25 charracters
incentives to defend new towers
25 charracters
Not having siege despawn constantly would make me defend more.
I think a problem is: it gets boring quite fast to defend a tower when no one is attacking
I’m late to the thread, but seriously that line made me laugh so hard.
It gets boring to defend something that isnt attacked?! Thank you pointing that out, never would have thought, lol!
I dont see how making something HARDER to attack (like guards 10x stronger) would make it more fun to defend against being attacked, since less people would be able to attack it. That’s like saying arrowcarts has made it more fun to defend – it really hasnt, its just made it a hell of a lot easier.
The only way to make it fun to defend is to make it fun to attack as well. And that isnt going to happen, because those thinking its “fun” to defend only want the easy way out and those thinking its “fun” to attack think the previous mentioned group are kittens.
I dont see how making something HARDER to attack (like guards 10x stronger) would make it more fun to defend against being attacked, since less people would be able to attack it. That’s like saying arrowcarts has made it more fun to defend – it really hasnt, its just made it a hell of a lot easier.
guards can be pulled far from the tower and killed and they will give defenders enough time to reach to tower and try to defend it.
The point is: you should not stay inside a tower waiting for someone to attack it, you should go out roaming and go to your tower only when it is under attack.
How about rewarding scouts? If you knew someone’s going to your tower a minute before they even got there, rather than finding out by seeing swords on the map, surely you’d have plenty of time to get in it and defend.
Currently thieves get absolutely nothing for having a perma-stealth, survivable build and shadowing enemy groups, when that’s probably the best thing they can do. Fresh, constant intel is of such high strategical value, and the person providing it will often only get armour repair bills for it. Staying alone and hidden behind enemy lines, shadowing enemy groups can be a lot of fun, but it stops being fun when you get absolutely no badges for it.
Not having siege despawn constantly would make me defend more.
not having siege despawn would have some guy from other transfer into your server and build loads of rams in your keep and reach max siege builted, and if you cant despawn or destroy your entire server would be in trouble.
P.S having a siege despawn is also bad, imo but thats why the game is so kitten kitty.
(edited by Aeolus.3615)
How about rewarding scouts? If you knew someone’s going to your tower a minute before they even got there, rather than finding out by seeing swords on the map, surely you’d have plenty of time to get in it and defend.
Currently thieves get absolutely nothing for having a perma-stealth, survivable build and shadowing enemy groups, when that’s probably the best thing they can do. Fresh, constant intel is of such high strategical value, and the person providing it will often only get armour repair bills for it. Staying alone and hidden behind enemy lines, shadowing enemy groups can be a lot of fun, but it stops being fun when you get absolutely no badges for it.
There is no glory if there is no battle.
You can have a perma stealth, solo roamer build and spot enemies here and there and call your mates, but when they arrive, you should fight… if you win you’ll gat your badges
Obviously. But the people that keep going from fight to fight will get a ton of badges, and you will get much less, because not every group will fight your server all the time.
not having siege despawn would have some guy from other transfer into your server and build loads of rams in your keep and reach max siege builted, and if you cant despawn or destroy your entire server would be in trouble.
Yeah, which is why we need something so we can despawn our own siege when we want it to. Not to mention, this would work just fine for sieges in castles/towers only, let the ones outside despawn normally.
Yeah, which is why we need something so we can despawn our own siege when we want it to. Not to mention, this would work just fine for sieges in castles/towers only, let the ones outside despawn normally.
Imagine same evil guy, who can just come to you keep before attack and despawn all your siege.
25 charracters
He can’t despawn siege, he can only carry 10 supplies. He’ll have to carry 100 somewhere to fully despawn a treb.
Yeah, which is why we need something so we can despawn our own siege when we want it to. Not to mention, this would work just fine for sieges in castles/towers only, let the ones outside despawn normally.
Imagine same evil guy, who can just come to you keep before attack and despawn all your siege.
They could just add a counter to see that a good number of ppl want it to despawn or if the owner wants to destroy it.
or change WvW entirely ….