loot drops on kill just promotes zerging and selfish play

loot drops on kill just promotes zerging and selfish play

in WvW

Posted by: bartsimpsons.6135

bartsimpsons.6135

How many times have you lost a keep/tower because people go off and chase the enemy for kills and get killed themselves leaving no one to defend the keep/tower?

in WvW people rarely ever bother to defend a tower or build siege. people just make a beeline to the nearest crossed swords on the map because thats where to loot is.

meanwhile the players buying siege weps and running supply from camps to build the siege dont get anything even though what they are doing is significantly more helpful to the server than chasing 2-3 enemies into a keep and getting massacred by cannons….

i think they should just remove the loot/badges on kill and instead give these rewards at random for successfully defending/defending a point. using supply to build/repair something should also be considered as contribution when determining gold/silver/bronze reward.

atm the reward system just promotes mindless zerging.

loot drops on kill just promotes zerging and selfish play

in WvW

Posted by: Xandax.1753

Xandax.1753

How many times have you lost a keep/tower because people go off and chase the enemy for kills and get killed themselves leaving no one to defend the keep/tower?
<snip>

Can’t remember a single one actually.

loot drops on kill just promotes zerging and selfish play

in WvW

Posted by: bartsimpsons.6135

bartsimpsons.6135

How many times have you lost a keep/tower because people go off and chase the enemy for kills and get killed themselves leaving no one to defend the keep/tower?
<snip>

Can’t remember a single one actually.

what server are u on, im transferring over