WvW Guild vs Server/Globe Based

WvW Guild vs Server/Globe Based

in WvW

Posted by: Diku.2546

Diku.2546

Hi everybody,

This is a sub-topic thread from a parent thread found here:

https://forum-en.gw2archive.eu/forum/game/wuv/New-Game-Mode-WvG-World-Vs-Globes/first#post6188906

https://forum-en.gw2archive.eu/forum/game/wuv/Reboot-the-Base-Map-Mechanic-Population/first#post5710744


Hi McWolfy,

Sounds like you’d like to expand this topic. I’m setting up this sub-topic thread to continue this discussion in detail here to keep the parent thread on topic about Reboot Base Map Mechanic & Population.

Appreciate your feedback.

Diku

(edited by Diku.2546)

WvW Guild vs Server/Globe Based

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Posted by: Diku.2546

Diku.2546

First: Anet will never gives you credit
What motivates players: rewards, leaderboards, excitement and other players
If once the player base starts to decay it will hardly stop.
I think wvw should be guild based. Players should represent in wvw a guild for a week and guilds gain war scores on every week depending on players activity. More active players rise the guild on the ladder. There could be 3 ladders for 3 time zones.
Game should dish out guilds every week on reset night depending on activity.

Reference post to start this discussion above.

WvW Guild vs Server/Globe Based

in WvW

Posted by: Diku.2546

Diku.2546

Reserved for topic links.

(edited by Diku.2546)

WvW Guild vs Server/Globe Based

in WvW

Posted by: Diku.2546

Diku.2546

Topic open for discussion.