WvW Invitational Statement from John Corpening, game director for World vs. World

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: coglin.1867

coglin.1867

They are not improving the game mode?

Adding new maps isn’t an improvement?

New map mechanics are not an improvement?

New weapons and ES will not improve the game mode for you?

The new maps alone are the largest possible improvement to WvW. Who are you trying to lie to when you imply they are not making improvements?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Chaba.5410

Chaba.5410

Non-NA playtime is already valued more than NA playtime. It is NOT equal in value to NA playtime. It’s value should be brought in line with NA playtime.

When OCX and SEA players tell me they just want to fight and not have to feel stressed out about PPT, feel great pressure from their server to PPT/PvDoor, I question the logic of the posters here who say there should be no devaluing of non-NA playtime reflected in the scoring system.

Most NA players have a greater luxury to make wider playstyle choices than OCX/SEA players because score from NA playtime is “a dime a dozen”. These are NA servers. NA is the most populous segment of WvW. If your guild is on a borderland doing GvGs instead of capping/defending objectives, your activity doesn’t affect your server score during NA like it does during OCX/SEA.

Don’t believe me? The high value of non-NA playtime to score is reflected in the high gold value placed on transfers for non-NA players and guilds. You OCX and SEA guilds know it.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Tyaen.5148

Tyaen.5148

They are not improving the game mode?

Adding new maps isn’t an improvement?

New map mechanics are not an improvement?

New weapons and ES will not improve the game mode for you?

The new maps alone are the largest possible improvement to WvW. Who are you trying to lie to when you imply they are not making improvements?

Correct. Those are not improvements to the game mode.

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: lil devils x.6071

lil devils x.6071

But right now it’s the “nightcapping” that matters and makes every other time worthless.

You edge out a small 2k lead during peak hours, wake up the following morning and you’re 10k+ behind, all borderlands are the same colour, all keeps are tier3. So hell yes nightcapping needs to be inhibited!

I’ve already made a suggestion to that end. Simply limit how many points a server can actually gain more than other servers. Night crews can still edge out an advantage, but simply not to the same insurmountable levels that they currently do.

IF a server doesn’t have 24/7 coverage it should not be open. That way whenever a player logs in , they have players to play with and against no matter the time they are able to play. “nightcapping” isn’t even a thing in reality in the game, it is they have too many servers open and not enough players to cover them 24/7, solve that and even the idea of " nightcapping" ceases to exist. To some, playing during NA prime hours is “nightcapping” because there are always people who are asleep somewhere. So they work hard while they are awake to edge out a 2k lead only to come back and find that they lost 10k due to NA prime players playing while they sleep. You see there are more sides to this than " look what they did while I was sleeping!" Everyone sleeps at different hours, and everyone has people playing while they are sleeping. That is just how EVERY game that has a 24/7 format works. That isn’t " nightcapping" that is playing the game at their convenience, like everyone else. If your server does not have enough players playing outside of one timezone, it does not have enough population to be open. Instead of punishing players who play the game like everyone else when they have time, they should focus on actually solving the problem.

You are only looking at one symptom of a problem, not the whole picture. Solve the whole picture of players being able to have players to play with and against in wvw no matter what time they log in, and the idea of " nightcapping" ceases to exist. If players on your server log in at 3 am your time and still have a team to play with, and a team to fight against you solve the problem no matter what server you are on, you solve the problem.

But the problem is that there isn’t an even distribution of people across the 24 hours of the day. There are a lot more people playing during NA Prime than at other hours of the day.

So you cannot have 24/7 coverage on all servers without also having astronomical queues during NA Prime. Its a physical impossibility.

Therefore some servers are going to have an imbalanced distribution of players throughout the 24 hour day. This causes problems. And there is no way to do anything about this while maintaining the individual server model.

You only leave open the servers that have 245/7 coverage, then add more maps in play at once during peak hours to accommodate population removing the issues of ques. It is only a problem now due to poor design, that is what should be resolved instead.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: lil devils x.6071

lil devils x.6071

Non-NA playtime is already valued more than NA playtime. It is NOT equal in value to NA playtime. It’s value should be brought in line with NA playtime.

When OCX and SEA players tell me they just want to fight and not have to feel stressed out about PPT, feel great pressure from their server to PPT/PvDoor, I question the logic of the posters here who say there should be no devaluing of non-NA playtime reflected in the scoring system.

Most NA players have a greater luxury to make wider playstyle choices than OCX/SEA players because score from NA playtime is “a dime a dozen”. These are NA servers. NA is the most populous segment of WvW. If your guild is on a borderland doing GvGs instead of capping/defending objectives, your activity doesn’t affect your server score during NA like it does during OCX/SEA.

Don’t believe me? The high value of non-NA playtime to score is reflected in the high gold value placed on transfers for non-NA players and guilds. You OCX and SEA guilds know it.

That is only due to the population imbalance as well, you close down all the servers that do not have 24/7 coverage and you resolve that issue as well since all servers open will have equal coverage at that point. NA prime chooses to expect the the other time zones to carry them instead of doing the work themselves. If that luxury is removed from them to where every has 24/7 coverage that means every timezone will have to work harder to maintain their position rather than ride on the backs of the other time zones to be carried. The cushion is removed when all servers have the same coverage.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: lil devils x.6071

lil devils x.6071

They are not improving the game mode?

Adding new maps isn’t an improvement?

New map mechanics are not an improvement?

New weapons and ES will not improve the game mode for you?

The new maps alone are the largest possible improvement to WvW. Who are you trying to lie to when you imply they are not making improvements?

It would depend on what you think is an improvement to your enjoyment of the game. If you want large scale massive battles that actually matter more and with good player rewards for doing so, no that isn’t an improvement at all. wvw is supposed to be large scale pvp and it is sadly lacking.

If you cannot play the game with friends and family, your guild, or others regardless of the time you have to play each day, have other players to play with and against when you come in and and not stuck waiting to play every time you log on, the game mode is broken and unplayable for all of those this applies to. Those " improvements" do nothing to resolve it being unplayable for many due to the current state of the game.

Adding gimmicks when players are unable to even have their guild on the map to play together due to lag, server locks and ques it isn’t really an improvement. “new” does not always equate to " better".

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Chaba.5410

Chaba.5410

If that luxury is removed from them to where every has 24/7 coverage that means every timezone will have to work harder to maintain their position rather than ride on the backs of the other time zones to be carried. The cushion is removed when all servers have the same coverage.

I’m not sure about that. T1 is the best example of 24/7 coverage and the size of NA population in T1 is a lot smaller than they once were in the past, implying that their luxury has already been removed. There are several factors influencing that, one of which is still the high value of non-NA playtime. There’s little incentive for NA players to “work harder”. Take away their 24/7 coverage and yea, now they do have to work harder.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: lil devils x.6071

lil devils x.6071

If that luxury is removed from them to where every has 24/7 coverage that means every timezone will have to work harder to maintain their position rather than ride on the backs of the other time zones to be carried. The cushion is removed when all servers have the same coverage.

I’m not sure about that. T1 is the best example of 24/7 coverage and the size of NA population in T1 is a lot smaller than they once were in the past, implying that their luxury has already been removed. There are several factors influencing that, one of which is still the high value of non-NA playtime. There’s little incentive for NA players to “work harder”. Take away their 24/7 coverage and yea, now they do have to work harder.

If they fail to work harder when you have 24/7 coverage on all servers in the match, they will still fall behind as well. Of course that would depend on whether or not they care if they fall behind or not, since many NA could not give a kitten either way tbh. That however is a separate issue than “coverage wars” and instead the issue of having different goals while on the map. Once they have a place to actually gvg in the game, it will reduce much of the issue of players playing 2 different games while on the same map. Removing gvg from wvw would change how the players who are actually in wvw play in regards to offense/ defense. Many players who gvg will still come to wvw when not having a gvg match set up and play wvw but will not be there solely to gvg letting the whole map go to kitten in the meantime.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Johje Holan.4607

Johje Holan.4607

But right now it’s the “nightcapping” that matters and makes every other time worthless.

You edge out a small 2k lead during peak hours, wake up the following morning and you’re 10k+ behind, all borderlands are the same colour, all keeps are tier3. So hell yes nightcapping needs to be inhibited!

I’ve already made a suggestion to that end. Simply limit how many points a server can actually gain more than other servers. Night crews can still edge out an advantage, but simply not to the same insurmountable levels that they currently do.

IF a server doesn’t have 24/7 coverage it should not be open. That way whenever a player logs in , they have players to play with and against no matter the time they are able to play. “nightcapping” isn’t even a thing in reality in the game, it is they have too many servers open and not enough players to cover them 24/7, solve that and even the idea of " nightcapping" ceases to exist. To some, playing during NA prime hours is “nightcapping” because there are always people who are asleep somewhere. So they work hard while they are awake to edge out a 2k lead only to come back and find that they lost 10k due to NA prime players playing while they sleep. You see there are more sides to this than " look what they did while I was sleeping!" Everyone sleeps at different hours, and everyone has people playing while they are sleeping. That is just how EVERY game that has a 24/7 format works. That isn’t " nightcapping" that is playing the game at their convenience, like everyone else. If your server does not have enough players playing outside of one timezone, it does not have enough population to be open. Instead of punishing players who play the game like everyone else when they have time, they should focus on actually solving the problem.

You are only looking at one symptom of a problem, not the whole picture. Solve the whole picture of players being able to have players to play with and against in wvw no matter what time they log in, and the idea of " nightcapping" ceases to exist. If players on your server log in at 3 am your time and still have a team to play with, and a team to fight against you solve the problem no matter what server you are on, you solve the problem.

But the problem is that there isn’t an even distribution of people across the 24 hours of the day. There are a lot more people playing during NA Prime than at other hours of the day.

So you cannot have 24/7 coverage on all servers without also having astronomical queues during NA Prime. Its a physical impossibility.

Therefore some servers are going to have an imbalanced distribution of players throughout the 24 hour day. This causes problems. And there is no way to do anything about this while maintaining the individual server model.

You only leave open the servers that have 245/7 coverage, then add more maps in play at once during peak hours to accommodate population removing the issues of ques. It is only a problem now due to poor design, that is what should be resolved instead.

There are no servers that have 24/7 coverage except T1. So basically you’re talking about 3 servers in NA. So basically its an alliance system.

I wonder if they could have floating servers? Someone else mentioned that in a thread, not sure what they meant though.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Pikka.6023

Pikka.6023

Nightcapping, Runaway scores. Population Imbalance.

On the surface these sound like different problems looking for different solutions, but really they are all symptoms of the same underlying problem, a problem that was pointed out in development way before the game was released, but clearly not understood, or ignored. The problem is WvW doesn’t scale based on participation.

WvW is the same sized game, and scoring the same each tick, no matter how many are playing. This leads to numerous problems. What WvW needs is a natural way to bring opponents together at a healthy level of competition. Two ways to accomplish that are scaling, and handicapping. Right now the only real form of handicapping in WvW is proximity to each teams’ spawn. The closer an objective is to the spawn the harder it is for enemies to defend it, and easier it is to recap. However that doesn’t allow for a server being overwhelmed by an opponnent’s Omega zerg to establish a point of equilibrium where they can stabilize even temporarily. That’s not healthy for competition. The more success one side has, the harder it should be to achieve the next level of dominance.

Handicapping could be achieved numerous ways, such as extra supply generation, tougher walls and gates, more fixed siege and NPC champions. The goal is the superior side should be able to score more points, of course, but the weaker side should be able to compete from an inferior position, and both sides should enjoy the level of competition, instead of one simply having periods of total dominance.

Scaling would allow the size of the game to match the level of participation, so you don’t have absurd situations like five invaders and two defenders playing a game of “Running Wars” across an entire border. One was to scale could be to shut down a border when a server’s participation falls to low; this would of course require adjustments to how scoring is done.

Anyway, without trying to fully ‘solve’ the problem in this one post, the key point is WvW is should feel like an exciting, epic form of PvP, not a stale rat race of PvD, as it often is, and the game needs structural improvements to achieve that.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Orpheal.8263

Orpheal.8263

hmm, core issues of WvW, let me count:

1) Population Imbalances
2) The most unrewarding Game Mode for being the most time expensive one – rework the Reward System ..seriously 10000 Ranks?? worth of cheap blues n greens 90% of all the times??
3) No Class Roles, its all about only Zerging or getting zerged – WvW needs class specific WvW Traitlines to solve this and give each Class for WvW their own unique roles with special Strenghts for what each class in WvW should be very good and useful for and the next point.
4) Lacking Character Progression – all WvW Trait Lines should provide 10 tiers of progression, not only just 2. If you keep these 10000 Ranks, then there should be also Character progression for 10000 ranks and nonly like 1500-1600 around. There are many players already, which have far far more than this and have tons of Rank points left over for Character Progression in WvW and would like to spend the, ,but can#t because they have already maxed out everythign that WvW has to offer (me soon including too, just need roughtly 100 points more and ive maxed everythign and from that point on id collect ranks without that I can do anythign with my points…)
5) No Map Diversity… 2 different Maps only is ridiculous (EotM not included, its not WvW
6) Laughable unrewarding WvW Achievements that are since Game Release nothing else but impossible reachable Place Holders.
7) Unbalanced Skill System that makes especially under the current Condition power Creep WvW just unplayable. WvW should be a Game Mode, where all Classes have special for WvW designed different Skills, that are balanced for WvW actualyl and not our normal skills, that are balanced around SPvP/PvE together with PvE Buff items that make Class Balanced just impossible and make the WvW Shrines just obsolete

That are currently the biggest core issues of WvW I can come up with, which need to get solved soon, if WvW should have any future over the next years and I hope, that HoT will finally set the starting point, where WvW will get finally again more attention to improve this Game Mode , so that WvW won’t be so extremely dull anymore, like it is since the last two years.
The first year was awesome, because in that year got WvW constantly expanded a bit with each Patch…. but since Anet setted focus so much on living world, they basically forgot everything else that makes this game so great and gave it more or less no attention anymore.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: lil devils x.6071

lil devils x.6071

The first year was awesome, because in that year got WvW constantly expanded a bit with each Patch…. but since Anet setted focus so much on living world, they basically forgot everything else that makes this game so great and gave it more or less no attention anymore.

Part iof the issue was EoTM was supposed to be the testing ground for what they planned on implementing for wvw.. Then WvW players HATED it, so then what? Everything they planned for wvw and spent all their time working on WvW players didn’t want. Looks like they may just implment it anyways because they haven’t bothered changing what they planned in EoTM so that is most likely what we are getting. Just " getting attention" isn’t always going to be a good thing. LOL

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Orpheal.8263

Orpheal.8263

with wvw now gettign with Hot more attention, ive to eat my words xD

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Tongku.5326

Tongku.5326

They are not improving the game mode?

Adding new maps isn’t an improvement?

New map mechanics are not an improvement?

New weapons and ES will not improve the game mode for you?

The new maps alone are the largest possible improvement to WvW. Who are you trying to lie to when you imply they are not making improvements?

At this point, after 3 years of neglect, all of this is just fluff. basically, 80% of all issues in WvWvW is population imbalance directly, or tied into it indirectly. While all the fluff issues are maybe 20% of everything else put together. And all the things you mentioned address only fluff.

The only thing I have seen done thats positive, is the full lock down of full servers, albeit, too late, it should have been done from the start. By the time the effects of this truly would have kicked in, even more people will leave. They need to take a lot of drastic measures, and need to do so immediately.

Also, one of the things you mentioned is the new map, which is larger with more objectives to cover then original. How do you suppose that is going to help the outnumbered servers that can’t even cover the existing one ? While the fluff / novelty may be nice in T1, it will cause even further degradation beyond that.

Heavy Deedz – COSA – SF

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Jayne.9251

Jayne.9251

#waitandsee2015!!!!

L’enfer, c’est les autres

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Svarty.8019

Svarty.8019

Hi, I’m posting today the transcript of the statement that John Corpening, game director for World vs. World, made last week at the beginning of the World vs. World Desert Borderlands Invitational. Enjoy!


Hello, my name is John Corpening. I’m the game director for World vs. World in Guild Wars 2.

World vs. World as it is today is an amazing experience where hundreds of players are constantly engaged in epic battles for control of towers, keeps, castles and more. Where players can use an array of siege weaponry to break into their enemy’s holdings or keep the invaders at bay. But, despite being a leader in large team open world battle games and one of the most popular parts of Guild Wars 2, there are some areas that we can improve.

Shortly after I took over the World vs. World team I implemented the Adopt-A-Dev program for our team to investigate fully the state of World vs. World.
World vs. World is probably the largest and most complex aspect of Guild Wars 2 with very different experiences for players across its many tiers, with different play styles, group sizes and motivations.

Many of our developers are dedicated WvW players but for this event they got out of their comfort zones of the worlds, guilds and friends they knew to fight side by side with other players on different worlds, make new friends and see how other guilds operate.

During this time, I conducted several discussions on our public forums about a number of issues related to World vs. World. From this we determined that we needed to focus on a number of core issues.

Our goal is great matches and our core pillars in support of this goal are Strategy, Competition, Collaboration, and rewarding the contributions of both players and guilds who participate in the daring adventures and epic battles that make up a great match. While we do strongly believe World vs. World goes far in giving players this experience we recognize that there are areas that can be made better.

The biggest is population imbalance. The current team structure has led to a number of issues such as low population in some worlds while overpopulation on a few worlds gives them queues on many nights of the week.

We’ve seen a concentration of talent as hardcore players from most worlds have migrated upwards through the tiers looking for new experiences and greater challenge. Because this talent tends to be concentrated at the top, MMR has correctly kept the most dedicated teams locked in near perpetual stand off against the same opponents week after week.

Hand in hand with population imbalance is scoring. The current scoring structure allows scores to run away, a problem that is compounded with night capping where it is possible for a team who has recruited players from different time zones to conquer everything in off-hours leading to one side getting ahead while most players are asleep or at work. Comebacks are difficult and it is hard to make up for that lost time that you spend on your real life needs.

Another area we want to improve is how players are recognized and rewarded for their contributions to their team. Whether you defend, scout, run havoc, zerg bust, roam, conquer or win team fights you should be fairly compensated from the game and not rely on the hope that your team may kick you back some gold at the end of the night for you to feel rewarded for the valuable effort you put into the success of your world.
We want to bring back tournaments and we want to bring them back in the form of seasons where everyone knows well in advance when the next tournament is coming. But until these issues are resolved we don’t want to see players taking days off work or staying up all night expending a huge effort during a time when these issues stand out the most.

After Adopt-A-Dev we spent some time discussing and debating the results. Even though a good portion of the team was already dedicated to working on World vs. World content and features for Heart of Thorns, we assigned people to start tackling these problems and more.

But World vs. World is huge and complex and so is the technology behind it. We’re continuing to work now on developing and building our solutions to the core issues I outlined above, and once we reach a point in development where we are far enough along with them, we look forward to sharing those plans with you. As work on Heart of Thorns wraps up, we’ll be treating resolving the remaining core areas in WvW as our #1 live development feature priority for the game to ensure we deliver on making World vs. World not just the great experience it is today – but the incredible experience we know it can be. As this effort ramps up you will be hearing more from us about the work in progress.

An example of this work in progress is the recent change to how world populations are determined. Going forward worlds will be marked as full or not based on actual World vs. World participation rather than accounting for every player in the game.

While we’re working on more solutions for the areas I have outlined, we’re excited about the updates Heart of Thorns will be bringing to World vs. World as well!
We are eager to see the strategic play that develops from the Desert Borderlands with its new mechanics, unique objectives, astounding beauty and layout that both supports team fights in some areas while breaking up blobs in other areas.
We look forward to putting a greater emphasis on holding objectives through auto-upgrades and on guilds through the guild claiming system, a system that gives players new ways to play the game and tools to defeat their opponents.

We hope you enjoy the live stream of our second stress test coming up next and we will see you on the battlefield.

Thank You.

Thank you for putting this post together acknowledging the problems that WvW has and making it clear to the playerbase that you are aware of them.

I wonder with respect, however, whether you are all mouth and no trousers, to use the vernacular. So cynical am I that I’d be grateful if you could kindly confirm if the details of your plans in the above post are still pertinent?

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Fellfoot.8156

Fellfoot.8156

cilliard.3986 I’m laughing so hard right now I can barely breathe…

“3. Stupid gimmicks all over the place. If EOTM were a crack addict and had a baby, it would be this map.”

…I’m mailing you 5g when I get home from work just for this statement alone… you made a horrible night at work much better, ty! Just when I needed a laugh, I found this gem.

:)

[AIR] Henge of Denravi aka Pink Abu, [BAMA] RollTide
chopping wood one day, dropped a piece,
all I could say was, “…fell…foot…”

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Pastafarian.1642

Pastafarian.1642

As you can see A-net this is our state in WvW i want to say sorry for us not being harsher and i dont want to say sorry for what our WvW community is saying. We hope you have enough pressure to convert it into something good.

Not a HoT copy owner

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: dini.4956

dini.4956

all i wanna say is THANK YOU for adressing this and working on it! i have faith you will put all the effort and work into our beloved WVW and improve everyones experience!
<3

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Orochimaru.4730

Orochimaru.4730

Still 2 years too late.

And now with an expansion out in 3 weeks, what are Anet going to do to entice WvW players to buy this expansion?!

The free character slot is only if you pre-purchase.
The cost of the basic edition is still too high.
WvW gets 1 new map which has already been dubbed EOTM 2.0
GvG are just sPvP meaning bigger fights will still take up slots in WvW!

There’s no point in admitted the problems in WvW 2 years late in the hopes we buy the expansion in the hopes you might fix the problems Soon™

This is what people in the business call a con!

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Shadow.3475

Shadow.3475

Orochimaru.4730 no in Guild hall Guilds can have GVG in expansion.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Chris.3290

Chris.3290

Orochimaru.4730 no in Guild hall Guilds can have GVG in expansion.

2 months delayed now. Will get pushed back further in preference to clearing up PvE bugs which will be higher priority.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Svarty.8019

Svarty.8019

Orochimaru.4730 no in Guild hall Guilds can have GVG in expansion.

2 months delayed now. Will get pushed back further in preference to clearing up PvE bugs which will be higher priority.

Clearly, you didn’t read the post.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Tongku.5326

Tongku.5326

Orochimaru.4730 no in Guild hall Guilds can have GVG in expansion.

2 months delayed now. Will get pushed back further in preference to clearing up PvE bugs which will be higher priority.

Clearly, you didn’t read the post.

Nope. He read it, he or she is just skeptical based on past experiences and a-nets record, and rightfully so.

But HOT isn’t here yet, and there is no telling how much of a time investment on part of the devs it will be after launch before they can get around to WVW, and then what they will actually do, or not do.

Heavy Deedz – COSA – SF

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: SkyChef.5432

SkyChef.5432

I just wonder how many bridge salesperson have converted into gaming industry lately.
And the public is always the public.

People are too serious of their knowledge.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Kalan.9705

Kalan.9705

Isn’t this empty wall of recycled intentions-not-actions even more devoid of any stated roadmap of changes compared to Devon Carver’s vaporware WvW PR fluff from 2 years ago??

After 3 years we’d like to see even some of the major issues plaguing wvw from beta be actually addressed not just talked about.

(edited by Kalan.9705)

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Chris.6089

Chris.6089

nothing changed in DR.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Beazy.4512

Beazy.4512

As someone who just recently rejoined the game (got to 80 at release, realized it wasnt WoW 2.0 and quit), I have to say PvP has been a lot of fun the past few days. The rewards I get from PvP are kitten sweet. Im sure most of you guys know this by now, but I was able to get a staff from a dungeonby doing PvP. Felt good. But then I went to WvW, I opened the tab and didnt see any way to get sweet rewards like in PvP. Is that intentional? I personally would spend 80% of my time in WvW is the rewards justified it. Cant believe I quit playing this game, the PvP is kitten epic guys.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Isn’t this empty wall of recycled intentions-not-actions even more devoid of any stated roadmap of changes compared to Devon Carver’s vaporware WvW PR fluff from 2 years ago??

After 3 years we’d like to see even some of the major issues plaguing wvw from beta be actually addressed not just talked about.

They are taking action to improve WvW. Haven’t you heard of upcoming the stealth fountains upgrade to SM? /s

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Svarty.8019

Svarty.8019

Please keep this thread high lest we forget!

Do you remember when Arenanet made promises in the first year of the game and then said they were working on nothing when we reminded them a year and a half later?

WvW desperately requires pop balance, scoring and matchmaking changes!

We need this list of promises to be in their faces whenever the devs visit the WvW forum, we need them to be reminded of this commitment to the players and not have this float down to page infinity and be forgotten!

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: displayname.8315

displayname.8315

lest we forget!

Lest we forget

JQ subsidiary

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Isbot.6701

Isbot.6701

Nightcapping doesn’t exist. People play GW2 from around the world and I have guild members from a number of different countries and time zones. One person’s night is another persons day.

There are a number of threads where players complain about it but seeing the game devs mention it is something that I find disturbing. People play WvW 24/7. If some servers have more on at non peak NA hours then they do. This is not something that needs to be fixed.

I understand that people are frustrated to play for a number of hours, go to bed and wake up to find that the lead they went to bed with is now gone. However, the people on the other server that took that lead away are just as frustrated that their compatriots couldn’t stop YOU from building up that lead in the first place.

I read on another thread where somebody said in jest “WvW should shut down every time I log out”. To me that is the summary of all of the complaints against nightcapping. Please don’t penalize players who happen to play at a time which is less than peak for their server.

Thanks

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Nightcapping doesn’t exist. People play GW2 from around the world and I have guild members from a number of different countries and time zones. One person’s night is another persons day.

Yup. It is the equivalent of political rhetoric. The funny part is that most of those complainers who made up the fictional term, are the same ones who are band wagoning server stackers, who transfer when their server doesn’t win matchups.

There are a number of threads where players complain about it but seeing the game devs mention it is something that I find disturbing. People play WvW 24/7. If some servers have more on at non peak NA hours then they do. This is not something that needs to be fixed.

Exactly. If you want to force effects on players to initiate fixes for real issues. Force transfer all those bandwagoners to their original servers.

That will solve the real problem and the imaginary one. There are infinitely more complaints about population imbalance then anything else.

I understand that people are frustrated to play for a number of hours, go to bed and wake up to find that the lead they went to bed with is now gone. However, the people on the other server that took that lead away are just as frustrated that their compatriots couldn’t stop YOU from building up that lead in the first place.

Yeah, it is hypocrisy at its finest isn’kitten The bandwagon and lemming to specific servers. Then cry and demand Anet changes the rules for those of us who were already there.

I read on another thread where somebody said in jest “WvW should shut down every time I log out”. To me that is the summary of all of the complaints against nightcapping. Please don’t penalize players who happen to play at a time which is less than peak for their server.

Yeah, that says it all about some players doesn’kitten

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: displayname.8315

displayname.8315

Nightcapping doesn’t exist. People play GW2 from around the world and I have guild members from a number of different countries and time zones. One person’s night is another persons day.

Yup. It is the equivalent of political rhetoric.

Well it’s called K-Training if you can manage it during the day.

WvW’ers don’t mind a good 10v20, 20v30, 30v40.. nobody want’s to deal with 10v60 tho.

Yeah there’s people from Down Under and the orient and stuff.. for some reason they all stack together on the same server, in the same huge guild.

Ya’ll seen some of the Chinese guilds that play on NA? Even tho they have Chinese servers they run 50-70 man raids on NA servers. Hard as it may be to accept that actually is the middle of the night for these North American servers.

Worst part is we have EoTM staring us in the face proving there is a better way to do matchmaking. If they reworked the matches in EoTM that’s the only thing I would play.

JQ subsidiary

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

Hello, my name is John Corpening. I’m the game director for World vs. World in Guild Wars 2…..

The biggest is population imbalance. The current team structure has led to a number of issues such as low population in some worlds while overpopulation on a few worlds gives them queues on many nights of the week.

We’ve seen a concentration of talent as hardcore players from most worlds have migrated upwards through the tiers looking for new experiences and greater challenge. Because this talent tends to be concentrated at the top, MMR has correctly kept the most dedicated teams locked in near perpetual stand off against the same opponents week after week.

Hand in hand with population imbalance is scoring. The current scoring structure allows scores to run away, a problem that is compounded with night capping where it is possible for a team who has recruited players from different time zones to conquer everything in off-hours leading to one side getting ahead while most players are asleep or at work. Comebacks are difficult and it is hard to make up for that lost time that you spend on your real life needs……

Thank You.

Nightcapping doesn’t exist. …

Yup. It is the equivalent of political rhetoric. The funny part is that most of those complainers who made up the fictional term, are the same ones who are band wagoning server stackers, who transfer when their server doesn’t win matchups.

Some people just don’t read OP, even when it’s a red post.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Some people just don’t read OP, even when it’s a red post.

That would be relevant if the comment you cherry picked was referring to the OP. The comment you cherry picked was referring to the comment it was quoting about specific player complaints, not the OP.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Johje Holan.4607

Johje Holan.4607

Nightcapping doesn’t exist. People play GW2 from around the world and I have guild members from a number of different countries and time zones. One person’s night is another persons day.

There are a number of threads where players complain about it but seeing the game devs mention it is something that I find disturbing. People play WvW 24/7. If some servers have more on at non peak NA hours then they do. This is not something that needs to be fixed.

I understand that people are frustrated to play for a number of hours, go to bed and wake up to find that the lead they went to bed with is now gone. However, the people on the other server that took that lead away are just as frustrated that their compatriots couldn’t stop YOU from building up that lead in the first place.

I read on another thread where somebody said in jest “WvW should shut down every time I log out”. To me that is the summary of all of the complaints against nightcapping. Please don’t penalize players who happen to play at a time which is less than peak for their server.

Thanks

Don’t get stuck on the semantics or terminology people use. Call it “Time when a Large Population Imbalance Exists Capping” or Twalpie Capping for short.

Twalpie Capping does exist. It has existed since launch. It has been one of the most complained about aspects of WvW since launch.

It has caused burnout. It has caused server stacking. It has caused people to quit the game.

Twalpie Capping is something that needs to be fixed. It needed to be fixed a long time ago before we lost so many people from WvW.

P.S. I propose everyone refer to this phenomenon as Twalpie Capping from now on to avoid pointless discussions about “its someone’s night somewhere” because it really has nothing to do with “night”. It has to do with population imbalance at a particular time of the diurnal cycle.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Don’t get stuck on the semantics or terminology people use. Call it “Time when a Large Population Imbalance Exists Capping” or Twalpie Capping for short.

Twalpie Capping does exist. It has existed since launch. It has been one of the most complained about aspects of WvW since launch.

Twalpie Capping is something that needs to be fixed. It needed to be fixed a long time ago before we lost so many people from WvW.

Yes, it does occur.
The issue as I see it, is that it is not the fault of the players who are on. If something is capped, it is the fault of the server that lost it. Yet so many posters make post demanding the solution be to change the rules to work against those who are on and playing at the time. That is where I, personally, take issue with a lot of those suggestions.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Chaba.5410

Chaba.5410

Nightcapping doesn’t exist. People play GW2 from around the world and I have guild members from a number of different countries and time zones. One person’s night is another persons day.

Don’t get stuck on the semantics or terminology people use. Call it “Time when a Large Population Imbalance Exists Capping” or Twalpie Capping for short.

No! We must constantly point out that it doesn’t exist because it is daytime somewhere in the world and thus ignore the problem!

(Yet these commenters will conveniently ignore that a non-competitive NA timezone on their own NA server is getting night-capped by the opposing servers’ NA.)

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Random.4691

Random.4691

The problem is most want a change to nightcapping, which I believe is unfair to those in different time zones or work schedules or whatever the case may be. So there is really only 3 options.

1) Adjust the amount earned during the night – Unfair and bias.
2) Split up the scoring between Day and Night – Not optimal and opens the door to complaints about other time zones such as NA day time.
3) Leave it alone and quit the QQ because it was advertised as a 24/7 game mode so deal with it.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: gennyt.3428

gennyt.3428

They are not improving the game mode?

Adding new maps isn’t an improvement?

New map mechanics are not an improvement?

New weapons and ES will not improve the game mode for you?

The new maps alone are the largest possible improvement to WvW. Who are you trying to lie to when you imply they are not making improvements?

Correct. Those are not improvements to the game mode.

Shhh he doesn’t get that addition != improvement.

Whispers with meat.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Samis.1750

Samis.1750

Those who complain against any adjustments to score during off hours aren’t demanding that they be treated equally. They are demanding preferential treatment. They want the efforts of 30 people to count more than that of 130. Currently, the efforts of the low population times have a disproportionate effect on the score.

There’s a reason why California has more electoral votes and congressional seats than Delaware.

Tarnished Coast

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: displayname.8315

displayname.8315

Yes, it does occur.
The issue as I see it, is that it is not the fault of the players who are on. If something is capped, it is the fault of the server that lost it.

So we should blame ourselves for imbalance and not the antiquated server system that became obsolete when EoTM launched? Furthermore when megaservers were launched?

Sometimes you make sense monkey I’m not seeing it here.

JQ subsidiary

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Random.4691

Random.4691

Yes, it does occur.
The issue as I see it, is that it is not the fault of the players who are on. If something is capped, it is the fault of the server that lost it.

So we should blame ourselves for imbalance and not the antiquated server system that became obsolete when EoTM launched? Furthermore when megaservers were launched?

Sometimes you make sense monkey I’m not seeing it here.

I wouldn’t call it obsolete when comparing to a system that people have been very up front about not wanting. There are the few that want the EotM system but we as a WvW community have seen what that system has done, do you want WvW to become nothing more than a Karma train with players avoiding other players ?

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: DeWolfe.2174

DeWolfe.2174

So we should blame ourselves for imbalance

Yes, yes you absolutely should. The “system” didn’t assign or place you, you put yourself on a world. So it’s absolutely a player issue. One that can only be fixed by the players too.

[AwM] of Jade Quarry.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Yes, it does occur.
The issue as I see it, is that it is not the fault of the players who are on. If something is capped, it is the fault of the server that lost it.

So we should blame ourselves for imbalance and not the antiquated server system that became obsolete when EoTM launched? Furthermore when megaservers were launched?

Sometimes you make sense monkey I’m not seeing it here.

You can blame who ever you like I guess, I am not sure why you are asking me though, as your question is totally irrelevant to the post you quoted. All I suggested was that in discussing population balance issues, that the players who are on during off peak hours are not doing anything wrong, thus posters should not speak so harshly about them in a bias and segregate manner.

I never mentioned anything about EotM so I am unclear how you jumped to conclusions with that in my post.

To directly answer your question, basically the community is absolutely at fault. Many have server stacked and bandwagoned. I sure wouldn’t say we are at fault, as I am still on the same server I was on since the 3 day head start at release.

What I do not understand, is how I quoted and agreed with you, and you suggest you are not seeing me as making sense in that post…………I don’t even know what to do with that,

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Random.4691

Random.4691

So we should blame ourselves for imbalance

Yes, yes you absolutely should. The “system” didn’t assign or place you, you put yourself on a world. So it’s absolutely a player issue. One that can only be fixed by the players too.

The players are to blame, I don’t however believe Anet to be guilt free, it is their job to police our stupidity so we don’t destroy their game. So both are to blame, they should have locked servers long before they did.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: morrolan.9608

morrolan.9608

I wouldn’t call it obsolete when comparing to a system that people have been very up front about not wanting. There are the few that want the EotM system but we as a WvW community have seen what that system has done, do you want WvW to become nothing more than a Karma train with players avoiding other players ?

EOTM is a karma train because it offers huge rewards for k training. A functional factional system is exactly what the game needs, the server system is a failure for large scale PvP.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: displayname.8315

displayname.8315

EOTM is a karma train because it offers huge rewards for k training. A functional system is exactly what the game needs, the server system is a failure for large scale PvP.

Well said. EoTM came close and is a great example of how a system can be used to allow friends to play together and give fun matches at the same time.

It’s not just the rewards but the matchmaking they coded into it. EoTM uses WvW matchmaking. This results in green team steamrolling while blue and red teams are left with no options but to avoid fights.

JQ subsidiary

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Random.4691

Random.4691

The glicko system is a failure, not the server system. How matchups are determined is a failure, not the server system. As far as rewards WvW would be just as fast if not faster if all sides agreed not to attack one another and just play musical keeps. There are plenty of ways to make the server system work while avoiding that garbage EotM system.