food and conditions in wvw
So you really are confused. You dont think tis op, but you want it nerfed anyways…
Not at all, that condie builds are weak in alrge scale is down to class balance / game being designed for tPvP, doesn’t alter the 40% food is too strong.
Wait, now im confused. First its food. Then its not food. Then gear combo’s. Then its food again…..
Something tells me youre just trolling at this point.
No dear, when I say it is a “combination of things” I mean just that, and part of that is the food being too strong, not sure why that is so difficult to grasp.
(edited by zinkz.7045)
So you really are confused. You dont think tis op, but you want it nerfed anyways…
Not at all, that condie builds are weak in alrge scale is down to class balance / game being designed for tPvP, doesn’t alter the 40% food is too strong.
Wait, now im confused. First its food. Then its not food. Then gear combo’s. Then its food again…..
Something tells me youre just trolling at this point.
No dear, when I say it is a “combination of things” I mean just that, and part of that is the food being too strong, not sure why that is so difficult to grasp.
So a combination of things that make all condition builds op
So you’re delusional like I thought.
Got it
(edited by Zanther Deathbringer.4762)
mostly nerds can have this discussion…
this is WvW ..food or not doesnt matter in blobs or zerks..and for capturing things buffs have no or very very little impact..
WvW is allllll about speed, tactics and numbers
not food, buffs, gear,, bla bla ..all these discussions belongs in PvP..
mostly nerds can have this discussion…
this is WvW ..food or not doesnt matter in blobs or zerks..and for capturing things buffs have no or very very little impact..
WvW is allllll about speed, tactics and numbers
not food, buffs, gear,, bla bla ..all these discussions belongs in PvP..
For roamers Food is important and roaming is part of WvW
[Skol]
and what to say for the duration of conditions and how are considered to be applied from anet?
must be 1s-2s-3s-4s not 3/4 not 1 1/2 etcetcetc
so, as roamer or group – want to apply 1s to imobilize or 1s fear . aoe 5 targets or singleplayer – well someone as enemy could have -20% condition duration food or with some runes
so from 1s -> goes to 0,80s – imobilize wont apply and fear neither – oh, fear will take away 1 stability stack then? or wont be considered??
and, ok we have runes -x% condition, but where are the -20% damage runes?
im asking again to get rid of foods from wvw – whatever kind of food
and reconsider the working of some conditions-cc (imobilize – fear)
1s imobilize – fear – not buffable not debuffable. flat – simple and easy
and player must learn not to rely on a food or rune to win or loose a 1vs1 or a fight 200vs200
ps. yes, for everyone that is asking, yes i want wvw as more similar to pvp –
wanna roam in 3? u get in an even fight vs 3-6 casual roamers u have a chance to win –
3 roamers vs a guild group 10-20 – escape or die
more skill and abilities of the people
less “i have -60% condition duration – 2,5k attack – 80% critical chance – will win vs a condition roamer” because this already happens in wvw
(in pvp – with no crap of condi food / +or- / most of those power builds like this explode vs conditions builds)
a Fissure Of Woe player that has no home.
(edited by funghetto.1584)
You don’t like food buffs? Stick with PvP.
hello
when are you thinking of getting foods away from wvw?
get whatever class – set it up berserk-knight with melandru rune or hoelbrack or antitoxin get a food -40% condition duration and voilà -60% or -65%!
simply hilarious!
whatever kind of build hybrid or condition MUST USE same food but +40% to get some conditions applied to any kind of those builds
i want wvw foods removed as in pvp (its enough having some runes that drop conditions duration)
regards
How about no? At this point you would make crafting disciplines irrelevant. Beside, what is the problem if you also have access to the same options?
I agree that some food are too potent compared to others but removing food is a big no-no to me. We have pvp for that kind of strict environment and wvw has far more urgent and bigger issues than that.
simple solution make condition last longer
[Skol]
uglydan.1638
You don’t like food buffs? Stick with PvP.
pvp takes all players to be EQUAL.
this is the point of this thread.
and, for you and for everyone reading and think im crying, read and try thinking in general.
get a few skills here and there that apply BASIC – with no +% duration a 1s fear-imobilize etc, that could make you escape – or burst the chain of someone (so used offensively or defensively) and its enought 1s of something to have effect, BUT
with the -20% rune duration – simply goes under 1s duration – and as a result? NO CONDITION APPLIED.
come on – stop everyone thinking of “my main engineer” “my berserk-celestial warrior” etc etc etc
here we are speaking of FAIR and BALANCE – REAL BALANCE.
think even if as condition – i use 2 givers weapons in 2 hands – then put up food
its +60% duration.
1s fear or 1s immobilize +60% gets to 1s 3/4 (and this is still 1s applied for how the conditions applied works)
then this 1s 3/4 reduced by 60-65% whats come out?
less than 1s!!! so wont get applied as well!
this brings us to: A SKILL WASTED AND USELESS!
a Fissure Of Woe player that has no home.
Hence dire (or dire with a bit of rabid) is a total joke in terms of balance, it is low risk and high reward, which is why it got thrown out of PvP pretty sharply when they initially put it in there, but apparently stuff that is considered too broken OP for PvP is fine for WvW…
15 to 30 of my guildies against an equivalent number of 15 to 30 of your guildies, your entire team wears all dire, we will all use PVT, and put your bad theory to the test?
if conditions will require other 2 stats to be effective (let’s say, precision and ferocity), so even condi builds have to balance attack and defense, than maybe we can remove condi duration foods. remove even the +40% duration, obviously.
if conditions will require other 2 stats to be effective (let’s say, precision and ferocity), so even condi builds have to balance attack and defense, than maybe we can remove condi duration foods. remove even the +40% duration, obviously.
Until someone post a damage comparison and proves imperial evidence thay dire gear vastly out damaged soldiers gear, that is a pointless argument. I have seen evidence posted thay showed the fairly equivalent in most cases. So I do not know where this my the thay condition builds need less offensive stats.
mostly nerds can have this discussion…
this is WvW ..food or not doesnt matter in blobs or zerks..and for capturing things buffs have no or very very little impact..
WvW is allllll about speed, tactics and numbers
not food, buffs, gear,, bla bla ..all these discussions belongs in PvP..
And only zerglings can write something like you. It might sound unbelievable to you but there are some crazy people out there who actually play against other players in wvw and not against doors.
mordran.4750
and how are you suppose to move up in tier…by playing PvP style in WvW… not…
WvW is won by flipping things ….usually in zerks…or random groups or solo…and you dont need special gear, foodbuffs or any other buffs for that..
i agree it can be fun to have little fighting PvP show offs…but that has nothing to do with the effort of trying to move up in tiers…all peoble like u do is take the place for someone who want to win the matchups ..so you can polish your ego with 100 buffs
if conditions will require other 2 stats to be effective (let’s say, precision and ferocity), so even condi builds have to balance attack and defense, than maybe we can remove condi duration foods. remove even the +40% duration, obviously.
Until someone post a damage comparison and proves imperial evidence thay dire gear vastly out damaged soldiers gear, that is a pointless argument. I have seen evidence posted thay showed the fairly equivalent in most cases. So I do not know where this my the thay condition builds need less offensive stats.
which stat do you have to raise to increase condition damage?
mostly nerds can have this discussion…
this is WvW ..food or not doesnt matter in blobs or zerks..and for capturing things buffs have no or very very little impact..
WvW is allllll about speed, tactics and numbers
not food, buffs, gear,, bla bla ..all these discussions belongs in PvP..And only zerglings can write something like you. It might sound unbelievable to you but there are some crazy people out there who actually play against other players in wvw and not against doors.
Its true,
They play Spvp
There definely needs to be a counter to +condition duration. As of right now with veggie pizza, master quality crystals and a mix of scepter auto and #2 with 2300 condition dmg (necro if you haven’t noticed) I can very well put someone at half health in a matter of seconds, assuming the opponent hadn’t panicked and wasted a condi clear
The
There definely needs to be a counter to +condition duration. As of right now with veggie pizza, master quality crystals and a mix of scepter auto and #2 with 2300 condition dmg (necro if you haven’t noticed) I can very well put someone at half health in a matter of seconds, assuming the opponent hadn’t panicked and wasted a condi clear
Melandru and -40% condi duration food is a definite counter.
especially to a necro. I doubt this has changed at all since GW2 has been out.
There definely needs to be a counter to +condition duration. As of right now with veggie pizza, master quality crystals and a mix of scepter auto and #2 with 2300 condition dmg (necro if you haven’t noticed) I can very well put someone at half health in a matter of seconds, assuming the opponent hadn’t panicked and wasted a condi clear
Melandru and -40% condi duration food is a definite counter.
especially to a necro. I doubt this has changed at all since GW2 has been out.
There are actually a few sets with -condi duration, I have been using antitoxin and hoelbrak as well.
Don’t forget Sigil of generosity and Sigil of Purity.
Reduce the duration foods on both sides of the fence to say +/- 10%, the +condi duration and -condi duration. Add stats to these foods, or more utility.
Bring in more specialty condition food for specific conditions, like the runesets. This food gives +33% to one condition, plus stats and or utilities.
I liked the idea that a condi applied with a crit gets some extended duration.
Im not sure what servers people are playing on if they are saying Condi in large scale fights dont see use. Seems every guild now in T1/T2 runs a compliment of venom share thieves. Which i believe are still banned in GvG.
[lion]~ riperonis
[tRex]