IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels
(edited by Ricky.4706)
I was doing a bit of research on the topic – and thought I’d toss this out there in hopes to help balance the pvp in this game – so far gw2 is the only game I’ve seen that offers the potential for serious strategic wargaming – all other games look like a branch of quake or starcraft to me ( except one that I found that shows promise )……..I thought I’d share….
miniature wargaming seems to be at the root of all modern rpg – pvp
http://en.wikipedia.org/wiki/Miniature_wargaming
excerpt -
“Wargaming in general owes its origins to military simulations, most famously to the Prussian staff training system Kriegsspiel. Consequently, rules designers struggle with the perceived obligation to actually ‘simulate’ something, and with the seldom compatible necessity to make an enjoyable ‘game’. Historical battles were seldom fair or even, and the potential detail that can be brought to bear to represent this in a set of rules always comes at the cost of pace of the game and enjoyment.”
seems thats whats happening in wvw. lol
“Still, rules aimed at the non-professional hobby market therefore inevitably contain abstractions. It is generally in the area of the abstraction liberties taken by the designers that the differences between rules can be found. Most follow tried and true conventions to the extent that a chess player would recognise wargaming merely as a different scaled version of his or her own game.”
(edited by Ricky.4706)
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