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Posted by: Danikat.8537

Danikat.8537

I’m another one who was really disappointed by this.

The first WvW tournament is what got me into WvW. I’d always meant to try it, but kept thinking I’d do it later. The tournament is what got me to not only enter the maps but actually join in, learn the mechanics of the different activities and understand what it was all about.

If it had been like this I’d probably never have done that. I’d have gone in, probably found 5 PvE events or lone check points to capture, gotten the achievement and been free to leave without ever actually seeing what WvW is all about.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Blaydyn.5871

Blaydyn.5871

I thought that Season 2’s achievement list was perfect. It didn’t have any overwhelming numbers and you could get the stuff done easily enough with just regular play.

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Posted by: mango.9267

mango.9267

The debate here is pretty obviously split by tiers.

T1/T2/some T3 servers have enough players without the AP hunters, so the new achievement system is good for reducing queue time and preventing PvE players from taking spots from WvW players.

For just about everyone else, we needed the PvE players to re-invigorate the (very stale) WvW scene and bolster our numbers to give us a fighting chance against larger servers, so the new achievement system really hurts.

Second Child

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Posted by: McFribble.2349

McFribble.2349

The debate here is pretty obviously split by tiers.

T1/T2/some T3 servers have enough players without the AP hunters, so the new achievement system is good for reducing queue time and preventing PvE players from taking spots from WvW players.

For just about everyone else, we needed the PvE players to re-invigorate the (very stale) WvW scene and bolster our numbers to give us a fighting chance against larger servers, so the new achievement system really hurts.

This, so much. T1 players bicthing because they can’t get into WvW. Just way too funny.

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Posted by: MightyMicah.7451

MightyMicah.7451

Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.

If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.

Meanwhile PvE gets tons of new achievements and WvW gets 5 achievement points for a tournament.

Dude be quiet, I don’t want us to get a giant achievement grind. Let the PvE players do that.

This is that new sound. Ya’ll ain’t ready.

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Posted by: Elmo Benchwarmer.3025

Elmo Benchwarmer.3025

I welcome this change. This was definitely a step in the right direction.

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Posted by: yanniell.1236

yanniell.1236

I welcome this change. This was definitely a step in the right direction.

This. Anet just need to increase the number of achievements a bit.

[HUE]

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Posted by: rhapsody.3615

rhapsody.3615

Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.

If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.

So what exactly is the point of a tournament now? Just to reward us all some tickets a few times per year? If that’s the case, we need new skins introduced because personally, I already have the only two that I liked. I was hoping for more than “do 5 events per week.” The weapon skins no longer feel specific to the game mode, since anybody can come in and grab credit in a few minutes.

In my opinion, the tournament served two purposes: one was to get revenue via server transfers. The second was to get more players interested in the game mode via achievements that made somebody spend more than ten minutes per week in wvw. I have met so many people who started playing WvW because of seasons 1 and 2. I’ll be surprised to meet any who stay because of season 3.

This4 week “season” feels cheap and lame. For over a year WvW has been my main reason to continue logging in. We need new players and seasoned PvE players to find a reason to come in, and the thing that did that was achievement points and shiny new weapons. And while I’m at it, WvW players have had ridiculous, unreachable achievements for TWO YEARS. After over a year of primarily playing wvw, I don’t have a single category completed! I think we deserve more than 5 events per week that give us overall a lousy 5 AP when it’s all over.

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Posted by: azzy.6485

azzy.6485

It is a good change BUT… 5 events? Next tournament event achievements should be upped to 20-25 / week and a few others should be added in, like take 5 keeps, use 50 supply, etc. Not a TON, just a few more that would be easy enough for a casual non-WvW player to acquire in a 1-2 hours spent per tournament week. I also like that EOTM counts towards the achievements…

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

hm an idea:

what if you’d have to choose between two sets of achievements:

  • a WvW achievement category
  • a PvE achievement category

If you choose the WvW-category, you are locked out of the PvE-category and vice versa. If you want to switch the category, the one you started is reset. You can only finish one of them. Rewards would be about the same, e.g. a new weapon skin.

Why? The people who do not want to play WvW but only do it for the achievements can get those in the PvE world. They won’t take the place of serious WvWers.

Low population servers could get a booster to those achievements – the less people play, the faster you get the achievements in WvW.

example:
WvW Season 4 is now renamed in Season of Grenth.
During Season of Grenth, a WvW Grenth-achievement category as well as a PvE Grenth-achievement category is available.

WvW-G-a.c.: capture towers, castles, kill enemies, repair, escort,…
PvE-G-a.c.: complete #unique events in Kryta, Ascalon,… under the effect of the Grenth-debuff: less HP, less Atk, more Magicfind – a challenge in order to get some nice reward. (get the debuff for an hour by praying to the statue of Grenth in DR)

alternative: you won’t get locked out of the other category and can complete it by doing either WvW or PvE.

What do you think?

http://gw2style.com/index.php – show your look and rate others – great filters!!

(edited by Marcus Greythorne.6843)

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Posted by: JackDaniels.1697

JackDaniels.1697

Imo, I think they are going in the right direction with this. This way it allows you to actually do the tasks in wvw that you desire to do, and not follow a check list.

But with the said, only 5 events??? This can be improved, and I’m not talking about raising it to 10 events either.

And this is very easy to get in Eotm, so please take this into account for the next time.

“I got a fever! And the only prescription, is more COWBELL!”

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Posted by: Svarty.8019

Svarty.8019

Anyway – I know you know this. WvW are hard core and only here because we lack or yearn for a older meta of play called RvR. Sure, not everyone, but most of us I’d wager know what I’m talking about.

Let’s hope old MJ hasn’t bitten off more than he can chew, eh?

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

Can I suggest maybe making the minimum events needed 25 (5 a day, which is very easy to achieve) and that there’s a potential to acquire more rewards for people who do more than the minimum?

I ? Karkas.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

do we know if the number of things you need to do will stay the same in the next 3 weeks?

what if…

  • week 1: complete 5 events
  • week 2: complete 10 events, capture at least 2 camps/towers/castles
  • week 3: complete 15 events, capture at least 6 camps/towers/castles, spend 50 supply
http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: FrouFrou.4958

FrouFrou.4958

I was actually looking forward to Season 3 because of the achievements. Now that sounds incredibly shallow and not something that a person who only plays wubwub would say, but I was hoping the Season 3 achievements would bring more people into the very empty wubwub maps just like they did during the previous ones too. During the first days of Season 2, the ruins were full of people and had constant fights going on but now.. Yeah. Nevermind.

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

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Posted by: storiessave.3807

storiessave.3807

The debate here is pretty obviously split by tiers.

T1/T2/some T3 servers have enough players without the AP hunters, so the new achievement system is good for reducing queue time and preventing PvE players from taking spots from WvW players.

For just about everyone else, we needed the PvE players to re-invigorate the (very stale) WvW scene and bolster our numbers to give us a fighting chance against larger servers, so the new achievement system really hurts.

This, so much. T1 players bicthing because they can’t get into WvW. Just way too funny.

I’m on a T1 server and I hate this, so…don’t lump us all into one group.

We expect to have queues in T1. That’s a given, and during tournaments it is always worse. But a lot of people I know actually like having the PvErs come try out WvW for achievements, because they might find out they like it and start playing it more. I liked some of my PvE-focused guildmates heading into WvW during S2, and some of them ended up playing it more afterward.

The way this season’s achievements are set up is ridiculous. Cap it at 50-100, make EotM not count (that’s not WvW, it’s PvE, and it should have absolutely nothing to do with a server-specific tournament) and it might actually take more than a single night to complete.

Tarnished Coast

Catorii | Lustre Delacroix | Catorii Desmarais | Synalie

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Posted by: Manoa.5897

Manoa.5897

If players can complete the wvw season weekly achievement far quicker than they can complete the wvw-related daily achievements, you’ve swung the pendulum in too far in the easy direction.

Chaos Spatulai [Chef] | Paragon City Elite [PCE]
Henge of Denravi

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Posted by: Malediktus.9250

Malediktus.9250

The new WvW Season achievements are a joke. 20 events in total over 4 weeks and 9 AP in total, while the real WvW achievements have not been rebalanced yet.

How am I supposed to get from 24.6k AP to 36k AP if you are so tight on awarding achievement points on almost any new update.

1st person worldwide to reach 35,000 achievement points.

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Posted by: sparc.3649

sparc.3649

I consider WvW in HEAVY danger anyway. First it started with EOTM and MegaStupidServers. I felt then WvW MAY be in danger. Now they JUST merged guilds, so a guild is a guild no matter what server is their “base”. Now there is NO reason for individual server sanctity other than WvW. Not to mention they’re also further trashing WvW, not just with this new achievement crap, but with those new siege disablers they added. While they’re at it they may as well remove all siege and all structures, and just call it un-structured PvP. Wait, why would they have two different PvP’s in the game. Right, maybe they may as well REMOVE WvW completely.

This does after all seem to be the direction they’re headed in…

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© sparc.3649 ~ LPC ~ Anvil Rock
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Posted by: bertillec.7864

bertillec.7864

I personally love it
Instead of running around focusing on what achievement I’m missing, I can rather just wvw like I’m supposed to.
Brilliant change, please keep it like this.

I second on this,
Furthermore WvWer’s should happy about this change as PVEer’s would drastically not occupy their wvwvw server slots for achievements hunting.

Anet please keep it like this

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Posted by: sparc.3649

sparc.3649

I personally love it
Instead of running around focusing on what achievement I’m missing, I can rather just wvw like I’m supposed to.
Brilliant change, please keep it like this.

I second on this,
Furthermore WvWer’s should happy about this change as PVEer’s would drastically not occupy their wvwvw server slots for achievements hunting.

Anet please keep it like this

This is a valid point! Though it still doesn’t settle well with me that I feel WvW is still “in danger”… Seriously there’s NO reason for individual server sanctity any longer besides WvW ONLY (not even guilds any longer)…!

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© sparc.3649 ~ LPC ~ Anvil Rock
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Posted by: Fudge.9527

Fudge.9527

Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding.

So does that mean you guys are going to bring this design philosophy into sPvP? Imagine how great it would be if you reduced the incentive for match grinding, and players could get their full Glorious Armor sets after about 10 hotjoin matches. I’m sure dedicated sPvP players wouldn’t mind.

Honestly, you made these achievements way too easy while also more than doubling the reward vs. last tournament. Should have been 25-50 events per week, double for EoTM. At this point you may as well just give everyone a Hero’s Mistforged Weapon for hitting ‘b’.

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Posted by: cafard.8953

cafard.8953

We want people to play WvW, and not focus too heavily on satisfying achievement requirements.

And thanks for that. Season 1 box ticking was insane, and PvE achievement hunters didn’t bring anything to the party apart from queues.

Great move.

Olaf Oakmane [KA]
Save the Bell Choir activity!

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Posted by: Mahtayoo.3748

Mahtayoo.3748

The checklist of the last tournament was a little bit “grindy”, but definitely well within achievable limits. The new system could work, but 5 achievement is way, way, WAY too few. The whole point of the wvw tournaments is so that servers battle against eachother and fight to win the top prizes. I don’t think its very fair that the pve players can simply walk into wvw for 5 minutes, complete 5 events (per week, over the 4 week period) and still get full rewards for the whole server, when they barely participated. I feel that it should stay as “any wvw event” but should definitely be boosted to say 50 events per week. This means that people have to really make an impact in the wvw scene to get the achievement and the tournament rewards. It also makes it a little fairer so you don’t get the spongers who will get rewards for next to nothing.

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Posted by: Alchymista.8192

Alchymista.8192

iam wvw player and… guys, what is achievment? rly dont get me wrong but wvw players rly dont care about some achievments. When we have a season, we rly dont want any achiev-hunters here to interupt our matchup and make us lose. Do pvers like when , for example, wvw players come to pve and finnish all group events they see so they interupt thier “organized” train on map.. its same.. so for me.. thx anet for no pvers in wvw this season.. its getting better

how many wvw focused players here crying about weak achievments? cuz i dont see any

Seafarer Never Rest

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Posted by: tanf.8917

tanf.8917

too much achievements, people will complain they don’t have time for everything, too little achievements, people still complaining, seriously.

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Posted by: Vael Victus.2654

Vael Victus.2654

I was so confused. Are they this desperate to get numbers? I like WvW. Who in the world thinks that spending 20 mins in WvW is worth a whole week? It’s not even balanced as per the ticket reward; it’s like running 5 dungeons in 20 mins. :P Depending on placement.

5AP per week and maybe 25 events would have been fine. 20 AP for meta. Except for tickets, I hardly feel like this is a tournament at all.

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Posted by: Crazy Penguin.3568

Crazy Penguin.3568

I was pretty happy with the new achievement system,
people who don’t often WvW and want the rewards can get them without taking up slots and doing useless stuff, and then simply leave.
In my opinion the current system creates a better environment for people who want to wvw/ win at the tournament

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Posted by: Junkpile.7439

Junkpile.7439

I wanna get all PvE ach points without doing anything.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Twinny.9304

Twinny.9304

I think it’s perfect the way it is, at least now we should only have the people that want to participate in WvW and not queue’s being clogged up by achievement hunters that couldn’t give a crap about WvW.

Twinny Todd – Guardian – FSP [PunK]
Big Bad Bunny – Necro – FSP [PunK]

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Posted by: Avit.3165

Avit.3165

I took my time to look at the previous post of most people that are here to QQ about the WvW season achievements.Almost 100% of those people, have 0 posts on WvW subforum, but they have A LOT on any other PvE subforum.
Im quite sure this is the 1st time we have some many PvErs on WvW section, its so funny to watch em writhing like a worms.
Good job Anet

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Posted by: Ice of Dragons.1637

Ice of Dragons.1637

The new achievements are really short and can be done in half a hour, but i think that its kinda cool that more pve players try to wvw. Still i think that we could make everyone happy, by adding some hard rewards for hardcore players whit additional rewards. Still i think that changing to 10 events would not hurt no one.

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Posted by: storiessave.3807

storiessave.3807

The new achievements are really short and can be done in half a hour, but i think that its kinda cool that more pve players try to wvw. Still i think that we could make everyone happy, by adding some hard rewards for hardcore players whit additional rewards. Still i think that changing to 10 events would not hurt no one.

So it can take an extra 5 minutes?

Tarnished Coast

Catorii | Lustre Delacroix | Catorii Desmarais | Synalie

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Posted by: goldenwing.8473

goldenwing.8473

I took my time to look at the previous post of most people that are here to QQ about the WvW season achievements.Almost 100% of those people, have 0 posts on WvW subforum, but they have A LOT on any other PvE subforum.
Im quite sure this is the 1st time we have some many PvErs on WvW section, its so funny to watch em writhing like a worms.
Good job Anet

I recognize a lot of regular posters here from WvW. We also tend to get PvE players posting here around seasons (before/during/after).

Not seeing a particularly new trend here.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

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Posted by: T raw.4658

T raw.4658

I like the new achievements.

Really helps out servers who are going to get curb stomped

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Posted by: blakdoxa.7520

blakdoxa.7520

This doesn’t do anything but promote stacking on the server mostly likely to win for the next several weeks.

Transfer to most likely to win > spend 5 mins on achievements per week > non-wvw stuff the rest of the time > MAX TICKETS

20 bucks. Go now.

Eventually all servers will be dissolved and we’ll end up with perma-EOTM….

Devona’s Rest

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Posted by: sparc.3649

sparc.3649

This doesn’t do anything but promote stacking on the server mostly likely to win for the next several weeks.

Transfer to most likely to win > spend 5 mins on achievements per week > non-wvw stuff the rest of the time > MAX TICKETS

20 bucks. Go now.

Eventually all servers will be dissolved and we’ll end up with perma-EOTM….

That’s what I’ve been fearing/saying since the inception of MegaServers

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Posted by: Jerus.4350

Jerus.4350

Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.

If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.

Personally I enjoyed the little push to do things that I may have passed on before. I like the idea of not having to do much, so those that don’t really care and just want their credit can get in and out, but I’d also like to see some more optional achievements to motivate myself to get out of my comfort zone.

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Posted by: Jeknar.6184

Jeknar.6184

iam wvw player and… guys, what is achievment? rly dont get me wrong but wvw players rly dont care about some achievments. When we have a season, we rly dont want any achiev-hunters here to interupt our matchup and make us lose. Do pvers like when , for example, wvw players come to pve and finnish all group events they see so they interupt thier “organized” train on map.. its same.. so for me.. thx anet for no pvers in wvw this season.. its getting better

how many wvw focused players here crying about weak achievments? cuz i dont see any

You know that the only people actually defending the 5 achievments here are the people that play on the top stacked server so they don’t have to face queues to get in their WvW… Well, these queues wouldn’t exist if these people (youself included, mr. SFR) didn’t stacked in a few servers.

I’m pretty sure all server under T4 (and maybe even T3), have room for PvE’rs to take part of wvw without anyone complaining (havent seen a single complaint about queues that didn’t came from T1-T2). And making that PvE’rs only need to log in wvw for 5 minutes then leave, is hurting these servers that actually need more people to compete.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: sparc.3649

sparc.3649

iam wvw player and… guys, what is achievment? rly dont get me wrong but wvw players rly dont care about some achievments. When we have a season, we rly dont want any achiev-hunters here to interupt our matchup and make us lose. Do pvers like when , for example, wvw players come to pve and finnish all group events they see so they interupt thier “organized” train on map.. its same.. so for me.. thx anet for no pvers in wvw this season.. its getting better

how many wvw focused players here crying about weak achievments? cuz i dont see any

You know that the only people actually defending the 5 achievments here are the people that play on the top stacked server so they don’t have to face queues to get in their WvW… Well, these queues wouldn’t exist if these people (youself included, mr. SFR) didn’t stacked in a few servers.

I’m pretty sure all server under T4 (and maybe even T3), have room for PvE’rs to take part of wvw without anyone complaining (havent seen a single complaint about queues that didn’t came from T1-T2). And making that PvE’rs only need to log in wvw for 5 minutes then leave, is hurting these servers that actually need more people to compete.

Something we can agree on

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© sparc.3649 ~ LPC ~ Anvil Rock
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Posted by: Barzhal.2640

Barzhal.2640

Yep, this is BS, another ANET cop out. Did too many people whine? Does this increase sales? 5 events and ding…you got it. Another words – 1/5 of a daily = a weeks worth of achievements. Makes sense.

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Posted by: Barzhal.2640

Barzhal.2640

Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.

If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.

How on god’s earth, does making 1/5 of a daily (doable in 2 min) make people part of a tournament?

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Posted by: Loading.4503

Loading.4503

Iiterally hopped into eb, killed a sentry and yak on the way to sm and killed some people during a Zerg clash inside and got it , went wtf , looked into the achievement panel and just shook my head…

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Posted by: Dahkeus.8243

Dahkeus.8243

Lots of people complaining about how easy it is to get these achieves…but I would think that serious WvWers would be happy about this.

Think about it: This means that achievement junkies who don’t care about WvW spend minimal amounts of time in WvW during the tournament running around with only their own agenda in mind. At the same time, it still motivates people to log in to WvW and try it out, which will hook a lot of people into staying for the actual competition.

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Posted by: Gilburt.9146

Gilburt.9146

The only source of AP for WvW players besides dailies gone… :/

Brother Gilburt – Guard / Agent Gilburt – Thief

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Posted by: Hitman.5829

Hitman.5829

Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.

If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.

I agree, also DO NOT GIVE REWARDS, I repeat DO NOT GIVE REWARDS for the victorious teams because this will encourage 2vs1.

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Posted by: Xillllix.3485

Xillllix.3485

Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.

Why? The previous achievements were fine besides the ones for the ruins.
You don’t want the PvE players to do only the WvW achievements because they will increase the WvW queues? EotM was supposed to solve the queue problem.
You could add EotM to the PPT rotation or make it share achievements with the rest of WvW.

If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.

You just added a thousand things to check off a list with collections. Do you realize what a contradiction this is? There is a difference between having numerous things to check off a list and having noting at all. The reason the community holds dear the idea of communication with the developers is precisely this: to provide a greater perspective on similar issues so that you can avoid making mistake like this.

As it is right now it was over before I even noticed it, probably 5 minutes after I entered WvW at reset.

1 year to release 4 coloured tags… Then you add a completely unbalanced trick (siege disabler) that breaks the game flow (quite honestly it’s implementation could have been much better, like a 50% speed reduction on siege). Finally these achievements…

What’s happening?

(edited by Xillllix.3485)

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Posted by: Tiffany.8576

Tiffany.8576

I personally like this method. I often spend time on sentry duty and I don’t want to feel forced to do specific things like man the rams just to check off an achievement when I’m an elementalist and my primary job during breaches is to suppress the walls or focus on taking out cannons/mortars.

Having said that, 5 is a ridiculously low figure. I welcome new players/PvEers getting in to WvW as does, I think I can say, the majority of the YB WvW community. If people want WvW-related achievements/rewards for participating in a tournament then their participation should be at an appropriate enough level for their efforts to have contributed, however. Completing 5 events doesn’t reflect that, especially since I picked mine up in EoTM when waiting for my queue to pop on reset night which was crazy.

I think they should keep this system, but make the events more in the range of 100-250 over the course of the week and not attainable in EoTM. This would allow us WvW regulars to do our thing and collect it pretty quickly whilst encouraging new people into the fray and encouraging them to be inquisitive of the various events that are available which could contribute to the server effort and their personal achievement.

This would both allow people to play how they usually do without achievements interfering with play whilst also ensuring sufficient participation from the people involved to be able to display their title/claim the rewards associated for properly participating in the tournament.

My only gripe as a WvWer is that people can pick up the achievements/title when they’ve done absolutely zero to contribute, nor did they even have to remotely try to contribute. I do feel this waters down our preferred game mode and any sense of prestige you get from the rewards/title associated with this season. If you make something too trivial to obtain, it’s worthless. You don’t feel like you’re being rewarded. There’s no sense of “prestige” or recognition at all when you’ve given it your all for 4 weeks and the person who logged in for 10 minutes a week has the same rewards as you.

Don’t get me wrong here. The primary reason I play WvW is for fun and this certainly won’t affect that. I don’t care too much about titles/APs/skins personally, but I fully understand why some are raising this as a concern for the reasons above.

Tiff | [TW] Tempest Wolves | WvW Staff Tempest Guide
NA/EU sPvP Elementalist

(edited by Tiffany.8576)

new tournament achievements are awful

in WvW

Posted by: McWolfy.5924

McWolfy.5924

My only problem with this: as a wvw player i need to kill 1kk dolly for an achi, but a pve player needs to complete 5 events for a title and rewards

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

new tournament achievements are awful

in WvW

Posted by: storiessave.3807

storiessave.3807

People keep saying that this is good because “hardcore” WvWers don’t care about achievements…what about the hardcore ones that do? I spend 95% of my playtime in WvW, and I would sure as hell prefer having to actually work for tournament achievements (and getting more AP for that effort) rather than doing 5 events for a negligible amount of AP and no effort at all.

I like having a goal to work toward. There is a massive difference between requiring 40 ruin caps for a single achievement in the meta, and requiring 5 events period for the meta. This is such a joke. The actual WvW achievements are unobtainable, and that likely won’t change any time soon, so all we had to look forward to AP-wise is tournament achieves…which apparently we’re not having anymore.

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