I had Quite the experiance in PvP if i consider i am playing since Everquest 1 and did try most of the important mmo-s so faar. And have to admit, Gw1, Dark Age of Camelot and Lineage 2 has the BEST PvP so faar, if i exclude the “normal” pvp maps in Gw2. Those are quite awesome.
And i realized, whats wrong with WvWvW !
Trough it DOES contain all the things we ware crazy for in pvp, it is not working somehow as intended. Or how we imagined.
-It is zerg is. Or you dont see a single soul, or you have to face insane unbalance in number of players, instead of fun and populated and balanced Sieges and sisge Warfare.
It has many issues ( and many awesome parts to, like guarding supply routes and things), and i think the problem is mostly based on :
The map is way to big even for 3 servers.
I would personally keep the “Ethernal Battlegrounds” , but the rest needs to be smaller OR :
Here i had the idea :
Players should be only able to use the maps 1/5. And cosidering how the outcome is in 1-2 days can proceed on the map based on the winning side. And you could siege the enemy Castle map after 2 weeks.
- I must add trough. Even the small maps should have all the features that are good in the “big ones” . Like trade routes betweennsupply camps and Castles and smaller forts.
-But in a lot smaller map, where players can meet and have combat a LOT more often and dont spread araund and cluster to zergs, or spread so thin, they are basically alone.
This would provide more skirmishes and some Big sieges.
(-There might even be a “reservation” for castle sieges. Like old mmo-s had. You register ppl at an npc for a siege at xy time. Then a defender or attacker can register to. ( just an idea))
Anyone thouts?
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