(edited by Taisia.2813)
The hidden truth about the "Chaos of Lyssa"
you should post this on the black lion trading company forum.
you should post this on the black lion trading company forum.
I didn’t because it is not an issue that only affects traders, it’s becoming an alarming market manipulation scenario that concerns all players.
usually during the events. My buy orders are filled in 1 minutes when trying to buy events item.
I’m not sure if 30 minutes means it is suppose to be common. But the events does run for 1 month.
It’s called speculation. Rare items from events are often held by smart traders who wait for the market to determine a price before selling, then undercut that price slightly to walk away with a quick sale and a nice profit.
For example, say you and I both had one of these items. I want to make the most profit from it that I can, so I wait until you list it for sale. If I think the price is too low, I’ll hold on to it and see if other sellers start competing with you, and how quickly they sell. If I think your price is too high, I’ll list it for a lot less and it will look like a good deal compared to your listing. If I think your price is just right I’ll list mine for just under yours to sell faster.
It’s like a game of “chicken,” the first person who lists an item of unknown value will usually lose. In fact as time goes by, it becomes more common for players to hoard items for months until they need the inventory space of feel the market has reached its peak before selling items like this.
Anet cannot dictate how players will play the game. If you’re smart and want to make money, you won’t be the first person to throw your cards on the table.
^ well, are you admitting flippers/investor are actually the cause of high price. Or are you saying there is not enough chaos of lyssa drop which cause the high price.
Probably a bit of both to me.
Tolunart but do you see what’s happening in this case, and the way it goes in many other cases with rare and valuable items? The wealthy traders, limiting supply, bloating the prices and constantly pushing the inflation constantly beyond the means of a significant majority of the population.. It is literally vicious capitalism at work, making the game more and more intimidating for especially new and returning players…
Tolunart but do you see what’s happening in this case, and the way it goes in many other cases with rare and valuable items? The wealthy traders, limiting supply, bloating the prices and constantly pushing the inflation constantly beyond the means of a significant majority of the population.. It is literally vicious capitalism at work, making the game more and more intimidating for especially new and returning players…
I understand, but since supply is limited, it is going to run out someday. So regardless of flippers, in the end the price will always be high.(unless Anet decide to release it again)
In all flippers are just accelerating the process of showing the true value of items.
Tolunart but do you see what’s happening in this case, and the way it goes in many other cases with rare and valuable items? The wealthy traders, limiting supply, bloating the prices and constantly pushing the inflation constantly beyond the means of a significant majority of the population.. It is literally vicious capitalism at work, making the game more and more intimidating for especially new and returning players…
So? Demand is high because the item is rare. Prices are high because demand is high. The solution: do not throw money at rare items. The more people throw money at them, the more desirable they are and the more they are hoarded.
Common items are not worth anything because everyone already has ten. If the item was common it would be ignored for exactly this reason. Rare items exist to generate interest among the players.
Who is to blame? The devs for making rare items, or the players for wanting them more than common as dirt items? The TP players are not to blame because if buyers insist on throwing ever-larger piles of money at me, why am I a bad person for letting them?
If I have exactly one recipe to sell, what is the benefit to anyone if I sell it for 10 silver? Or give it to a random player for free? These things don’t actually exist, and neither do the piles of gold that are changing hands. Anet wants to generate interest in their game and rare, expensive flashy items like this are one way of doing that.
(edited by tolunart.2095)
It’s the Chaos of Lyssa Cartel! They’re going to start advertising: “Chaos of Lyssas are a girls best friend” pretty soon.
It’s the Chaos of Lyssa Cartel! They’re going to start advertising: “Chaos of Lyssas are a girls best friend” pretty soon.
Get More Gold!
Remember that you can exchange gems and gold at our currency exchange on the second tab of the Black Lion Trading Company! Currently, you can buy Choas of Lyssa for 415 US$!
It’s the Chaos of Lyssa Cartel! They’re going to start advertising: “Chaos of Lyssas are a girls best friend” pretty soon.
Get More Gold!
Remember that you can exchange gems and gold at our currency exchange on the second tab of the Black Lion Trading Company! Currently, you can buy Choas of Lyssa for 415 US$!
I guess that sums this issue up nicely… Sadly GW2 is becoming completely about luck, wealth accumulation though farming or tp and somewhere in a tiny dark forgotten corner is acquisition of unique gear through skill. A corner yet to be found.
I guess that sums this issue up nicely… Sadly GW2 is becoming completely about luck, wealth accumulation though farming or tp and somewhere in a tiny dark forgotten corner is acquisition of unique gear through skill. A corner yet to be found.
You’re playing a game designed for casual players. It’s a population who, for the most part, do not have a huge amount of time to invest in playing the game or developing “skills” that involve pressing buttons on a keyboard. But they do tend to have jobs and extra cash, which can be turned into gems and traded for gold to buy nice things.
For those who do have the time but not the money, you can farm these nice things and trade them for huge piles of gold.
Be glad this isn’t like other games, where spending money can make you unbeatable in PvP or is necessary in order to access the most desirable content. PvE will never be about skill, however.
Yeah, CoL is currently propably a huge targetof speculations which makes a super rare item even more rare…
Yeah, CoL is currently propably a huge targetof speculations which makes a super rare item even more rare…
They should make it drop like candy tomorrow, or, to be more precise, they will probably make it drop like candy soon
best statistical loot in the game. We want everyone on an equal power base.”
It is literally vicious capitalism at work, making the game more and more intimidating for especially new and returning players…
That’s one of the things you need to live with if you choose to take a break from the game. Players who left and come back to complain they’re so far behind, just have to realize it’s their own doing.
I guess that sums this issue up nicely… Sadly GW2 is becoming completely about luck, wealth accumulation though farming or tp and somewhere in a tiny dark forgotten corner is acquisition of unique gear through skill. A corner yet to be found.
Very few things compel me to log in to forums, but this is a highlight I think that is quite important, and potentially missing from the game currently.
Two of the most enjoyable things I found so far in Guild Wars 2 has been Liadri and Fractals, this is partly on the basis that it involves skill over currency (and empowers my appearance meaningfully).
Those are the only two options that are presented to me that can show off my dedication towards defeating serious challenges, whilst earning rewards that focus away from heavy event reliance.
::: Returning to the topic however :::
A developer comment would clear the air about the Chaos of Lyssa (perhaps for many) – even if it were acknowledged to be under investigation or to be announced they would refuse to comment. It seems a shame people are stretching themselves so thin to get an item that is crushing its admiring audience.
I am worried, however, that with the tensions the community is eager to fill in the “missing gap” regarding the difficulties we’ve been having trying to acquire said item
(clearly exploitative high demand and low supply shows a glowing highlight of the community concern: including and not limited to once-a-year acquirement chances).
Not sure if i understand the OP right but i think he is suggesting that some people with lots of money buy up all supply via buy orders, hoard them to later sell them at even higher prices.
How does this work, when more buy orders get filled than listings sold?
They basically buy up 5 on buy order per day and sell 1 per day by listing?
How is that sustainable?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
OP Speaks the Truth. Not the first time it happens, and it is a common problem in MMO Markets. Even elswhere, when Collector items are on the table – for example.
What am I forcing since the release, with a hell lot of smart customer’s support??
Make.These.Account-Bound. And do not let people just buy things, which ruins prestige and worth by a long shot. All of this current state leads some vacuuming out wallets of others, and then reselling the easy profit as goldseller.
It has to be stopped!
The new era: Proove your SKILLS to earn things. Don’t let the “farmer peasants” touch the sweet stuff.
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
Not sure if i understand the OP right but i think he is suggesting that some people with lots of money buy up all supply via buy orders, hoard them to later sell them at even higher prices.
How does this work, when more buy orders get filled than listings sold?They basically buy up 5 on buy order per day and sell 1 per day by listing?
How is that sustainable?
If your bank holds a couple ten thousand gold, you can easily do that. The point is to hold onto those items as long as they can be dropped (so as long as the Festival of the Four Winds lasts) and then trickle them into the market when the item is impossible to get otherwise.
This has always happened with gated / LS items, but in this case the price range is just the most absurd.
My problem with this is that the few players who have all this gold probably didn’t get this legitimately. Sure, you can play the TP for a while and increase your wealth over time. But in the past we had exploits that gave a handful of players incredible amounts of gold. And what really annoys me is Anets stance on exploits. While they claim using an exploit will get you banned and you have to report them and move on, in reality every single exploit in the past that made the players using it ludicrously wealthy (broken precursor rates, wintersday accessoire glob salvaging, dragon bash uncommon minis that dropped like candy into MF to get exo minis, etc.) did go unpunished.
The one time players were actually banned afaik, for the glob exploit, they were unbanned 2 weeks laters if they ‘promised to never do it again’.
Right, because one couldn’t know that by crafting an item that cost X gold and then gaining more than X gold by salvaging it again, you’re doing something that probably wasn’t inteded.
And when those players who got their wealth illegitimately are now controlling the market and put prices so high that only another small set of players can actually afford things, it’s just disheartening.
But even I will admit that it has little impact, since you can still do everything in GW2 without paying a lot of (ingame) money, since getting reasonable gear is so easy and the really expensive stuff is just skins or stuff to create skins.
Just when there’s a skin you really want because you like the looks, not because it’s rare, you’re out of luck if you don’t want to grind a few months or pay a stupid amount of money for a virtual item.
OP did you actually try to get the recipe yourself? I’m at over 800 chances and quite frankly I’m getting quite sick of the grind. Had I gotten 3 recipes myself, the buy price of it would not be 1500g as I would have grinded my butt off for more. Instead I got zip.
It is literally vicious capitalism at work, making the game more and more intimidating for especially new and returning players…
That’s one of the things you need to live with if you choose to take a break from the game. Players who left and come back to complain they’re so far behind, just have to realize it’s their own doing.
Except it was supposed to be the MMORPG where you could stop playing for a while without getting far behind.
Remember, remember, 15th of November
Fyi, this thread is being made fun of here:
https://forum-en.gw2archive.eu/forum/game/bltc/Blaming-flippers-for-Chaos-of-Lyssa/first#content
It is literally vicious capitalism at work, making the game more and more intimidating for especially new and returning players…
That’s one of the things you need to live with if you choose to take a break from the game. Players who left and come back to complain they’re so far behind, just have to realize it’s their own doing.
Except it was supposed to be the MMORPG where you could stop playing for a while without getting far behind.
Last I checked, exotic gear was still available on the TP for 1-2g per piece, as well as through karma vendors. It costs about the same right now to gear up a fresh 80-level toon as it did a year ago.
Spoofing rarity for necessities in real life is bad, because people MUST buy necessities.
Spoofing rarity for luxury items in a luxury recreational activity is not bad because it is a luxury item in a luxury recreational activity. You don’t NEED CoL and the only people who are being hurt by the spoofing are people with more coins than brains (because people with brains would have placed a buy order rather than purchased an overpriced sell listing). When it is all said and done though, the real fact of the matter is that all transactions occur between a seller and a buyer who are in agreement to exchange X for Y gold.
I could have sworn people tended to get arrested for market manipulation. Unless you’re a fortune 500 company, then it’s suddenly okay.
I could have sworn people tended to get arrested for market manipulation. Unless you’re a fortune 500 company, then it’s suddenly okay.
Define your terminology.
As relating to the game, at the very least I would say that there should be restrictions on buying items, and selling those same items with a profit, at the same time.
The people listing items for sale at 2500g+, are the same ones as those buying it for 1300g.
As relating to the game, at the very least I would say that there should be restrictions on buying items, and selling those same items with a profit, at the same time.
The people listing items for sale at 2500g+, are the same ones as those buying it for 1300g.
Let’s say that is the case (which you actually don’t know and thus can’t state for certain). Why is that bad?
They just gave some guy the 1300g he asked for so he is happy. They also just relisted it so that someone with a lot of coins can buy it instantly and he is happy. Meanwhile the flipper made 825g in profit so he is also happy.
Person A = Happy to get the gold he asked for right now.
Person B = Happy to get the item he asked for right now.
Person C = Happy to make a profit for facilitating Person A and B.
Everyone who is a party to the transaction walked away with exactly what they wanted.
And everyone that doesn’t have 1300g just lying around and would still love the item, which would otherwise have been 100g tops, isn’t.
And everyone that doesn’t have 1300g just lying around and would still love the item, which would otherwise have been 100g tops, isn’t.
Everything is worth what the purchaser is willing to pay for it.
If a purchaser is willing to pay 1300g, then it is worth 1300g.
If you feel that it is worth 100g, feel free to place a buy order. If it gets filled then you are correct. If it does not get filled then you are incorrect.
It won’t get filled if the people selling them for 2500g, keep buying them for 1300g
It won’t get filled if the people selling them for 2500g, keep buying them for 1300g
Which means you are wrong, it is not worth 100g, it is worth between 1300 and 2500g, depending on how fast you want it.
Only because a few people manipulate it up to those prices.
The fundamental issue here is this:
GW2 is increasingly becoming a game where “rewards” are awarded to the extremely lucky and/or wealthy people. Heck, even if you do the content that needs coordination and a bit of skill you still need tons of luck to attain the prestige items..
On another note however I think anet is working on this. The reward paths in pvp are a step in the right direction, a mix of rng and persistence to get unique rewards is a perfect way to go in my opinion.
Same could have been implemented with CoL perhaps. It would still allow the lucky and rich to get their hands on it early while people who worked hard to get a drop would also eventually get one. Hence it would be still “rare” and “precious” but not impossible to get to for the unlucky people who have a more limited time to play or don’t know how to play the tp
(edited by Taisia.2813)
Only because a few people manipulate it up to those prices.
They haven’t manipulated anything, they have bought and sold goods at prices that other players were happy to receive and spend.
The fact that those prices were higher than what you can afford is not manipulation, it is a result of supply and demand.
It is literally vicious capitalism at work, making the game more and more intimidating for especially new and returning players…
That’s one of the things you need to live with if you choose to take a break from the game. Players who left and come back to complain they’re so far behind, just have to realize it’s their own doing.
Except it was supposed to be the MMORPG where you could stop playing for a while without getting far behind.
Except That hasn’t changed. You can quit after hitting 80 a year and half ago and come back and be up to speed within a few hours as in you run a couple of dungeons use the money to buy exotics. Up to speed in one night. How many MMORPGs can you do that for?
This is an mmo forum, if someone isn’t whining chances are the game is dead.
The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.
Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.
The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.
Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.
I don’t agree. The best result for the game and therefor the best result for ArenaNet is for the markets to work as efficiently as possible (usually). Fortunately, the nature of the trading post provides a lot of natural force for markets to work efficiently. While nothing is 100% perfect, the large majority of every part of the game’s economy runs incredibly efficiently and we put a lot of effort into making sure that they remain that way.
The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.
Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.
I don’t agree. The best result for the game and therefor the best result for ArenaNet is for the markets to work as efficiently as possible (usually). Fortunately, the nature of the trading post provides a lot of natural force for markets to work efficiently. While nothing is 100% perfect, the large majority of every part of the game’s economy runs incredibly efficiently and we put a lot of effort into making sure that they remain that way.
Do you consider the precursor and Chaos of Lyssa market working “efficiently”?
I guess quite efficient for the flippers.
The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.
Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.
I don’t agree. The best result for the game and therefor the best result for ArenaNet is for the markets to work as efficiently as possible (usually). Fortunately, the nature of the trading post provides a lot of natural force for markets to work efficiently. While nothing is 100% perfect, the large majority of every part of the game’s economy runs incredibly efficiently and we put a lot of effort into making sure that they remain that way.
Do you consider the precursor and Chaos of Lyssa market working “efficiently”?
I guess quite efficient for the flippers.
Add T6 mats in there too. Their prices are hilarious.
The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.
Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.
I don’t agree. The best result for the game and therefor the best result for ArenaNet is for the markets to work as efficiently as possible (usually). Fortunately, the nature of the trading post provides a lot of natural force for markets to work efficiently. While nothing is 100% perfect, the large majority of every part of the game’s economy runs incredibly efficiently and we put a lot of effort into making sure that they remain that way.
Do you consider the precursor and Chaos of Lyssa market working “efficiently”?
I guess quite efficient for the flippers.
I suggest you head over the BLTP forums and check out the numerous posts I’ve made about the precursor markets.
The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.
Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.
I don’t agree. The best result for the game and therefor the best result for ArenaNet is for the markets to work as efficiently as possible (usually). Fortunately, the nature of the trading post provides a lot of natural force for markets to work efficiently. While nothing is 100% perfect, the large majority of every part of the game’s economy runs incredibly efficiently and we put a lot of effort into making sure that they remain that way.
Do you consider the precursor and Chaos of Lyssa market working “efficiently”?
I guess quite efficient for the flippers.Add T6 mats in there too. Their prices are hilarious.
Scratch T6 mats off, there are only so many unique rewards for Crown Pavilion till people who farm gold rewards and tokens convert those to either levels or Heavy Crafting Bags. Considering how much experience one gets from just doing the Boss Blitz…going to take a wild gander that T6 prices in about two weeks will see a definitive drop.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.
Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.
I don’t agree. The best result for the game and therefor the best result for ArenaNet is for the markets to work as efficiently as possible (usually). Fortunately, the nature of the trading post provides a lot of natural force for markets to work efficiently. While nothing is 100% perfect, the large majority of every part of the game’s economy runs incredibly efficiently and we put a lot of effort into making sure that they remain that way.
Do you consider the precursor and Chaos of Lyssa market working “efficiently”?
I guess quite efficient for the flippers.Add T6 mats in there too. Their prices are hilarious.
The problem is, what do you want them to do? Manually control the prices of everything through supply?
Do you want to play the game and buy things knowing that at a whim, and t a constant whim at that, Anet will send shockwaves throughout the economy? I sure don’t.
The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.
Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.
I don’t agree. The best result for the game and therefor the best result for ArenaNet is for the markets to work as efficiently as possible (usually). Fortunately, the nature of the trading post provides a lot of natural force for markets to work efficiently. While nothing is 100% perfect, the large majority of every part of the game’s economy runs incredibly efficiently and we put a lot of effort into making sure that they remain that way.
I dont’ even know what you are talking about in the reply. The question is basically does Anet purposely want the price to be expensive because they think that’ll help them make more money from the gem store?
Or are you saying you disagree that having expensive price is negatively impact the game like the guy claim.
(edited by laokoko.7403)
The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.
Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.
I don’t agree. The best result for the game and therefor the best result for ArenaNet is for the markets to work as efficiently as possible (usually). Fortunately, the nature of the trading post provides a lot of natural force for markets to work efficiently. While nothing is 100% perfect, the large majority of every part of the game’s economy runs incredibly efficiently and we put a lot of effort into making sure that they remain that way.
Do you consider the precursor and Chaos of Lyssa market working “efficiently”?
I guess quite efficient for the flippers.I suggest you head over the BLTP forums and check out the numerous posts I’ve made about the precursor markets.
Hehe, did you intentionally only answer half the question or are we to assume it applies the same to the other half.
However, I’d suggest checking Johns post history rather than going through pages of the BLTC trading subforum.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
(edited by Rouven.7409)
The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.
Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.
I don’t agree. The best result for the game and therefor the best result for ArenaNet is for the markets to work as efficiently as possible (usually). Fortunately, the nature of the trading post provides a lot of natural force for markets to work efficiently. While nothing is 100% perfect, the large majority of every part of the game’s economy runs incredibly efficiently and we put a lot of effort into making sure that they remain that way.
Do you consider the precursor and Chaos of Lyssa market working “efficiently”?
I guess quite efficient for the flippers.
I think you may not understand the term efficient as it pertains to investing.
I dont’ think chaos of lyssa and precursor are exactly the same. There are “probably” people holding on to chaos of lyssa for investment. But precursor usually people just sell them without holding on to them for too long(that is especially true for people mystic forging).
And some people are indeed flipping chaos of lyssa, they said themself they are. you can’t even short term flip precursor since the buy and sell gap isn’t even larger than 15% for most of them.
(edited by laokoko.7403)
I see your point OP. Nothing will be done, proof is in the precursors
People continue to complain about the price of precursors/incredibly rare items like the Chaos of Lyssa recipe. Why do you think they are this high? Because people will pay that price. If you manage to get every player to not pay a high price for something like this, then price will fall. On the other hand, everyone talking about it having a high price is only keeping it up there – making it more desirable for people like me who like rare and shiny things. By making a big deal about it, you are letting more people know about the situation, the more people who forget about it, the less people will potentially be interested in the good, resulting in those holding the items losing out on large amounts of money. Complaining is only netting in these guys more money, remember that.