Your top 5 priorities for WvW-Overhaul

Your top 5 priorities for WvW-Overhaul

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Posted by: Skynet.7201

Skynet.7201

I’m not limiting myself to 5, per the OP’s request, for the sake of being thorough. And per a post on page two, these are not in order of preference.

@ Gaile, sorry for the tl;dr here. Thank you for popping in, acknowledging us, and keeping an eye on our opinions, comments, wish lists and gripes that have our Pink Moa feathers ruffled!

1. Borderland Map: We wanted new scenery, an Alpine alternative. Please give us something that isn’t a vertically challenging map, or that has statues spewing fire, pop-up rock formations, dust storms, jump pads, etc. Just please provide a simple alternative map that can be rotated with Alpine every month or so and let us have Alpine for now, until one is made, or Desert is fixed.

2. Gliding: NO gliding in WvW. For the love of Dwayna, please and HELL NO. nonononononono

3. Stability: Our big fights are more like standoffs and stare-downs now. Please give us back our stability. Pirate ship blows.

4. Scouts/Defenders: Scouts and defenders were supposed to be better rewarded for their time and energy, or so we were told. But now a lot of our former scouts and defenders are no longer playing. In fact, scouts on the Desert BL are pretty much non-existent now (waypoints contested, distance, speed, small guild nerf, all addressed in some form in other paragraphs). This particular issue is actually a major complication caused by numerous issues that should, hopefully, be addressed.

5. Player rallies on deaths and the perma down (doubled): Please change the rally system back to the way it was. Rally bots were fine. If servers and/or players insist on bringing uplevels and people with crappy armor to a big fight, that’s their problem. No one should expect to be dealing damage in level 70 gear and incomplete trait lines anyway. That should be in EotM where the scores don’t matter.

6. Reset night: Correct me if I’m wrong, but this was supposed to be temporary while another, better time was figured out so as not to interfere with weekend gaming in the event a patch was necessary? Why not do a patch early to mid-day Friday when the matches are pretty much written in stone, and put us back into a Friday reset?

7. Potential reward tracks: Please fix WvW before implementing something new. Pretty please? Yes, I would like gold and exo/ascended drops to be improved, but let’s not add anything “new” new until we get old stuff fixed. Improving existing drops fine, adding stuff right now, please no.

8. Population: We have all heard the rumors that a factions-style WvW is being considered and that everyone will be both systematically and randomly (if not “allied” with other guilds) thrown into different eotm-type maps. A lot of us know who said it and who it was said to. If this is true, this is not the WvW game mode that I love, and it’s already starting to feel unrecognizable, like a rabbit hole we’ll never come out of.

There are several lower tier servers that can be closed. Give them free transfer options to some mid to uppers that are more populated. Why recreate the entire system to accommodate people that simply refuse to move from low pop servers, when tons of us farmed gold, converted to gems and transferred exactly as the game allows us all to do.

And regarding night capping. Good grief, do people expect Anet to handpick people by individual schedules and magically drop them into their servers’ dead time zones or something? We all have some dead times zones, it’s a WvW fact of life.

Transfers exist so the devs don’t have to play server fairies and try to kill themselves making everyone happy. People have an option to get some gems and transfer… or not.

9. Lag/glitches/hackable areas. Doesn’t need much explanation, but a reporting option for hackers would be the shzniz.

10. Guilds and upgrades: This ties into a number of issues in WvW. Small havoc guilds, and scouts/defenders specifically. We’ve lost a lot of these good folk that we were always happy to see, and grew to have confidence in and depend on. The thing is, before HoT, these active and generous folk had all the upgrades that they needed to upgrade objectives, make their own guild siege, etc. This is another one of the “unrecognizable” things I was talking about earlier. The guild landscape has completely changed as far as smallish WvW guilds are concerned. Small (or solo member) former WvW guilds cannot possibly generate enough money from WvW to get their former upgrades up to speed, nor can they get to post-HoT guild status for WvW upgrades. It’s a mess. A real mess.

Now before some smartypants goes and says people need to join large guilds with all the bells and whistles, what if said guilds don’t allow people to access said upgrades, hm? So, with that in mind, we do now have a shortage of people that used to have the upgrades in their small guilds, and have zero access now. RIP a ton of scouts/defenders.

And while we’re on this topic, some of the bigger guilds are starting to literally ask for gold donations to keep up said various bells and whistles, gizmos and gimmicks that we are starting to (and should not have to) become dependent on. So there is definitely a problem here.

11. Contested and emergency waypoints: Did we really need either of these added in? I did prefer the good old days when I could run from Citadel to various points contested, or have a little sliver of time to possibly waypoint into a keep to defend it. Sometimes we had some ridiculously awesome fights at Bay and Hills that way, on the Alpine map. Speaking of being able to run to various points contested, we had WAY more latitude to do this on Alpine than Desert. Alternate routes and less danger of faceplanting into enemy zergs that one can’t avoid in a canyon or ravine.

12. Autoloot: A lot of us rushed through that PvE mastery only to be told that it was “removed” from WvW at the last minute. I also remember reading somewhere that maybe a new WvW track would be added to get it at a later time? I don’t get it. We were told we were going to have it, then not, then maybe later, but we’d have to work for it again. All we want is a little love here. Please get us some autoloot.

13. Proofs of heroics: Do these really need to be soul bound? And maybe some more purchasing options? Or even put them in the wallet instead of the bank? The clutter is real.

14. Shield Generators, banners, tactivators, airships, chilling fog, etc.: Please remove.

15. Skill balancing: It would be nice to have our skill balancing separate from PvE, if possible.

16. Communication: It’s crucial to have some form of it in any buyer/seller relationship. I can probably safely say most of us are super happy that this thread is being watched. We need way more of this in the future, as there has been too much silence as of late. Silence leads to lack of confidence, sadly. At any rate, it would be nice to get some of our WvW peeps back!

We created the perfect infiltration machine.
Join 9K+ GW2 players: https://www.facebook.com/groups/GW2Gamers/
All are welcome!

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Posted by: katniss.6735

katniss.6735

1. Remove Arrowcarts (or at least get them out of open fields – L2P people)
2. Population change where people can not continuosly log in if another team only has 5 players on.
3. Old borderlands back without the jumping puzzle and useless dredge etc to farm.
4. Massive cost reduction on scribe.
5. Add side events, or more pvp-esque flare to things like sentry points. Brainstorm something.

P.S. Lol @ wall of text above me with 16 points in a “top 5” thread.

Here, I added a poll for my top 5

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
twitch.tv/mlgw2

(edited by katniss.6735)

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Posted by: Chinchilla.1785

Chinchilla.1785

I need to preface this by stating, I don’t normally make posts in these “list-like” topics. I’ll read some, but I feel (even if people post relevent topic links) discussion doesn’t develope enough or it becomes unfocused. It might be better to get ingame polls (if that is even an option).

Regardless, this is my list of priorities for WvW/Guild Wars 2:

1. Gamemode Item Unlock System: similar to Spvp current system (and old Gw1 pvp system), in that each item slot can be unlocked for stat combinations (instead of a single gem that has all the same stats). Perhaps similar for food/utility slots.

In short, this is to provide the potential for equal opportunity, streamline build testing, and enable guilds to fully synchronize their own builds across members (very important to support guilds). Would recommend having exotic level availible initially, then ascended unlocked via gold + gamemode currency (ascended unlocked automatically if the player has already gained it in PvE). This provides equal opportunity, so you dont need to wait 1 month to just try a set of celestial, nor will low-levels be easy kills due to current stat scaling (being easy kills makes a new players’ experience with WvW worse).

2. Learning To Play: one the longest lasting issues with WvW (and you can argue Gw2 as a whole) is the lack of teaching the playerbase how to play. This kills the population by hurting growth (death by population starvation is not good). This combat system is by far one of the best/fluid for MMOs, but also the most in depth.

The concerns for new players is addressed in this reply from former Forum Specialist ArchonWing.9480: https://forum-en.gw2archive.eu/forum/game/wuv/WvW-is-over-RIP-the-dream

His reply to the topic addresses the concerns that a new player will be scared off by: dying to power creep, vague tutorials, map design, quality of life issues, and poor rewards. Minus the rewards/Quality of Life, having decent in game tutorials can resolve most of these issues.

Example of a new player/reviewer: https://www.youtube.com/watch?v=K2p2s9piILg

He admits in the beginning that his first review was poor due not understanding how leveing is done in Guild Wars 2.
• Even as playing on an ele it seems he believes fire is the only useful attunement (completely untrue in WvW).
It doesn’t seem like he understands combo finishers and combo fields. Which is something I didnt learn well until I made my thief (I had already leveled the ranger to 80 by then!).
Stated he really needed a friend to show him the ropes due to poor in game communication.
• Only shows he experiences EOTM style of WvW (and the scorpions are cool).

Again, without helping newer players the game[mode] will starve. It cannot fall solely on the playerbase/communities, and “vague tooltips.”

There are three examples I have come across that worked to educate the player base (listed by easiest implementation first). What is important is that these are in game.

Working Solutions:

A. Short Clips in game that show how to perform certain actions (such as combo fields and finishers).
Vindictus example: https://www.youtube.com/watch?v=eHHaOfpjmPU

B. Hands on approach! Require the player to perform the action or sequence in a separate instance (you can reward them for completing a whole “quest” line of training).
The fighting game Skullgirls does this well (skip to about 1:00): https://www.youtube.com/watch?v=4-Upgf1NTis
The Canthan Expansion for Guild Wars 1 had a separate questline that did this too: http://wiki.guildwars.com/wiki/Instructor_Ng See quests given:

C. Expand upon the hands on approach, but learning from instanced WvW game mode objectives. Perhaps even understanding what to do in small groups or large groups.
Guild Wars 1 had this for four of the pvp arenas, with AI : http://wiki.guildwars.com/wiki/The_Team_Trials

3. Scoring: This is important as it determines who you fight against. My preference is simple, remove any and all forms of “ticking for points” in a 24/7 game mode.

Change scoring to accurately reflect activity, and give potentially equal value to timezones: Points Per Kill (is active, shows someone died and someone killed). Points Per Cap (is active, shows someone had to cap an objective). Points Per Upgrade (is needed, giving reason to hold, and upgrade for a time). The tier should scale up the point value for capture and upgrading.

I had more description in a reply on here: https://forum-en.gw2archive.eu/forum/game/wuv/Just-another-solution-to-PPT
With this change you would probably need to disable the current Glicko rating.

4. Separate Balancing for WvW: Fairly self explanatory. This includes all siege/items/skills/buffs.

Having this foundation allows you to address issues for “Stability” or “Power Creep.” Otherwise people will claim things are “gimmicky” when they essentially lack an intuitive counter (such as some of the guild upgrades).

5. Community Co-op: This is best illustrated by the current “Forum Specialist” program. A player volunteers their time to best represent a playerbase, and provide a link between Anet and said playerbase. (One gripe, is that forum specialist should have free transfer powers allowing the opportunity to better represent and observe the WvW community)

I understand Arenanet addressed concerns for legal issues on expanding on future programs (like player workshops) due to legal issues across governments. Try to expand the idea, or hold contests (like in the past for guild insiginias)! I believe it would be good to utilize ideas/content from the community.

Examples:

• If you are to do in game video tutorials (as suggested above), this can be player generated content.

• Map design features that could be voted on in a contest, see a features topic here: https://forum-en.gw2archive.eu/forum/game/wuv/Constructive-Features-for-a-good-BL-map/page/2

Good luck! tldr: Read the bold only.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

(edited by Chinchilla.1785)

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Posted by: Vornollo.5182

Vornollo.5182

1. Old Stability
2. Borderlands that allow you to quickly go from location to location (or rather, from fight to fight) without having to wonder “how the kitten am I going to go up/down this mountain?”
3. Removal of Tactivators
4. Meaningful rewards
5. Events that are enjoyable (like a tournament, not a Siege Golem Free-for-All event…)

[PUSH] Constant Pressure

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Posted by: Dibaryon.7469

Dibaryon.7469

Most of the stuff has already been mentioned, but I’d like to add that WvW needs a population balancing system that can only be achieved through something similar to the megaserver tech. But in a way that we have actual control of the maps/instances.

This means that WvW should work with Factions. Three or Six or Nine different factions (the number of factions depending on what would work best according to the player population) merging for example: 1 T1 server with two T2 servers and 3 T3 servers, etc. Each faction has to be balanced at least once p/ year, and has to be balanced according to Time Zones, Population, Server Tier, and others.

- This way we don’t need Alpine or Desert BLs to rotate, we could actually have both of them in game;
- It would solve Nightcapping/population balance as the criteria to balance factions would also take into account time zones;
- There could be some sort of league system identical to PvP to decide rewards/progression. Personal reward tracks could also be part of it;
- Borderlands would never be deserted as this merges a lot of servers into the same faction;

Arenanet would have to introduce a multi-guild system (guild factions?) that would get together/ have group mechanics in some way, and that’s probably the big issue with it (design wise, and maybe tech wise) as one of the most fun things in WvW is getting together with people from your server and making bonds with those groups of people, which is something that could never happen with a megaserver system similar to EOTM.

edit: organizing information on the text

*GANDARA *
Flipping your camps since 2014 :3

(edited by Dibaryon.7469)

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Posted by: LordOtto.2650

LordOtto.2650

1 WvW is the best thing in Gw2, people play PvP more because of that prize: Legendary Backpack! Once they got it bye bye, 50% of people will leave PvP, go PvE or WvW. PvE is always the same, nothing changes, nothing in PvE, we waited to long for part 3 story line.

2.So people will try out wvw, but wvw isn’t that rewarding. Sometimes if you have +200% magic find, u get an ascended weapon, but I never seen ascended armor, and in pvp I already got 3 ascended armor… people need prizes like ascended armor, wvw legendary back piece (unique, and not just grind like, more like kill x people in one day, take that fort that day, defend that fort/keep on that day, take the most far placed camp/keep, kill x enemy in their home keep, there are endless choices…)

3. People need zerg fights, and low number fights to, like Alpine maps… these new maps are so big that nobody goes alone, only who has to much time to do nothing. And if he goes alone he can’t do anything really, and if he dies he gets to run again to that point in 10 minutes, or more?!

5. I would love to see a new + designed map, were the races battle each other, asura, human, charr, etc , and we join them in the fight! Massive brutal fights..when you conquer an enemy keep/fort you get real prizes, enslave or slaughter their npc soldiers. And the game ends when one race remains.. or you get aliance with other races, betray them, and conquer them. Well this is my personal desire, but I would love to see the nations of Tyria battle each other for supremacy, and for real prizes. I even would love it if it would be in PvE, urgent message, the people of Tyria are in battle with each other, come help! And for 1-2 month battle on PvE map..why not, we did on WvW lots of PvE…

6. People nowadays don’t want the same, and same and same content, PvE is the same and same and same content, no change, it’s boring, WvW is not, PvP is not. WvW doesn’t have creativity, adrenalin… I truly would love to see PvE in fire because of the war against races… at least for a while, it would be a part 3 or 4 …and the winning race will be the commander of all, that will change..so when a new dragon awakes, the winning race will dictate how they want to kill it, or whatever they want to do against it! It’s pretty boring that every 1-2 year comes a dragon and pop, it’s killed… then always the same!

7. So I want a race vs race in PvE, in Tyria! Or in WvW…

8. See, I have imagination, why don’t you have to?! Why? When I bought Gw2 and I saw on youtube that always new missions, that your contribution counts what will happen, I was so excited, I thought that I don’t save the village that village will burn, and good bye village forever… I only was happy when there where “historical” battles/quest.. and now we don’t even have one..

9. WvW needs serious impact, make these desert maps for impact maps, not wvw maps.. here we could battle race vs race, the maps are so big that they almost fit the big large battles against races!

Well, my fantasy is limitless, this Gw2 Has so much potential, but you don’t have the money for it, to lazy, or a naive director who doesn’t let you do anything good in these past months!
PvE, WvW needs impact, like the PvP impact with introducing ranked, and real prizes, unique legendary back pack for example!

I really like this game, it’s potential, and if I would get an MMO were nations/races battle each other in PvE, until one remains, I would go to that game! Why, because that game has impact, never ending battles, lots of new strategy, always new outcomes. Not always same nation/race wins … and that’s what blows my mind..the unknowing, the adrenalin, when you battle for something… in WvW why I battle, maximum for server pride?! Not even a good prise!

(edited by LordOtto.2650)

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Posted by: elkirin.8534

elkirin.8534

While there have been IMHO, some fine suggestions made;

The value of this thread could possibly diminish once every possible suggestion both for and against an idea has been posted by someone.

Maybe we need to consolidate some of the answers or at least count how many are for or against certain things. It all depends on the outcome required of course.

My personal No1 priority remains communication.

Once the list of doable options is produced and presented I could then state which items I support.

Dubain – Sea of Whoever we are Linked to now

(edited by elkirin.8534)

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Posted by: StormageddonBK.9842

StormageddonBK.9842

^ This was my concern but my post got deleted.

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Posted by: msalakka.4653

msalakka.4653

I have zero faith left in their ability to save WvW. To do that, they would have to
1) Revert most of the HoT junk,
2) Remove the PvE maps and reinstate Alpines,
3) Balance the classes, especially the overpowered HoT elites.

They won’t do any of it since they will never admit what a failure HoT has been.

Gutter Rat [cry] | Gandara | Roaming nuisance
~ There is no balance team. ~

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Posted by: KalasDelRio.8921

KalasDelRio.8921

Thanks. I mean that: Thanks. The variety of and the thought behind the suggestions — whether details are expressed in this thread or stated as a synopsis of other shared comments or written elsewhere in the forums — really will help the team.

KalasDelRio — As you could tell from Mike O’Brien’s comments in the AMA last week — synopsis here — there will be more communication and more meaningful communication. Yes, I believe there will be discussions with forum members as changes are being contemplated, although of course that will come from someone actively involved with the development of WvW.

Sviel — I would recommend hope. Yes, I’m naturally an optimist, but I believe there is true cause for hope, too.

iZakari — Agree, except “constant” and “continuously” may be difficult. If someone is talking about the game, they can’t be developing the game, and we all agree development is key. I’m thinking “frequent” or “regular” have a nice ring to them. Agree?

Baldrick — current information gathering enhances what the devs already have gleaned from their own gameplay, observation, tester input, and forum commentary. It’s not a new initiative. Devs are assigned to WvW, you can be assured of that. (Just as you can be assured that no one has ever spoken for me but me. I’m the same person who joined ArenaNet in 2000, and I’m the only one who uses this name. Whatcha think, I’m a made-up identity, a la Betty Crocker? )

Loosmater — Thanks for the faith. I will try to live up to that. I won’t be the person making the changes — and the devs of course are the important element of all this — but I will endeavour to help with the comms side of things!

Thank you for the reply. Seeing your presence in a thread which is rapidly growing in importance and brimming with ideas is reassuring to me as well as many others, I’m sure.

Majestic Mez | Snoop Doggs Blunt | Majestic Tracer [OMEN]

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Posted by: Akkeros.1675

Akkeros.1675

1. remove desert bl and replace with alpine with minor modifications (center map…but no pve…at all….none)
2. ability to buy new runes, sigils, ascended accessories with badges
3. new ranks unlock new wvw only legendary armor
4. remove banners, gimmicks
5. defense rewarded

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Posted by: Norbe.7630

Norbe.7630

2. Learning To Play:

Join a guild, train with them, kill with them, die with them on fights
Ask them whatever you want to ask in mind

PS: there are some suggestions to use KISS instead of the Glicko about the scoring on WvW

for me i love reading KISS type posts instead of the wall of texts ones

Duterte Death Squad [DDS]
Gate of Madness

(edited by Norbe.7630)

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Posted by: Arricson Krei.9560

Arricson Krei.9560

1. Points per Capture (alongside PPK, scrap PPT). Gain points for every tower, keep, castle capture. No longer gain points per interval. This will place the emphasis on attacking to gain points and defending to prevent the opponent from gaining points. Nightcap will still be easier, but their point gain will be more limited (as opposed to ppt where they gain massive amounts of points continuously). This ease of point gain is countered by the lack of players to gain PPK points. Camps will remain relevant to grant one supply for attacking/defending.

2. Rewards. Award each server with rank specific rewards, independent of tier. Rewards for: green > blue > red.

3. Server Merge. Merge the lower tier servers into the middle/middle-high tiers.

4. Prevention/Reduction of PvE gimmicks. This means no gliding, less events, no extraneous abilities (banners, stealth water, airstrike).

5. Restoration of WP system. Allow any side to gain any waypoint on any map. Home maps’ waypoints will be available when upgrading to T1.

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Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

As a necro roamer who focuses more on scoring points for the server while collecting loot for myself by capturing camps, I know my priorities are far from the meta or the norm. Still, I’d like to voice my interests below:

1. Redesign WvW around strategic play rather than simply providing a capture points arena to play in. By this, I mean, limit scoring solely to territory control and capture and give every inch of the map relevance toward that goal. Wide open expanses to fight in are fine and fun and all; but, if the fighting there contributes nothing to the score, any time spent there is wasted. This should result in clearly visible (on the map and compass) fronts, like those displayed on the Factions map in GW1, with scoring being directly representative of the each servers’ successes or failings. Obviously, I think even the open spaces in the map should be claimable, to give them relevance to scoring.

2. If you can’t find a way to program dynamic AI for the NPCs that allows them to rove the map and control points in a way that actually challenges players you should remove them altogether. I don’t think that having NPCs on the maps makes the maps “too much like PVE”. I simply don’t think that a Veteran Warg standing in a field, waiting for me to kill it is very challenging or interesting (though I do kill it often for the loot). I really feel that if you’re going to have Skritt or Centaurs on the map they ought to be able to take over any map that is left completely unattended, with their forces growing as they advance a strategic front. To this end, the AI should be able to play itself, with humans being the randomizing factors in a computer vs computer game, rather than the other way around.

3. Create a queue for the WvW experience that limits the number of competitors, balanced by estimated skill level, as you might in PvP. After all, the WvW maps are just really big versions of the typical Conquest maps you have: their balancing system should be at least as good to assure fair and fun competition. Of course, I still think WvW should be more than a simple Conquest map set, see #1 above. Using the Heart of the Mists as a lobby toward this end might be useful.

4. Make defending locations an active process of managing and balancing supplies/defenses rather than a passive snooze fest. Defending a territory should engage players, even when there is no opposition on the map, at least as much as the HoT adventures do. Dynamic events within each defensible location should be balanced for the population present, rewarding for all players involved and focused on keeping players interested in defense busy at progressing toward increasing their server’s score. Of course, that would mean creating such events. I’m thinking something like the “Save Our Supplies” guild mission in Iron Marches for each camp, tower, shrine and keep, rather than “stand next to the canon and ask the map to help you if someone shows up”.

5. Forget catering to PvP players in WvW because, and this should be obvious, it’s not PvP. If you look at the 3 major parts of the game (PvP, WvW, PvE) each is capable of serving a completely different game type: tactical play, strategic play, progressive discovery. Just as story can best be told in PvE, tactical/visceral play can best be done in the small arenas of PvP (especially if you just crank out more vanilla maps to add variety). That leaves WvW as a brilliant place for territory capture strategies, more like Go than Chess. The meta phenomenon of zerging around WvW maps only exists because there is no strategic focus to the game type as it stands. WvW doesn’t play like the war game it should be; but, rather as a overly big PvP arena. The mixed messages that have been sent by the failings in that design have gotten us where we are now.

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Posted by: Jana.6831

Jana.6831

snip

This might have been the post I agreed the most with (really, I cosign nearly every point).

The idea of having every inch meaning something is interesting, have to think about that – but I disagree with NPCs having further purpose (the centaurs etc were nerfed, they once were able to cap camps)
EB has always been my favourite map and I never really minded the npcs. in some cases they were rather useful actually.
But: What if they weren’t there? Would we really miss anything? If it’s not npcs caring for camps it has got to be players and not having all these stuff would mean that I don’t have to care for flipping or killing them. It can be a nice past time when nothing else is up but in the evenings it’s a distraction from why I am in wvw: to outsmart and fight other players.
I’ll go with one of your other points: Fix wvw (and balance) before implementing something new.

ETA: And I actually don’t get why people complain about zergs. Why should people be forced to split up just because others dislike zergs/blobs? That brought us the problems we have now: stability nerf which made it really hard to defeat a bigger group. Then came some more implementions which were meant to “bust zergs” but buffed them instead. So how about turning back the clock smartly and really make it possible again for small groups to defeat bigger groups if they’re playing smart? Then you have the choice to be either a blob or a zerg or a group and defeat the next bigger group. Nowadays you have to be at least equal size to have a reasonable chance- and with that smaller servers really hurt a lot more than neccessary.
And I don’t mind if the balance of pvp/pve and wvw is finally divided – before June I could use one build in all game modes, that ship has sailed with the trait merge, so I have to switch my playstyles in each modes anyway = I decide to just play one anymore.

(edited by Jana.6831)

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Posted by: Fuzzion.2504

Fuzzion.2504

Top 5 WvW priorities

  • Bring Back the seasons
  • Bring back or rotate the Old Alpine Maps
  • Update Gear merchants in WvW
  • Provide End Game such as Special abilities
  • Add greater dynamic Environmental effects (GFX) that impact the game, i.e. Rain
Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: Ricky.4706

Ricky.4706

possible blob fix -

when a commander throws up a tag, for every 20 people around him within a 2,000 foot radius, everyone gets -10 percent defense/offense penalty. or something along that line. If he meets an equal sized team – the match is balanced – if he meets a smaller team, the encounter is scaled :p – the penalty should stay for 15 minutes to prevent commanders from trying to get slick and turning off the tag before a kill. And capturing camps would be as hard as a level 50 fractal with high penalties. No more steamrolling.

the excuse would be a larger army costs more to maintain – so soldiers take a hit in armor quality :p

the math should amount to giving the smaller team a chance to kill off the larger zerg by simply being scaled – as more of the excess dies off, the power in the match rebalances itself ….so lets say it’s 20 vs 100, the 100 have -50% defense / offense, by the time the 20 kill off most of the big zerg, the remaining 20 are equally powerful as the opposing team – making it an even match.

would be funny if nothing else – swatting blobs down to size like flies lol

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

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Posted by: Aezyr.5304

Aezyr.5304

possible blob fix -

when a commander throws up a tag, for every 20 people around him within a 2,000 foot radius, everyone gets -10 percent defense/offense penalty. or something along that line. If he meets an equal sized team – the match is balanced – if he meets a smaller team, the encounter is scaled :p – the penalty should stay for 15 minutes to prevent commanders from trying to get slick and turning off the tag before a kill. And capturing camps would be as hard as a level 50 fractal with high penalties. No more steamrolling.

the excuse would be a larger army costs more to maintain – so soldiers take a hit in armor quality :p

the math should amount to giving the smaller team a chance to kill off the larger zerg by simply being scaled – as more of the excess dies off, the power in the match rebalances itself ….so lets say it’s 20 vs 100, the 100 have -50% defense / offense, by the time the 20 kill off most of the big zerg, the remaining 20 are equally powerful as the opposing team – making it an even match.

would be funny if nothing else – swatting blobs down to size like flies lol

Those blobs are the majority. If you want even more empy maps keep coming with those good ideas.
Don’t kitten into someones sandbox.

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Posted by: Chase.2798

Chase.2798

possible blob fix -

when a commander throws up a tag, for every 20 people around him within a 2,000 foot radius, everyone gets -10 percent defense/offense penalty. or something along that line. If he meets an equal sized team – the match is balanced – if he meets a smaller team, the encounter is scaled :p – the penalty should stay for 15 minutes to prevent commanders from trying to get slick and turning off the tag before a kill. And capturing camps would be as hard as a level 50 fractal with high penalties. No more steamrolling.

the excuse would be a larger army costs more to maintain – so soldiers take a hit in armor quality :p

the math should amount to giving the smaller team a chance to kill off the larger zerg by simply being scaled – as more of the excess dies off, the power in the match rebalances itself ….so lets say it’s 20 vs 100, the 100 have -50% defense / offense, by the time the 20 kill off most of the big zerg, the remaining 20 are equally powerful as the opposing team – making it an even match.

would be funny if nothing else – swatting blobs down to size like flies lol

Those blobs are the majority. If you want even more empy maps keep coming with those good ideas.
Don’t kitten into someones sandbox.

It would be nice to split up the giant 80to 100 man zergs tho…this would be a good way because bigger groups would still have the ability to capture points quicker and just overwhelm the enemies with numbers but give smaller groups a lil bit of a stat boost..if they did this id say they would need to get rid of the outnumbered buff. Plus they would have to find a way to compensate for guilds running with no guild tag because they would break this system

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

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Posted by: root.2859

root.2859

Guys please dont loose focus — this is about how to fix a mode that is totally broken atm, not about collecting ideas to enhance a working mode to make it more shiny. TY

PS: please don’t forget about stability…

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Posted by: Korgov.7645

Korgov.7645

Now that the Oasis event is out of the game (bury it deep in the same grave as the Golem Rush event) I do not have that much to complain about WvW.

1. Matchup population balance
The Glicko system goes a long way. Since there are only few servers and the randomization, the matchups are rarely equal. This is not an easy thing to solve.
Suggestion: Having smaller units to matchup may help. It would call for smaller/less maps. It creates more turbulent fights as the balance fluxuates more over the week. It makes individual player efforts more noticeable.

2. Profession balance
All profession should have at least 1 viable build for every area in WvW. Elite specs need to be taken down to same level as base professions.
Suggestion: Let the prof balance team know that there is a WvW game mode in GW2, too.

3. Stats balance
WvW should grant easy access to best-in-slot gear. Nobody should be locked out of their preferred build because of a long grind. Especially if that long grind has to happen in PvE.
Suggestion: Introduce sPvP like system for instant stats/max level in WvW.

4. Guild upgrades
WvW should provide for everything for WvW related guild upgrades.
Suggestion: Change the War Room upgrades and tactics to cost BoHs and PoHs only.

5. Quality-of-life
Fix the dozens of little things that get under players’ skins over time. For example:

  • Loot tables contains 99% crap items which require too much clicking to turn into gold
  • Camera spin when using siege
  • Siege placement preview does not recognize a valid location
  • NPCs responding to F-button block the action player really wants
  • Knocked back NPCs are not where client thinks they are
  • Dolyaks returning to supply camps are not where client thinks they are
  • Shrine effects that hinder movement should go away: hidden rock walls and all turrets
  • Concussion Barrage skill (Mortar Mastery 5) cannot be cancelled
  • Trebuchet Mastery 5 does not report when supplies are destroyed
  • Siege turn channeling bar is broken
  • Living Story messages and the ESL event have no place littering my screen in WvW
  • Teleport skills sometimes rooting you and the inconsistency of the Valid Path needs fixing
  • Keep guards contest the waypoint but not the keep lord
  • Supply Master 4 should grant the supplies into the current channel
  • Spend supplies channeling should allow spending uneven amounts per tick
  • War score breakdown is not displayed in-game
Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Ricky.4706

Ricky.4706

“Don’t kitten into someones sandbox.”

I’m someone, and wvw is MY sandbox as well. I’d rather see your “majority” at a -75 percent disadvantage so I can solo you lol.

So please spare “US” the this is “YOUR” game view.

Either it’s good for “ALL” of us, or it’s just not good at all.

let’s not forget that the common “let’s join the biggest server” “Majority” view is what caused the imbalance problem to begin with.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

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Posted by: stormstyle.3578

stormstyle.3578

1. Redesign desert boarderlands and reintrroduce Alphine map until new map is ready. With focus on these changes to new desert map:
- Less PvE Envirmental content.
- Objectives has more stratigic placements (alpine boarderlands layout or close to it)
- More flat spces between objectives.
- Simpler layout of keeps.
- sentry’s tracking buff is also inside keeps and towers.

2. Communicate with the WvW community more. by useing forums or WvW twitch streams?

3. solve population issus

4. Change war rom system in Guild hall, so that WvW guilds can upgrade/get it by doing WvW content

5. Something shiny/rewards. only aquireble in WvW gear and skins. WvW Guild decorations. WvW legendary’s.

[TAL] Uhino
Underworld

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Gaile,

I thought of another idea. Is there a way to limit the size of blobs and limit how many people there are (by using the squad UI). Say limit to 20 if they are from one guild then lower the amount if they are not. This way no mass blobs will be on one commander and if 2 or more blobs merge and move as one – debuff them.

This way the blob mentality will be fought and allow more even fights.

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Posted by: Chinchilla.1785

Chinchilla.1785

2. Learning To Play:

Join a guild, train with them, kill with them, die with them on fights
Ask them whatever you want to ask in mind

See:

Again, without helping newer players the game[mode] will starve. It cannot fall solely on the playerbase/communities, and “vague tooltips.”

Furthermore, I am not talking about un-guilded people but anyone that might be considered “casual players” (I dont even mention guilds in that portion). This can be people who already have PvE guilds, and want to occasionally go to WvW. This can be completely new people. Regardless, their experience in the game mode determines if they will continue to play it.

If their experience is bad these points are still relevant:

The concerns for new players is addressed in this reply from former Forum Specialist ArchonWing.9480: https://forum-en.gw2archive.eu/forum/game/wuv/WvW-is-over-RIP-the-dream

His reply to the topic addresses the concerns that a new player will be scared off by: dying to power creep, vague tutorials, map design, quality of life issues, and poor rewards. Minus the rewards/Quality of Life, having decent in game tutorials can resolve most of these issues.

And also from a new player themselves whose experience was bad initially:

Example of a new player/reviewer: https://www.youtube.com/watch?v=K2p2s9piILg

He admits in the beginning that his first review was poor due not understanding how leveing is done in Guild Wars 2.
• Even as playing on an ele it seems he believes fire is the only useful attunement (completely untrue in WvW).
It doesn’t seem like he understands combo finishers and combo fields. Which is something I didnt learn well until I made my thief (I had already leveled the ranger to 80 by then!).
Stated he really needed a friend to show him the ropes due to poor in game communication.
• Only shows he experiences EOTM style of WvW (and the scorpions are cool).

There is also the concern that people coming from traditional style MMOs (quest to exp) may have raged off well before joining a guild, making your suggestion mute. So instead, ask, “Would these solutions hurt or hinder GW2/WvW?” and not just rub the responsibility onto communities. See below for solutions.

Working Solutions:

A. Short Clips in game that show how to perform certain actions (such as combo fields and finishers).
Vindictus example: https://www.youtube.com/watch?v=eHHaOfpjmPU

B. Hands on approach! Require the player to perform the action or sequence in a separate instance (you can reward them for completing a whole “quest” line of training).
The fighting game Skullgirls does this well (skip to about 1:00): https://www.youtube.com/watch?v=4-Upgf1NTis
The Canthan Expansion for Guild Wars 1 had a separate questline that did this too: http://wiki.guildwars.com/wiki/Instructor_Ng See quests given:

C. Expand upon the hands on approach, but learning from instanced WvW game mode objectives. Perhaps even understanding what to do in small groups or large groups.
Guild Wars 1 had this for four of the pvp arenas, with AI : http://wiki.guildwars.com/wiki/The_Team_Trials

Onto KISS type posts.

for me i love reading KISS type posts instead of the wall of texts ones

I don’t read KISS only type posts, often they’re so bare bone they get left to interpretation. Open interpretation means ANET spends time trying to figure it out, and perhaps getting it wrong.

An example in this topic:

5. defense rewarded

I am not picking on Akkeros.1675 (quote didnt show his nameplate), but when there isn’t enough description, we don’t want ANET to implement whatever they feel like.

Ultimately, you owe it to the discussion to fully read and experience that part of the list. My 2. Learning To Play is long because I could not find an already existing topic, so I need to explain that as much as I could. If you remove 2. my list isn’t very long.

If you feel someone’s post is too offensive (ranty, snide, incoherent, etc.) then you can by all means ignore it, but don’t fear anything that looks shorter than “War and Peace.”

Yay inspirational quotes! “A reader lives a thousand lives before he dies. The man who never reads lives only one.” George R.R. Martin

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

(edited by Chinchilla.1785)

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Posted by: Jorah.2389

Jorah.2389

I propose everyone keep this thread clean and short, so the Devs that already said that are following this post can actually gather info, so:

1) Bring stability buff back to the old times (no stacking). This improves the fighting.
2) Bring the old Alpine map (use the new map like EOTM (a playground for leveling up toons)
3) Reward tracks (like pvp). WVW population has been ignored for so long, a simple add like this would make us believe that you still care and have a little faith in you.
4) Get ascended armor with wvw currency. several players on GW2 only play this game mode and they should also be able to have acess to this shinnies (not even talking about legendary backpiece that appeared only for pve and pvp players)
5) MAKE IT HAPPEN. dont just tell us that you are working on it! Communicate with the wvw players, present them the easy stuff and can easly be added (like rewards tracks and the old map). I believe that if you do this you will prevent a massive exodus to other games that are around the corner “coff coff” (BD and ESO).

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

My list would be:

1) Revert the maps. The maps were fine when we had quaggans helpers. Adding snowball elements (orb or ruins always controlled by the strongest who were awarded yet more strength) rather than comebacks was what was a problem. Not the map itself. Whoever sold you the idea going toward EoTM kind of annoying maps with pve world bosses mechanics was a good idea?

2) Collisions scripting. Too many splash damage going through obstacles leading to cheesy siege placements.

3) A tweak to stab or ccs. Not a reversion to cc obsolescence though. Work on finding that sweet spot to keep cc relevant but not absurd.

4) Get rid of tactivators. WvW players want opportunities to have up close and personal large fights with swords and spells not giant flying ships and nuclear ammunition banners. On top of it they are not equally available to all which further compromise balance. Contrarily to what some of you were lead to think with some kind of weird voodoo metrics, the core players of that game mode do not enjoy pve farming at all and being asked to produce an insane amount of material, requiring them to pve farm, in sacrifice for what was already theirs was not the wisest move.

5) Leave only a minimum of pve elements and never let these elements have too much impacts on the game. The EBG mercenaries are just perfect as they provide an advantage but is nowhere game breaking at all. The goal of these npc is too slow players down.The ludicrous sky-splitter gimmick tho…

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Posted by: thatNEWguy.8192

thatNEWguy.8192

1.Server merge/ mega servers/ battlegroups
2. Return of alpine maps no changes or gimmicks
3. Old stability
4. For there to actually be an overhaul
Number one is all I really care about most nights I can’t sign in at prime time. So most nights I can’t wvw because it’s so empty

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Posted by: adoslaw.7091

adoslaw.7091

From a perspective of a player who gave GW2 up just before HoT was released and came back today;
The borderland maps are awful, I explored them and I don’t feel like returning there, It’s just unfriendly there, confusing and terribly designed, especially towers and keeps. Moving around them is a real pain; earlier it was simple, you had outer walls and inner walls. You could have moved around the keep entirely on walls, having great overview of what was happening and was able to react. Now by the time you find the enemy, the walls or gate is alredy breached…
And the terrain… My first thought was, that all the cliffs and long falls were supposed to make you buy the expansion in order to move easier using a glide but that turned out to be impossible even with DLC.
I used to spend 95% of my time in the borderlands, it had great battlefields, mini arenas, and even though i hate “siege wars”, a keep under siege was a great sight to see.
I really don’t understand why you implemented so much PvE in WvW even if every player of the latter gamemode was saying that they do NOT want any of it…
And even though I tried to avoid Eternal Battlegrounds because of type of playerbase concetrated there, I felt a great relief discovering, that you left it untouched…

peace

Aurora Glade Invader [UNTY]

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Posted by: Dusty Moon.4382

Dusty Moon.4382

From a perspective of a player who gave GW2 up just before HoT was released and came back today;
The borderland maps are awful, I explored them and I don’t feel like returning there, It’s just unfriendly there, confusing and terribly designed, especially towers and keeps. Moving around them is a real pain; earlier it was simple, you had outer walls and inner walls. You could have moved around the keep entirely on walls, having great overview of what was happening and was able to react. Now by the time you find the enemy, the walls or gate is alredy breached…
And the terrain… My first thought was, that all the cliffs and long falls were supposed to make you buy the expansion in order to move easier using a glide but that turned out to be impossible even with DLC.
I used to spend 95% of my time in the borderlands, it had great battlefields, mini arenas, and even though i hate “siege wars”, a keep under siege was a great sight to see.
I really don’t understand why you implemented so much PvE in WvW even if every player of the latter gamemode was saying that they do NOT want any of it…
And even though I tried to avoid Eternal Battlegrounds because of type of playerbase concetrated there, I felt a great relief discovering, that you left it untouched…

peace

Well, since you JUST came back, take a while and tour the new BL’s. They are not that confusing and are actually pretty easy to get around once you understand them. I like the height aspect of these new BL’s as I feel that is something that was missing entirely in EBG and the Alpine BL maps.

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Posted by: Yuffi.2430

Yuffi.2430

1. Increase the population of WvW players. There are plenty of suggestions on how to do this. Reward tracks, custom skins and tournaments all have their merit. The key thing is to make WvW easy to get into and hard to master. The easy entry brings in new players, and some will stay to master the challenge.

2. Give us something to fight for. The HoT changes took away the concept of a “home” borderlands and split the defenders across three maps instead of one. This needs to be changed back. Look again at the sticky thread and read what players used to do in the old Alpine borderlands. This is what we need back. Look at the posts that say “we used to have big fights outside Bay” and other examples. We need strategic objectives to capture so we have objectives that need defending – it is this clash of interests that leads to these fights.

3. Easy navigation. There needs to be a clear and easy route between objectives within WvW. That’s not to say that this should be the only route, nor indeed the safest, but it should be easy to see and quick to travel without undue environmental risk. Less obvious routes that have associated benefits (and risks) would add to the fun. WvW needs to be accessible to new players and to players new to the map.

4. It’s not all about the zergs. Small guilds, roamers and casual players are just as valuable and should be considered in any development work. Again, look through the sticky thread and see how many posts are from players who lost both purpose and fun, and work to restore this. An example would be requiring human interaction to progress an upgrade at objectives. A new idea would be to allow scouting players to manually “tag” an enemy in the same way that Sentries do (so the dot shows on the map for a time).

5. Communication. Moving forwards, regular communication would help players understand what is happening to their game mode and why. Is it not better to explain that actually you can’t easily swap maps because (reasons) than to remain silent and appear to be ignoring the idea? It’s the lack of communication that feeds speculation and fear leading to increased toxicity.

Good luck, and remember that even though we often have disparate ideas there are many of us here who actively want to help make WvW the great game mode it can be.

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Posted by: Loosmaster.8263

Loosmaster.8263

Maybe we need to consolidate some of the answers or at least count how many are for or against certain things. It all depends on the outcome required of course.

i am going to do this after i eat.

Very daunting task indeed. Also, may I remind you whether “Communication” is #1 or not, I think we need to have Gaile respond to this thread from the other end of the spectrum (Devs thoughts).
If not, we’re back to being one sided again…


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

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Posted by: kayoszx.7958

kayoszx.7958

My top priorities are:

1. Bring back the old borderlands, not as a rotation, but permanent because the new maps are not populated, they are far too big and for small guilds and havoc there is no chance. Where as the alpine borderlands provided small groups alot more in terms of PPT / Roaming. I personally feel that the new Desert BLs are horrendous and the worst thing to be introduced, I normally spent 95% of my time in WvW because it was fun but now since the release of HoT and Desert BLs I now only spend around 10% of my time in game now.

2. Server Balancing – Please no Factions, keep the servers, but fix the population balance, merge the bottom with the top, or remove some and give everyone one free transfer. There are a lot of lower population servers that struggle to get people into WvW. In my opinion merging or doing something similar to fix the population imbalance, bit please NO faction.

3. Bring back old Stab – not much to say on this, exactly what the point says, there’s a lot more need for the old stab back in the game now

4. Better rewards for WvW players – PvP players get tracks, to complete by winning matches, PvE players have received more fractals, I would like to see some Reward Track system for WvW players ones that benefit both small scale and large scale groups.

5. Auto-loot – Would be a pretty nice feature for large scale fights.

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Posted by: Link.1049

Link.1049

1) Guild upgrades for camps and towers are too expensive. WvW already is horribly expensive if you’re commanding, the scribing profession makes that even worse.

2) In the desert borderlands if you’ve taken a shrine you should get that shrines bonus. You shouldn’t have to cap the associated keep first.

3) Fire keep should have more than one way into the lords room.

4) For the Oasis event, it shouldn’t blast every door of a keep or tower your team doesn’t own. Perhaps whichever team wins the oasis gets an instant upgrade to a random tower/keep. Or if they don’t own anything they instantly flip their breakout tower.

5) I personally love the varying terrain, however the borderlands right now is basically run like a clock because the center is more a wasteland than the parts of the map that are supposed to be a wasteland. Even when the Oasis event is running its…. eh… you run down there, hope the other teams are not running massive zergs, try to get the freaking laser…and then get back to the clockface.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

@ Gaile

I’ve made lots of posts with well thought out suggestions over the years. Many of them can’t be boiled down to five bullet points. If you’re actually interested, look through my history. I’m sure that will also lead to threads with other good, constructive criticism.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: Nightshade.2570

Nightshade.2570

1. Server Mergers. The visual idea of seeing people everywhere you go is important. Let Guilds create alliances to move to a new server, that is picked by Anet. The key here is that this grouping gets to stay together when moved. Lower the amount of servers to 9-12? Rename them all.

2. Make the creation of items, and upgrades in wvw for guilds cheaper.

3. Scoring, change how scoring works, have it prorated to the activity of each server. When all three servers are active at the same time, the points available for capping and taking things is at its highest. When only two servers are active (create a number threshhold) the points available for capping is medium amounts. The points for capping during only one active server is lowest.

4. Create a Looking for GvG channel, (like the looking for group)so that two guilds may easily challenge another guild to a fight, During this match the two guilds select, one or the others guild hall arena or, if over 15, obsidian sanctum. The winner of the GvG gives a small advantage to the WvW server they are on. A supply drop or siege drop on a tower. Ect…

5. Add reward tracks for players to work on. Reward tracks could include: a legendary backpiece, and unique wvw armor/ or outfits.

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Posted by: Kamara.4187

Kamara.4187

All the sticky post in the world from players does little when Developers, CSR’s, QA’s, Project Managers can’t even be bothered with their own forum.

Many of you offered very impressive solutions, and know your game medium well. The answers have been here all along with the community.

If I had a magic wand I would wave it so that the powers that be would stop following the advise of whoever they bent their ear to, and would start listening to all of you.

I will add my top five to this list, and it will be the last time I waste my words on this forum till I see otherwise.

1: dump server teams. or go back to the way it was because the super server model has been detrimental to WVW recruiting.

2: Allow bridging with different time zones for healthy 24/7 WvW play and stop the “guilds for hire/ mass exodus” it leaves in its wake.

3: The two above are an answer to most problems concerning night capping, unbalanced teams, and WVW population depletions/ gains on servers. Sacred cows like-server teams is like trying to patch an old game model with a new one. Which is exactly what has been done and why its no longer working as intended.

4: Gliding. Because I’m really tired of death by fall wasting my time.

5: Either go back to the old map or make the new one usable with a better teleport/ waypoint system.

And six because it needs to be said. Development is out of time. The carrot on a stick post don’t work anymore and I’m not sure WVW will ever recover at this point because no one trust or believes anything promised at this point.

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Posted by: Norbe.7630

Norbe.7630

And also from a new player themselves whose experience was bad initially:

Attachments:

Duterte Death Squad [DDS]
Gate of Madness

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Posted by: Ricky.4706

Ricky.4706

i don’t know about anyone else, but all those announcements of who took what and when are distracting – i’d rather have a ping thing in a mini map option if possible, please. – glittery for spectators, strategy for competitors.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

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Posted by: Link.1049

Link.1049

Oh… for the siege that auto builds at a certain point… it should be useful. Currently manning a cannon or mortar, particularly in the b.l. is suicide. You’ll get bombed by every class… and a necro WILL fear you… and rather than fear you back into the keep, you’ll get feared off an edge directly into the mob of wolves coming for your tower. As for the mortars… in the b.l’s they are completely and totally useless. Why do they even exist?

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Posted by: Melibeya.5094

Melibeya.5094

1. Bring Alpine bls back. Delete this new awful pve map, please, you will need an eternity to make new map good for wvw at all.
2. Buff stability for wvw, or change CC system.
3. Remove autoupgrades. Turn back to original upgrade system, make it free of coins cost, but let the people launch upgrades.
4. Merge servers.
5. Focus on reducing lag, bugs and glitches.
6. Back to Friday night reset.
7. DON’T bring much pve rewards for wvw as it was in 1st league (achivments, legendary…etc), pvers and casuals are not fun, and they will cry alot. WvW already has good rewards, and loot from blobbing.
8. “Alliance system?” If you still have this idea it can be great or not, anyway you can’t kill already dead game mode. Or make a system that for real will force wvw guilds/players to hold a points, not only recap it in 5 mins and “let the train run in a circle”

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Posted by: Link.1049

Link.1049

Please please please, remove the revealed thing when an enemy captures a keep. If they are too lazy to sweep they deserve to lose the keep in 5 min when people come out of the hiding spots or mesmer ports people in. Otherwise why make the keeps so large? They have all this square footage…some of which is only useful if you’re trying to hide.

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Posted by: Sirendor.1394

Sirendor.1394

@ Gaile

I’ve made lots of posts with well thought out suggestions over the years. Many of them can’t be boiled down to five bullet points. If you’re actually interested, look through my history. I’m sure that will also lead to threads with other good, constructive criticism.

Or you can link these threads with a small reference to their content. I’m pretty sure they can’t take the pain of going through everyone’s individual post history.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: The Quad.8625

The Quad.8625

1. Make chests of the mists account bound.
2. Auto loot.
3. Flatten new BL maps. Hate falling to my death all the time.
4. At least one piece of ascended gear for every 100 levels already reached.
5. Better rewards.

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Posted by: Xarv.9372

Xarv.9372

Alright let’s make this simple, at some point some servers will have to be merged one way or the other. There are too many tiers for the wvw population. The ranking sustem is outdated for anything under tier 4 and i’m being generous here. Also, I think that the new map can be salvaged. However you need to rethink the layout of the map. Vertical settings are not ideal for fights, nobody with half a brain will engage another group that is camping the top of a stair. I suggest to bring bavk the old keeps (bay and hills), as well as the old garrison. They can be adapted to this new map. Thanks for listening !

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Posted by: DeeSystm.1256

DeeSystm.1256

1- Remove all non player controlled debuffs/effects, remove popping up walls. cripple fields, a large amount of the lava and wind things from around air and fire, remove the effects in lords rooms (turrets, lava, wind, lightning, walls ect) We came to wvw not do a fractal, im sorry.

2- Rewards tracks

3- The map adjustments I thought I hear about, less chokes, more flat land, rescaling cliffs, move towers within striking range of keeps if possible.

4- remove barricades from low level towers

5- Bi-weekly map rotations.

“I came to play.” me
r4420k+ blazetrain

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Posted by: lil devils x.6071

lil devils x.6071

Alright let’s make this simple, at some point some servers will have to be merged one way or the other. There are too many tiers for the wvw population. The ranking sustem is outdated for anything under tier 4 and i’m being generous here. Also, I think that the new map can be salvaged. However you need to rethink the layout of the map. Vertical settings are not ideal for fights, nobody with half a brain will engage another group that is camping the top of a stair. I suggest to bring bavk the old keeps (bay and hills), as well as the old garrison. They can be adapted to this new map. Thanks for listening !

I think it is premature to say that there needs to be a " merger" there are other options that would work better and improve gameplay than a forced merger. Reducing the number of servers yes, but still need to leave choice to the players what team they fight for. For example my post ( the one with bullet points) is one option that would solve many of the issues at once :
https://forum-en.gw2archive.eu/forum/game/wuv/Using-NPCs-for-population-time-deadzones/first#post6037887

( and No, I don’t want NPC’s added to WvW)

Though if they resolved the WvW issues with that method, no the DBL would not be salvageable, as every map in play would need to have 3 equal areas like EBG. You could have many different designs that are used, but you would need equal regions more like EBG than the " Home BLS" because you would no longer have " Home BLS" . There would be no more PVD undefended keeps on empty maps.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

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Posted by: rchu.8945

rchu.8945

1. Merge servers, dont convert to megaservers. I want an identity when I play WvW, and not just play on team color x, y or z randomly.
2. Better rewards, reward tracks with legendary item like sPvP.
3. Bring old BL map back.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: lil devils x.6071

lil devils x.6071

1. Merge servers, dont convert to megaservers. I want an identity when I play WvW, and not just play on team color x, y or z randomly.
2. Better rewards, reward tracks with legendary item like sPvP.
3. Bring old BL map back.

Their server merger system would still mush players together randomly. They could consolidate them however, by keeping current server ( that is your PvE server) create new Fewer WvW servers that if you want to play WvW you choose a new WvW server that you get a free transfer to every 3 months. This would allow those communities formed to still keep somewhat organized via their PvE server and if they so wish all go to the same WvW server and ALSO prevent stale match ups.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

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Posted by: Drakh.3128

Drakh.3128

Reduce siege\supply. Encourage lots and lots of small scale fights simultaneously. Tone down the damage to let fights last longer. Reduce damage from conditions, let condis be the CC but without any bite..has to be trade-offs.

- Drakh (BT)
- Blackgate