WvW Poll 29 Sept.: Repair Hammers (Closed)

WvW Poll 29 Sept.: Repair Hammers (Closed)

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Posted by: X T D.6458

X T D.6458

Forum Bug kitten …

/15 quaggans

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

WvW Poll 29 Sept.: Repair Hammers (Closed)

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Posted by: Mylerian.9176

Mylerian.9176

Too bad. Maybe if siege would get a “Repair” skill instead, so you can either shoot with them OR repair, maybe that idea would get more positive votes.

It wouldn’t. People who WvW are so opposed to anything involving siege its beyond ridiculous. A lot of people saw no impact from these hammers as shown in this thread, and yet people are still complaining about the “impact” that they had.

Why do you need to repair your siege? Move on and fight. And if your tower siege get’s downed that is life, deal with it. Nobody wants to stand around and repair your walmart siege!

WvW Poll 29 Sept.: Repair Hammers (Closed)

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Posted by: Cerby.1069

Cerby.1069

Too bad. Maybe if siege would get a “Repair” skill instead, so you can either shoot with them OR repair, maybe that idea would get more positive votes.

It wouldn’t. People who WvW are so opposed to anything involving siege its beyond ridiculous. A lot of people saw no impact from these hammers as shown in this thread, and yet people are still complaining about the “impact” that they had.

Why do you need to repair your siege? Move on and fight. And if your tower siege get’s downed that is life, deal with it. Nobody wants to stand around and repair your walmart siege!

Ur argument is based on personal playstyle. You want to move from 1 fight to another in a fluid fashion, basic zerg behaviour. Other people want to manage the objectives and upgrades. They want to fire siege and use other static things to help the team. There isn’t a right or wrong way to play….both play styles are just as effective at ppt.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

WvW Poll 29 Sept.: Repair Hammers (Closed)

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Posted by: OriOri.8724

OriOri.8724

Too bad. Maybe if siege would get a “Repair” skill instead, so you can either shoot with them OR repair, maybe that idea would get more positive votes.

It wouldn’t. People who WvW are so opposed to anything involving siege its beyond ridiculous. A lot of people saw no impact from these hammers as shown in this thread, and yet people are still complaining about the “impact” that they had.

Why do you need to repair your siege? Move on and fight. And if your tower siege get’s downed that is life, deal with it. Nobody wants to stand around and repair your walmart siege!

What does this have to do with what I said? All I said is that people are complaining about an “impact” that the hammers had when no one even used them hardly. There was no impact to see, positive or negative.

Its fine if you don’t like the repair hammers (if you at least tried them), its fine if other people do. What isn’t fine is people in this kittened mode shooting down any possible change without even waiting to see how it will really affect the game mode. If it happened this time it will happen again, and again, and again. And WvW will be worse off for it.

Its a very stale game mode, and yet some of the people complaining about that are also the same ones who are 100% vehemently opposed to any changes to the game mode. Pick a side people.

WvW Poll 29 Sept.: Repair Hammers (Closed)

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Posted by: Xillllix.3485

Xillllix.3485

Seriously I missed this poll, and the opportunity to try them, and I see that I’m not the only one that doesn’t care about this.

WvW needs an adrenaline shoot straight to the heart. We were promised a WvW complete overhaul and all we got were a few improvements and fixes. I’m sure those who still play the game appreciate these fixes, but it’s just not enough in regards to expectations.

The potential for amazing gameplay with WvW is huge, we’ve even seen it in the past when fights were fun. Now only numbers count: winning a SMC large fight is just the matter of who has the most players to repeatedly press 1 (lag making all slow skills useless). The balance and skill meta isn’t as fun as it used to be. Some class (elementalist for example) are now boring to play and unrewarding.

Someone proposed Gliding! As realistic or unrealistic as it may be, at least it’s interesting. Spending 15 minutes repairing a wall pressing 1 isn’t.

Even using a ram is a tedious task. Why can’t we lock 1 on auto-attack so that we can at the very least chat while doing that? It’s a question I was asking myself 3 years ago when I got the game.

In the CDI thread we discussed making SMC an interesting fight, with points to capture, moving the lord on the second or third floor to spread out the fight, new mechanics, etc. Did Anet forget? Why go for things as irrelevant as repair hammers when the community told you what they wanted 2 years ago and you even agreed it was a good idea?

The Alpine borderland maps is a 3-way capture the flag map, but the map has no more flag (Orb). How do you expect to ever make that map as interesting as it was on launch if the primary objective has been removed and replaced with nothing? Shouldn’t you bring the Orb back now that the scoring system is apparently fixed to give servers a chance to catch up?

Servers should adapt to the online population dynamically, like other MMO do.

It should be possible for a small group of skilled and organized players to beat a bigger group of unorganized players, like it used to be.

The game needs New Skills, fields and mechanics; and they need to be interesting. ESO just launched a patch with new elite skills for all the weapons, as an example.

You need to find a way to bring the GvG guilds back to the game. All the GvG players are hibernating. Make a WvW map for fights and create a GvG tournament.

Merge the servers once and for all and do a new WvW tournament.

Update the WvW maps with a bigger variety of optional objectives for smaller groups.

Realign the textures properly in the keeps and in SMC.

Make it possible to catapult Asuras over walls.

Make good gameplay the primary focus.

WvW Poll 29 Sept.: Repair Hammers (Closed)

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Posted by: DeceiverX.8361

DeceiverX.8361

I think you mean, “Make it possible to catapult Asuras into walls.”

WvW Poll 29 Sept.: Repair Hammers (Closed)

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Posted by: fluidmonolith.3584

fluidmonolith.3584

Seriously I missed this poll, and the opportunity to try them, and I see that I’m not the only one that doesn’t care about this.

WvW needs an adrenaline shoot straight to the heart. We were promised a WvW complete overhaul and all we got were a few improvements and fixes. I’m sure those who still play the game appreciate these fixes, but it’s just not enough in regards to expectations.

The potential for amazing gameplay with WvW is huge, we’ve even seen it in the past when fights were fun. Now only numbers count: winning a SMC large fight is just the matter of who has the most players to repeatedly press 1 (lag making all slow skills useless). The balance and skill meta isn’t as fun as it used to be. Some class (elementalist for example) are now boring to play and unrewarding.

Someone proposed Gliding! As realistic or unrealistic as it may be, at least it’s interesting. Spending 15 minutes repairing a wall pressing 1 isn’t.

Even using a ram is a tedious task. Why can’t we lock 1 on auto-attack so that we can at the very least chat while doing that? It’s a question I was asking myself 3 years ago when I got the game.

In the CDI thread we discussed making SMC an interesting fight, with points to capture, moving the lord on the second or third floor to spread out the fight, new mechanics, etc. Did Anet forget? Why go for things as irrelevant as repair hammers when the community told you what they wanted 2 years ago and you even agreed it was a good idea?

The Alpine borderland maps is a 3-way capture the flag map, but the map has no more flag (Orb). How do you expect to ever make that map as interesting as it was on launch if the primary objective has been removed and replaced with nothing? Shouldn’t you bring the Orb back now that the scoring system is apparently fixed to give servers a chance to catch up?

Servers should adapt to the online population dynamically, like other MMO do.

It should be possible for a small group of skilled and organized players to beat a bigger group of unorganized players, like it used to be.

The game needs New Skills, fields and mechanics; and they need to be interesting. ESO just launched a patch with new elite skills for all the weapons, as an example.

You need to find a way to bring the GvG guilds back to the game. All the GvG players are hibernating. Make a WvW map for fights and create a GvG tournament.

Merge the servers once and for all and do a new WvW tournament.

Update the WvW maps with a bigger variety of optional objectives for smaller groups.

Realign the textures properly in the keeps and in SMC.

Make it possible to catapult Asuras over walls.

Make good gameplay the primary focus.

I like the idea of adding gliding to WvW. It is generally regarded as a fun mechanic. Of course, terrain would need to be modified in some maps so players can’t glide into enemy keeps / towers and bypass walls or gates.

I think an initial concern was that gliding should be HoT content only, and WvW shouldn’t separate players based on whether or not they own HoT. I think it’s okay to add gliding to WvW as a base feature though. It can be unlocked like other WvW upgrades (e.g. repair master).

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)