenger
Tier 4: +50 AP, Title: Champion Avenger
Tier 5: +75 AP, Title: Ultimate Avenger
Tier 6: +100 AP Title: Realm Dominator
Tier 7: +200 AP, Title: Veteran Dominator
Tier 8: +300 AP, Title: Champion Dominator
Tier 9: +400 AP, Title: Ultimate Dominator
Tier 10: +500 AP, Title: Legendary Dominator250k kills would still be needed to reach Tier 10.
I would like to see similar list for Doly escort titles
Customers will almost always
Almost always? No, don’t be naive. When you make a clear definition you are immediately putting people in a position to agree or disagree with that statement and call you on that statement later.
People don’t appreciate a clear statement when they strongly disagree with it, or find it to be untrue later.
Carefully crafted statements are the only sure steps one can take when addressing the public. Devon has been praised but also heavily criticised for making statements previously in the forums. He has better things to do with his time than constantly give long, detailed, thought out responses. He’s helping to craft a game, not social services.
Hence its safer and more time efficient to make generic statements, it does not put people into a position of having to ‘choose’ and gives him flexibility, should things change or other aspects take priority.
I’m not being naive at all, and in fact your vocabulary needs some work if you think that’s the term you wanted to use to dispute my comment.
More to the point, for more than 30 years I managed large chunks of business where it was critically important to understand how customers react. I’ve learned from personal experience what angers them more than anything else, and that’s being ignored and/or kept in the dark.
I’ve also done private studies of such things. In one, I analyzed the online feedback ratings from almost 3,000 different customers who rated a wide variety of products from 0 to 5. Invariably the 0’s and 1’s were given not for poor product performance or bad reliability, but for lack of response and poor communication. Companies who had notoriously bad product but good customer service typically got 4’s! Go scan through the Amazon.com reviews (not the ones I studied) and you’ll see what I mean.
Devon has indeed been criticized for some of his statements, but that was because he really didn’t say anything in them. There’s not much difference between saying nothing at all and saying something like “we know you folks think there is a problem and we’d like to check into it, but the system is complex and our resources are thin so hopefully we’ll have something to tell you at a later date.” A more appropriate response would acknowledge the problem and commit to a progress update (not necessarily a solution) at some specific point in the future. We’re looking at either incompetence or obfuscation if that can’t be accomplished with five minutes of text.
It’s quite lovely to see that Dev on the one man WvW-team still being alive and kicking.
One? Wow…
I’ve also done private studies of such things.
Semantics aside, you have done a lot of research on customer service and customer satisfaction it would seem.
While I don’t directly dispute what you have stated. I think there needs to be some clarity around whats been stated already.
While ANet is not perfect, they along with Devon have done an amazing job keeping us informed, I wouldn’t be using terms like ‘being ignored and/or kept in the dark’. Some people may feel that way, but then it becomes relative. Do people who played SWTOR feel they were ignored more than compared to being a GW2 player? I believe so, which in turn offers us perspective.
You state that Devon was criticised for ‘not saying anything’. Yet within the same thread we see Devon explaining circumstances in more detail and avoiding a ‘generic response’, in essence doing what you asked, from which some responses simply drew more criticism.
If we take you statement about how an ‘appropriate’ response should be, it’s just as easy to pull it apart and criticise it:
“we know you folks think there is a problem and we’d like to check into it, but the system is complex and our resources are thin so hopefully we’ll have something to tell you at a later date.”
Example:
“There’s a problem alright, WvW is neglected that’s why resources are ‘thin’ 3 million copies sold, where is all the money going? PvE I bet, you have a bunch of teams generating new content for the PvE’s and yet you continually marginalise WvW at the expense of this Living World content that half of us never do! At what’s this ‘later date’ is that a new way of saying not anytime soon?
‘A more appropriate response’ is in the eye of the beholder.
Getting back to the original point, that’s why it’s easier to not give specifics and give more generalised responses. ANet have made a commitment to keep in touch with the community and I believe they do that, relative to other companies but they have to draw a line in the sand, they don’t have infinite resources.
It’s POINTLESS to give long detailed responses each and every time, because you will never make everyone happy and and you are pushing resources into something where you energies could be better spent else where eg. making the game better.
To reiterate, I think Devon does an amazing job and communicates well with the community. Like I said in my original post he has done more for WvW in his few months there compared to what WvW got 6 months from release.
We can complain, people will always complain, but I don’t want us, the community to alienate Devon from us. While he is an absolute professional I’m sure, there is always an emotive response being a human being as well Respect
EDIT: The guy below me provides an even better example of ‘pulling apart’ statements and criticising -.-
(edited by SoPP.7034)
I’d like to think I’ve shown that when I have a timeframe I can talk about, I do so, but there are many, many things that don’t clear up until closer to being ready to release. Rather than get all your hopes up with phrases like “We appreciate your concern and we’ll have a solution soon!” I try and be a little more realistic. In this case, achievements in WvW do not match the achievements in the rest of the game in terms of the amount of effort required to achieve them or the reward for that effort. But it’s not as easy as just saying “Let there be new achievements” We are going to have to do some complicated things to let people keep what they have already done in addition to adding new achievements. So, I’d love to be more informative in terms of date, but I don’t know either, so I can’t.
It makes me cringe when I hear “reasons” like this for why something is taking a long time. know that the “make it sound horribly complex to fix” is an easy way to get lay people to understand that programming a fix is going to take time, but what you are talking about is data, and data is easy to work with. HOW you work with it determines how complex it really is. This however, is irrelevant, because its most likely just a front…
A more realistic explaination of why it isnt going to be in the game sooner would be something like this:
“Fixing wvw achievements is going to take about a week of time away from a couple of our devs. However, there are many other game issues higher on the priority list that they have to work on first. Thus, while it might take a week to do, the higher priority stuff is going to take at least 3 months to finish before we can start on day 1 of that week.”
Making it sound like its some “overly complex programming solution” just makes it look like anet devs dont know what they are doing. Chalk it up to what really causes delays for pretty much any programmer – Prioritized tasks vs limited man power. Lets be honest, we would all love WvW achievement fixes, but they are hardly game breaking as they are now, and thus, can go another 6 months easy without it having any real impact on the game.
Im sure Anet can make these changes because they arent rocket science from a programming stand point. I dont however envy the dev team having to work within the confines of a probably harsh and limited priority stucture of what needs to be worked on first, vs whatever the flavor of the day “issue” is that players are asking for.
They are working on it, good enough answer for me.
If it’s not ready, it’s not ready… I understand that and I understand why giving any sort of time frame would be bad (people would flip their kitten if it went over).
However there does seem to have been an overall lack of resources spent on WvW content. I think that’s what most people in here are concerned about. A large portion of the playerbase finds WvW to be their endgame. They would like to see more resources put into fixes/gameplay balance/reward balance/temporary content for WvW.
I don’t know if I’m right… but it seems like they are a bit understaffed in general which is part of why things take as long as they do in various parts of the game… so it’s not even necessarily Devon Carver (or his teams) fault. I really hope he doesn’t take the frustrations of the players personally if this is indeed the case.
(edited by Aberrant.6749)
I’d like to think I’ve shown that when I have a timeframe I can talk about, I do so, but there are many, many things that don’t clear up until closer to being ready to release. Rather than get all your hopes up with phrases like “We appreciate your concern and we’ll have a solution soon!” I try and be a little more realistic. In this case, achievements in WvW do not match the achievements in the rest of the game in terms of the amount of effort required to achieve them or the reward for that effort. But it’s not as easy as just saying “Let there be new achievements” We are going to have to do some complicated things to let people keep what they have already done in addition to adding new achievements. So, I’d love to be more informative in terms of date, but I don’t know either, so I can’t.
It makes me cringe when I hear “reasons” like this for why something is taking a long time. know that the “make it sound horribly complex to fix” is an easy way to get lay people to understand that programming a fix is going to take time, but what you are talking about is data, and data is easy to work with. HOW you work with it determines how complex it really is. This however, is irrelevant, because its most likely just a front…
A more realistic explaination of why it isnt going to be in the game sooner would be something like this:
“Fixing wvw achievements is going to take about a week of time away from a couple of our devs. However, there are many other game issues higher on the priority list that they have to work on first. Thus, while it might take a week to do, the higher priority stuff is going to take at least 3 months to finish before we can start on day 1 of that week.”
Making it sound like its some “overly complex programming solution” just makes it look like anet devs dont know what they are doing. Chalk it up to what really causes delays for pretty much any programmer – Prioritized tasks vs limited man power. Lets be honest, we would all love WvW achievement fixes, but they are hardly game breaking as they are now, and thus, can go another 6 months easy without it having any real impact on the game.
Im sure Anet can make these changes because they arent rocket science from a programming stand point. I dont however envy the dev team having to work within the confines of a probably harsh and limited priority stucture of what needs to be worked on first, vs whatever the flavor of the day “issue” is that players are asking for.
^this^
more characters
I don’t see why we cant just have the WvW achievements lowered and repeatable, kinda like the Agent of Entropy achievement. :/
I have the impression that wvw is not getting the attention it deserves. Almost all of the upgrades are for PVE. I bought the game just for the wvw because i heard gw1 was one of the best pvp games. I still love it but they need to focus more on wvw ( discourage blobbing, make gvg area, outnumered buff that is just a joke, low ranked servers transfering to high ranked, bugs,…)
Someone got ultimate dominator. You just have to work for it. Finally some achievements that are hard to get!
Someone got ultimate dominator. You just have to work for it. Finally some achievements that are hard to get!
well good luck with capping stonemist and killing yaks for another 8 years!ultimate dominator is possible in higher tier with good goverage and a coordinated guils. im at 55k atm and think that might be possible, but the rest is ridiculous!
Someone got ultimate dominator. You just have to work for it. Finally some achievements that are hard to get!
If one is doable, it doesn’t mean the rest are as well. Especially when the one that is doable has the lowest amount needed things to do and is the thing that is the easiest and fastest to do.
Anyways, I hope ANet can figure out how to implement a better system. Till then, keep capping those keeps and killing enemy invadors!
It’s going to take time to implement correctly so everything retroactively gives you rewards for all you’ve put into WvW. Good to see that they are looking into it tho, i always found it a bit odd you got nothing really until you reached the top tier. Whereas most other mmos went the path of steady progression in larger and larger increments with rewards to reflect each step.
Guild Wars titles are about prestige. And I think so far there’s only very few actual titles worthy to show (Champion of the Gods, God Walking Amongst Mere Mortals) – and then WvW titles because they’re actually hard to get. All other titles are handed out with little effort required on your part. Even the sPvP titles that used to be hard when tournaments weren’t as accesible, are now just a few hours work.
i dont want to farm a pvp title. i dont want roll with vizu zerg 18 hours a day with my guardian spamming staff#1
i think 500-600 hours must be enough on a better server.
i want play for it, not work for it.
Good to see the devs in here responding and I do understand how difficult these things can be, BUT:
I am sure ANet will get there but this is one of those fixes that look easy and a design decision that probably shouldn’t have made it out of beta.
Guild Wars titles are about prestige. And I think so far there’s only very few actual titles worthy to show (Champion of the Gods, God Walking Amongst Mere Mortals) – and then WvW titles because they’re actually hard to get. All other titles are handed out with little effort required on your part. Even the sPvP titles that used to be hard when tournaments weren’t as accesible, are now just a few hours work.
What about scaling titles, so you pick up titles as you go but the lower end ones are uninspiring like novice, recruit etc and the high end ones are bad m**** f*****?
I’ve said it before, and I will repeat it here. We are aware of the problems with the WvW achievements and will be doing more to address them in the near future. Currently it is more complicated to solve the problems than I would like, which means we need to have a fully comprehensive solution before doing anything.
This is not a complicated issue at all. Just multiply the WvW achievements points by 10 or 20 in your code to balance it out with PvE points…
Let me explain better:
For example we have the “Ultimate Dominator” title Tier 6 [250,000 Total Kills in WvW]. If you add all the achievements for all 6 tiers, they add up to 51 points if I am doing my math correctly. Multiply the points in the code by 10 or 20 and total will be 500 or 1000 points which is reasonable for such a big achievement. [approx takes 800-1000 hours and only 2 players have this title as far as I know]. The same goes for the rest of the WvW achievements. I can understand that the PvE achievement points could get complex due to many different contents compare to WvW, but WvW system is very straight forward achievement system and very easy to balance it in a patch.
http://wiki.guildwars2.com/wiki/World_vs_World_
I have mentioned this many times in my other posts: This game is about guilds going to war to protect their home lands (server). Is it really fair to us WvW’ers that a couple of Living story achievements and jumping puzzles in PvE give the same achievement points as a 250,000 WvW kills? Or does ANet want to see all the WvW’ers on low achievement points?
This should be highest priority on your list of issues to fix and not delaying it of being a complicated issues, because it is very simple to fix indeed.
I suppose it depends on how your playing exactly.. if your a solo/roamer small group player, then don’t expect be hitting those achievements anytime soon. On the flip side, if your on a lower ranked server that may not see enough battles for those achievements to be humanly possible.
Myself, I’ve got about 12K kills in 7 weeks (playing on average of 2-3hrs a night in WvW. I only started 7 weeks ago, spent about 1 week on a lower ranked server, then migrated over to TC after that. Then again, i’ve also built my class as a heavy damage support for zergs, so you don’t find me roaming.
If your seriously trying to tackle achievements and are following that small group / solo roam build, perhaps it’s time to change that
I don’t see why we cant just have the WvW achievements lowered and repeatable, kinda like the Agent of Entropy achievement. :/
This seems like the best solution I’ve seen if they want us to be able to play the way we want and still get equally rewarded.
Then again the rewards from WvW/PvE have a large/obvious disparity. Spam 1 in PvE for 2 mins, get a 100% rare from a world event
Rank up in WvW (significantly more 1 spam!), get a green the majority of the time.
PvE dung tokens don’t have additional cost for gear. WvW badges do.
Still no ascended back piece outside of PvE.
Seems to me that by their actions they don’t care much about rewarding people in WvW.
(edited by Aberrant.6749)
Seems to me that by their actions they don’t care much about rewarding people in WvW.
yep, and I like how these people still try to fool themselves into believing what Anet’s intention is for WvW players.
Seems to me that by their actions they don’t care much about rewarding people in WvW.
yep, and I like how these people still try to fool themselves into believing what Anet’s intention is for WvW players.
ANet please prove Aberrant is wrong….
I’m still flabbergasted that there are not WvW Legendary or Legendary that can be obtained via WvW… PURELY.
I hate what this game is becoming… every month is some new PvE content while PvP/WvW just keeps getting kittented on.
I’m still flabbergasted that there are not WvW Legendary or Legendary that can be obtained via WvW… PURELY.
I hate what this game is becoming… every month is some new PvE content while PvP/WvW just keeps getting kittented on.
Same here. I bought the game for PvP and WvW since there is already more than enough PvE MMOs out there….Oh well…
I’ve said it before, and I will repeat it here. We are aware of the problems with the WvW achievements and will be doing more to address them in the near future. Currently it is more complicated to solve the problems than I would like, which means we need to have a fully comprehensive solution before doing anything.
With Sincerity and Appreciation,
Why Not Appreciate What The Dev Devon Carver Said?
Yeah of course we heard that before but at least a Dev is responding to threads.
At least the Devs is making it known they are aware.
At least the Devs is making it known that they care.
At least the Devs is making it know with Sincerity reply.
Where is the Appreciation?
Would it been Better if the Devs did not respond?
What it been Better if the Devs came out with an Unreasonable reason?
What it been Better for the Devs to Completly Deny any problems?
Or
Would it been much Better for the Devs to close the Thread for the Sake of Repeating the same Complainits over and over again?
Of Course!!
When dealing with WvW achievements issues/problems.. it takes time and many long tests before executing any solutions.
As a Ranger,
I have my problems as well with problems/issues with class balance, especially with (our Nemesis— Thief)
But
I can Sympathise with the Devs in Dealing with WvW achievements problems and I Appreciate him for voicing out.
For Once…
For a Dev in Acknowledging, Admitting, Responding and showing Care that WvW achievement problems.
The problems are Carefuly being Analyzed and to Hopefuly they find the best Solutions as soon as possible.
(Admitting Problems is always the hardest thing to do; we all know that) The Beauty of it all is taking ‘The Next Step’ in Resolving them.. without any excuses.
(same goes for Thief Uncounterable Stealths, Perma-Stealths and Over Extreme Skills and Abilities stats)— that long have Plagued WvW for far too too long….
(Intentionally Jeapordizing WvW would be Suicidal Mission for Guild Wars 2)- I’m Hoping Arena net, that’s not the case.
All I can do is Appreciate what they’ve done so far; as to Acknowledging the Problemss/Issue.. and Hope they Succeed in Fulfilling their Mission without having any Prejudice or Favoritism for any classes, the game mechanics, etc…
That’s Pretty Much It!
(Waiting for ‘The Next Step’…. with Open Arms)
(edited by Burnfall.9573)
LMAO
….because figuring out a way to balance killing 1,000,00 yaks is a tough call to make.
seriously?
Anet game designers might want to schedule a game balance clinic. Call all the department heads together. This is a tough one. It might take a few months for this beast to be ironed out.
WvW and Keg Brawl are the worst achievements.
I am sure some people got Keg Brawl completed but it was definitely NOT by playing the game normally (At least, the other activity “Belcher’s Bluff” can easily be complete). However WvW is impossible to complete. This may discourage players to continue playing this game, knowing this is an impossible feast to complete and would rather play a game they know they have a chance to “finish”.
I would go as far as saying that getting all the World Ability Points is also too painful to keep people playing WvW. What Arenet should do is give more WXP earned if your server has a lower rating and lower the requirement to reach the next level from 5000 to 3000.
(edited by yesfourme.8906)
I’m not sure if I should be happy that the dev’s know about this and are working towards a solution…
…or that the dev’s have known about the issue since, roughly, I dunno, launch day to give them the benefit of the doubt, and are still working towards a solution…
a bunch of folks got together and made fully voiced cutscenes, a fully explorable airship, new skill mechanics, and a few mini-games, but the WvW can’t manage a few achievement disparities…within the same relative production window from launch…
To the dev’s I ask, what’s the development budget here? Or are you prevented from answering because you already used it all up just posting on this thread?
Forgive me if I’m a bit burnt out on the “when it’s ready” speech, but I trust that line about as much as I trust a fat kit with my cupcakes. I’m not naive, and I understand parent companies pushing, and market demands being market demands, but Arena Net’s advertising strategy is what brought this jaded MMO-hater to GW2 and made me look like a tool to everyone I overhyped it to in turn. So likely until I find something better to do, I’ll keep on saying to the dev’s exactly what you said to me in order to get me to play GW2.
Maybe that’s it! The idea is to wait until we all quit playing so they don’t have to do anything about it all, like fixing the Paragon from GW1. Truly ingenuous I’d say, and definitely the most fiscally responsible expenditure of development time.
It should be similar to other achievements, and not to be a goal to play non stop until you complete it. People who don’t like WvW will not play it anyhow, and people who play WvW just for achievements have probably gave up a long time ago.
Realm Avenger: 250k => 50k Total Kills in WvW (All slayers achievement is 39k)
Yakslapper: 1 million Caravans Destroyed => 1000 Caravans Destroyed
A Pack Dolyak’s Best Friend: 1 million => 1000 Caravans Destroyed
Realm: 2.5 million Defender => 50k Total Supply Used in WvW (lifetime)
Repair Master: 1 million => 1000
Master of Disaster: 1 million => 1000
Take Everything in Sight: 1 million => 1000
Going Camping: 100k => 1000
It’s Quite Roomy in Here: 100k => 1000
All We See, We Own: 100k => 1000
King of the Castle: Capture Stonemist Castle 250k => THREE
Stay Out!: 100k => 1000
Walls Get in the Way: 500k => 1000
Stopped Them Cold: 500k => 1000
Nice View From Up Here: 500k => 1000
Stonemist Stands Firm–Again: Defend Stonemist Castle 500k => THREE
Personally, I was expecting the World Ability Points to be based on the trait points: You cannot have all max, and it is feasible for any person playing a a few hours a day. And you can spend money to reset your World Ability Points.
AND ADD “/RANK”!!
(edited by yesfourme.8906)
I’ve said it before, and I will repeat it here. We are aware of the problems with the WvW achievements and will be doing more to address them in the near future. Currently it is more complicated to solve the problems than I would like, which means we need to have a fully comprehensive solution before doing anything.
This is not a complicated issue at all. Just multiply the WvW achievements points by 10 or 20 in your code to balance it out with PvE points…
Let me explain better:
For example we have the “Ultimate Dominator” title Tier 6 [250,000 Total Kills in WvW]. If you add all the achievements for all 6 tiers, they add up to 51 points if I am doing my math correctly. Multiply the points in the code by 10 or 20 and total will be 500 or 1000 points which is reasonable for such a big achievement. [approx takes 800-1000 hours and only 2 players have this title as far as I know]. The same goes for the rest of the WvW achievements. I can understand that the PvE achievement points could get complex due to many different contents compare to WvW, but WvW system is very straight forward achievement system and very easy to balance it in a patch.
http://wiki.guildwars2.com/wiki/World_vs_World_I have mentioned this many times in my other posts: This game is about guilds going to war to protect their home lands (server). Is it really fair to us WvW’ers that a couple of Living story achievements and jumping puzzles in PvE give the same achievement points as a 250,000 WvW kills? Or does ANet want to see all the WvW’ers on low achievement points?
This should be highest priority on your list of issues to fix and not delaying it of being a complicated issues, because it is very simple to fix indeed.
Comprehensive fix:
All WvW achievements operate like the Agent of Entropy achievement. The system already tracks repeats so titles may remain earned at the same amount they are currently. Updating current achievement points based on the new model would be done in identical fashion to the update done to Agent of Entropy.
Then periodically add more achievements and titles that’re commensurate to existing ones..perhaps one that’s based on WvW rank, one for sentry point captures, one for mercenary camp flipping, and so on.
Complicated? No.
Invalidates Existing Progress? No.
Should’ve been done in that patch a little bit ago that only overhauled the entire achievement system and deliberately ignored anything beyond a UI change in the WvW tab.
Now if it’s internal controls that the design leadership is putting on the department, I completely understand it being “complicated”. It’s one thing to not fix it because you cant figure out how, and a whole different kind of complicated if you know how, but that !#$%er making all the implementation decisions keeps stonewalling because it isn't "comprehensive" enough. I'd straight up Office Space style burn that place to the ground if that was the environment I worked in...!
#%$ing Lumberg…
AND ADD “/RANK”!!
We have /rank…it’s for sPvP. You know, that place that we only visit to bypass waypoint cost to get to Lions Arch. But a “/wrank” would be a welcomed addition.
(edited by Obscure One.4357)
I do like the Agent of Entropy idea for achievements and feel this would be the right way to do it.
I have honestly given up all hope of seeing Anet actually do anything to help out WvW. I think 99% of their team is devoted to everything else. The 1% actually working on WvW material is made up of interns. They have had 11 months to address the WvW achievements… months ago they said they were aware of how stupid and impossible they are and here we are with nothing done about it. This is a fine example of a lack of resources and attention devoted to WvW.
Even the state of the game and future message released a couple of weeks ago barely scratched on WvW and pointed to a nebulous message by Devon that never gave any real concrete information on what to expect in the future for WvW. Its sad when my guild talks about waiting for the next great game to come out instead of being excited about the next great thing coming for GW2.
That being said, does it seem right that after nearly a year, my achievements are:
0% Yakslapper (1553 yaks)
8% Realm Avenger (22k kills)
0% Realm Defender (14K)
1% Going Camping (1.8k)
0% Take Everything in Sight (3.1k)…when I do get there I will only get a MEASLY 5-10 ACHIEVEMENT POINTS…
thats all?
oh and you forgot a sweet title, ty. honestly there were things pretty absurd in GW1 as well and nobody complained. all people got were titles and they were fine with it. i don’t really see why a reward is necessary, personally. i will agree there should be titles in between each tier, but i don’t think completing it should really give you anything special.
Your ignoring the problem as much as the Devs, maybe you should apply to work there as it appears to be a sought after quality in their PvP/WvW department.
Commensurate reward structure is the issue. I could easily achieve vastly more if I did the mindnumbing living story content in vastly less time than in my preferred and actually entertaining game mode of WvW. As a matter of fact the whole content model is designed so that I can earn most if not all of the achievements in a relatively short period of time. What compounded this issue is the new achievement reward system that now gives out unique rewards for tiers of accumulated achievement points…points that I won’t get all of in WvW for about another 5 years of dedicated play…and it’s a staggeringly low amount of points anyhow. It’s literally less time consuming to get literally every Legendary weapon currently in the game than it is to complete every WvW achievement.
Your ignoring the problem as much as the Devs, maybe you should apply to work there as it appears to be a sought after quality in their PvP/WvW department.
Commensurate reward structure is the issue. I could easily achieve vastly more if I did the mindnumbing living story content in vastly less time than in my preferred and actually entertaining game mode of WvW. As a matter of fact the whole content model is designed so that I can earn most if not all of the achievements in a relatively short period of time. What compounded this issue is the new achievement reward system that now gives out unique rewards for tiers of accumulated achievement points…points that I won’t get all of in WvW for about another 5 years of dedicated play…and it’s a staggeringly low amount of points anyhow. It’s literally less time consuming to get literally every Legendary weapon currently in the game than it is to complete every WvW achievement.
This… this is exactly how most of us feel. 75% of my time has been spent in WvW in this game and I have maybe 200 achievements points to show for it. The other 5k of achievement points I have comes from pve content or tPvP. I didn’t care until 4 weeks ago when the achievement reward system was revealed and just like everything else WvW… it gets zero attention.
Agree, agree, agree…
Oh, and, wait, lets reward people for playing Gw1… by 9000%.
We are aware of the problems with the WvW achievements and will be doing more to address them in the near future.
Feature update! Oh wait nvm -.-
And almost 1 year and 2 seasons later nothing has been done. When changing unrealistic numbers to decent numbers is that complicated how can we not be cynical in our expectations for better WvW content, PPT & matchup fixes and an eventual GvG game mode?
Oh already 8 month ago, I though it was only 4
The Devs are sick people, best title in the game is Yakslapper hands down. And I find out the other day it’s basically impossible to get. I almost cried and quit the game.
And the beat goes on…
Also: how on earth does the OP justify an infraction? He’s pointing out a legitimate concern and problem that almost every WvW-er will agree with.
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