ZERGS -any idea ?

ZERGS -any idea ?

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Posted by: Porky.5021

Porky.5021

You cannot stand against organized zerg with good commander,

That’s how it should be.

A large number of organized people with a good leader who knows what he’s doing, should be the most formidable force on the map.

Overlord Of [NAKY]
SOS Spy Team Commander [SPY]

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Posted by: Lightsbane.9012

Lightsbane.9012

Is this really the only way to win in this maps?

I see how play gw2 top servers, there is only zerging to win.

No and no.

Top servers don’t need to “only” zerg to win. We (SoR) being 5-10 of us just defended a tower that was not upgraded against a 40-50 man zerg. Top servers understand that well placed siege and tactics can make anything possible.

Also, zerging is a very big mistake as well, because you leave EVERYTHING undefended for the most part. Unless you leave a few people at each place that you cap.

back in the early days, GOM faced Jade Quarry 3 weeks in a row. we got freaking stomped. their numbers were consistently two or three times that of ours. on top of regular transfers off of gate of madness(which has been happening almost every consecutive rematch) it makes being outnumbered a legitimate gripe. further proof: our matches against eredon’s terrace and similar deserted wvw servers. we won those matchups by numbers alone.
but can i really blame people that transfer? we lose so much that i can hardly blame them
eventually groaning about numbers will stop being a ‘stop complaining’ and become ‘you might have a point there’

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Thurbleton.5841

Thurbleton.5841

I hear ya and am fully confident Anet will make changes to “liven” up the WvW scene. I just don’t want them catering to EVERY whine they see on the forums. I mean if you look at a majority of the posts and complaints they all center around assumed projections of what people “thought” WvW was gonna be. Four top examples are removing the downed state, PvE gear, siege and fixing the culling/rendering issues. Of those four only culling/rendering make any sense. Most of the complainers want WvW to be the proving ground of 1v1 matches where all that’s involved is skill. They want to be able to 1v5 people and obtain titles to showcase their prowess. That sounds a lot like sPvP to me but then again I am crazy. No one wants PvE in their WvW even though the entire premise behind WvW was to have an area you could go and do both. I for one love being able to kill other players and be able to do my daily. It has something for everyone and it’d be a shame to exclude players in the future because they cater to the one player base(hardcore PvP’ers) that is as fickle as the wind.

I’d like to think my reasoning or hope behind the request for improved siege isn’t whining. Here’s basically what I’d like to see WvW (I’m aware this probably will never happen)

The maps are redone and designed so with few exceptions (locals right out of spawn have some terrain advantages) you can’t siege from point to point. Furthermore short term siege like carts and balis are effective if done right at holding off zergs. This would result in a meta that would have a few things.

  • Cata’s and Trebs would be placed on the field, could be repaired with supply, and have made on that thin line where “I can hit the wall but you can’t hit me” in cata vs cata
  • Zergs would be broken down into roaming parties acting as a buffer to fight large defending groups with no AoE cap but maybe a damper (-50% dmg when hitting 10+ players at once). This would make groups have to spread out and offer better fights instead of the Portal 1->2 punch we see today.
  • With more siege on the field we’ll hopefully see more value to warriors/thieves/engineers/guardians in the roles of strike groups or defense groups of big siege. Again big siege could be destroyed but if the strike team is repelled the siege can be repaired so as to not discourage fighting siege wars on the field.

Currently apart from rolling stuff over these roles don’t offer a ton when it comes to fighting folks on the wall but they can excel at ground fighting (I see thieves hop down occasionally and spinning blades but again that’s only hitting 5 people)

  • A redesign of towers so they all have a ‘last stand’ point that causes the attackers a moment of pause before they can claim, currently very few towers have an effective spot for this. (Balista/Carts in the lord room covering bridge in Mendons)

Zergs could still be effective in this model but also promote smaller groups working within the meta. This is just an idea of what I’d like to see WvW become based off the current progression of players wanting to ‘zerg’ up along with others wanting small group play effectiveness. If you see obvious flaws in this where ‘zergs will just run this over’ or something please keep criticism productive to the topic.
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TL DR; I like long fights like slug matches inside SM. I want to see that happen more on the field, not tower rolls that end in 5 minutes.

WTB Keg Brawl in Custom PVP → Key Brawl Tourneys!

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Posted by: Valik Shin.9027

Valik Shin.9027

This thread just shows how many people don’t try to find a way to win with what they have and just want the game to catetor to the way they know how to play. With a 15man guild group wehave little problem wiping most 25 man zergs cause we know what to do and how to spec.

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Niim.9260

Niim.9260

Made me laugh in Daoc makes me laugh now, people go to a game that touts large scale combat then get up set because somebody brought people than them..

its especially funny from the small groups that think zerging a 2 man team with a 6 man team is ok… but if the 2 man comes back with 20 friends its not fair and should be stopped.. Not saying anyone in this thread but there was definatly some of that going on when Devonas Rest was still tier .

There was no reason to really complain in DAoC, and few quality players did, the game was full of zerg busting tools and that is why the 8 man, competitive game flourished there. We could extend giant zergs regardless of size and eventually they would all die or run away.

Further when I solo’d in DAoC I was never bothered by the 8 man groups once they seen me around a few times. I never bothered their 8v8 fights or 8vZerg fights, and thus they left me alone.

Was a different time then, different games and different people playing them. I run into maybe one person a month in GW2 that understands the basics of not budding into a fight.

~ AoN ~

(edited by Niim.9260)