WvW Class Traits.

WvW Class Traits.

in WvW

Posted by: Blaydyn.5871

Blaydyn.5871

Has any thought been put into class specific WvW traits? Things like…

Engineer: Repair damaged Siege (use supplies maybe) and place spike traps that cause cripple and/or bleeding.

Ranger: Detect and remove spike traps, supply traps and stealth disruptors.

Thief: Steal supplies from dead (maybe even downed) enemies.

Guardian: Become a pillar of support for surrounding allies giving buffs and regen, 50% Damage Reduction, unable to move and attack while in this form. (Maybe auto-death when downed in the pillar of support mode.)

Elementalist: Attacks cause vulnerability to siege and siege user.

Necromancer: Feed off the dead (maybe downed) to heal self and nearby allies.

Warrior: Deal extra damage to gates and siege.

Mesmer: (I have no idea)

Start off only needing one WvW Trait point to unlock the skills and then use more later on to upgrade.

Obviously these would need alot of reworking and then fine tuning, but it would be nice.

(edited by Blaydyn.5871)