The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
It is important to note that the target audience of GW2 is 20-40 years old. They are too old for cartoons.
GW2’s story doesn’t work b/c they made it like a kid’s show. The viewers might get a few laughs out of a cartoon. But they will never take it seriously.
20-40 year olds watch shows like Game of Thrones and play games like Witcher 2.
The story have to be darker and more serious to capture the correct target audience. There are murders. There are slaughters. There are kitten s. There are betrayal by best friends and family. They are unlikely heroes.
Example: Witcher Series
(edited by CHIPS.6018)
It is important to note that the game is rated Teen. Which means they can’t make stories like the Witcher (rated M) or Game of Thrones (Definitely not a T-rated story).
Really? Cartoons can’t be dark? I would like to draw Transformers:Prime. It is easily one of the darkest shows I have watched in a long time and I watch Walking Dead. And I am twenty seven. Disproved your entire argument. Now to tell you why it is even further incorrect.
Besides, GW2 already has a pretty grim storyline. World on the brink of disaster. Monolithic dark god-thing with an army of undead people, animals, and even plants preparing for a major offensive. Oh yeah, and there are betrayals. Sure, not to the extent of Khilbron from GW1, but there are some in there. So, I must ask: Did you even pay attention to the story?
Really? Cartoons can’t be dark? I would like to draw Transformers:Prime. It is easily one of the darkest shows I have watched in a long time and I watch Walking Dead. And I am twenty seven. Disproved your entire argument. Now to tell you why it is even further incorrect.
Besides, GW2 already has a pretty grim storyline. World on the brink of disaster. Monolithic dark god-thing with an army of undead people, animals, and even plants preparing for a major offensive. Oh yeah, and there are betrayals. Sure, not to the extent of Khilbron from GW1, but there are some in there. So, I must ask: Did you even pay attention to the story?
Prove to me that Scarlet is not a cartoon villain and you have a case.
Really? Cartoons can’t be dark? I would like to draw Transformers:Prime. It is easily one of the darkest shows I have watched in a long time and I watch Walking Dead. And I am twenty seven. Disproved your entire argument. Now to tell you why it is even further incorrect.
Besides, GW2 already has a pretty grim storyline. World on the brink of disaster. Monolithic dark god-thing with an army of undead people, animals, and even plants preparing for a major offensive. Oh yeah, and there are betrayals. Sure, not to the extent of Khilbron from GW1, but there are some in there. So, I must ask: Did you even pay attention to the story?
Prove to me that Scarlet is not a cartoon villain and you have a case.
She murdered the Asuran who helped her become Scarlet.
Also, as a 31 year old male, I easily love watching cartoons. The new TMNT is amazing
I’m 20-40 and like to watch cartoons(notaBrony). I think grimdark storylines have their time and place and neither of those is Guild Wars 2 for the most part.
The story have to be darker and more serious to capture the correct target audience. There are murders.
http://wiki.guildwars2.com/wiki/Ceremony_and_Acrimony
There are slaughters.
http://wiki.guildwars2.com/wiki/Fury_of_the_Dead
There are betrayal by best friends and family.
http://wiki.guildwars2.com/wiki/Demmi_Beetlestone
They are unlikely heroes.
http://wiki.guildwars2.com/wiki/Help_the_skritt_challenge_the_bandits
But most importantly,
There are kitten s.
The trouble with GW2’s storyline is less its content than how it’s told. Take Blood & Madness for example: You have the ghost of an ancient, crazed, butcher-king fighting with the ghost of his butcher of a son, whom he himself murdered and erased from history. The problem isn’t that he stuffed the Prince’s mouth with Candy Corn; the problem is that half this story is told via the website instead of in-game events, and the “struggle between the two for control of the otherworld” boils down to the two of them insulting each other (which is admittedly hilarious) until the player crams the Prince back in his coffin, without interacting at all with the Mad King through the entire storyline. It’s like a story with a beginning and an ending, but no middle.
The storytelling is just shallow sometimes. (Not always, but often enough.) I don’t expect a whole lot, because it’s an MMORPG, and I enjoy most of it with its quirks and all, but the issue definitely isn’t “make the content darker, leave presentation the same.”
I’m hoping for a big boss fight between their giant avatar thingies in the labyrinth. If the two of them just stand there trading the same canned barbs for a month it will be very disappointing.
The story have to be darker and more serious to capture the correct target audience. There are murders.
http://wiki.guildwars2.com/wiki/Ceremony_and_Acrimony
There are slaughters.
http://wiki.guildwars2.com/wiki/Fury_of_the_Dead
There are betrayal by best friends and family.
http://wiki.guildwars2.com/wiki/Demmi_Beetlestone
They are unlikely heroes.
http://wiki.guildwars2.com/wiki/Help_the_skritt_challenge_the_bandits
But most importantly,
There are kitten s.
<3
There are kitten s.
<3
I found it hard to resist
Based on the trailer for the new update coming next week I would say we are in for quite some dark stuff.
GW is probably one of the darker/not-try-hard settings for an MMO. I mean enough people have died in the gap between Gw1 and Gw2 that necromancers can summon corpses out of the ground at whim. You kill your old teachers turned avenging spirits in AC, assisting the charr who burned your homeland. Our main enemy is a Draco-lich hell bent on turning us all into a mindless, all consuming horde. Don’t let the pretty facade fool you. The fact the Mad King exists at all kind of shows where Anet is coming from, even from a comedic stand point.
Scarlet is a joker allegory, so it’s kind of hard to tell the evil from the smile. I think her running solo with just the clockwork minions might help to push that aspect more. She needs a falling out with her living minions.
(edited by JerekLo.5893)
The story have to be darker and more serious to capture the correct target audience. There are murders. There are slaughters. There are kitten s.
You had me at kittens, sir! I love kittens!
Also, you are right. Example of my own experience, strictly subjective, and is most likely not a fact, rather an opinion, most players I happen to interact with is above 20, and acts like it. Hearing someone is below 18 while in game is actually a rarity to me. Kittens are just icing on the cake.
(edited by zwierz.9012)
It is important to note that the target audience of GW2 is 20-40 years old. They are too old for cartoons.
GW2’s story doesn’t work b/c they made it like a kid’s show. The viewers might get a few laughs out of a cartoon. But they will never take it seriously.
20-40 year olds watch shows like Game of Thrones and play games like Witcher 2.
The story have to be darker and more serious to capture the correct target audience. There are murders. There are slaughters. There are kitten s. There are betrayal by best friends and family. They are unlikely heroes.
Example: Witcher Series
Side note : Glad to see people enjoying our polish game However, consider reading Witcher Saga and try other Sapkowski’s books like “Hussite Trilogy” starting from “Narrenturm”. Back to The Witcher games: Geralt’s voice is very poor acted in English version : http://www.youtube.com/watch?v=EU0_yQ2s6kw – same moment in the game.
Now back to the OP:
I’d be gladly surprised with some mature content. No more Scarlet, just hard dungeon, dark-styled environment, slaves, maybe some blood and gore (Yes, I know, Pegi 12. World of Warcraft also has PEGI 12, but that haven’t stopped Blizzard from making Naxxramas and things like Thaddius (abominated undead creation made of parts of slain people, during the encounter you could hear their voices, screaming http://www.youtube.com/watch?v=bn4GYI8S3dU) or another mature content at all!),
For those who try to convince that there’s dark content in the game already:
No, there isn’t. Sure, we have some lich-like lizard which dies in most pathetic way of any end-bosses in games history. We don’t have any connection with him. Big bad dragon eating magic – Slain by turrets -.-
What creates dark content is not only having zombies all around. There’s almost no scary, themed music or sound effects for them at all, they fight like every other human/charr smacking you with weapon/hands/feet. No bites, no other dark stuff.
To make things scary you also have to create an atmosphere. I’ll come back to Naxxramas once more – that’s just a perfect example of how “necromancy” places can be created. With Guild Wars 2 graphics, artism… I wonder how great content could be created.
And for those who argue that cartoons can be scary. Indeed, they may be for some people. But I haven’t bought a cartoon game, though!
It is important to note that the target audience of GW2 is 20-40 years old. They are too old for cartoons.
GW2’s story doesn’t work b/c they made it like a kid’s show. The viewers might get a few laughs out of a cartoon. But they will never take it seriously.
20-40 year olds watch shows like Game of Thrones and play games like Witcher 2.
The story have to be darker and more serious to capture the correct target audience. There are murders. There are slaughters. There are kitten s. There are betrayal by best friends and family. They are unlikely heroes.
Example: Witcher Series
Side note : Glad to see people enjoying our polish game However, consider reading Witcher Saga and try other Sapkowski’s books like “Hussite Trilogy” starting from “Narrenturm”. Back to The Witcher games: Geralt’s voice is very poor acted in English version : http://www.youtube.com/watch?v=EU0_yQ2s6kw – same moment in the game.
Now back to the OP:
I’d be gladly surprised with some mature content. No more Scarlet, just hard dungeon, dark-styled environment, slaves, maybe some blood and gore (Yes, I know, Pegi 12. World of Warcraft also has PEGI 12, but that haven’t stopped Blizzard from making Naxxramas and things like Thaddius (abominated undead creation made of parts of slain people, during the encounter you could hear their voices, screaming http://www.youtube.com/watch?v=bn4GYI8S3dU) or another mature content at all!),
For those who try to convince that there’s dark content in the game already:
No, there isn’t. Sure, we have some lich-like lizard which dies in most pathetic way of any end-bosses in games history. We don’t have any connection with him. Big bad dragon eating magic – Slain by turrets -.-
What creates dark content is not only having zombies all around. There’s almost no scary, themed music or sound effects for them at all, they fight like every other human/charr smacking you with weapon/hands/feet. No bites, no other dark stuff.
To make things scary you also have to create an atmosphere. I’ll come back to Naxxramas once more – that’s just a perfect example of how “necromancy” places can be created. With Guild Wars 2 graphics, artism… I wonder how great content could be created.
And for those who argue that cartoons can be scary. Indeed, they may be for some people. But I haven’t bought a cartoon game, though!
Dark Storylines certainly have their place, yes, but too much darkness can lead to a story being overly depressing, drab, or just unpleasant. Take the mess that was Dragon Age: Origins for example: army of darkness that marches over the land; people constantly betray others and keep dying left and right; most of the (very few) survivors are either homeless, slaves, mindless, in the process of dying, or fighting for a world that’s barely worth saving, honestly. Besides the romance scenes, name more than one happy moment in that game. I don’t want my game to be dark and brooding…
Otherwise I would’ve played RIFT for more than 10 minutes
Dark Storylines certainly have their place, yes, but too much darkness can lead to a story being overly depressing, drab, or just unpleasant. Take the mess that was Dragon Age: Origins for example: army of darkness that marches over the land; people constantly betray others and keep dying left and right; most of the (very few) survivors are either homeless, slaves, mindless, in the process of dying, or fighting for a world that’s barely worth saving, honestly. Besides the romance scenes, name more than one happy moment in that game. I don’t want my game to be dark and brooding…
Otherwise I would’ve played RIFT for more than 10 minutes
Well, a dark world can be balanced by sarcastic humor. It wouldn’t feel so bad.
Let’s put this in GW2 terms. We don’t necessarily need to refer to The Witcher.
More of this: http://wiki.guildwars2.com/wiki/Krait#Culture
Slaves are penned in small chambers at the top of the structures until it is time to be eaten or sacrificed. […] The light from the slaves cooking fires serve as warning to passing ships to be wary of the krait below.
Less of this: http://wiki.guildwars2.com/wiki/Canach
[…] accidentally instigated the karka […] force to aid the Lionguard […] because of the hardships he went through while being hunted down […] he left for the island to aid the refugees
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