Liadri alienates a lot of gw2 players

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: ArchonWing.9480

ArchonWing.9480

I say, give easy mode and hard mode.

Easy mode: Liadri has 75% less HP, does 75% less damage, and does not have a cripple skill. No rifts spawn and once phase 2 starts, the aoe 1shot kills stop. Remove all 1 shot kills.

Hard mode: The way it is now.

Rewards for easy mode: both achievements and the miniature
Rewards for hard mode: botch achievements, the miniature and 10gold

EDIT: oh, and people don’t spawn DEAD outside the dome on the catwalk. We spawn alive and well.

Translation:

“Give me a free mini.”

Swap the rewards and I’ll support it. Easymode and hardmode both get 10g, while hardmode only gives the mini.

The whole point of the mini is for the hardmode players to have some form of representation that they are indeed hardmode. There is currently no other means ingame (Sorry legendary users, I respect you but have no proof of skill).

Not true. Let’s be honest, how many times have you sent your minion to the bank? I’ve sent mine countless times when depositing all simply because you cannot lock them. On the other hand after completing the event I wouldn’t mind if they nerfed the content to make it easier because guess what? It doesn’t make my prize any worse than someone else. I would still know that I acquired my mini the HARD way and overall it did not make me look toward future content since I know the moment they add liandri 2.0 I’m deleting gw2.

It doesn’t matter /what/ it is, I worked for the prize I was given. If they suddenly made it much easier, I will be kitten ed regardless of what the reward was because now my reward was in vein. I could have waited and gotten it easier.

Lol, so in other words it’s an entitlement thing? Personally, I’ve tried 150+ times before achieving it and I would not feel cheated by the prize simply because personally I know I worked harder to get mine, and I don’t have to shove it in other people’s faces that I’m more ’’pro’’ than them.

Do you not know what an achievement is?

indeed an objective accomplished through either skill or perseverance. HOWEVER, they should just give the dang mini to people with 150-200+ tries,that’s some serious perseverance.

So you know what it is, you just don’t understand it.

-[edit]-

No, they shouldn’t just give it to people who try so many times. I could start up the fight then just afk and voila. No perseverance or anything.

Do you know what entrapment is? It’s inducing a person commit an act that the person would otherwise have been unlikely to perform. Putting a mini at the end of Gauntlet did just that. I’d not have bothered for 237 attempts otherwise. Spending the 18.5 initial gold, plus the $10 actual money to sell the gems for even more tickets, repairs, waypoints fees, etc. All in all w’ere talking about around $20 USD after all is said and done in actual ingame gold equivalent expense. Again, as stated had it not been a mini, I’d not have bothered.

By that logic, any area of the game that has a reward is entrapment. Fractals to me would clearly be that. I can’t get an ascended zerker backpiece without doing that and I wouldn’t do them normally. This also applies to agony resist too.

That’s nobody’s fault but your own. It’s not like the difficulty wasn’t evident after a few tries.

I’m afraid you shouldn’t use such dramatic terminology when it comes to these things, considering the term is generally used concerning illegal activity. Yes, you can of course link to an online dictionary and show alternate definitions, but it’s clearly not the same thing.

Cut down on the melodrama, and your case will be heard more accordingly.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: bullettohead.9715

bullettohead.9715

There’s more than enough casual content everywhere you look in this game, really. Apart from fixing a few obvious issues with the Liadri encounter, this content should stay as is.

Say no to pampering!!

And the haves continue to taunt the have-nots…

I’ve come to the conclusion it’s down to the un-target-able orbs. I’d have had this ages ago without them, and 80% of my deaths are the direct result of them one way or another. The other 20% I chalk up to agitation errors.

Anet, fix the orbs or be rid of them… I love the fact that the red rings for Shadowfall are sensitive enough to catch your foot as you pass just out of their range and drop you for it, yet you can’t target or hit the orbs to quite literally save your life. Is it a size thing programming-wise?

You can kill the orbs.

You just can’t range them.

This whole thread makes me laugh. The bottom line is she’s obviously beatable and if you’re unable to do so, you’re not as skilled as you claim to be, or wish you were (not that this is targeted at the guy quoted). At the end of the day it’s a test of skill and knowledge. If you can’t meet those requirements, too bad.

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Posted by: KStudios.2850

KStudios.2850

If you can’t meet those requirements, too bad.

Ah, if the the world followed those rules…

There’d be no hunger. Because those who couldn’t farm, hunt, garden, or otherwise feed themselves would starve.

There’d be no middle class. Because if you for any reason did not meet every possible requirement for a profession, you’d not qualify. You’d either be poor, or not.

There’d be no war. Because the strongest nation would hoard all known resources, and the rest would be labor to harness said resources.

Extreme? Maybe. That’s about what it sounds like from down here though. It’s broken content, plain and simple. The Liadri fight only, mind you. I’ve found the rest of it quite enjoyable, especially the other Gauntlet contestants.

Yumiko Togashii
Commander to [SLVR], Housepet to [GH]

Liadri alienates a lot of gw2 players

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Posted by: Kronus.6048

Kronus.6048

9 pages already and here is my view on Liadri. The difficulty is fine the way it is as. At first it seem like that insanely impossible clock tower but once you get the mechanic and have a good rhythm then it was down to executing it and you have to be at the top of your game. I certainly welcome this challenge to test my build and class and appreciate Anet adding something like this in. I have beaten it in my leisure time fyi but still legendary weapon will be out of my grasp.

On the subject of a nerf, it would do great injustice for those who put the time and effort on understanding the mechanic to complete it. Bunch of baddies should not have their way because you can’t brute force your way through like many content in this game. I certainly do not want everyone running around with one as it would lose any special value it currently represent. You can continue to complain about the camera and other bug that made it difficult (I am sure they are aware by now) but you have to overcome those challenge and persevere. It boil down to one thing, if you want something you have to work hard for it.

I beat it and I still think liandri is a piece of trash, lazy design coming from devs that had 0 imagination and just wanted to annoy the players. As for the so called ‘’special value’‘, only elitists have that representation of it. ’’Look at how awesome I am,got liandri while you noobs will never get it’’. Sorry, but I have liandri’s mini and I regret I had to spend so much time at a buggy mini-game.

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Posted by: Lokki.1092

Lokki.1092

Extreme? Maybe. That’s about what it sounds like from down here though. It’s broken content, plain and simple. The Liadri fight only, mind you. I’ve found the rest of it quite enjoyable, especially the other Gauntlet contestants.

But that is only because you haven’t beaten her yet. You will have an extreme sense of accomplishment when you do beat her. And the fight or mini will have that much more meaning.

If she was as hard as (for example) the champion bandit lieutenant then she would mean nothing, the mini pet would just be another mini and the event would have a complete opposite set of threads about it on the forums. That it was too easy, (or possibly no threads at all)

I would submit that the reason you found the rest of the gauntlet fun was because it was a challenge that you could overcome with a little hard work. Well there are people on these forums saying that the first enemy is too hard and needs to be easier… the first guy. You would likely agree that they need to try a little harder and wouldn’t want to see all the other contestants reduced in difficulty. Well can you not understand that there are people above you on that ladder as well? People that actually enjoyed the Liadri fight and found it only somewhat challenging? They would feel like you do about the rest of the gauntlet.

The content isn’t broken. Some people can beat it easily and some people have a harder time of it, but all in all it is completable by every class, and by many specs within each class. People complain that one has to have certain specs or gear to beat it but so far that has been disproved over and over again. Generally speaking everyone can beat it, it’s not broken, its difficult.

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Posted by: KStudios.2850

KStudios.2850

By that logic, any area of the game that has a reward is entrapment. Fractals to me would clearly be that. I can’t get an ascended zerker backpiece without doing that and I wouldn’t do them normally. This also applies to agony resist too.

That’s nobody’s fault but your own. It’s not like the difficulty wasn’t evident after a few tries.

I’m afraid you shouldn’t use such dramatic terminology when it comes to these things, considering the term is generally used concerning illegal activity. Yes, you can of course link to an online dictionary and show alternate definitions, but it’s clearly not the same thing.

Cut down on the melodrama, and your case will be heard more accordingly.

Isn’t it? If you believe otherwise, I could point you to countless threads of spiteful folks ranting on mapping requirements in World vs World. In those cases though I do to extent see Anet’s methodology. It’s a draw to that particular content, a lure, if you will. I do not by any means recall however getting any special loot for map completion of WvW beyond the usual rewards. There was no golden egg involved with that particular gander.

And yes, I’m well aware of the nature of the word. It was top of my mind vocabulary for a reason. It does however not only apply to the legal system. Anything suitably matching that criteria could be labeled thus. It just happens to be one of those “big scary” type of words.

As for how my case is heard, that’s entirely out of my hands. It’s utterly impossible to gloss and glitter a complaint to the point that it simply tickles the lobes of everyone’s ear. It’s a judgement from an individual, based upon an observation by an individual, that is subjective to that individual. Though one by no means unshared. I’m hardly alone in this, or was more rather. I got mine. Though not by the same means you did. In my case, it was through fair exchange. Through forged opportunity, salvaged from the ashes of personal failure. Mutual bonds forged, mutual gains assured. My rewards far exceed the mini alone.

Tomorrow I shall find me precisely where I was today. Sitting outside the Asuran dome of either my respective server or the overflow. Lending a hand that was not offered to me, through team-chat target assist and rezzing those less fortunate than myself. At least for a few hours. It’s the least I can do, having known that particular toil longer than most. I scoff at the audacity of your, “If you can’t meet those requirements, too bad.” … Six days… 240+ attempts.

Yumiko Togashii
Commander to [SLVR], Housepet to [GH]

(edited by KStudios.2850)

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Posted by: Wallach.7291

Wallach.7291

Comparing challenge rewards to entrapment? This thread may have jumped the shark.

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Posted by: Sawnic.6795

Sawnic.6795

I say, give easy mode and hard mode.

Easy mode: Liadri has 75% less HP, does 75% less damage, and does not have a cripple skill. No rifts spawn and once phase 2 starts, the aoe 1shot kills stop. Remove all 1 shot kills.

Hard mode: The way it is now.

Rewards for easy mode: both achievements and the miniature
Rewards for hard mode: botch achievements, the miniature and 10gold

EDIT: oh, and people don’t spawn DEAD outside the dome on the catwalk. We spawn alive and well.

Translation:

"Give me a free mini."

Swap the rewards and I’ll support it. Easymode and hardmode both get 10g, while hardmode only gives the mini.

The whole point of the mini is for the hardmode players to have some form of representation that they are indeed hardmode. There is currently no other means ingame (Sorry legendary users, I respect you but have no proof of skill).

Not true. Let’s be honest, how many times have you sent your minion to the bank? I’ve sent mine countless times when depositing all simply because you cannot lock them. On the other hand after completing the event I wouldn’t mind if they nerfed the content to make it easier because guess what? It doesn’t make my prize any worse than someone else. I would still know that I acquired my mini the HARD way and overall it did not make me look toward future content since I know the moment they add liandri 2.0 I’m deleting gw2.

It doesn’t matter /what/ it is, I worked for the prize I was given. If they suddenly made it much easier, I will be kitten ed regardless of what the reward was because now my reward was in vein. I could have waited and gotten it easier.

Lol, so in other words it’s an entitlement thing? Personally, I’ve tried 150+ times before achieving it and I would not feel cheated by the prize simply because personally I know I worked harder to get mine, and I don’t have to shove it in other people’s faces that I’m more ’’pro’’ than them.

Do you not know what an achievement is?

indeed an objective accomplished through either skill or perseverance. HOWEVER, they should just give the dang mini to people with 150-200+ tries,that’s some serious perseverance.

So you know what it is, you just don’t understand it.

-[edit]-

No, they shouldn’t just give it to people who try so many times. I could start up the fight then just afk and voila. No perseverance or anything.

Do you know what entrapment is? It’s inducing a person commit an act that the person would otherwise have been unlikely to perform. Putting a mini at the end of Gauntlet did just that. I’d not have bothered for 237 attempts otherwise. Spending the 18.5 initial gold, plus the $10 actual money to sell the gems for even more tickets, repairs, waypoints fees, etc. All in all w’ere talking about around $20 USD after all is said and done in actual ingame gold equivalent expense. Again, as stated had it not been a mini, I’d not have bothered.

Am I saying that I therefore deserve that mini via expense alone? Not necessarily. But does it seem right to you that something to be acquired in a game should be *THAT HARD* to achieve? Further still be the only method of receiving said item? Even further still be part of a limited time event? If so, you’re in the same camp with a certain someone else earlier in this post. Whose comment to me has since been deleted but stated, "at the end of the day I got my mini and the people that suck don’t."

So because you collect minis you deserve something for nothing.

By your logic, any achievement in any video game ever made ever and ever will be made ever (ever!) will be entrapment.

Don’t walk forward onto that ledge! You’ll be entrapped into getting the ’light footed award" by "standing dangerously close to the ledge!"

-[edit]-

Now that I’m common sensing, feel free to take a look at The Wikipedia on Entrapment. By the definition of the word, it does not apply here, as it is a legal term.

Whatever guild I’m repping today [tag]
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer

(edited by Sawnic.6795)

Liadri alienates a lot of gw2 players

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Posted by: bullettohead.9715

bullettohead.9715

If you can’t meet those requirements, too bad.

Ah, if the the world followed those rules…

There’d be no hunger. Because those who couldn’t farm, hunt, garden, or otherwise feed themselves would starve.

There’d be no middle class. Because if you for any reason did not meet every possible requirement for a profession, you’d not qualify. You’d either be poor, or not.

There’d be no war. Because the strongest nation would hoard all known resources, and the rest would be labor to harness said resources.

Extreme? Maybe. That’s about what it sounds like from down here though. It’s broken content, plain and simple. The Liadri fight only, mind you. I’ve found the rest of it quite enjoyable, especially the other Gauntlet contestants.

It’s not broken. I’ve beaten it. My guildies have beaten it. I have screenshots as proof, if you’d like.

It is possible to beat. There’s a system to it. I figured it out.

Hyperbole isn’t a good argument, and none of your examples take into account the complexities of the real world, things we don’t have here. Unless you don’t have access to all your skills/traits, there’s no argument to be made for that kind of stance.

At the end of the day, you do not, or did not, have the skill to beat this content. That doesn’t make it broken. That makes you unskilled. End of.

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Posted by: Bovinity.8610

Bovinity.8610

It’s not broken. I’ve beaten it. My guildies have beaten it. I have screenshots as proof, if you’d like.

It is possible to beat. There’s a system to it. I figured it out.

That’s what is so frustrating about this.

People say it’s impossible to beat. Yet people have beaten it.

People say it’s all RNG and Luck. Yet people can consistently beat it and even do the achievement.

People say it’s broken. Yet people can account for, explain, and work around all the supposed broken things.

It is beatable, and barring some sort of major handicap, anyone can do it. It’s seriously not THAT hard, there is just a pattern to recognize and memorize. After that, just about any class can just run in a circle and auto attack her down.

Any sufficiently advanced skill is indistinguishable from luck.

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Posted by: Sawnic.6795

Sawnic.6795

It’s not broken. I’ve beaten it. My guildies have beaten it. I have screenshots as proof, if you’d like.

It is possible to beat. There’s a system to it. I figured it out.

That’s what is so frustrating about this.

People say it’s impossible to beat. Yet people have beaten it.

People say it’s all RNG and Luck. Yet people can consistently beat it and even do the achievement.

People say it’s broken. Yet people can account for, explain, and work around all the supposed broken things.

It is beatable, and barring some sort of major handicap, anyone can do it. It’s seriously not THAT hard, there is just a pattern to recognize and memorize. After that, just about any class can just run in a circle and auto attack her down.

Every class can, in fact.

Here it is on a Necro, Warrior, Thief, Guardian, Mesmer, Engineer, And I can’t find a video but Here is a forum thread about a Ranger who did it, and while it wasn’t an achievement get, Here is an Elementalist who does the Liadri fight as well.

Whatever guild I’m repping today [tag]
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer

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Posted by: Shumaru.6054

Shumaru.6054

9 pages already and here is my view on Liadri. The difficulty is fine the way it is as. At first it seem like that insanely impossible clock tower but once you get the mechanic and have a good rhythm then it was down to executing it and you have to be at the top of your game. I certainly welcome this challenge to test my build and class and appreciate Anet adding something like this in. I have beaten it in my leisure time fyi but still legendary weapon will be out of my grasp.

On the subject of a nerf, it would do great injustice for those who put the time and effort on understanding the mechanic to complete it. Bunch of baddies should not have their way because you can’t brute force your way through like many content in this game. I certainly do not want everyone running around with one as it would lose any special value it currently represent. You can continue to complain about the camera and other bug that made it difficult (I am sure they are aware by now) but you have to overcome those challenge and persevere. It boil down to one thing, if you want something you have to work hard for it.

I beat it and I still think liandri is a piece of trash, lazy design coming from devs that had 0 imagination and just wanted to annoy the players. As for the so called ‘’special value’‘, only elitists have that representation of it. ’’Look at how awesome I am,got liandri while you noobs will never get it’’. Sorry, but I have liandri’s mini and I regret I had to spend so much time at a buggy mini-game.

It is just a mini pet (cosmetic item) and not some op gear that you HAVE to do and you don’t need to be an elitist to want your achievement to have value. Someone mention that it was a test about your knowledge and skill. Not all will pass so for me personally it was a great moment once I beaten it.

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Posted by: Kronus.6048

Kronus.6048

9 pages already and here is my view on Liadri. The difficulty is fine the way it is as. At first it seem like that insanely impossible clock tower but once you get the mechanic and have a good rhythm then it was down to executing it and you have to be at the top of your game. I certainly welcome this challenge to test my build and class and appreciate Anet adding something like this in. I have beaten it in my leisure time fyi but still legendary weapon will be out of my grasp.

On the subject of a nerf, it would do great injustice for those who put the time and effort on understanding the mechanic to complete it. Bunch of baddies should not have their way because you can’t brute force your way through like many content in this game. I certainly do not want everyone running around with one as it would lose any special value it currently represent. You can continue to complain about the camera and other bug that made it difficult (I am sure they are aware by now) but you have to overcome those challenge and persevere. It boil down to one thing, if you want something you have to work hard for it.

I beat it and I still think liandri is a piece of trash, lazy design coming from devs that had 0 imagination and just wanted to annoy the players. As for the so called ‘’special value’‘, only elitists have that representation of it. ’’Look at how awesome I am,got liandri while you noobs will never get it’’. Sorry, but I have liandri’s mini and I regret I had to spend so much time at a buggy mini-game.

It is just a mini pet (cosmetic item) and not some op gear that you HAVE to do and you don’t need to be an elitist to want your achievement to have value. Someone mention that it was a test about your knowledge and skill. Not all will pass so for me personally it was a great moment once I beaten it.

more like patience to overcome all the bugs and the frustration from the tiny things . Skill?after all the liandri tries, I don’t feel more skilled than before

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Posted by: Bovinity.8610

Bovinity.8610

All this Liadri stuff, and people calling it “RNG” or “Luck” inspired my new sig!

Yaaaaaay.

Any sufficiently advanced skill is indistinguishable from luck.

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Posted by: ArchonWing.9480

ArchonWing.9480

By that logic, any area of the game that has a reward is entrapment. Fractals to me would clearly be that. I can’t get an ascended zerker backpiece without doing that and I wouldn’t do them normally. This also applies to agony resist too.

That’s nobody’s fault but your own. It’s not like the difficulty wasn’t evident after a few tries.

I’m afraid you shouldn’t use such dramatic terminology when it comes to these things, considering the term is generally used concerning illegal activity. Yes, you can of course link to an online dictionary and show alternate definitions, but it’s clearly not the same thing.

Cut down on the melodrama, and your case will be heard more accordingly.

Isn’t it? If you believe otherwise, I could point you to countless threads of spiteful folks ranting on mapping requirements in World vs World. In those cases though I do to extent see Anet’s methodology. It’s a draw to that particular content, a lure, if you will. I do not by any means recall however getting any special loot for map completion of WvW beyond the usual rewards. There was no golden egg involved with that particular gander.

So? It’s still your choice to take the lure. We are not skinner rats.

And as for World vs World, there are far more factors out of one’s control. The gauntlet is the same for everyone.

And yes, I’m well aware of the nature of the word. It was top of my mind vocabulary for a reason. It does however not only apply to the legal system. Anything suitably matching that criteria could be labeled thus. It just happens to be one of those “big scary” type of words.

They’re useful for pushing responsibility away from yourself, I’d say.

As for how my case is heard, that’s entirely out of my hands. It’s utterly impossible to gloss and glitter a complaint to the point that it simply tickles the lobes of everyone’s ear. It’s a judgement from an individual, based upon an observation by an individual, that is subjective to that individual. Though one by no means unshared. I’m hardly alone in this, or was more rather. I got mine. Though not by the same means you did. In my case, it was through fair exchange. Through forged opportunity, salvaged from the ashes of personal failure. Mutual bonds forged, mutual gains assured. My rewards far exceed the mini alone.

Tomorrow I shall find me precisely where I was today. Sitting outside the Asuran dome of either my respective server or the overflow. Lending a hand that was not offered to me, through team-chat target assist and rezzing those less fortunate than myself. At least for a few hours. It’s the least I can do, having known that particular toil longer than most. I scoff at the audacity of your, “If you can’t meet those requirements, too bad.” … Six days… 240+ attempts.

Of course your case matters. Arenanet sometimes does listen to its users, but having a stronger point makes you more likely to be considered.

I don’t know. It seems too melodramatic for a fluff item in a video game.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Bovinity.8610

Bovinity.8610

They’re useful for pushing responsibility away from yourself, I’d say.

Seems to be a lot of that going around, too.

Probably the reason why so many posts offering advice have been rejected in this forum. If someone that’s failing accepts advice about the pattern of the fight, or elements of the fight, then they also have to accept that the fight isn’t, “All RNG”, “All Luck” or “Completely Broken” and it seems a lot of people just can’t let go of that defense mechanism.

Any sufficiently advanced skill is indistinguishable from luck.

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Posted by: Vanthian.9267

Vanthian.9267

Let me quote myself from a few months back after the Halloween jumping puzzle.

I have written 3 posts to put here and deleted them all because I know they would have received infactions…so I will put it into 1 sentence.

The majority community here has a knee jerk reaction to anything someone can accomplish by means of skill that they could not otherwise get in a “farming” manner that takes almost no skill and can be completed solely by playing “x” hours.

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Posted by: Sawnic.6795

Sawnic.6795

Let me quote myself from a few months back after the Halloween jumping puzzle.

I have written 3 posts to put here and deleted them all because I know they would have received infactions…so I will put it into 1 sentence.

The majority community here has a knee jerk reaction to anything someone can accomplish by means of skill that they could not otherwise get in a “farming” manner that takes almost no skill and can be completed solely by playing “x” hours.

This.

Whatever guild I’m repping today [tag]
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer

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Posted by: Bovinity.8610

Bovinity.8610

that takes almost no skill and can be completed solely by playing “x” hours.

Indeed.

“Time spent” being treated as a meaningful metric for anything is a cancer that has been infecting gaming for a while now. (Actually I kinda hate it in real life too, but that’s another topic.)

ProgressQuest used to be a parody, but now it seems to actually be what people are asking for.

Any sufficiently advanced skill is indistinguishable from luck.

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Posted by: WereDragon.6083

WereDragon.6083

I do believe this topic can be hashed into three separate groups.

Group A: The people who have beaten her.

Group B: Those who cannot beat her due to the string of bugs she has, but otherwise could legitimately beat her if she was functioning correctly.

Group C: Those who will never beat her or care not too.

The big issue with this topic i group A is mixing group B and C together.

Her being bugged is not a functioning argument for difficulty, it’s exactly what it is a bug. Playing baseball with water noodles isn’t an up in difficulty, it’s a broken mechanic that would need fixing.

And for note, I did beat her to dodge the group A that will surely quote my post and tell me I suck and need to get better. =P

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast

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Posted by: Calmwinds.4753

Calmwinds.4753

what bug are you talking about? more like

Group B: Those who cannot bear her period.

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Posted by: Kagamiku.9731

Kagamiku.9731

Let’s face it. There are some minor issues such as lag, the dome not allowing your screen to pan out, and the occasional RNG of orbs pulling you just as shadow fall is about to drop on the orb. Although, the orbs pulling you can be avoided by knowing the location of the orb and killing it before it can pull…But it’s not something skill can account for at least until you’ve memorized the locations.

Having said that, they are exactly as I said they are — minor — Liadri is very beatable, bugs or no bugs. The bugs make it a little more difficult than it should be. That’s it. It does not stop any one from beating her.

On a completely unrelated note. Make sure your A and D keys are set to “strafe left and strafe right” the default has them set to “turn left and turn right” and this makes strafing a great deal harder, because you can only strafe by holding your mouse and A or D key down that way. Setting the keys to do that automatically will strafe you simply by pressing A or D.

A high rotation camera speed helps as well.

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Posted by: Sawnic.6795

Sawnic.6795

Let’s face it. There are some minor issues such as lag, the dome not allowing your screen to pan out, and the occasional RNG of orbs pulling you just as shadow fall is about to drop on the orb. Although, the orbs pulling you can be avoided by knowing the location of the orb and killing it before it can pull...But it’s not something skill can account for at least until you’ve memorized the locations.

Having said that, they are exactly as I said they are -- *minor* -- Liadri is very beatable, bugs or no bugs. The bugs make it a little more difficult than it should be. That’s it. It does not stop any one from beating her.

On a completely unrelated note. Make sure your A and D keys are set to "strafe left and strafe right" the default has them set to "turn left and turn right" and this makes strafing a great deal harder, because you can only strafe by holding your mouse and A or D key down that way. Setting the keys to do that automatically will strafe you simply by pressing A or D.

A high rotation camera speed helps as well.

q and e are the default strafe keys.

edit: accidentally said r, not e

Whatever guild I’m repping today [tag]
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer

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Posted by: Kagamiku.9731

Kagamiku.9731

Oh I know, but that’s just more keys people need to worry about. Merely turning left and right is worthless, imo. And most people are used to the WASD setup.

Kagamiku

Make sure your A and D keys are set to “strafe left and strafe right” the default has them set to “turn left and turn right”

If you mean that, I was stating that the default has A and D set to “turn left and turn right” I never mentioned what the default for strafe left and right was.

(edited by Kagamiku.9731)

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Posted by: Sawnic.6795

Sawnic.6795

Oh I know, but that’s just more keys people need to worry about. Merely turning left and right is worthless, imo. And most people are used to the WASD setup.

Kagamiku

Make sure your A and D keys are set to “strafe left and strafe right” the default has them set to “turn left and turn right”

If you mean that, I was stating that the default has A and D set to “turn left and turn right” I never mentioned what the default for strafe left and right was.

The way you worded it, it sounded like you didn’t know.

Whatever guild I’m repping today [tag]
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer

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Posted by: Scoundrel.2139

Scoundrel.2139

Really? You should try doing Liadri…… without a floor! ;-)

Attachments:

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

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Posted by: KStudios.2850

KStudios.2850

I don’t know. It seems too melodramatic for a fluff item in a video game.

A fluff item, and yet you and many others are coveting and defending it so adamently.

It’s not broken. I’ve beaten it. My guildies have beaten it. I have screenshots as proof, if you’d like.

It is possible to beat. There’s a system to it. I figured it out.

Hyperbole isn’t a good argument, and none of your examples take into account the complexities of the real world, things we don’t have here. Unless you don’t have access to all your skills/traits, there’s no argument to be made for that kind of stance.

At the end of the day, you do not, or did not, have the skill to beat this content. That doesn’t make it broken. That makes you unskilled. End of.

First off, congratulations to you and yours. Proof isn’t necessary, unlike some people around here, I tend to give people the benefit of the doubt as to their word until it’s proven that doing so was an act of folly.

I’m well aware there’s a method to it. You don’t make 240+ attempts and not learn anything at all. As previously stated, I know the pattern to the Asuran dome so well that if Liadri decided to take 20 and go for some nachos and a slurpee at the nearest 7/11 I could easily fill in for her while she was away if allowed to borrow her skill set. The “ins and outs” are well known to me. Don’t stand directly on the portals, in phase two stay toward the center of the room for a shorter run, melee is preferable on the orbs, stealth halts Liadri and her clones. Yadda, yadda, so on, so forth…

So here’s the crux, the thing I held out of the conversation for the most part because quite frankly it’s not something I enjoy talking about. Suppose I’m simply incapable? It crossed my mind numerous times on this horrid little experience of exploring my apparent inadequacies so dubbed “Liadri.” I had the pinky, ring, and partial middle finger of my left hand crushed, the same hand the majority of us use for base movement and the activation of weapon skills, etc. despite multiple breaks, they were salvageable, and more or less look normal without close inspection, but only function at about 40% of their original capacity. Puts me at more than a bit of a disadvantage in instances where I have to turn, use skills, dodge roll, ect in very rapid succession for extended periods of time. Incidentally, I found I cannot perform particularly well in things like Sanctum Sprint either, for much the same reason. You can freely check the backlogs of my conversations here and find that I had zero qualms in that particular case however. You’ll find not a peep in my conversations regarding that. Why? Because Sanctum Sprint was not a flat-out requirement to gain the overall achievements and minis in that event. We were given ample other options to reach the same goal, and through no less work. That is not the case here. Liadri and her mini are a one-stop. I found my way around this of course, but should I have had to? Was it necessary to put me in a spot that I had no other choice but to suffer so and fail to overcome repeatedly over and over again? Furthermore be taunted and have it stuffed in my face both here and ingame? I think not.

So at the end of the day you can keep your, “you do not, or did not, have the skill to beat this content. That doesn’t make it broken. That makes you unskilled. End of” to yourselves. For the sake of both myself, those like me, and for those who simply don’t have the skill to succeed here. I feel for them, I do what I can to assist, but I for one would NOT be denied.

End of…

This will likely (hopefully) be my final post here. Unless of course you wish to press me further? I’m normally a happy and cheerful person by very nature. This entire issue, and Liadri herself, has been nothing but a disgusting exercise in human arrogance. I did not find her a challenge, I found her a daunting impossibility. I’d like to purge myself of it permanently. It’s poison for the soul, and frankly so is anyone who decides to continue wallowing in it.

Yumiko Togashii
Commander to [SLVR], Housepet to [GH]

(edited by KStudios.2850)

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Posted by: Ant.3415

Ant.3415

I just beat this after about 100 tries or something insane. I literally got it as the NPC was saying “two—oonnee!”. Maybe it’s my gear or spec but I do think it’s a bit overtuned.

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Posted by: Kenage Achalarus.4276

Kenage Achalarus.4276

ok so 500 tickets been doing this fight since the first of this month and temporary content with achevement only “given” to players that have very lucky time and what makes her extramly bad is her 20 seconds cripple witch the clones can catch up to you and kill you in 1 shot. then she has a whip that stacks massive conditions on you. ohh and also what about the events that spown under you geethanks. anyways I am still working on killing her even throw WP res ogres holding up on the run up tho there the minit run to the top the wating in line at the gantlet. ty guys for temporary content. i actually vote for a handie cap that will allow players to give her a handi cap after so many fails/broken armors/ fustration/ lag.

rant over if i get this mini \she will forever be locked up in the bank and shoved in the back forever.

Edit: ok after calming down grabing some mango pies and GS Sword/Focus i finally beat her it hade litrally came down to 1 second litrally she said 3.2.1. on 1 i hit mind wack mes skill F1 right at her face omg finally lol.

a Mesmer with a Greatsword [Confusion], your mind has been [Mind Wrack]

(edited by Kenage Achalarus.4276)

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Posted by: matemaster.2168

matemaster.2168

I’ve tried 5 tickets and stopped because the encounter is anoying
the arena is anoying (with my tall norn the FOV is greatly kittened in that arena)
So whats the deal ? spend xy amount of gold for repairs, tickets, new build, weapons armor… to get kittening mini pet at the end ? no thanks

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Posted by: Zaxares.5419

Zaxares.5419

To counter her cripples, either use traits/food which reduce condition duration (Warrior’s Dogged March + Lemongrass Poultry Soup reduces Crippled duration by a staggering 73%, for example), or bring traits/skills that give you a permanent +25% speed boost. That’s still fast enough to keep ahead of the Visions even while crippled.

Liadri’s spinning whip attack is the one that stacks massive bleeds onto you. Stay away from her or dodge away when she does it. The tricky part is making sure not to dodge into the Shadowfall circles while you do it.

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Posted by: qazqazqaz.2098

qazqazqaz.2098

HELP. Berzerk ele. CAN’T beat her. Wasted tons of tickets and food and still nothing. Using loaf of omnomberry bread (vit+tough), anything else that can buff my survivability?

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Posted by: Healix.5819

Healix.5819

HELP. Berzerk ele. CAN’T beat her. Wasted tons of tickets and food and still nothing. Using loaf of omnomberry bread (vit+tough), anything else that can buff my survivability?

Fiery Greatsword. Circle around the room and use fiery whirl to cut across or evade shadowfalls when needed.

I originally did it on an ele in full magic find gear, so I lacked extra damage and had no survivability, plus I didn’t use consumables. The first time I tried it, Liadri’s leap hit me for 70% of my health, so that became the main thing to watch out for. Since I didn’t know the shadowfall pattern at the time, I needed the extra evades, thus the greatsword. I went with something like 30 fire, 30 air and 10 water (maybe 20 for the heal), traiting for anything that could help the conjure and cleanse on water attunement.

Now I’d probably just use a scepter, stay mainly in air and circle the room while blinding the leap, but you have to be quick to do that.

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Posted by: Ram Banson.4081

Ram Banson.4081

Ive done Liadri and 8 orbs bonus with a full zerk static discharge engineer!!!

it took me countless trys (40 in a row to get 8 orbs) but it is 100% possible
Just learn the mechanics, get a feeling for it, learn you class, learn from your mistakes, contemplate what you can improve to beat her etc.etc.

It was very nice and i hope there will be more such things…

BTW you all learned, writing, speaking, walking etc. Thats kinda OP too, but you did it :d

Blùb [LuPi]

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Posted by: Diamondous Valorim.9432

Diamondous Valorim.9432

I have to say, that I personally I have spent over 130 tickets, and more then 3 days trying to beat Liadri, Maybe I just suck or whatever, but that amount of effort should get some reward.

But all I feel is frustrated that I spent all the time, effort, money for very little reward. Anet is not intending that only hardcore gamers feel like accepted by this game, so it makes sense to add a easy mode.

As for the people who a want to achieve over others, that’s what titles should be for.

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Posted by: Weindrasi.3805

Weindrasi.3805

Honestly, this doesn’t bother me at all. Liadri and the upper arenas for more “professional” players never interested me.
I’m not a professional player. I’m more invested in story and adventure, than in being good at battles or getting exclusive titles. The lower “farming” portion of the arena was just fine for me—it provided quick leveling and some gold
I think it’s good that Arenanet is putting out content for players who want a really hard challenge. Things like Liadri, the Fractals, competitive PvP… that stuff is great because it’s there for those who enjoy challenges and exclusive rewards or titles. Meanwhile, more casual players like myself can do our own thing and not worry about it.

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Posted by: Healix.5819

Healix.5819

The average MMO player is not a gamer and as such a “normal” player is actually above the average player in terms of skill. Liadri is meant to challenge the upper tier of players, which means it’s at a hardcore difficulty to the average player.

Actual difficulty varies greatly based on class. For example, on a warrior, I found Liadri quite easy, but on an elementalist (with only 12k health), her leap would nearly 1 shot me, greatly increasing the difficulty.

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Posted by: Lane.3410

Lane.3410

As far as I’m concerned, Liadri is more of a “gear check” than anything. The fight is so heavily choreographed around one-shot mechanics that if you have significant latency and/or an out of date computer you’re going to have a much harder time. Even a one second delay is likely going to be an instant failure.

There’s little to no room for human error either, which I personally find unrealistic. It’s not uncommon for people to make “fat fingered” mistakes in gameplay, but Liadri punishes you severely for those.

Then there’s the RNG with the orbs so even if you’ve had a flawless performance up until that point a pull into a Shadowfall at the wrong time is game over.

I actually think this is one of the most poorly designed encounters I’ve ever come across, but that’s just my opinion. If others want to tout it as being the pinnacle of player skill, well, more power to you.

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Posted by: Cato.3547

Cato.3547

Fight it self is fine its just broken camera and useless aoe indicator that makes the fight way harder, can we get indicator that paints the WHOLE aoe area red instead of these kittened rings that just blends in the ground.

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Posted by: colesy.8490

colesy.8490

The only people Liadri alienates are bad players.

…so I suppose that’s most of the gw2 community.

Learn her skills, watch a youtube video for a Liadri kill someone else did with your class, look on dulfy’s site, copy, win.

I’ve never done Liadri but I’m pretty sure if I just watched a youtube video I could beat her in maybe three tries, tops. Also, stop using bad gear and bad traits.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Zaxares.5419

Zaxares.5419

The only people Liadri alienates are bad players.

…so I suppose that’s most of the gw2 community.

Learn her skills, watch a youtube video for a Liadri kill someone else did with your class, look on dulfy’s site, copy, win.

I’ve never done Liadri but I’m pretty sure if I just watched a youtube video I could beat her in maybe three tries, tops. Also, stop using bad gear and bad traits.

If you’ve fought Liadri you wouldn’t make that comment above, because you’d know that luck still plays a part in victory. While Liadri’s attacks and the movement of the Visions can be learned and countered, the locations in which the Cosmic Orbs spawn is still entirely random (or maybe they follow a pattern, but their initial starting location is always random). This means that you may get into a situation where the Orb spawns on the far side of the arena from you, leaving you with little options depending on your build to destroy it before it pulls you into a potentially lethal situation.

Conversely, you might be lucky enough that the Orb spawns right next to you as you’re kiting Liadri around and you can destroy it to eliminate the threat and go back to whittling down Liadri’s health. That’s what happened to me during my last successful attempt at Liadri.

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Posted by: gebrechen.5643

gebrechen.5643

Can we finally get a fix for colour blind people? The encounter is hard enough if you can see the red circles on the ground and it’s impossible when you don’t see them.

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc

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Posted by: Arewn.2368

Arewn.2368

Please for the love of god, do not reduce the difficulty. There is already a huge drought of challenging content in this game, don’t let a few whiners scare you off from adding more in the future. If there’s no challenging content in the game, places for people to prove themselves and feel growth and improvement as a player, you’ll lose an import part of your core player base.

The camera is a legit problem though, the walls should be invisible for the contender to alleviate this.
The limited nature of the content is also a problem. This is fun, challenging content that people can really work at, and there is literally no reason to remove it, even with promises of it “returning in the future”.
Want to add more bosses/tiers to it later? Cool that would be great. But there’s no reason to remove it in the interim.

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Posted by: gebrechen.5643

gebrechen.5643

If there’s no challenging content in the game, places for people to prove themselves and feel growth and improvement as a player, you’ll lose an import part of your core player base.

Which part of the player base is more important? Is there one?

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc

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Posted by: Bovinity.8610

Bovinity.8610

Which part of the player base is more important? Is there one?

They don’t have to be mutually exclusive.

As it is right now, 99.99% of the game only asks you to stand there afk with your auto attack turned on and to stay logged in long enough for the mob in question to transform into a treasure chest.

Then ANet puts in ONE fight that asks people to pay attention, tucked away at the end of an otherwise simple gauntlet, and the people that got used to the other 99.99% of the game are acting as if that one fight suddenly makes the entire game suck and that it’s no longer for them anymore.

It’s not the people looking for a challenge that are making this a mutually exclusive thing. It’s the people that have been horribly spoiled by a game that’s one step up from ProgressQuest.

Any sufficiently advanced skill is indistinguishable from luck.

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Posted by: Chuck.8196

Chuck.8196

You know i have almost 10k AP 3300+ hours of play all toons and I still couldn’t kill her. Her projectile nearly unavoidable and its damage is a cone pattern, for some reason, which makes no sense. I Also doesn’t help that there are portals that spawn on the outside ring that u cant drag enemies into without taking damage. Can bearly see her too due to this terrible dome. Arena is garbage, remove the dome and she would be fine.

As of Edit, I gave up using mesmer. Swapped to warrior. OMG soo much easier on my war. Took 4 tries and I beat her. But I still stand by all my critique.

a·chieve·ment – a thing done successfully, typically by effort, courage, or skill
re·ward – a thing given in recognition of one’s service, effort, or achievement
en·ti·tle·ment – the belief one is inherently deserving of privileges or special treatment

(edited by Chuck.8196)

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Posted by: Sendra.5709

Sendra.5709

Chances are, since Arenanet has done updates to nerf farming and other things yet not Liadri despite public outroar, they’re simply ignoring the issue.

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Posted by: AlphaDelilas.2873

AlphaDelilas.2873

Okay, why is it wrong for a tiny bit of the content to be geared for “hardcore” players? That makes the game more inclusive and makes more people play. Honestly, while one-shots suck, they have been an integral part of difficult fights for ages. I’m pretty sure every Final Fantasy has THAT nasty boss that constantly one hit kills, I’m thinking of Zodiark and the Weapons in particular. The mechanic forces you to play in a way other than “stand there and tank the damage while hitting the monster with a sharp stick”.

It took me over 500 tries and three different characters to finally beat her. I got up to her 7 days ago and only took a break this past weekend. It sucked, it really did. I have severe arthritis in my hands and regular GW2 play kills me sometimes, this Bee had me wearing wrist braces at night to help my hands recover. I kept going because I wanted to prove to myself that I could do it, I wanted to flip-off my disability basically. This morning, with coaching from a guildie and support from a person I met in the Pavillion, I beat her and literally did a happy dance.

Yes the orbs are obnoxious and have a decent amount of luck involved, but they only spawn in specific spots. Yes the constantly spawning shadows are horrible. Yes they should have thought through the fact that the red rings do not layer properly over the grated floor, though I got pretty used to how far I had to be from them. Yes her whip does some nasty things to your movement, but all of the classes I’ve played (all but 2) have ways to counter/cleanse conditions. Finally, I will concede that the camera angles and the dome are just stupid and definitely make it harder for Norn and Charr. The fight is possible though.

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Posted by: Zaxares.5419

Zaxares.5419

Yeah, there are only 3 things I would “fix” about the Liadri fight:

1. Seriously, the camera angle is horrible, especially on larger characters like Norn and Charr. The Arena should have been in open pits where players can zoom out the camera to get a better idea of the bigger battlefield.

2. The grill floor makes it quite difficult to see the borders of the Shadowfall circles. The “time-out-fall” mechanic is interesting, and funny in a way, but the floor should have been solid so the circles could be seen better.

3. Fix the “obstructed” bug when shooting at the Cosmic Orbs with ranged weapons. Some people have claimed this was intended, but I disagree. If the Orbs were not meant to be destroyed with ranged weapons, then give them a skill like Reflect that makes it obvious they are meant to be melee’ed.

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Posted by: Arewn.2368

Arewn.2368

If there’s no challenging content in the game, places for people to prove themselves and feel growth and improvement as a player, you’ll lose an import part of your core player base.

Which part of the player base is more important? Is there one?

Even for “casuals” or people who don’t generally partake in particularly challenging content, players gain a certain mastery of the game and need content that can stand against that. Even if the rate of personal improvement is painfully slow, people get better at the game over time, and to keep those people you need to give them content that will challenge and engage them. These player who stick it out and slowly (or quickly) improve make up the core of your player base, who log on all the time for months and years to come. And even if this “core” is smaller in number then the ‘come and go casuals’, they need to be tended to as well, because they’re the players who stick to it in the long haul. So you need to offer challenging content where these players can demonstrate their acquired mastery and feel fulfilled as a player by it.

Ignoring all that, there is a portion of the player base who just plain likes harder content.

And I’m not saying one part is more important then the other, I’m just saying this part needs to be tended to as well. Gw2 has the makings of a pretty good combat system, shame to see it wasted by making all the content require little more then standing and pressing ‘1’. They can still have tons of easy content, they just need hard content as well (which is why I don’t want the few scarps of actually challenging content to be nerfed). Fractals is a great example since it’s super easy early on, but scales for those who want the challenge.

If someone can’t beat it and/or get an achievement as a result of it being too hard, then too bad. It’s an ACHIEVEMENT, it demonstrates that you achieved something, not that you were handed it as a consolation prize for showing up.