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Posted by: Sagramor.7395

Sagramor.7395

I’m hoping the Fire/Air keep WPs being contested when controlled by home server is a bug.

I’m still seeing clipping on some walls post-upgrade. Happened tonight in SWT.

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Posted by: Straegen.2938

Straegen.2938

I’m hoping the Fire/Air keep WPs being contested when controlled by home server is a bug.

I’m still seeing clipping on some walls post-upgrade. Happened tonight in SWT.

I have seen the clipping post patch as well and updated the Bug List.

I believe the WPs are only accessible by one of the three servers regardless of the server that owns the keep. For example, the home BL will only have access to Earth keep even if they own all three and they will not have access to the Earth WP unless they own it. It does not work like the old Alpine maps.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Sagramor.7395

Sagramor.7395

I’m hoping the Fire/Air keep WPs being contested when controlled by home server is a bug.

I’m still seeing clipping on some walls post-upgrade. Happened tonight in SWT.

I have seen the clipping post patch as well and updated the Bug List.

I believe the WPs are only accessible by one of the three servers regardless of the server that owns the keep. For example, the home BL will only have access to Earth keep even if they own all three and they will not have access to the Earth WP unless they own it. It does not work like the old Alpine maps.

I understand that the Air/Fire keep WPs are following the same rules they were when they were in the towers. My comment was more or less me hoping beyond all hope that it’s a bug and not Anet clearly misunderstanding what the players were asking for regarding WPs in keeps.

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Posted by: Sungtaro.6493

Sungtaro.6493

When I was claiming towers and camps last night, my guild auras were not showing up or enabled. I had a tag up, not sure if that was a factor. Will try again today.

Never attribute to malice what can be attributed to incompetence.

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Posted by: Xenesis.6389

Xenesis.6389

This is important and needs to stay up top.
Thanks for the updates so far.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: Dawdler.8521

Dawdler.8521

I’m hoping the Fire/Air keep WPs being contested when controlled by home server is a bug.

I’m still seeing clipping on some walls post-upgrade. Happened tonight in SWT.

I have seen the clipping post patch as well and updated the Bug List.

Not only are they still clipping badly, they mess up even more than before. When you cap a tower/keep, walls start clipping and show the upgrade effect (sparkly clouds at the base).

Anet, why is this hard to fix? Old border worked fine in this area.

(edited by Dawdler.8521)

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Posted by: Segal.9450

Segal.9450

Objective Aura 1: Magic Find – didnt work anymore…

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Posted by: Fellfoot.8156

Fellfoot.8156

I’ve seen the glitch walls at keeps but not at towers.

[AIR] Henge of Denravi aka Pink Abu, [BAMA] RollTide
chopping wood one day, dropped a piece,
all I could say was, “…fell…foot…”

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Posted by: AnniMira.2506

AnniMira.2506

I frequently look behind while running. When player character runs in to raising slope, the look-behind camera drops down to feet and points upward to sky. Better would be if the look-behind camera raises up and points downward.

Note: Camera drops down and would raise up because the camera cannot go in to terrain. Dropping down is worse than raising up.

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Posted by: Jana.6831

Jana.6831

Fortified walls look as if they’re full health but they’ve actually 0 – I’ve seen this now ~10 times. (Veloka, several walls in SM and maybe in the green keep, but not sure).

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Posted by: briggah.7910

briggah.7910

Invisible gates LOL just saw this and thought our keep was wide open except I can’t run through it.

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Posted by: Straegen.2938

Straegen.2938

Updated the list. Hopefully I got everything.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Zaoda.1653

Zaoda.1653

Not sure if mentioned, but here’s a few I notice in EOTM:

After capturing towers and keeps, sometimes some of the npc’s are still enemy npc’s and haven’t been ‘converted’ as such, to ally npc’s after capture.

If you are too close to a wall when it’s taken down (via catapult or whatever brought down said wall), you can become stuck inside the wall. Happens with gates occasionally too.

Can get stuck inside Burning Oil when it’s being built

Access to repair the middle Badlands bridge (from the keep side) is impossible to get to

Sometimes scorps (siege devourers) can become stuck in the south Badlands keep bridge when being repaired, or destroyed.

You can become stuck inside the gigantic pillars/walls (in the middle of the Badlands keep) if you’re fighting the champion and one of his turrets pushes you back into the wall (happens when turrets get destroyed – they knock you back).

Forever a supporter of more male skimpy armor

(edited by Zaoda.1653)

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Posted by: Straegen.2938

Straegen.2938

Update the list with new items and removed some that were fixed in the latest patch.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: briggah.7910

briggah.7910

Walls still flicker

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Posted by: nexusone.2367

nexusone.2367

Just found one, haven’t seen it in the first post. Enemy upgrades keep on your border to t3. Even though you consta contest the WP stays open for them.

Also checked, no guild upgrades on the keep.

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Posted by: Ychiju.7960

Ychiju.7960

In the earth keep there are those teleporters for the mortars. You can use them even when the keep is not yours.

“Even though you consta contest the WP stays open for them.” /confirm