Q:
[AoD]- Commander Vars Wolf
(edited by Fallout.1798)
Q:
So are Scarlet’s Invasions going to be fixed so people will want to go for a win? Want to have a thread about this topic for making Scarlet’s Invasions better and winnable for everyone.
Scarlet’s Invasions need to have some fixes to them with the Aetherblade pirate farming mentality, instead of actually going for wining the invasion. Some fixes of which would be extremely easy to do.
First and probably the easiest change to make: Add 5 more minutes to the invasion duration timer (so its a total of 50 minutes). I can not tell you how many times we have failed to take down scarlet because we were just a few minutes short on time.
Second change that could be made: Move the Aetherblades wave to be last in the invasion chain. I realize this would mean you would have 2 twisted minion waves in a row, but all too often I see that after the Aetherblades wave is done and we still have the final twisted wave to go, too many of the farmers decided that the remaining 10 or so minutes is not worth their time and they leave (which is just plain wrong, you still get a lot of loot from the twisted minions)
Third change that could be made: Put a hard limit on the number of champions that can spawn from the Aetherblade Captain part. It is a big problem when you have the farming ‘commanders’ yelling to pull the Captain AWAY from the rest of the pirates so the zerg can continually kill the champs that spawn. I have seen people get yelled at who actively attack the captain (Remind anyone of the time in Cursed Shore, Gates of Arah event part, with farming the Embers and intentionally not destroying the 2 objectives?). Personally I think a hard limit of 2, maybe three champs from the Aetherblade captain phase (not counting the captain themselves) is still very generous.
Forth change that could be done: Slightly (and I mean just slightly) reduce the amount of kill/events completed for each of the 5 waves (such as instead of needing for Aetherblades to kill 10 captains, you instead need to kill 9). The Molten Alliance phase is fine where it is at, in my opinion.
Finally: Increase the reward for finishing the invasion and taking down Scarlet, including adding Dragonite Ore to the reward. This is the main thing that leads to arguments in map chat over wining the invasion vs. not wining. Please increase the wining rewards.
Any combination of these changes I think would be great and really help improve
I love Invasions and how they are all over the maps. I love it when there is one of the events in a place where their are enemies hostile to the Invasion enemies (like Harathi Hinterlands) and luring the 2 sides to fight each other so we have a 3-way battle going. Invasions just need a few fixes so that everyone, even the farmers, all have the incentive to go for wining the full invasion and taking down Scarlet.
(edited by Fallout.1798)
I enjoy the invasions too – I actually liked the fix implemented to make it consequtive waves. However, this assumed the same number of ppl were fighting the invasions as during the LS peak. The event bar needs to deplete quicker if the aim is to win as it currently is (which I think matches your fourth option there).
Alternatively, just 4 waves and not 5 – so clockwork-molten-clockwork-aether for eg
Another thing I have noticed, is that sometimes I won’t get any invasion end rewards when it ends, and it seems happen if I have already done one invasion for the day. This is just another reason why the invasion rewards need to be fixed back to the way they worked before (once per map per day), and be buffed. Otherwise it will appear to the casual players more and more that there is ZERO invasion end rewards.
So there has still not been any changes or fixes to Scarlet’s Invasions. Can a dev please respond on the issue of Invasions and how they need changes to work better?
All the stuff I had said in the original post above still apply for ideas to improve the invasions. Adding 5 more minutes to the invasion timer, reducing the number of kills (for twisted minion waves) and events(molten alliance/aetherblades) needed to clear the waves by 5 to 10%. And boosting the winning invasion rewards.
A few other things I have observed of over the past few weeks of invasions:
The Molten Alliance tunnel machine’s HP varies significantly in certain invasion maps. *On some maps they can be solo’d or killed by 2 to 3 people in about a minute or 2. However on some maps, like Lornar’s Pass, the tunnel machine’s HP is just way too high. The same group of 2 to 3 people will take 3 to 5 minutes to kill a single tunnel. Its even worse when you have more than 10 people there, its hp goes down painfully slow and it would have been better to go kill the Champion Shamans. This leads to the Molten Alliance wave taking far longer then it should have, wasting valuable invasion time.
*The first invasion wave, of the Twisted minions, can take a very long time even if you have a good number of people on the map. Because the invasion starts right when you see the text notification, for some people it will take 5 to 10 minutes for them to finish whatever they were in the middle of and go to the invasion map. Its really bad when after the first 10 minutes of the invasion and the first wave isn’t even half way done, but THEN it starts to pick up speed because people have arrived. Hence why the waves should be shortened, or in the case of the minion waves, needing less kills.
Please look at ways, like I or plenty of others have posted about over the past few months, to improve invasions and make them more winnable again
They already fixed Scarlet’s invasions. They added 2 more unneeded waves, making the event harder overall and probably trying to cut down on the champ spawn/farming and moved most of the loot for a fail to the win category.
My friend and I did an invasion last night during prime time on a small map (dredgehaunt) right after the commisar spawned and there were so few people interested in it there that we didn’t get past wave 1.
Currently the invasion is seen as not worth the time so people don’t do it. It’s yet more content that Anet has added that is and will be almost totally ignored (see southsun revamp).
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