should we just all reroll heavy classes?
Necros because they can wreck your day fast and staff eles because they have good damage and virtually no get out of jail cards compared to other classes.
Agree with Necros but ele without get out of jail card? Really? Teleport,mist form, mist form in downed, Arcane shield. These are my saviors every day.
WVW isn’t all about open field combat. All professions are good in it. And it’s up to your team to synergize all professions.
Always Loyal
Necros because they can wreck your day fast and staff eles because they have good damage and virtually no get out of jail cards compared to other classes.
Agree with Necros but ele without get out of jail card? Really? Teleport,mist form, mist form in downed, Arcane shield. These are my saviors every day.
Ele’s have longggggg cooldowns on everything, the enemy train will be on you in seconds if ur target marked and back on u soon after a lightning flash(which no longer is a stun breaker). Arcane shield is a 75 second cooldown, Teleport im assuming Lightning flash? Which is a 40 second cooldown. Mist form 75 second cooldown, so not only do you have 1 of the lowest HP pools in the game but your survivability is all on massively long cooldowns thats what makes you a target.
And dont get me started on the laughably short duration stuff on the staff with cd’s that are far too long. A 2 second chill on a 40 second cd … really anet? And the train will most likely plow through static field with stability.
Remember this is for small man roaming(max 5 people).
[lion]~ riperonis
[tRex]
For small man roaming- while enemies will focus me, i use all my abilities once because of Cd just to live, but my teammates will kill them.
Remember it is not one vs 10 in small scale roaming, but rather 5vs5.
And if win means one member will die but the rest will kill all enemies, that is a good trade in videogame because they can ress you. /tactics
For small man roaming- while enemies will focus me, i use all my abilities once because of Cd just to live, but my teammates will kill them.
Well you hope your team mates will kill them, remember they are actively trying to support their group and drop their target just as you are.
Remember it is not one vs 10 in small scale roaming, but rather 5vs5.
Very rarely is it 5v5, more like 5vX
And if win means one member will die but the rest will kill all enemies, that is a good trade in videogame because they can ress you. /tactics
True enough, but the question is can an ele in his light armour with low HP pool and long cooldown escape abilities outlive whatever target the ele’s group is trying to drop. If it’s a warrior or guardian as they are your only choices if the group is say 3 warriors/2 guards it will be difficult.
Which is the crux of this thread, there are no doubts staff Ele’s are great in seige warfare or 30v30(they seem to be popular here). But small man roaming groups is another beast entirely.
Im sure some really great players can make just about any class work outnumbered in small man roaming groups. But then ….. they would probably be godlike on the classes that are just better suited to the format.
[lion]~ riperonis
[tRex]
I need to stress again, OP and I are a two person roam only and him solo when I am ill or too busy deep in my tea, crocheting while I surf pinterest….
Rarely do we ‘small man group’. If we have other guildies with us, it’s because we are just messing around. We do not do that whole group thing and we aren’t interested on how necros are or are not good in them.
The problem IS though, the small man groups full of heavies that jump on TWO necros and chain stun them to death. Ridiculous.
1v1/2v2s are dead.
Companion of Starlight Honeybuns.
You stole me, and I stole you.
I need to stress again, OP and I are a two person roam only and him solo when I am ill or too busy deep in my tea, crocheting while I surf pinterest….
Rarely do we ‘small man group’. If we have other guildies with us, it’s because we are just messing around. We do not do that whole group thing and we aren’t interested on how necros are or are not good in them.
The problem IS though, the small man groups full of heavies that jump on TWO necros and chain stun them to death. Ridiculous.
1v1/2v2s are dead.
At the end of the day solo and duo roaming is 10% good fights, 90% get ganked/zerged. Chain stun groups, stunlock thieve duos/trios, and coordinated fear necros all fall into the category of ‘GG’ if you aren’t careful.
Regardless, there are few classes, and even fewer players that would stand much of a chance solo’ing an organized 3-5 man, the game is just simply not built for it.
Even in a 1v3 if you get one of them down, the other two can rez their buddy much faster than you can even get the spike off. I have seen some good players win 1v3/4/5’s but it is almost always due to the fact that the larger group is just plain bad, or makes a key mistake like not rezzing their downed buds.
The heavy classes definitely have the advantage in the current meta, which is unfortunate for those of us who enjoy playing anything else.
It’ll be very interesting to see what the balance patch on the 15th will bring.
If your complaint is that groups of 5+ heavies are beating your 2-man team, then the problem isn’t really with the classes.
If your complaint is that groups of 5+ heavies are beating your 2-man team, then the problem isn’t really with the classes.
Not the complaint. Not really. We don’t fight small mans. Let me rephrase I suppose.
The amount of stuns is silly. Anet is doing a bad job balancing.
Companion of Starlight Honeybuns.
You stole me, and I stole you.
I need to stress again, OP and I are a two person roam only and him solo when I am ill or too busy deep in my tea, crocheting while I surf pinterest….
Rarely do we ‘small man group’. If we have other guildies with us, it’s because we are just messing around. We do not do that whole group thing and we aren’t interested on how necros are or are not good in them.
The problem IS though, the small man groups full of heavies that jump on TWO necros and chain stun them to death. Ridiculous.
1v1/2v2s are dead.
Necro’s don’t make the best solo or small group roamers.
Angry Intent [AI] | Yak’s Bend |
Necros are great at small group fights I think. You need a guardian with you for stability and protection when you get focused cause you will. The problem you might be bumping into is since the big balance patch people now know that necros can be very dangerous if you let them free cast, so we are getting focused. I know my group will focus them first for sure.
snip My condition warrior is far easier to play than my necro and just as effective, if not more, in a small group fight.
That doesn’t count. That is against Kaineng :P
Joking aside, while I do love my mesmer, I think I might need to look into necro…
I do more damage to myself than any player ever does as a grenade engineer.
I can’t buff close to a guardian
I have less armour than a heavy class although a number of my kits are melee range
Yes we should all roll heavy classes like a guardian
My roaming guild (very rare that we run more than 5) is running pretty balanced setups (buff ranger, hybrid necro, off guard, thief, s/d ele, shatter mesm.engi and more – quite a mix), but we`re certainly experiencing that most roaming guilds nowadays ride the meta-abuse train and field up to 50% warriors (well, even solo roaming warriors seem to outnumber thiefs nowadays, every second roamer is warrior). Others just rely on being as tanky as possible, stacking guards and warriors like a mini pain train.
But in my opinion that`s just an annoyance concerning smallscale, roughly equal numbers provided it`s still: better play wins.
The ugly (and sad imo) part starts when being outnumbered. Fights that couldve been won through better control, communication and positioning cannot be won reliably anymore, because literally every second attack coming from such opposing groups is a stun, knockdown or similar. The sheer number of hard cc`s incoming through certain weapons is just a bit too much imo.
It`s just too easy to apply for how hard it is to be countered. Apart from stability (the number of classes having reliable access to stability is very limited, strangely enough all stunheavy classes have access to stability, but the rest…) and dodges (you`re already outnumbered, there`s just so many dodges available) there`s not much you can do about it. There`s no “good play” that can counter the number of hard cc`s coming in. It`s just about fielding a class that can give you stability.
This is a team game, but I do think, it is a sign of subpar balancing if good play is not as important as fielding the same classes you want to counter.
Just today, I encountered an opposing guild roaming, where 5 out of 7 guys on the map were running hammer warriors. Seriously? I love roaming because it used to be NOT the brainless pain train crap, but it seems that`s changing, sadly.
Best regards
[Buka] Mojo Monkey Man
Kodash
(edited by Moon.6371)
Moon.6371, pretty much yeah…just went roaming and everyone i ran into was warriors. met a few warriors that i couldnt even damage.
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
Moon.6371, pretty much yeah…just went roaming and everyone i ran into was warriors. met a few warriors that i couldnt even damage.
yep im a mesmer and no i dont roam much i used to like zergfights, but my class has become quite nonviable du to the nerfs and the overbuffing of the warriors. while i lack aoe which i urgently need to contribute in a zerg, i melt in zergs. no stability, not enough cleansing, not enough dps(if not glass cannon). anet nerfed glamour builds in 3 ways, making them non viable, but buffed all other classes. warriors cc spam is way worse and frustrating than glamour ever was. but hey anet is happy with the mesmer atm, i play it every day in wvw zergs and i am not happy with the terrible state we are in at all. and no i refuse to reroll, because the balance team balances around roaming and 1v1.
atm i gotta say, im not having fun at all. wvw is a mess and balance is a complete joke!
[AVTR]
Isle of Kickaspenwood
I blame it all on PAX.
Companion of Starlight Honeybuns.
You stole me, and I stole you.
Necro is a hard counter for hammer train if you are talking about group play… 5v5 and up etc….
2v2 Necro + Guard is really strong probably the strongest combo in the game.
Warriors are a bit on the strong side but its nothing you cant counter not like the days when thiefs and mesmers where OP forcing people to go full bunk or die instantly.
Necro is a hard counter for hammer train if you are talking about group play… 5v5 and up etc….
2v2 Necro + Guard is really strong probably the strongest combo in the game.
Warriors are a bit on the strong side but its nothing you cant counter not like the days when thiefs and mesmers where OP forcing people to go full bunk or die instantly.
mesmers? thiefs?
you know your in the WvW section, do you?
Too many heavies will still always fold to a more balanced composition, if skill levels are equal, really. Warriors like me are still going to melt if we don’t have support and I’m not talking about guardians being with us. Their shout cooldowns are long, and there’s only so many books…
Against overly heavy reliant groups, you just gotta make sure you avoid the initial bullrush or two.
(And of course, the stupid bloodlust buffs being equal too…They kinda make what onl looks OP to actually be OP with the situation.)
TrZ | Stormbluff Isle
Necro is a hard counter for hammer train if you are talking about group play… 5v5 and up etc….
2v2 Necro + Guard is really strong probably the strongest combo in the game.
Warriors are a bit on the strong side but its nothing you cant counter not like the days when thiefs and mesmers where OP forcing people to go full bunk or die instantly.
errr u had to go bunker because mesmer in zergs were op?lol. the only reason mesmers were strong was due to glamours and being bunker aint gonna help u if spam buttons without thinking…erm and btw toughness doesnt help vs conditions. mesmers are up in a zerg situtation atm. no aoe, no stability, bad condition cleansing, downgraded as veilbots. they are still great as roamers, but wvw is not the roaming game, its about large group fights and im not talking 5v5 spvp group, im talking 20vs 20 and up.
u gotta see the picture here wvw is not about roaming and small encounter although they do happen of course, but the action is where the big groups attack a keep and your group pushes out to repel them. now, in these situation the class balance is a complete joke. warriors accompanied by guardians and necros is the strongest group, but warriors can do just fine by themselves: they can clean conditions, have mass cc, massive heal and regen, massive toughness, massive armor while dealing great dmg.
necros are very very strong, but they have no stability, so they struggle in this horrible lame cc spam meta aswell, but at least they got aoe and viable zerg builds. guardians are at a great spot too and i would say eles aswell (they could use some love though)
the classes that are lacking viable zerg builds (again im talking 15+ situations not roaming):
mesmers: since glamours and all the nerfs, have very little builds and every build lacks something. no zerg viable builds at all
rangers: same. they have some half zerg builds but like the mesmer they are not really viable or even close to comparable with builds available to the dominant classes
thieves: are in a little better position as they can run in and out of combat and do have access to various cleansing and can actually afford to be glassy, but they also lack zerg builds like rangers and mesmers
anet does have to look at balance from a group play pov aswell. its not fun for me to be a utility slot veil bot that either cant kill anything or is a glass cannon rallybot.
[AVTR]
Isle of Kickaspenwood