So I was surfing the forums today and I saw this post,
Thanks for the feedback everyone and please keep it coming. Personally, I find that one of the hardest parts of being a desginer on GW2 Live is coming to terms with the fact that not every update will please every player. We do our best to deliver appealing content with enough variety to keep as many people as satisfied as possible. And If there’s one thing we can do consistently, it’s improving the experience of said content each time. I think we made some great strides with the Jubilee. I think we have a lot of room to keep growing. But our team isn’t done yet. We’ve got some exciting things coming later this month. Things you’ve never seen in this game before.
But in the mean time, please keep telling us what you’re thinking. We are listening. Not only to what you’re saying but also to what you’re not. The very first living world team actually did the thing some of you have called for. Some 40 or so permanent events were added around the game in our very first content update. They were met with little interest or fanfare. Granted, Halloween may have stolen the show. But those events are still in the game today. I’ve seen very little reaction to them, however, positive or negative. Despite this, there are many events I would still like to add. Many zones and bosses I would love to revisit. As we get better at the living world, I strongly suspect we’ll have room to get around to them as well. Assuming that’s what our players really want. You are all the second half of the collaborative process, so thanks for helping!
The part that really struck me was about how they added all these events in and on one did them. It got my think about this game’s open world, the living story, and the general feel about it. I’m in a large guild, I’m one of my guilds “PvE commanders”, if you want to call it that much, and I go out into the open world a lot and do random events, help random players out, things like that. I am in the ambassador or have connections to many other big guilds and when I do open world things I try to contact as many people as I can. But before we start, let me say one. Unless you state exactly where those events are, people will not do them. We can walk by where they spawn and have no idea there is a chance for a new event there.
So first lets talk about the open world.
1. Dynamic Event Rewards are not good incentives to get people into the open world. Right now the progression for end game players is centered around one thing, gold. You want a legendary? You need lots of gold. You want that cool skin from the mystic forge? You’ll probably need lots of gold. So people naturally find ways that best earns them gold. This is why we saw CoF, shelter, and other farming areas done so much because they were most effective at earning gold which allowed them to progress their characters. You’re recent patch has done a terrific job at getting players to spread out and not just farm one thing. The game is still pretty reliant on gold, however crafting mats, SP, and more are becoming more accessiable to players without needing a ton of gold or time, allowing progression to be less focus on gold. Still the problem persist with dynamic events. Still im seeing a problem. Since patch i’ve done a March of Ascalon (going around ascalon looking for champions) and Southsun Chest Run. Each time I had people whispering me “Dude, why dont you just go to pavilion, its so much easier to farm!” or “Hey man, I found this champion that spawns like every 10 mins, you should come here with your group and just farm it with us.”. Players if given the opportunity, will always go after the easier route. Just how it is. It is why we have DR and what not on a lot of things.
2. Fights are not challenging. Once you become level 80, going into lower level zones it is pretty easy to fight. You kill things very fast. Once a certain amount of players joins in (usually 5 or more) it just becomes a cake walk. Then you have world bosses in which players just auto attack. They don’t interact with NPCs or the world, they just sit there. Even in pavilion you still sit there autoattack. Sometimes you may die, but you get quickly rezzed or waypoint.
3. Many events don’t feel like they’re part of the world. Sure they unlock a waypoint or a useless vendor that sells something you don’t need.
4. Zergs. You can’t fight them, you need to be creative. Every open world boss will attract a zerg. There is no mechanic that you can give the boss to “solve zergging”. You must give mechanics to the WORLD to solve zergging. Giving bosses massive one hit AoEs or stuff like that wont do anything against a zerg. Spawning a ton of other enemies will only cause lag an frustration. You must convience players to spread out in a zone to fight a world boss, and you must make these spread out events effective/needed.
(edited by Deified.7520)