WvW Guild Claiming Upgrades [Megathread]

WvW Guild Claiming Upgrades [Megathread]

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Posted by: wrong.1950

wrong.1950

I tried to read thru all the new upgrade features and such but couldn’t get out of my head the scenario of a low populated server against a more robust, populated server. This may play well with the the Tier 5 – 1 servers but I fear how it will play out below those levels. Moral isn’t the best and this will be like a stake in the heart. It sounds like you only have 10 mins to re-flip your camp as a roamer (because hey, it’s a low pop server and you only have a few ppl around during some parts of the day). I will keep an open mind and believe that in the grander scheme of things, this issue of mis-match is addressed in the new system and until then, I will watch and see if any mention of the possibility this being address in any upcoming press event.

I hope I am wrong in thinking this, there may be solutions already addressed that I didn’t read in the first reading, or maybe my brain too small to comprehend.

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Posted by: Ben K.6238

Ben K.6238

That may push play towards cap and hold a little more, and that’s about it.

I’m pretty sure this is how this game mode was always supposed to be played.

The way the game was meant to be played is based on the assumption that there will always be people who want to hold points because of an intrinsic value, and that coming first on the scoreboard at the end of the week is a primary motivator.

Problem is, we’ve discovered that cap and hold is usually boring, and winning the scoreboard is meaningless… so the way it was meant to be played doesn’t work.

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Posted by: Grumpdogg.6910

Grumpdogg.6910

‘Turtling’ is the name of the game. After 60mins, give up on ever taking that tower.

You have to contend with flying turtles, rampaging charr and the instant waypoint teleporting in the defending zerg while you attack an invulnerable gate with your disabled siege.

This swings the pendulum so far towards the defenders, the first hour after reset is the only time you have a hope of capturing anything. Then just dig in for a week of TURTLE v TURTLE.

What a sick joke.

“I swung a sword, I swung a sword again, oh look I swung a sword again!”
- Colin Johanson while spamming key 1 in GW2

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Posted by: Nate.3927

Nate.3927

well, yes and no, if defending is easier then yes it would be annoying as an attacker, but at the same time that means blob groups are rewarded less. if 5 people with the right upgrades can successfully hold back a mindless blob of 40, that means the other 5 people can go and try to attack one of their objectives elsewhere.

And since guilds can only claim one objective per map, ideally you want a lot of smaller guilds to make all your structures have good passive/active upgrades on them

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Posted by: Dawdler.8521

Dawdler.8521

‘Turtling’ is the name of the game. After 60mins, give up on ever taking that tower.

You have to contend with flying turtles, rampaging charr and the instant waypoint teleporting in the defending zerg while you attack an invulnerable gate with your disabled siege.

This swings the pendulum so far towards the defenders, the first hour after reset is the only time you have a hope of capturing anything. Then just dig in for a week of TURTLE v TURTLE.

What a sick joke.

Its good that defenders are strong. In current WvW, only one thing is OP strong in defense – arrowcarts. Only arrowcarts. Shifting this to other things like… uhm… doors… and the like is excellent.

But of course, unless they change the arrowcarts, its going to be complete kitten. Because you wont be able to cap the slighest upgraded keep with anything less than an entire borderzerg. Imagine invoulnerable door, cannons, mortars etc with 15 arrowcarts behind. Because that’s exactly what will happen. The “LoS nerf” to arrowcarts is a fable. It did nothing.

I suppose that trebs will get some more use though. Except that defenders will have just as many of them. Now if Anet disallow the building of catas and trebs in towers and keeps we might actually get some real sieges. Never gonna happen though.

WvW Guild Claiming Upgrades [Megathread]

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Posted by: Lord Kuru.3685

Lord Kuru.3685

  • Guilds without Guild Halls will not be able to claim objectives.

And Guild Halls are only available if you have HoT, right?

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Posted by: Pumpkin.5169

Pumpkin.5169

As much as I approve how more practical will be to apply the buffs, the buffs themselves are another WvW change that goes in the complete opposite way from what WvW players want.

Pumpkin – Mag

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Posted by: Menaki.6329

Menaki.6329

A few points on anti-griefing measures for guild claiming:

  • Guilds without Guild Halls will not be able to claim objectives.
  • Guilds with the most players at the objective at the time of capture will have first priority.
  • Empty guild upgrade slots can be slotted by anyone (who has unlocked the appropriate upgrades), however the owning guild still reserves the right to overwrite a slotted upgrade with a different one.

Good, that was my question after reading. That someone could claim an object but don’t provide any upgrades.

At the whole thing I have a divided opinion. On the one side it could help lower populated server with the defence against bigger forces. On the other side I’m thinking on servers like yaks bends who sieges up every free space in an objects. Which makes it already nearly impossible to conquer the object when it’s fully upgraded, you need already now a 2v1 situation for breaking the waypoint. With this update attacking such will be fun breaking for attackers, because they will die through thousands of arrows, I fear. The dynamic gameplay I love so much on wvw, will be gone, okay. It’s going to be more statics. Is it good or bad? I don’t know, I will decide it when it’s online. For the moment I don’t have a clear picture of the new wvw.

[KILL] – Jade Quarry

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Posted by: Sich.7103

Sich.7103

It’s a good thing to help the defender. You need many hours to bring up a T3 + WP keep, and ennemy blob can just take it in less than 5min if you don’t have your own zerg to defend.
AC can be destroyed with offensive ac, large meteor shower, dragon tooth…
Invincible canon yes, very good… The player who use the canon is NOT ! If you have your blob spaming AOE on the canon, no one can use it !
This will probably help to reduce the karma train, just run on all the map with 40+ man blob and take everything down in 5min.

No damage on door, that’s very good, like the wall. You need siege to do that. Finish the blob who can just open the reinforce gate with PVD. You need ram, who can be destroyed by treb or AC.

Emergency WP is very good, don’t forget that with HOT there will be no more WP in the keep. At least you can try to defend your keep. Because with the size of the new map there is no way you can defend 2 keep at the same time.

All this thing are good on my opinion. Attacker will need to learn to attack, and not just place 20 cata on the wall or 5 ram and PVD the gate. Protected by massive aoe all over the wall (thx the new cam).

At least taking keep will maybe be real siege, who take time and who need the use of your brain.

Ennemy blob vs small defense team will always win at the end (killing doly, drain sups, etc), but at least they will need little more time to go in. And that’s a good point when you know the time you need to build siege or to upgrade your keep.
It’s important that you can at least defend some times something you take 8H to upgrade and siege !

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Posted by: briggah.7910

briggah.7910

That may push play towards cap and hold a little more, and that’s about it.

I’m pretty sure this is how this game mode was always supposed to be played.

The way the game was meant to be played is based on the assumption that there will always be people who want to hold points because of an intrinsic value, and that coming first on the scoreboard at the end of the week is a primary motivator.

Problem is, we’ve discovered that cap and hold is usually boring, and winning the scoreboard is meaningless… so the way it was meant to be played doesn’t work.

Yes I total hear you. What I see is happening though is people are forgetting that it is or was about holding stuff instead of just zerging and k-training. Not saying everyone zergs but lets face it majority do. If more groups/guilds broke up and actually tried to hold stuff that would split up the zerging.

Splitting up the zerging will make smaller groups come out more and not always have to be worried about the one big map blob. The new map is bigger so running in smaller groups will be more effective. Unless you totally outnumber the other 2 servers (like most lower tiers matches) running in smaller groups is always better if you ask me.

These changes will hopefully make that happen. They probably will not fix the score problem but I don’t see these changes as fix for that anyway. I see these changes as trying to break up the zerg mentality.

Player Vs Everyone
youtube channel - twitch channel

(edited by briggah.7910)

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Posted by: LordJack.3154

LordJack.3154

Who needs the entire zerg to aoe the person on the invincible cannon? An emp grenade (siege disabler) is enough for it.

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Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

The “LoS nerf” to arrowcarts is a fable. It did nothing.

If you have actually been keeping up with the changes to arrowcarts you would know the true line of sight changes haven’t come through yet.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

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Posted by: Rawr.5930

Rawr.5930

Greatly rewards offhours coverage, turtling and siege spam.

Guild arenas cant come fast enough.

Meega Kweesta

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Posted by: funassistant.6589

funassistant.6589

A few points on anti-griefing measures for guild claiming:

  • Guilds without Guild Halls will not be able to claim objectives.

AHAHHAAHAHAHAAH

Why don’t you just say “If you don’t buy HoT we’ll remove most if not all of your advantages making Gw2 WvW semi-P2W”

kittening disgusting

d i s g u s t i n g

Team Africa [TA]
European Overlord

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Posted by: Bubi.5237

Bubi.5237

A few points on anti-griefing measures for guild claiming:

  • Guilds without Guild Halls will not be able to claim objectives.

AHAHHAAHAHAHAAH

Why don’t you just say “If you don’t buy HoT we’ll remove most if not all of your advantages making Gw2 WvW semi-P2W”

kittening disgusting

d i s g u s t i n g

“If you don’t buy HoT and play enough PvE to get a guildhall”.. yea.. ’Cos afaik you can get a GH only by playing pve…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

A few points on anti-griefing measures for guild claiming:

  • Guilds without Guild Halls will not be able to claim objectives.

AHAHHAAHAHAHAAH

Why don’t you just say “If you don’t buy HoT we’ll remove most if not all of your advantages making Gw2 WvW semi-P2W”

kittening disgusting

d i s g u s t i n g

Last I checked you don’t have to buy the expansion to join a guild. You can join a guild that has a member that purchased HoT and still be able to use this feature. This is in place to prevent F2P accounts form making their own guild to troll and claim objectives to use un-ideal upgrades.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

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Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

Greatly rewards offhours coverage, turtling and siege spam.

Guild arenas cant come fast enough.

Apart from the time it takes to unlock your guild hall and upgrade to get the arena, both these changes come at the same time.

I would agree a bit that having a team that can decap objectives while the other servers are offline is a bit more advantageous now.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

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Posted by: Dream In A Dream.7213

Dream In A Dream.7213

Interesting changes. Hopefully they will shake things up in wvw a bit. If WvW keeps getting some patches / features on a more regular basis, it might actually be worth playing.

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Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

For those that missed the Points of Interest on these here it is:

PoI

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

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Posted by: insanemaniac.2456

insanemaniac.2456

i noticed an extremely critical bug in the POI:

change “[ ] Public Tactic Activation” to “[ ] Public Tactivation” in the objective UI window

without this bugfix, the game will be entirely unplayable!!!!

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Shadow.3475

Shadow.3475

?Availability: Walled Objectives
?Cannons, mortars, and oil pots can only be damaged by siege weapons.

Is good but it also needs a protect bubble for the one that use it and Melee attack should be able to destroy Oil, Canon and mortar.

(edited by Shadow.3475)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

A few points on anti-griefing measures for guild claiming:

  • Guilds without Guild Halls will not be able to claim objectives.

AHAHHAAHAHAHAAH

Why don’t you just say “If you don’t buy HoT we’ll remove most if not all of your advantages making Gw2 WvW semi-P2W”

kittening disgusting

d i s g u s t i n g

All I get from this is that you want all the benefits of HoT, but you don’t want to buy HoT. Tough luck. I am sure there are plenty of absolutely free MMOs with great WvW or RvR style content you can go enjoy. Good luck.

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Posted by: Aeolus.3615

Aeolus.3615

T3 improvements looks awesome lol….

Gates can only be damaged by siege weapons.
Availability: Walled Objectives

A spy balloon is deployed above the tower, which will mark nearby enemies on the map.

Spy ballon should be detonable dropping “Propaganda” and slowing a large number or enemies

https://en.wikipedia.org/wiki/Propaganda

1st April joke, when gw2 receives a “balance” update.

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Posted by: Plytas.9102

Plytas.9102

Haven’t seen this said anywhere yet. Are existing guid upgrades for WvW still in? Like +5?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Haven’t seen this said anywhere yet. Are existing guid upgrades for WvW still in? Like +5?

Yeah they’re still in, just altered.

“Another big change in the system is that any WvW fort enhancements that were previously purchased for twelve hours at a time have been replaced with a single, sector-wide enhancement that lasts as long as your guild has a claim on the objective. The objective enhancement can be upgraded at your war room to provide more bonuses.”

https://www.guildwars2.com/en/news/guild-objective-claiming-in-world-vs-world/

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Posted by: Liston.9708

Liston.9708

T3 improvements looks awesome lol….

Gates can only be damaged by siege weapons.
Availability: Walled Objectives

A spy balloon is deployed above the tower, which will mark nearby enemies on the map.

Spy ballon should be detonable dropping “Propaganda” and slowing a large number or enemies

https://en.wikipedia.org/wiki/Propaganda

Lol – can you imagine the salty language between certain servers……. This was the one thing I really liked to distinguish a tap or full on onslaught…. Tap should never contest a wp, but those are changing anyway….

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: morrolan.9608

morrolan.9608

These changes will hopefully make that happen. They probably will not fix the score problem but I don’t see these changes as fix for that anyway. I see these changes as trying to break up the zerg mentality.

Like every change they make to achieve that, if in fact its what they are trying to do, it will backfire and we will just need even bigger groups to take it (at a time when the pop is decreasing), in fact like grumpdawg said above this may push it to a tipping point where 1 server will literally not be able to take a fully upgraded objective and it will require a 2v1. Its not fun gameplay and will just turn more people away from the mode. Its coupled with the fact that the new server caps seem quite low and in fact they should be trying to push players into consolidating in fewer servers to provide the decent numbers to both attack and defend.

When people say they want more for defending they mean they want more rewards for defending not OTT tools which will make attacking impossible.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Rosy.5194

Rosy.5194

Regarding the ability to open the “Objective Upgrades” UI by clicking on the map marker in the mini map OR the World Map:

Is there a range on that? Can you click on any map marker in a map, even if you’re waaaaaaay across the map on the other side?

Rosy Dawn – [CNB]

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Posted by: Orpheal.8263

Orpheal.8263

finally, after 3 years of ignorance, finally receive WvW improvements to its DEFENSE Department, so that defending something becomes better and zerging locations becomes actually alot harder.

Making defendign places now also alot more rewarding is the next step, that defendign places should be more rewarding, than claiming places, becasue claiming places in a huge zerg is alot easier than to defend a place, where you needc to invest alot of time and ressources into to build up first your defense..
So it should be naturally freaking LOGICAL, that defending places needs to be significantly more rewarding, than claiming a place, so that people actually have also a real good incentive to defend a place.

Put all KARMA that you can get as rewards only into defense, that would once and for all destroy this ridiculous karma traing mentality of players and actually lead to the point, that people will try to defend and hold claimed places as long as possible to earn as much karma as possible that way, nstead of running around like a stupid swarm of locusts from place to place just to claim as quickly as possible locations to maximise this way their karma gains and leavign instantly everythign claimed baklc, so that the enemy can claim it as quickly as possible again, so that the karma train cycle can run endlessly of claiming, giving up and reclaiming….

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Puck.9612

Puck.9612

Haven’t seen this said anywhere yet. Are existing guid upgrades for WvW still in? Like +5?

Yeah they’re still in, just altered.

“Another big change in the system is that any WvW fort enhancements that were previously purchased for twelve hours at a time have been replaced with a single, sector-wide enhancement that lasts as long as your guild has a claim on the objective. The objective enhancement can be upgraded at your war room to provide more bonuses.”

https://www.guildwars2.com/en/news/guild-objective-claiming-in-world-vs-world/

Does this mean you can claim multiple objectives so you can still pick up +5 at camps without losing your claim on a keep?

Jim Hunter when my other account isn’t suspended

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Haven’t seen this said anywhere yet. Are existing guid upgrades for WvW still in? Like +5?

Yeah they’re still in, just altered.

“Another big change in the system is that any WvW fort enhancements that were previously purchased for twelve hours at a time have been replaced with a single, sector-wide enhancement that lasts as long as your guild has a claim on the objective. The objective enhancement can be upgraded at your war room to provide more bonuses.”

https://www.guildwars2.com/en/news/guild-objective-claiming-in-world-vs-world/

Does this mean you can claim multiple objectives so you can still pick up +5 at camps without losing your claim on a keep?

Nope, only one claim.

“A single guild can only claim one objective per map.”

http://dulfy.net/2015/09/04/gw2-guild-objective-claiming-in-wvw-livestream-notes/

(if you watch the video it’s at about the 6:10sec mark)

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Posted by: Puck.9612

Puck.9612

Haven’t seen this said anywhere yet. Are existing guid upgrades for WvW still in? Like +5?

Yeah they’re still in, just altered.

“Another big change in the system is that any WvW fort enhancements that were previously purchased for twelve hours at a time have been replaced with a single, sector-wide enhancement that lasts as long as your guild has a claim on the objective. The objective enhancement can be upgraded at your war room to provide more bonuses.”

https://www.guildwars2.com/en/news/guild-objective-claiming-in-world-vs-world/

Does this mean you can claim multiple objectives so you can still pick up +5 at camps without losing your claim on a keep?

Nope, only one claim.

“A single guild can only claim one objective per map.”

http://dulfy.net/2015/09/04/gw2-guild-objective-claiming-in-wvw-livestream-notes/

(if you watch the video it’s at about the 6:10sec mark)

That’s pretty terrible. That means your guild has to decide between attacking or upgrading. This needs to be changed.

Jim Hunter when my other account isn’t suspended

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Posted by: Svarty.8019

Svarty.8019

I like the upgrade system, it looks great! It may require a little tweaking, though.

I guess we’ve all given up on fixing coverage and the ladder system now.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: insanemaniac.2456

insanemaniac.2456

Haven’t seen this said anywhere yet. Are existing guid upgrades for WvW still in? Like +5?

Yeah they’re still in, just altered.

“Another big change in the system is that any WvW fort enhancements that were previously purchased for twelve hours at a time have been replaced with a single, sector-wide enhancement that lasts as long as your guild has a claim on the objective. The objective enhancement can be upgraded at your war room to provide more bonuses.”

https://www.guildwars2.com/en/news/guild-objective-claiming-in-world-vs-world/

Does this mean you can claim multiple objectives so you can still pick up +5 at camps without losing your claim on a keep?

Nope, only one claim.

“A single guild can only claim one objective per map.”

http://dulfy.net/2015/09/04/gw2-guild-objective-claiming-in-wvw-livestream-notes/

(if you watch the video it’s at about the 6:10sec mark)

That’s pretty terrible. That means your guild has to decide between attacking or upgrading. This needs to be changed.

bruh, u can claim from anywhere on da map… u wil hafta drop ur claim on the keep but u can reclaim as soon as u empty ur camp

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Puck.9612

Puck.9612

Haven’t seen this said anywhere yet. Are existing guid upgrades for WvW still in? Like +5?

Yeah they’re still in, just altered.

“Another big change in the system is that any WvW fort enhancements that were previously purchased for twelve hours at a time have been replaced with a single, sector-wide enhancement that lasts as long as your guild has a claim on the objective. The objective enhancement can be upgraded at your war room to provide more bonuses.”

https://www.guildwars2.com/en/news/guild-objective-claiming-in-world-vs-world/

Does this mean you can claim multiple objectives so you can still pick up +5 at camps without losing your claim on a keep?

Nope, only one claim.

“A single guild can only claim one objective per map.”

http://dulfy.net/2015/09/04/gw2-guild-objective-claiming-in-wvw-livestream-notes/

(if you watch the video it’s at about the 6:10sec mark)

That’s pretty terrible. That means your guild has to decide between attacking or upgrading. This needs to be changed.

bruh, u can claim from anywhere on da map… u wil hafta drop ur claim on the keep but u can reclaim as soon as u empty ur camp

Won’t that reset the timer? It said x minutes per upgrade tier. So if you unclaim it will likely stop you from upgrading. I’m going off what I read, I’m posting from my phone so I haven’t watched the video yet.

Jim Hunter when my other account isn’t suspended

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Posted by: insanemaniac.2456

insanemaniac.2456

Haven’t seen this said anywhere yet. Are existing guid upgrades for WvW still in? Like +5?

Yeah they’re still in, just altered.

“Another big change in the system is that any WvW fort enhancements that were previously purchased for twelve hours at a time have been replaced with a single, sector-wide enhancement that lasts as long as your guild has a claim on the objective. The objective enhancement can be upgraded at your war room to provide more bonuses.”

https://www.guildwars2.com/en/news/guild-objective-claiming-in-world-vs-world/

Does this mean you can claim multiple objectives so you can still pick up +5 at camps without losing your claim on a keep?

Nope, only one claim.

“A single guild can only claim one objective per map.”

http://dulfy.net/2015/09/04/gw2-guild-objective-claiming-in-wvw-livestream-notes/

(if you watch the video it’s at about the 6:10sec mark)

That’s pretty terrible. That means your guild has to decide between attacking or upgrading. This needs to be changed.

bruh, u can claim from anywhere on da map… u wil hafta drop ur claim on the keep but u can reclaim as soon as u empty ur camp

Won’t that reset the timer? It said x minutes per upgrade tier. So if you unclaim it will likely stop you from upgrading. I’m going off what I read, I’m posting from my phone so I haven’t watched the video yet.

that would be a pretty silly thing for anet to do and it would irk me to no end, so i dont think thats how it will work. but the vod will not offer confirmation as hugh had 2 guilds claim 2 objectives and didnt drop claim and claim with the other guild and didnt revisit 1 of the objectives to show us if upgrade progress is reset.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Puck.9612

Puck.9612

Haven’t seen this said anywhere yet. Are existing guid upgrades for WvW still in? Like +5?

Yeah they’re still in, just altered.

“Another big change in the system is that any WvW fort enhancements that were previously purchased for twelve hours at a time have been replaced with a single, sector-wide enhancement that lasts as long as your guild has a claim on the objective. The objective enhancement can be upgraded at your war room to provide more bonuses.”

https://www.guildwars2.com/en/news/guild-objective-claiming-in-world-vs-world/

Does this mean you can claim multiple objectives so you can still pick up +5 at camps without losing your claim on a keep?

Nope, only one claim.

“A single guild can only claim one objective per map.”

http://dulfy.net/2015/09/04/gw2-guild-objective-claiming-in-wvw-livestream-notes/

(if you watch the video it’s at about the 6:10sec mark)

That’s pretty terrible. That means your guild has to decide between attacking or upgrading. This needs to be changed.

bruh, u can claim from anywhere on da map… u wil hafta drop ur claim on the keep but u can reclaim as soon as u empty ur camp

Won’t that reset the timer? It said x minutes per upgrade tier. So if you unclaim it will likely stop you from upgrading. I’m going off what I read, I’m posting from my phone so I haven’t watched the video yet.

that would be a pretty silly thing for anet to do and it would irk me to no end, so i dont think thats how it will work. but the vod will not offer confirmation as hugh had 2 guilds claim 2 objectives and didnt drop claim and claim with the other guild and didnt revisit 1 of the objectives to show us if upgrade progress is reset.

I mean… it wouldn’t be the stupidest thing they have done… I really hope this isn’t how it works but it wouldn’t surprise me 1 bit if it is.

A lot of the time we will have 1 guild running defense and upgrades on our bl. They will watch the southern part of the map for activity and have upgrades going on everything at the same time. If this change works the way I fear it does they will only be able to upgrade 1 structure at a time, meaning less populated servers are completely screwed.

Jim Hunter when my other account isn’t suspended

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Posted by: insanemaniac.2456

insanemaniac.2456

A lot of the time we will have 1 guild running defense and upgrades on our bl. They will watch the southern part of the map for activity and have upgrades going on everything at the same time. If this change works the way I fear it does they will only be able to upgrade 1 structure at a time, meaning less populated servers are completely screwed.

shrug

deck out your bank guilds and leave banks with the claims on keeps/towers (and use public tactivation of course). i dont mean to say everyone has a bank, but everyone has a bank and there are hundreds of active people on every server and only 13 objectives to claim on a bl map. personally im gonna have 4 guilds that i know ill be able to use to claim, and the 5th is a big pve guild that prolly wont care.

i feel like there will be 0 issues finding enough guilds to claim everything all the time even on low tiers. the bigger problem will be making sure your guild is completely maxed out, cuz personal banks … well they just dont have the influence income of a large guild, but that system is changing too and well see how hard it is to max a guild out.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: morrolan.9608

morrolan.9608

finally, after 3 years of ignorance, finally receive WvW improvements to its DEFENSE Department, so that defending something becomes better and zerging locations becomes actually alot harder.

Um this actually happened with the AC damage increase. If servers want to they can defend with relative ease. What was needed was more rewards for defending.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

(edited by morrolan.9608)

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Posted by: Blix.8021

Blix.8021

defending was already easy as hell, the problem was population imbalance not defense being difficult

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Posted by: Puck.9612

Puck.9612

A lot of the time we will have 1 guild running defense and upgrades on our bl. They will watch the southern part of the map for activity and have upgrades going on everything at the same time. If this change works the way I fear it does they will only be able to upgrade 1 structure at a time, meaning less populated servers are completely screwed.

shrug

deck out your bank guilds and leave banks with the claims on keeps/towers (and use public tactivation of course). i dont mean to say everyone has a bank, but everyone has a bank and there are hundreds of active people on every server and only 13 objectives to claim on a bl map. personally im gonna have 4 guilds that i know ill be able to use to claim, and the 5th is a big pve guild that prolly wont care.

i feel like there will be 0 issues finding enough guilds to claim everything all the time even on low tiers. the bigger problem will be making sure your guild is completely maxed out, cuz personal banks … well they just dont have the influence income of a large guild, but that system is changing too and well see how hard it is to max a guild out.

So have a bunch of people run through a bunch of pve content to get several guild halls, spend time in several guild halls building upgrades, have in game communication with your guild break down because half the guild are repping alt guilds, all to work around something that currently isn’t a problem…. Sounds perfectly reasonable.

Jim Hunter when my other account isn’t suspended

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Posted by: insanemaniac.2456

insanemaniac.2456

A lot of the time we will have 1 guild running defense and upgrades on our bl. They will watch the southern part of the map for activity and have upgrades going on everything at the same time. If this change works the way I fear it does they will only be able to upgrade 1 structure at a time, meaning less populated servers are completely screwed.

shrug

deck out your bank guilds and leave banks with the claims on keeps/towers (and use public tactivation of course). i dont mean to say everyone has a bank, but everyone has a bank and there are hundreds of active people on every server and only 13 objectives to claim on a bl map. personally im gonna have 4 guilds that i know ill be able to use to claim, and the 5th is a big pve guild that prolly wont care.

i feel like there will be 0 issues finding enough guilds to claim everything all the time even on low tiers. the bigger problem will be making sure your guild is completely maxed out, cuz personal banks … well they just dont have the influence income of a large guild, but that system is changing too and well see how hard it is to max a guild out.

So have a bunch of people run through a bunch of pve content to get several guild halls, spend time in several guild halls building upgrades, have in game communication with your guild break down because half the guild are repping alt guilds, all to work around something that currently isn’t a problem…. Sounds perfectly reasonable.

the current system is onerous and backwards and extremely limited. and actually, in game communication wont suffer because HoT is going to improve chats so that youll be able to see all your guild chats at once. secondly, its not like youll stay repping a certain bank guild. the claiming ui tells you what guild youre repping.

in fact, i dont think i can stress enough how important multiguild chat windows is going to be. repping any single guild is already overrated and all the guilds that will kick you for not repping 100% of the time are doing it wrong and need to change their paradigm, and hopefully the chat system improvements will finally kill that bullkitten off.

and you do realize that anet has pretty much always been about getting us to play lots of different parts of the game? the game is huge, and its all there for our enjoyment. guild halls are gonna be a 1 time thing and it wont be drawn out to get one for your bank, unlike, for example, ascended gear acquisition for a primarily wvw player.

your attitude makes me wanna go back to putting all kinds of typos in my posts. kittening kitten.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Diku.2546

Diku.2546

Please consider doing 2 things with Guild Claiming Upgrades and Standard Upgrades:

1) Implement a Despawn of All Upgrades on any Objective & have a Master Upgrade “Despawn Kill Switch” nearby showing a Decay Timer available for players to use at each Objective to Refresh the Upgrades.

Edit – Display Despawn Timer on Map …similar to Upgrade Timer.

2) Timer above the Tactivator Switch to show status for Use or Cooldown.

p.s.
Idea behind Despawn…if nobody goes into a Fully Upgraded Objective to refresh & Kill the Despawn…for a very long time…it should not remain Fully Upgraded…this is for Low Population WvW Servers to stand a chance to getting back their Home Objectives.

(edited by Diku.2546)

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Posted by: Puck.9612

Puck.9612

A lot of the time we will have 1 guild running defense and upgrades on our bl. They will watch the southern part of the map for activity and have upgrades going on everything at the same time. If this change works the way I fear it does they will only be able to upgrade 1 structure at a time, meaning less populated servers are completely screwed.

shrug

deck out your bank guilds and leave banks with the claims on keeps/towers (and use public tactivation of course). i dont mean to say everyone has a bank, but everyone has a bank and there are hundreds of active people on every server and only 13 objectives to claim on a bl map. personally im gonna have 4 guilds that i know ill be able to use to claim, and the 5th is a big pve guild that prolly wont care.

i feel like there will be 0 issues finding enough guilds to claim everything all the time even on low tiers. the bigger problem will be making sure your guild is completely maxed out, cuz personal banks … well they just dont have the influence income of a large guild, but that system is changing too and well see how hard it is to max a guild out.

So have a bunch of people run through a bunch of pve content to get several guild halls, spend time in several guild halls building upgrades, have in game communication with your guild break down because half the guild are repping alt guilds, all to work around something that currently isn’t a problem…. Sounds perfectly reasonable.

the current system is onerous and backwards and extremely limited. and actually, in game communication wont suffer because HoT is going to improve chats so that youll be able to see all your guild chats at once. secondly, its not like youll stay repping a certain bank guild. the claiming ui tells you what guild youre repping.

in fact, i dont think i can stress enough how important multiguild chat windows is going to be. repping any single guild is already overrated and all the guilds that will kick you for not repping 100% of the time are doing it wrong and need to change their paradigm, and hopefully the chat system improvements will finally kill that bullkitten off.

and you do realize that anet has pretty much always been about getting us to play lots of different parts of the game? the game is huge, and its all there for our enjoyment. guild halls are gonna be a 1 time thing and it wont be drawn out to get one for your bank, unlike, for example, ascended gear acquisition for a primarily wvw player.

your attitude makes me wanna go back to putting all kinds of typos in my posts. kittening kitten.

First I heard about the multi guild chat, that’s nice to hear. Not sure what you meant by that last line but if you have a problem with me feel free to go kitten yourself because I couldn’t care less.

Jim Hunter when my other account isn’t suspended

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Posted by: insanemaniac.2456

insanemaniac.2456

A lot of the time we will have 1 guild running defense and upgrades on our bl. They will watch the southern part of the map for activity and have upgrades going on everything at the same time. If this change works the way I fear it does they will only be able to upgrade 1 structure at a time, meaning less populated servers are completely screwed.

shrug

deck out your bank guilds and leave banks with the claims on keeps/towers (and use public tactivation of course). i dont mean to say everyone has a bank, but everyone has a bank and there are hundreds of active people on every server and only 13 objectives to claim on a bl map. personally im gonna have 4 guilds that i know ill be able to use to claim, and the 5th is a big pve guild that prolly wont care.

i feel like there will be 0 issues finding enough guilds to claim everything all the time even on low tiers. the bigger problem will be making sure your guild is completely maxed out, cuz personal banks … well they just dont have the influence income of a large guild, but that system is changing too and well see how hard it is to max a guild out.

So have a bunch of people run through a bunch of pve content to get several guild halls, spend time in several guild halls building upgrades, have in game communication with your guild break down because half the guild are repping alt guilds, all to work around something that currently isn’t a problem…. Sounds perfectly reasonable.

the current system is onerous and backwards and extremely limited. and actually, in game communication wont suffer because HoT is going to improve chats so that youll be able to see all your guild chats at once. secondly, its not like youll stay repping a certain bank guild. the claiming ui tells you what guild youre repping.

in fact, i dont think i can stress enough how important multiguild chat windows is going to be. repping any single guild is already overrated and all the guilds that will kick you for not repping 100% of the time are doing it wrong and need to change their paradigm, and hopefully the chat system improvements will finally kill that bullkitten off.

and you do realize that anet has pretty much always been about getting us to play lots of different parts of the game? the game is huge, and its all there for our enjoyment. guild halls are gonna be a 1 time thing and it wont be drawn out to get one for your bank, unlike, for example, ascended gear acquisition for a primarily wvw player.

your attitude makes me wanna go back to putting all kinds of typos in my posts. kittening kitten.

First I heard about the multi guild chat, that’s nice to hear. Not sure what you meant by that last line but if you have a problem with me feel free to go kitten yourself because I couldn’t care less.

its really terrible of you to kitten about having to play another game mode for 20 minutes to get what you want.

or are my off-the-charts sarcastometer readings a false positive???

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

Just a reminder, if you want to see these new upgrades in action check out some of the people streaming the 3rd Desert Borderlands Stress Test as they will be live for the duration of the event.

Also something that isn’t upgrade related but what announced in the PoI, all sentry’s have the same effect as the Spy Balloons do. Nice to see that sentry’s are actually kinda scouts now, however it seems easy to counter that by sending one player ahead of the zerg to take it. Will slow down the zerg though.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

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Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

Quick question for a developer or a beta tester to answer, since guilds are not server based can a guild have objectives claimed on two different servers? Meaning, can Jade Quarry and Yaks Bend have a guild that claims a supply camp for both servers?

Also if that is possible then can a player make a guild with their main account then invite a free to play account from another server to join. This could be used as a way to get around the only guilds with a guild hall can claim objectives. This would effectively allow for Free to Play accounts to work as a spy much easier.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

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Posted by: Bazompora.2635

Bazompora.2635

A few points on anti-griefing measures for guild claiming:

  • Guilds without Guild Halls will not be able to claim objectives.

Hat off to the troll: the first “anti-griefing” measure “for” guild claiming consists of griefing guild claiming for Core Guild Wars 2 Accounts. You win! And we lose, of course.

Last I checked you don’t have to buy the expansion to join a guild. You can join a guild that has a member that purchased HoT and still be able to use this feature. This is in place to prevent F2P accounts form making their own guild to troll and claim objectives to use un-ideal upgrades.

No, this is in place to degrade Core Guild Wars 2 Accounts closer to the value of Free Accounts and conversely inflate the worth of Heart of Thorns Accounts. Otherwise they’d lock objective claiming for Free Accounts only, the way they differentiate them from paid accounts with map chat and trade by mail.

All I get from this is that you want all the benefits of HoT, but you don’t want to buy HoT. Tough luck. I am sure there are plenty of absolutely free MMOs with great WvW or RvR style content you can go enjoy. Good luck.

I for one already bought this gameplay feature with my Core Guild Wars 2 Account. I don’t want to buy HoT for what it currently offers. Therefore, lest I have Objective Claiming confiscated from my guild features, I should pay twice for it? What’s next???

Elonians who know her history are often proud to have one of their own in the pantheon.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

A few points on anti-griefing measures for guild claiming:

  • Guilds without Guild Halls will not be able to claim objectives.

Hilariously obvious P2W under the guise of “anti-griefing.”

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Posted by: Sviel.7493

Sviel.7493

As a defense oriented WvW player, I loooove these changes. Now, besieging a keep or tower will mean actually besieging it…not just blobbing up at your gate of choice and yelling like the Israelites at Jericho until the walls come down. If you want to get in, send small teams to flash-build ballistas and take out cannons, then converge on the gate. Or, attack from long range even if it means building an open field treb…which you then fight to defend. Attackers still have an advantage, but now they have to explore their options instead of having an inevitable victory.

Also, roaming seems way more important now. You need people watching every corner of the map and you can’t accomplish that with the current zerg meta. I hope this means we see more fights due to the advent of open-field trebs/catas and the lowered likelihood of losing an objective because your zerg was on the other side of the map. Now, there should be a fight at every cap.