world vs world idea
Although I don’t like traps (hey, you put them in just to counter thieves like me :P) I think that walls could be a really good improvement for WvW. But they should have really more hp (10k-20k) and should last around 1 hour.
Ascended WvW trinkets with WvW specific bonuses.
Bonuses could include:
supply bonus: can carry 2 more supply (stackable)
trebuchet master: trebuchet deals 15% more damage (non stackable)
repair master: repairing is 20% more effective (non stackable)
defender: increases siege damage by 15% when defending against enemy siege (stackable with other bonuses but not with itself)
rammer: grants extra thoughness when using a ram.
.
.
and so on.
I believe that this type of gear would add a nice sense of progression and gear variety without the risk of making the game imbalanced.
ps. The numbers I used are just place holders.
(edited by Master of Timespace.2548)