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Posted by: phantom.1675

phantom.1675

Can anet reveal how it’s counting pop? because i think it need some work.

DH is getting 10v1 ratio from both SF and CD hosts. So however they counted that balance, it’s completely garbage.

Having some visibility on how on earth they are counting would help since they are screwing over and causing people to quit on the lower servers.

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Posted by: joneirikb.7506

joneirikb.7506

Curious about this as well, but more in the angle “what was the numbers when they made the link, and how much did they change once people transfered around, and fair weathers dropped like dead fish.”

The impact of that movement is what I’m the most curious about.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

ANet has revealed how it counts population. They look at the data as to how many people are online, how long they are on for, when they play, and how often they play. It’s not mysterious.

Equally unsurprising is that there will be population imbalances during any given day or week. No two worlds and no combination of 2-5 worlds is going to have an identical total population as another other and that’s easier than trying to match up the population profile over time.

Further, some groups tend to leave if there are any enemy blobs on the map, which increases the imbalance temporarily. Vacations, local RL events, and so on also can change the actual pop from predicted.

In short, there is absolutely no way to produce a guaranteed balance in population in the matches. Every team is going to be outnumbered at some point.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Hesacon.8735

Hesacon.8735

I have to believe that removing crafting stations from home borderlands had nothing to do with queue and everything to do with how their server population algorithm assesses population. While everything may have looked “even” to their calculations, if some servers used the crafting more than another, the numbers would have been wrong.

It has been several weeks since they removed them, so anet must be reconsidering how the servers are divided up.

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Posted by: Straegen.2938

Straegen.2938

The T4 match is egregious leaving players that are looking for less blobbing nowhere to play. It might be OK if CD wasn’t so stacked but at the very least they should have moved up after the first week.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Nuzt.7894

Nuzt.7894

The T4 match is egregious leaving players that are looking for less blobbing nowhere to play. It might be OK if CD wasn’t so stacked but at the very least they should have moved up after the first week.

I’m not even in T4 and could forsee what would happen, as I’m sure the rest of the community could as well. It’s disturbing that either Anet didn’t notice this or couldn’t figure out the imbalance it was creating.

I guess I really shouldn’t be shocked either way.