food and conditions in wvw

food and conditions in wvw

in WvW

Posted by: Zanther Deathbringer.4762

Zanther Deathbringer.4762

In WvW there are two, there is also one roaming build rated meta, all three are condi.

2 builds for 8 classes? Really?

I agree condie builds will not win large scale battles, and yes that has nothing to do with food. Though you know what food melee uses – lemongrass (-40% condi duration), you seem to have missed it, but I’ve specified more than once that is both the +40% & the -40% foods that are OP, I’m fine with nerfing the food they use in large scale battles.

So you really are confused. You dont think tis op, but you want it nerfed anyways…

In WvW when it comes to roaming, it is more of a combination of things, Dire stats for example give a ridiculous defensive advantage to condi builds, so ridiculous that dire was considered to imbalanced to be allowed in PvP, it is then when you add +40% food on top of that, +10% from toxic sharpening stone, and at times things like malice (again considered to broken in PvP), givers, etc that condi becomes silly OP when roaming.

Now for the food specifically it really is the only consumable where people often think he has this so I must have the opposite (be it -40% or +40%), and the reason for that is the ridiculous 40% figure, the power equivalent is 10% (seaweed salad), the condition specific food only add 15%, 40% is simply ridiculous it is far too strong.

Wait, now im confused. First its food. Then its not food. Then gear combo’s. Then its food again…..

Something tells me youre just trolling at this point.

food and conditions in wvw

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Posted by: zinkz.7045

zinkz.7045

So you really are confused. You dont think tis op, but you want it nerfed anyways…

Not at all, that condie builds are weak in alrge scale is down to class balance / game being designed for tPvP, doesn’t alter the 40% food is too strong.

Wait, now im confused. First its food. Then its not food. Then gear combo’s. Then its food again…..

Something tells me youre just trolling at this point.

No dear, when I say it is a “combination of things” I mean just that, and part of that is the food being too strong, not sure why that is so difficult to grasp.

(edited by zinkz.7045)

food and conditions in wvw

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Posted by: Zanther Deathbringer.4762

Zanther Deathbringer.4762

So you really are confused. You dont think tis op, but you want it nerfed anyways…

Not at all, that condie builds are weak in alrge scale is down to class balance / game being designed for tPvP, doesn’t alter the 40% food is too strong.

Wait, now im confused. First its food. Then its not food. Then gear combo’s. Then its food again…..

Something tells me youre just trolling at this point.

No dear, when I say it is a “combination of things” I mean just that, and part of that is the food being too strong, not sure why that is so difficult to grasp.

So a combination of things that make all condition builds op

So you’re delusional like I thought.

Got it

(edited by Zanther Deathbringer.4762)

food and conditions in wvw

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Posted by: meltdown.5870

meltdown.5870

mostly nerds can have this discussion…
this is WvW ..food or not doesnt matter in blobs or zerks..and for capturing things buffs have no or very very little impact..
WvW is allllll about speed, tactics and numbers
not food, buffs, gear,, bla bla ..all these discussions belongs in PvP..

food and conditions in wvw

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Posted by: Haralin.1473

Haralin.1473

mostly nerds can have this discussion…
this is WvW ..food or not doesnt matter in blobs or zerks..and for capturing things buffs have no or very very little impact..
WvW is allllll about speed, tactics and numbers
not food, buffs, gear,, bla bla ..all these discussions belongs in PvP..

For roamers Food is important and roaming is part of WvW

Haralin Engineer
[Skol]

food and conditions in wvw

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Posted by: funghetto.1584

funghetto.1584

and what to say for the duration of conditions and how are considered to be applied from anet?

must be 1s-2s-3s-4s not 3/4 not 1 1/2 etcetcetc

so, as roamer or group – want to apply 1s to imobilize or 1s fear . aoe 5 targets or singleplayer – well someone as enemy could have -20% condition duration food or with some runes

so from 1s -> goes to 0,80s – imobilize wont apply and fear neither – oh, fear will take away 1 stability stack then? or wont be considered??

and, ok we have runes -x% condition, but where are the -20% damage runes?

im asking again to get rid of foods from wvw – whatever kind of food

and reconsider the working of some conditions-cc (imobilize – fear)

1s imobilize – fear – not buffable not debuffable. flat – simple and easy

and player must learn not to rely on a food or rune to win or loose a 1vs1 or a fight 200vs200

ps. yes, for everyone that is asking, yes i want wvw as more similar to pvp –
wanna roam in 3? u get in an even fight vs 3-6 casual roamers u have a chance to win –
3 roamers vs a guild group 10-20 – escape or die

more skill and abilities of the people

less “i have -60% condition duration – 2,5k attack – 80% critical chance – will win vs a condition roamer” because this already happens in wvw

(in pvp – with no crap of condi food / +or- / most of those power builds like this explode vs conditions builds)

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

(edited by funghetto.1584)

food and conditions in wvw

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Posted by: uglydan.1638

uglydan.1638

You don’t like food buffs? Stick with PvP.

food and conditions in wvw

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

hello

when are you thinking of getting foods away from wvw?

get whatever class – set it up berserk-knight with melandru rune or hoelbrack or antitoxin get a food -40% condition duration and voilà -60% or -65%!

simply hilarious!

whatever kind of build hybrid or condition MUST USE same food but +40% to get some conditions applied to any kind of those builds

i want wvw foods removed as in pvp (its enough having some runes that drop conditions duration)

regards

How about no? At this point you would make crafting disciplines irrelevant. Beside, what is the problem if you also have access to the same options?

I agree that some food are too potent compared to others but removing food is a big no-no to me. We have pvp for that kind of strict environment and wvw has far more urgent and bigger issues than that.

food and conditions in wvw

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Posted by: Haralin.1473

Haralin.1473

simple solution make condition last longer

Haralin Engineer
[Skol]

food and conditions in wvw

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Posted by: funghetto.1584

funghetto.1584

uglydan.1638
You don’t like food buffs? Stick with PvP.

pvp takes all players to be EQUAL.

this is the point of this thread.

and, for you and for everyone reading and think im crying, read and try thinking in general.

get a few skills here and there that apply BASIC – with no +% duration a 1s fear-imobilize etc, that could make you escape – or burst the chain of someone (so used offensively or defensively) and its enought 1s of something to have effect, BUT

with the -20% rune duration – simply goes under 1s duration – and as a result? NO CONDITION APPLIED.

come on – stop everyone thinking of “my main engineer” “my berserk-celestial warrior” etc etc etc

here we are speaking of FAIR and BALANCE – REAL BALANCE.

think even if as condition – i use 2 givers weapons in 2 hands – then put up food
its +60% duration.

1s fear or 1s immobilize +60% gets to 1s 3/4 (and this is still 1s applied for how the conditions applied works)

then this 1s 3/4 reduced by 60-65% whats come out?

less than 1s!!! so wont get applied as well!

this brings us to: A SKILL WASTED AND USELESS!

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

food and conditions in wvw

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Hence dire (or dire with a bit of rabid) is a total joke in terms of balance, it is low risk and high reward, which is why it got thrown out of PvP pretty sharply when they initially put it in there, but apparently stuff that is considered too broken OP for PvP is fine for WvW…

15 to 30 of my guildies against an equivalent number of 15 to 30 of your guildies, your entire team wears all dire, we will all use PVT, and put your bad theory to the test?

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Posted by: Daendur.2357

Daendur.2357

if conditions will require other 2 stats to be effective (let’s say, precision and ferocity), so even condi builds have to balance attack and defense, than maybe we can remove condi duration foods. remove even the +40% duration, obviously.

Black Thunders [BT] – Gandara

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Posted by: dancingmonkey.4902

dancingmonkey.4902

if conditions will require other 2 stats to be effective (let’s say, precision and ferocity), so even condi builds have to balance attack and defense, than maybe we can remove condi duration foods. remove even the +40% duration, obviously.

Until someone post a damage comparison and proves imperial evidence thay dire gear vastly out damaged soldiers gear, that is a pointless argument. I have seen evidence posted thay showed the fairly equivalent in most cases. So I do not know where this my the thay condition builds need less offensive stats.

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Posted by: mordran.4750

mordran.4750

mostly nerds can have this discussion…
this is WvW ..food or not doesnt matter in blobs or zerks..and for capturing things buffs have no or very very little impact..
WvW is allllll about speed, tactics and numbers
not food, buffs, gear,, bla bla ..all these discussions belongs in PvP..

And only zerglings can write something like you. It might sound unbelievable to you but there are some crazy people out there who actually play against other players in wvw and not against doors.

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Posted by: meltdown.5870

meltdown.5870

mordran.4750

and how are you suppose to move up in tier…by playing PvP style in WvW… not…
WvW is won by flipping things ….usually in zerks…or random groups or solo…and you dont need special gear, foodbuffs or any other buffs for that..

i agree it can be fun to have little fighting PvP show offs…but that has nothing to do with the effort of trying to move up in tiers…all peoble like u do is take the place for someone who want to win the matchups ..so you can polish your ego with 100 buffs

food and conditions in wvw

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Posted by: Daendur.2357

Daendur.2357

if conditions will require other 2 stats to be effective (let’s say, precision and ferocity), so even condi builds have to balance attack and defense, than maybe we can remove condi duration foods. remove even the +40% duration, obviously.

Until someone post a damage comparison and proves imperial evidence thay dire gear vastly out damaged soldiers gear, that is a pointless argument. I have seen evidence posted thay showed the fairly equivalent in most cases. So I do not know where this my the thay condition builds need less offensive stats.

which stat do you have to raise to increase condition damage?

Black Thunders [BT] – Gandara

food and conditions in wvw

in WvW

Posted by: Zanther Deathbringer.4762

Zanther Deathbringer.4762

mostly nerds can have this discussion…
this is WvW ..food or not doesnt matter in blobs or zerks..and for capturing things buffs have no or very very little impact..
WvW is allllll about speed, tactics and numbers
not food, buffs, gear,, bla bla ..all these discussions belongs in PvP..

And only zerglings can write something like you. It might sound unbelievable to you but there are some crazy people out there who actually play against other players in wvw and not against doors.

Its true,

They play Spvp

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Posted by: CodeHavoc.7926

CodeHavoc.7926

There definely needs to be a counter to +condition duration. As of right now with veggie pizza, master quality crystals and a mix of scepter auto and #2 with 2300 condition dmg (necro if you haven’t noticed) I can very well put someone at half health in a matter of seconds, assuming the opponent hadn’t panicked and wasted a condi clear

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game

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Posted by: Brando.1374

Brando.1374

There definely needs to be a counter to +condition duration. As of right now with veggie pizza, master quality crystals and a mix of scepter auto and #2 with 2300 condition dmg (necro if you haven’t noticed) I can very well put someone at half health in a matter of seconds, assuming the opponent hadn’t panicked and wasted a condi clear

Melandru and -40% condi duration food is a definite counter.
especially to a necro. I doubt this has changed at all since GW2 has been out.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: Tongku.5326

Tongku.5326

There definely needs to be a counter to +condition duration. As of right now with veggie pizza, master quality crystals and a mix of scepter auto and #2 with 2300 condition dmg (necro if you haven’t noticed) I can very well put someone at half health in a matter of seconds, assuming the opponent hadn’t panicked and wasted a condi clear

Melandru and -40% condi duration food is a definite counter.
especially to a necro. I doubt this has changed at all since GW2 has been out.

There are actually a few sets with -condi duration, I have been using antitoxin and hoelbrak as well.

Don’t forget Sigil of generosity and Sigil of Purity.

Heavy Deedz – COSA – SF

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Posted by: Chorazin.4107

Chorazin.4107

Reduce the duration foods on both sides of the fence to say +/- 10%, the +condi duration and -condi duration. Add stats to these foods, or more utility.

Bring in more specialty condition food for specific conditions, like the runesets. This food gives +33% to one condition, plus stats and or utilities.

I liked the idea that a condi applied with a crit gets some extended duration.

Im not sure what servers people are playing on if they are saying Condi in large scale fights dont see use. Seems every guild now in T1/T2 runs a compliment of venom share thieves. Which i believe are still banned in GvG.

Chorazin
[lion]~ riperonis
[tRex]