WvW Match-Up Mechanic

WvW Match-Up Mechanic

in WvW

Posted by: Diku.2546

Diku.2546

Hi everybody,

This is a sub-topic thread from a parent thread found here:

https://forum-en.gw2archive.eu/forum/game/wuv/New-Game-Mode-WvG-World-Vs-Globes/first#post6188906

https://forum-en.gw2archive.eu/forum/game/wuv/Reboot-the-Base-Map-Mechanic-Population/first#post5710744


Hi BassHunteR,

You’ve made some very good points. I’m setting up this sub-topic thread to continue this discussion in detail here to keep the parent thread on topic about Reboot Base Map Mechanic & Population.

Appreciate your feedback.

Diku

(edited by Diku.2546)

WvW Match-Up Mechanic

in WvW

Posted by: Diku.2546

Diku.2546

One thing that i think anet did right was the tier concept…
The only broken part was the way they handled it post implementation.
For me… the system should work on a match-up style where every week one server goes up.. and one goes down on the tier.. except tier 1 where there is no way to go up and last tier where there is no way to go down..
So for example..

Server A x server B x Server C
A finishes on first position
B finishes second
C finishes third.

On the next match up week server A goes up a tier and server C goes down a tier. Server B remais where he is to fight the new oponents..
Server A slot is filled by the server who dropped from the tier he is joining..
Server C slot is filled by the server who went up a tier from and so on..

This would make every server try hard every week and stop the game politics such as “server x pushing week”

And this would make sure you would be constantly fighting different oponents every now and then..
I actually like server pride and tier concept.. but anet doesnt know what to so about it..
Just my 50 cent

Reference posting to start discussion on topic.

(edited by Diku.2546)

WvW Match-Up Mechanic

in WvW

Posted by: Diku.2546

Diku.2546

@BassHunteR,

I have to disagree with you about the tier concept being right.

ANet has already tried to fix the mechanics that you refer to as post implementation.

I don’t think there’s a simple way to fix the mechanics related to its “post implentation” parts in my opinion.

I’d rather introduce a New Base Map Mechanic that would replace this Tier based sytem.

The original design as you detail should work, but it doesn’t take into account players wanting to play on the Top Winning WvW Server & constantly migrating to them from the lower Tiers.

Diku

(edited by Diku.2546)