(edited by Diku.2546)
WvW Match-Up Mechanic
One thing that i think anet did right was the tier concept…
The only broken part was the way they handled it post implementation.
For me… the system should work on a match-up style where every week one server goes up.. and one goes down on the tier.. except tier 1 where there is no way to go up and last tier where there is no way to go down..
So for example..Server A x server B x Server C
A finishes on first position
B finishes second
C finishes third.On the next match up week server A goes up a tier and server C goes down a tier. Server B remais where he is to fight the new oponents..
Server A slot is filled by the server who dropped from the tier he is joining..
Server C slot is filled by the server who went up a tier from and so on..This would make every server try hard every week and stop the game politics such as “server x pushing week”
And this would make sure you would be constantly fighting different oponents every now and then..
I actually like server pride and tier concept.. but anet doesnt know what to so about it..
Just my 50 cent
Reference posting to start discussion on topic.
(edited by Diku.2546)
@BassHunteR,
I have to disagree with you about the tier concept being right.
ANet has already tried to fix the mechanics that you refer to as post implementation.
I don’t think there’s a simple way to fix the mechanics related to its “post implentation” parts in my opinion.
I’d rather introduce a New Base Map Mechanic that would replace this Tier based sytem.
The original design as you detail should work, but it doesn’t take into account players wanting to play on the Top Winning WvW Server & constantly migrating to them from the lower Tiers.
Diku
(edited by Diku.2546)