Playing a various Stormspire alt – if it’s Stormspire, it’s probably me
Guilds: Elder Prophets [EP], Principality of New Katulus (PiNK)
People aren’t reading… or aren’t comprehending what they read.
On TC we have queues at times we’ve never had queues before. And the queues themselves are buggy. I queue’d up for a borderland yesterday and after 30 minutes of watching guild mates log in and immediately enter the map, I re-queued and got in immediately.
So why was in in queue for 30 minutes if the map wasn’t full? or if the map was no longer full, why was I still in queue?
Also, there were several nights last week where we had queues on all 4 maps, but when you finally get in, there are at most 50 people on the map (and we were looking for AFK’ers and people in the jumping puzzle, etc.)
ANet needs to realize there is something horribly wrong with their queue system and it seems to have started with the patch on the 28th.
There’s an easy fix to this issue. Cough up some gems and go back to your original server.
This has nothing to do with population of servers. DB has a Que running and only 10-15 people in a BG with Que. It is a bug in their Que system. And people like you parroting same thing over and over just gives Anet false sense that issue is not urgent.
Maybe guesting uses the same population limit as wvw? Who knows.
I still find it funny that the people complain about ques bug or not after several servers are completely void of any wvw players after the free transfers ended.
I know that everyone seems to be having problems with the WvW ques so I’d like to propose a quick fix that the community can implement while waiting for Anet to fix the problem.
Before logging off, exit WvW and go to the HotM. It may sound stupid but if we can get everyone on board maybe we can fix this problem ourselves instead of begging the devs to do something. If anything, this can serve as a test to see if players not being logged out of WvW correctly is in fact the problem.
(edited by Axel.5412)
The issue is, as mentioned by a developer, that the WvW tickets pop up at random. In other words, you could be waiting hours and someone else just minutes. It should be first come, first serve.
There are also other minor issues that effect times. These do need a developer fix.
The issue is, as mentioned by a developer, that the WvW tickets pop up at random. In other words, you could be waiting hours and someone else just minutes. It should be first come, first serve.
There are also other minor issues that effect times. These do need a developer fix.
Could you link the thread where the developer mentions this. I have yet to find it. (not trolling, being serious, I want to know )
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Queues-for-WvW-The-Official-Thread
Second paragraph.
Maybe leaving SoR which was heavily bandwagoned for a less populated one could help also.
Edit: didn’t mean original post to sound catty.
Here is that second paragraph …. which was written over four months ago:
As many of you know, it is possible for someone to queue up for a map after you and get in first. We’re trying to get that fixed as soon as possible but unfortunately we still need a bit more time to solve the problem. We will definitely keep you updated when there is any news on our progress.
Since we haven’t heard a kitten thing more from them on the problem since then, I guess Anet’s concept of “a bit more time” is different than it is for most of the rest of us.
Maybe leaving SoR which was heavily bandwagoned for a less populated one could help also.
Edit: didn’t mean original post to sound catty.
I’m pretty sure you would be correct, except it still doesn’t solve the problem that full queues don’t mean that the map is full. That’s still a major problem for high pop servers even if they are willing to tolerate the long queues.
Personally the theory that Anet has simply lowered the map limit (perhaps significantly) and haven’t admitted it begins to seem more and more likely. We had queues last week, but at least when we got in there were lots of others on the map. It just doesn’t seem that way at all this week. And regarding transfers, I believe Kaineng got most of it’s transfers weeks ago, and we didn’t see this issue weeks ago, or last week either.
Now this latest issue combined with the culling non-fix and the ill considered ratings reset really makes me wonder.
Regarding the stupid notion we should “cough up gems” to go back to our original server…I’m on my original server!
Just happened: I could instantly join on our Borderland although 10 guys in Teamspeak had queues or got a “Borderland is full” notice.
Maybe leaving SoR which was heavily bandwagoned for a less populated one could help also.
Edit: didn’t mean original post to sound catty.
There has been feedback from others on lower tier servers that queues are also happening there. Anet appear to have decreased the pop limit and this may have exacerbated the issues with the inconcistency in the queueing. Plus even on the higher tiers the queues are far far longer than they were when free transfers stopped.
There has been feedback from others on lower tier servers that queues are also happening there. Anet appear to have decreased the pop limit and this may have exacerbated the issues with the inconcistency in the queueing. Plus even on the higher tiers the queues are far far longer than they were when free transfers stopped.
If that was the case and an intentional change, they really need to let us know.
I ran all over BG EBG after a half hour queue, and I found at most 60 to (and this is an estimation stretch on how many people are scattered the map over and the JP) 80 people. This seems in line with what others have reported for numbers, though some have reported as low as 20-30 still with a queue.
Now I and after me my friend queued on WvWvW, but he somehow already teleported to WvWvW without me, and its already 15 min past, but no promt to travel for me… What’s going on?
Ya there is DEFINATLY a lower number per map than usual thats responsible… even after the transfers queues wernt bad untill right after the patch… most large guilds did NOT wait to the last second to transfer.
On SoS I haven’t experienced anything different in the last week at all. Queues about the same – averaging about 15 mintues or so during Oceanic time for b’lands, and sometimes queue will seem to pop for a number of us at about the same time. We have had our whole guild able to get on there, and numbers out on the field seem about the same.
But we haven’t had any people transfer in to SoS the last few weeks unlike JQ etc. I also think more people are playing after WvW reset?
On SoS I haven’t experienced anything different in the last week at all. Queues about the same – averaging about 15 mintues or so during Oceanic time for b’lands, and sometimes queue will seem to pop for a number of us at about the same time. We have had our whole guild able to get on there, and numbers out on the field seem about the same.
I’m on SOS and my queue times have increased significantly as they have for my guild.
This is completely unacceptable.
I’m giving it until Feb patch, and if it’s still 1-2 hr queues, I’m gone.
LOL. Wouldn’t it be hilarious if the “revised math” that ANet said they were going to implement was really nothing other than lower cap numbers on the maps?
LOL. Wouldn’t it be hilarious if the “revised math” that ANet said they were going to implement was really nothing other than lower cap numbers on the maps?
This would kinda even out playing field then wouldn’t it. Because now T1 server that use to field 150+ in 4 maps and other ones that could only muster 80 are now even. Brilliant work Anet. And thinking people would not notice reduced cap, just because you hide numbers people can still figue it out via /team and /map chat.
LOL. Wouldn’t it be hilarious if the “revised math” that ANet said they were going to implement was really nothing other than lower cap numbers on the maps?
This would kinda even out playing field then wouldn’t it. Because now T1 server that use to field 150+ in 4 maps and other ones that could only muster 80 are now even. Brilliant work Anet. And thinking people would not notice reduced cap, just because you hide numbers people can still figue it out via /team and /map chat.
To be honest, I think we’re giving Anet too much credit. I’m pretty sure that they don’t really know how many people are actually on the map at any one time. I’m being perfectly serious … all evidence points to it.
Thank you for that, I hadn’t realized they said that 4 months ago o.o I was looking into the more recent archive.
So, I believe I got some proof, that there is actually a bug on the borderland zoning. Me and a couple guildies from JQ were playing, when one of us left and went to the character screen. After he left though, guild tab and party tab said he was still inside WvW, and his dot was also still inside the map, but when I went to where the dot was I could confirm he wasn’t there.
Party window (samiss):
http://i.imgur.com/Ra2lCLy.jpg
Minimap showing guildie in front of me, when he clearly isn’t:
http://i.imgur.com/NqLK773.jpg
Guild Window:
http://i.imgur.com/J20loiX.jpg
We where wondering about those ‘entities’ the other night, the people who either log out or disconnect for whatever reason, still showing up as dots on the map if you’re in the same party. (Mind you, those have been around for about as long as I can remember in the game)
At some point the instanced region that is a wvw map seems to not be refreshing its population capacity,
Last night we had 19 in the map, just in our guild with about another 10 people from other guilds with just us. An allied guild who was running parallel had about 15 with another 10. From the extensive running around we did- there was maybe another 8-10 people from our side there.
Total # around 60-70
At 12midnight on the eastern US timezone, we still had just in our guild, 11 players queued up, some for over 1hr. Even factoring in the non-combatants like puzzle humpers, mob fondlers, vista viewers and goodness knows who else running around, there should be a bit more room than that.
We can venture all kinds of hypothetical reasons as to why, but its a real, actual problem and not something we’re imagining.
Technically, I see two possibilities as to what’s going on:
1) The ‘timeout’ required for a disconnected session to stay open (so a client can re-connect to their original point i.e. Fractals) has been increased significantly – perhaps as high as 10 minutes or more. Normal defaults are usually about half that, and at work we drop it even further (sometimes as low as 20 seconds) as the application requires. I’ll need to know the server’s OS to nail it down better.
2) The queue subsystem is not properly accepting a request from a client, and silently dropping them under load. Since servers do not update the client with any status until they are ‘next up,’ its impossible for the end user to know what’s going on – even a simple feedback at the beginning, that says the queue application was denied would work (for now anyway). Right now, the only recourse we have is to keep spamming the re-queue every 5-10 minutes, which is going to make the situation worse.
At minimum, the queue system should ‘heartbeat’ the users in it, causing a pulse/flash of the WvW icon every minute or so. That would give a great deal of comfort to anyone actually trying to get in, while requiring a minimal amount of programming (the UI elements for this exist already – most of the work would occur at the server).
Anet is currently working on expanding the pop caps on wvw. Hang in there.
Anet really need to look into this. Blackgate never get 4 maps on queue ever (apart from reset). Now we’re getting all queue for all borderland while in fact inside i counted and it doesnt even reach 50 ppl in a borderland… Queue is also vary from 5min to 20min at a given time so strange.
Something is wrong here. Definitely a queue bug. Please look into this matter, Anet.
And it is NOT because more people are trying to play… it seems ALL servers are seeing perhaps half the numbers in our zones as we did before monday of this week with the rest sitting in queue…
halving the borderland capacity is an unmitigated disaster for piken square as we’d gotten to the point where the server had enough guilds to mostly fill all the maps at primetime. Now we had to make a rota to make sure everyone gets a go.
I share my PC with the family so i can’t log in early to Queue. I can only do WvW first thing in the morning as the queues are horrendous. There are far far better games out there to do all that’s left for me (PvE) so i’m calling it a day.
Well infact the train wreck that is WAR has better PvP than this game so in all fairness i could understand people going back to that for their fix.
All in all its a ballsup.
It’s easy to see why the queues are so much longer now.
-ANet reduced the amount of players in WvWvW for lesser culling.
-Transfer now isn’t free.
So they can say culling is much better now and gain some extra money for transfer costs.
Although I don’t like the current queue, I do enjoy the smaller format. Zergs of 20 instead of 60 makes a difference in terms that you can’t burn through a reinforced gate in 15 seconds. Getting a golem rush requires more time, due to less people, and if you manage to get 4-5 golems running you frankly deserve to get a few towers.
I’m on SFR (T2) and the queue late primetime is about 30 minutes. It’s not fun, but I can live with it as I much enjoy less people on each map.
As for the randomness in queue time and people getting in “before you”, as it were, is very uncool though and needs to be fixed.
Threads like this make little sense. Half the servers have 0 queue time and this game had free transfers for months. Your guild can’t get into WvW and Arenanet is to blame?
Threads like this make little sense. Half the servers have 0 queue time and this game had free transfers for months. Your guild can’t get into WvW and Arenanet is to blame?
Yes ..
1 if you are on a server for a very long time.. That doent had queues.. Then doing good, and lots of people join. Why should the people who build the server leave?
2 leaving to another server with a whole alliance .. is very hard to organise, since guildies have people they know on that server that doesnt want to transfer (dont do wvw)
3 they lowered the population caps on the borders.. not sure if on purpose(wanting people to leave servers now transfer isnt free anymore to make some money) or a bug (dont communicate)
4 the order of people in queue is bugged.
5 Queueing is a bad system.. there are better solutions so you dont have queues.
(edited by Dutchares.6084)
My theory is, that a lot of PvE players take the WvW zones for a cheap travel to Lion’s Arch. That would result in a permanent full queue, on the one hand, but not much WvW participation on the other hand.
Maybe ANet could monitor the times, how long players actually stay in WvW regions.
It’s easy to see why the queues are so much longer now.
-ANet reduced the amount of players in WvWvW for lesser culling.
-Transfer now isn’t free.So they can say culling is much better now and gain some extra money for transfer costs.
Do not depress me with piercing logic
Maybe leaving SoR which was heavily bandwagoned for a less populated one could help also.
Edit: didn’t mean original post to sound catty.
There has been feedback from others on lower tier servers that queues are also happening there. Anet appear to have decreased the pop limit and this may have exacerbated the issues with the inconcistency in the queueing. Plus even on the higher tiers the queues are far far longer than they were when free transfers stopped.
Yup your old home of Yaks Bend had several hour queues this weekend and we both know that is madness. Hope we get all this sorted out for everyone soon
Threads like this make little sense. Half the servers have 0 queue time and this game had free transfers for months. Your guild can’t get into WvW and Arenanet is to blame?
No, the issue is #1. they either lowered how many players can be on the map and or #2. there’s a bug reducing the amount of players you can have.
Like, literally over the weekend I’ve sat in queues for multiple hours (which hasn’t happened since the game came out when I was on HoD) only to get in maps where it feels like we have 30 players.
(edited by ComeAndSee.1356)
Threads like this make little sense. Half the servers have 0 queue time and this game had free transfers for months. Your guild can’t get into WvW and Arenanet is to blame?
No, the issue is #1. they either lowered how many players can be on the map and or #2. there’s a bug reducing the amount of players you can have.
Like, literally over the weekend I’ve sat in queues for multiple hours (which hasn’t happened since the game came out when I was on HoD) only to get in maps where it feels like we have 30 players.
Shayera???
This was my experience as well on all servers this weekend. I get into the map finally, which some in my guild were waiting for an hour to get in. Maybe 30-40 max people in the map. I don’t think they lowered the map cap, as we were outnumbered 2-3 to 1 the whole time and we had a queue.
Also Sat morning after waiting in a queue for 20 mins I get to the map and do a press 1 in map chat if you are on this map and explained to everyone that I was going to keep track of numbers to send to support, I got 22 responses. Sigh
(edited by Ruprect.7260)
There is no queue working queue given all the confirmed examples of people being in queue for 45 minutes only to have guild members or people in voip log in and get into the zone in 5 minutes. This is unacceptable as is the silence from ANET regarding the issue. Unacceptable and unprofessional.
This needs to be kept on page one and in clears view so that we can get and answer.
1. make server transfers cost gems
2. “queue bug” gets worse
3. ????
4. profit
Okay the long queues suck but people should get over it and just try to do their best rather than complain.
People are complaining that their whole guild can’t join in, does that mean that your server is only dependent on a number of guilds??? It just shows how weak and divided your server community is. A really GOOD server can do well in wvwvw regardless of random players from different guilds. I played wvwvw a while ago with not even one of my guild mates since they’re in a different borderland but regardless we were able to secure the whole map for our world and that’s only with 2 commanders coordinating with RANDOM players… If your world is really good then unity and coordination is what is needed to be victorious and not be dependent on your guild mates. So get over it and just hope that ANet will solve this long queues.
P.S. most of the people during the siege were not even on TS so it really just depends on cooperation and unity… Also i’m from Jade Quarry
(edited by Stephen.4938)
Okay the long queues suck but people should get over it and just try to do their best rather than complain.
People are complaining that their whole guild can’t join in, does that mean that your server is only dependent on a number of guilds??? It just shows how weak and divided your server community is. A really GOOD server can do well in wvwvw regardless of random players from different guilds. I played wvwvw a while ago with not even one of my guild mates since they’re in a different borderland but regardless we were able to secure the whole map for our world and that’s only with 2 commanders coordinating with RANDOM players… If your world is really good then unity and coordination is what is needed to be victorious and not be dependent on your guild mates. So get over it and just hope that ANet will solve this long queues.P.S. most of the people are not even on TS so it really just depends on cooperation and unity… Also i’m from Jade Quarry
You are not understanding the problem that is going on with the queues. It is not just that they are long or that some wait longer than others that joined later. It is the fact that there seems to be no real rhyme or reason to the queues. There have been numerous since the reset that there has been a queue with like 30-40 players on my server. An enemy server group comes in and has 2 to 3 times the players we have total. So the fights are unfair. It seems one server may be able to get more people in the map than another to me. It does not make sense that we can have a queue and maybe be able to field 20 ppl to hit a tower/keep and we run into numerous zergs of the enemy that have 30-40 ppl in them.
And I have check this weekend. I am not able to find other ppl anywhere. Maybe a few in a tower defending and 1 or 2 running around but it deos not make up for the discrepency in every BL.
Okay the long queues suck but people should get over it and just try to do their best rather than complain.
People are not complaining about the long queues.
You should read the complaints before picking out a few keywords and responding.
Best way to fix the queues is to add another map to WvW, with players spread to 5 maps, rather than 4, it will spread the players further.
the 5th map can be something new and interesting, perhaps this 5th map can change every month.
people who are saying this is related to how heavily a server was bandwagoned to have no idea what they are talking about sadly: that dragonbrand has a queue is proof of this…
if it were limited to some of the more heavily bandwagoned servers like JQ, SOR, or SOS (which had queues before the recent transfer frenzy) then that would be one thing, but servers who got only a few transfers (BG, FA) and servers that got none or lost people are having queue peoblems as well (TC, Dragonbrand, etc)
this is reflected in the numbers of players we are seing as well: the once populated wvw zones are now empty of both allies and opponents while everyone is stuck in queues…
(edited by Tammuz.7361)
Okay the long queues suck but people should get over it and just try to do their best rather than complain.
People are complaining that their whole guild can’t join in, does that mean that your server is only dependent on a number of guilds??? It just shows how weak and divided your server community is. A really GOOD server can do well in wvwvw regardless of random players from different guilds. I played wvwvw a while ago with not even one of my guild mates since they’re in a different borderland but regardless we were able to secure the whole map for our world and that’s only with 2 commanders coordinating with RANDOM players… If your world is really good then unity and coordination is what is needed to be victorious and not be dependent on your guild mates. So get over it and just hope that ANet will solve this long queues.P.S. most of the people during the siege were not even on TS so it really just depends on cooperation and unity… Also i’m from Jade Quarry
Ok smart guy explain this:
1. Why would TC have a queue in a borderland where they had an outmanned buff?
2. Why could I log into the game and queue for the same borderland my guild is playing in and get a pop in 5 minutes, when other people in my guild have been in the queue for 45 minutes?
Answer that, then tell me what you post has to do with the issues that are occurring.
people who are saying this is related to how heavily a server was bandwagoned to have no idea what they are talking about sadly: that dragonbrand has a queue is proof of this…
if it were limited to some of the more heavily bandwagoned servers like JQ, SOR, or SOS (which had queues before the recent transfer frenzy) then that would be one thing, but servers who got only a few transfers (BG, FA) and servers that got none or lost people are having queue peoblems as well (TC, Dragonbrand, etc)
I have never seen a queue on Saturday morning at 9am CST until this weekend. It is not so much the queue’s as the fact that there are not enogh ppl on the BL to have a queue. I am sure BG and FA are also seeing this unfair fights with having a queue for a bl and being outmanned 2-4 to 1 when you finally get in.. That is what the issue is. I am not sure what is causing it but I have noticed that when ppl log out while in a group in WvW thier dots reamin for a long period of time afterwords. There are some reports of ppl logging in the next day and still being in a group with others that are not logged in and seeing thier dots on the map still.
Okay the long queues suck but people should get over it and just try to do their best rather than complain.
People are complaining that their whole guild can’t join in, does that mean that your server is only dependent on a number of guilds??? It just shows how weak and divided your server community is. A really GOOD server can do well in wvwvw regardless of random players from different guilds. I played wvwvw a while ago with not even one of my guild mates since they’re in a different borderland but regardless we were able to secure the whole map for our world and that’s only with 2 commanders coordinating with RANDOM players… If your world is really good then unity and coordination is what is needed to be victorious and not be dependent on your guild mates. So get over it and just hope that ANet will solve this long queues.P.S. most of the people during the siege were not even on TS so it really just depends on cooperation and unity… Also i’m from Jade Quarry
Oh and as far as coordianting randoms. a few of us coordinated Pugs most of the day Saturday and were able to take back almost all of our BL.
This is not a coordination problem either. THIS IS A ANET QUE KITTEN PROBLEM!
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