I quite like some sort of lore or back story to my games, as long as it doesn’t get in the way too much. The point of a borderlands is that it is your border and beyond it are untamed expanses and enemy hordes…
Assuming a three server match up as we have at the moment, we could have a combination of maps that cater for different play styles. Just select the map you want from the WvW screen.
3 Borderlands maps, one per server. Smallest map.
3 Region maps eg City, Rural, Tundra. Intermediate size map.
1 Central battleground. Largest map.
Borderlands are the edge of our home server territory – so you’d expect supply camps, a couple of towers and a large keep (Garrison) protecting a citadel. There should be spawn points for attacking forces, and intermediate objectives to defend/capture. The old Alpine BL map did this pretty well, so something similar but a bit smaller.
The Borderlands maps should be server based and cater for small groups/roamers being able to defend against small or large groups. Taking a complete, defended borderlands should be difficult (with appropriate rewards).
Region maps are the land just beyond the borderlands – untamed as yet. These could be pieces of Tyria – existing map sections. I thought a City, a rural area and a tundra would give variety. Imagine 3 groups fighting for domination in Divinity’s Reach or Ebonhawk, or battling over the rolling hills in Kessex, or fighting amid the desolation of Frost Gorge. I’d be happy to see diffrent bits of Tyria on rotation.
These regions could be alliance or multiserver – the spawns being Red, Green and Blue so there is always some action regardless of server population. The map would be aimed at skirmishes between small to medium groups with objectives to take that give some bonus/support in the home borderlands (thinking along the lines of the Ogres in EB) perhaps in the form of improved defensive/offensive capabilities (eg Ogre NPCs to support BL guards or raiders).
The central battleground would be like EB with a large objective in the centre. It should cater for large group battles with open areas and towers and keeps. This map is the fourth “country” we’re all fighting over, and should give rewards as such – maybe more resources, more ppt or better magic find/loot (or all three) as you control more of it.
I think this should cover most WvW styles. Small GvG in the Region maps but scope for roamers too. Zergs and strong keeps in the battlegrounds with space for epic battles and rewards to suit yet a role for scouts, and finally defenders solo, group or zerging in the home borderlands as the need calls.
Server play is retained and made meaningful, but with the option of alliance or megaserver approach for the Region areas – sort of bringing a relevant version of EotM into real WvW.
If this sounds a bit like what we already had that’s no coincidence. WvW has actually been pretty good for the last 3 years, and the basic ideas would still work.
So:
1 – Would this sort of combination work for a wide enough variety of players?
2 – Which bits of Tyria would be worth turning into WvW regions?