Will Teq Scaling Happen?

Will Teq Scaling Happen?

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Posted by: Talissa Chan.7208

Talissa Chan.7208

No please – ignore the problem and rep harder. bound to fix it.

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Posted by: Raziel.4216

Raziel.4216

What problem?
Having a boss that requires coordination in a game that lets you join OF servers with hundreds of players organizing to kill it?
Once again, the solution is there.
You’re your only obstacle

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

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Posted by: Mathias.9657

Mathias.9657

Get used to what, not doing any world events if you aren’t signed up to a specialty guild or on a server that’s at max pop? I don’t believe that is anywhere near acceptable for the majority of players. If GW2 is a game that caters to “the casual gamer” as they themselves marketed the game then no one should be forced down either of these roads to experience content. This was the whole idea behind this MMO not forcing players into raid/WoW type scenarios where you have to be a part of a huge guild or go to extremes to experience the game.

WoW raid experience is much more casual with the looking for raid feature which allows you to queue for raids in a lesser difficulty setting.

Pretty ironic…

Back to WoW, make GW2 fun please.

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Posted by: DeathMetal.8264

DeathMetal.8264

First off, I don’t hate Teq, nor do I hate TTS.
However, I hate (and hate is a strong word) how Anet decided to implement their ideas on Teq.

For example, what if a guild of friends just want to do the challenging Teq just by themselves? Teq that doesn’t push people all over different overflow? TTS is a band-aid as a solution, they come in to fix what Anet should have done: allow a common group/guild/party in the same zone. Taxi-ing people is not a solution I’d like to see in Teq and future bosses, it’s a work-around

A sample solution might be:
A guild of x-number of people WP to Sparkfly, if they all WP within a set of time (i.e. within 3min of each other), they all get thrown to another overflow: ALL of them.
The same should work for a party of 5.
The same should work for a squad [i.e. no need to even join any guild]
And if feasible, the same should work for “friends”…
Then, the event should start when everyone is fully loaded, or till a set wait time is over [say 1min ala FE timer for its final pre]

One of the early birth pain of Teq event is the separation of friends, members, partymates and/or guildmates, leading to long camping which leads to boredom. The separation to multiple overflow breaks the idea of being in a guild to do events together, to use the guild’s chat, the guild’s voice server.

Teq event should enforce the strengthening of the bond of currently existing party and/or squad and/or friends and/or guilds while also encouraging creation of specialized guild, rather than having band-aid approach of joining any other guild and taxing people around then leaving/non-repping that specialized guild afterwards.

Me and my friends have done Teq succesfully, without having to join any specialized guild nor being taxi around. However, the main reason we don’t do Teq anymore: the wait time and fun factor is lower than if we do other events. I mean:

We do events for FE, I love the idea of the pre events, you feel that you are contributing to the zone. You power up the grid, then the main grid, then it powers Thaumanova and causes those creature, and finally leads to FE.

How about Foul Bear, side quests to get more reinforcement, having to sabotage the pet houses, killing the guard, and finally the main guy?

Helping the Hylek in Mt Maelstrom vs the Inquest…

Or how about temple events in Orr. It’s great, awesome, the lore are more compelling than Teq. Sure, the boss fight is trivial, but what boss is not if it’s done repeatedly? The effect is also felt across other Orr zones, which is actually awesome. You see the changing mobs too whenever a temple is captured. You are helping other players to get their nodes, or skill points by freeing those temples.

I don’t hate that Anet changed how the fight for Teq is now, however, I hate how it’s implemented in its current state. I’d love to see a more automated way to push/pull people in party/guild/squad and then to better scale it to the players around the boss.

Lv80 Thief |Mesmer |Necromancer|Ranger|Guardian|Warrior|Elementalist|Engineer
[Aeon of Wonder]
Maguuma Server

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Posted by: Zaxares.5419

Zaxares.5419

While I do enjoy the new Tequatl encounter, I do agree with the OP that it needs to be scaled a bit better for less players. Obviously we don’t want to see Tequatl be soloable, or even 5-mannable, but I think he should be reworked so that it’s possible for a group of, say, 10 – 20 people to defeat him if they know what to do. (6 people on turrets, with the remaining defending them, should be able to take down Tequatl. It would make more sense than having dozens of people pricking Tequatl’s feet.)

Also, Ursan, are you part of TTS? Mind dropping me an invite if you are?

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Posted by: Mojo.7986

Mojo.7986

I don’t do him anymore, nor will I likely if they change it again. He never gave me anything good in a year and this travesty of open game world design helped me break the habit.

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Posted by: Essence Snow.3194

Essence Snow.3194

Just a quick question for the TTS ppl……what hapens when other bosses are revamped? Will you be a member of TTS, STS (shatty terror squad) and CTS (claw terror squad)….etc?

Considering we are limited in the number of guilds we can join (5), when does it stop being reasonable?

Serenity now~Insanity later

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Posted by: Raziel.4216

Raziel.4216

Who said the current 3500+ members of TTS cant go to other bosses?
Plenty of people to spare.

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

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Posted by: chemiclord.3978

chemiclord.3978

WoW raid experience is much more casual with the looking for raid feature which allows you to queue for raids in a lesser difficulty setting.

Pretty ironic…

Yes, with drastically lower loot tables. The carrot is that if you want the good stuff, you need the harder difficulties to get those l33t shinies.

That really isn’t an option for GW2. There’s no real “lower” rewards they could give that would encourage people to play the harder variant (even if it gave one of its Ascended weapons to every person per kill, how long would that REALLY hold interest?).

So, the only real driving factor that would be present if an easier and harder version of those dragon lieutenants existed would be the challenge itself; which by my experience, has traditionally been a TERRIBLE motivator for the MMO crowd.

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Posted by: Ursan.7846

Ursan.7846

Just a quick question for the TTS ppl……what hapens when other bosses are revamped? Will you be a member of TTS, STS (shatty terror squad) and CTS (claw terror squad)….etc?

Considering we are limited in the number of guilds we can join (5), when does it stop being reasonable?

TTS is commited to organizing and tackling future revamped bosses.

I’m not sure how the idea that there’s going to be new guilds popping up for new revamped bosses came about (as I’ve heard this several times), and requires people join each and every one of them, but that is not the case.

We have also been asked a lot if we are only a Tequatl killing “guild”. Well first I’ll say,…we aren’t a guild we are a community. Second I will say we DID start off as a Tequatl killing guild, but turned into a massive pve community. We will keep the name for nostalgic sake, of that’s how this amazing community has started. However, we are staying together for not only killing Tequatl but killing future bosses like Shatterer,etc. that Guild Wars 2 brings to the game. We also have expanded in the sense, that we do a weekly dungeon run event now where people can tag up with TTS, and work together in getting dungeons done where before they couldn’t because they felt like if they tried to “pug” it, they would be yelled at or something.

That, and other good information:

http://www.reddit.com/r/Guildwars2/comments/1opapd/tts_the_truth_of_what_we_are/

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

We need a looking for raid tool for open world bosses.
The answer is to copy the raid encounters of other games first, and then copy their tools to make them accessible.

We need raiding guilds, so you can just gather up in a group for raiding. But not on your server, but an atificial instanced one. You wanna do it, join the raiding guild.

As soon as there are new raids, the guild will move on, progression so to say. Join a progression raiding guild now, like in the good ol’ days.

People who think that this development is a good idea should play WoW, as this game gives you all that stuff in larger quantities.

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Posted by: stale.9785

stale.9785

Wow. Just wow. The sheer amount of fail in this thread is astounding. TTS, as amazing as it is at what it does, SHOULD NEVER HAVE BEEN NEEDED AS A SOLUTION TO SOMETHING BLATANTLY BROKEN.

Can you follow that? TTS is a bandaid solution to something that was deliberately and thoughtfully broken. It’s a workaround – your duct-tape on a leaky pipe, coat hanger holding the tailpipe up, kludge fix for something that is WRONG.

Nobody is saying that joining and repping TTS and carting yourself into an overflow won’t work – we know it will. We’re saying there is absolutely no reason for a world event, in a mid level zone, to require that level of commitment.

Imagine, if you would, you’re brushing your teeth – this is something I’d hope most of you are familiar with. Now, let’s say a toothpaste manufacturer made it so their toothpaste tubes could only be opened by cutting the bottom off. Well, you could open it – anyone could. It doesn’t change the fact that something simple got made needlessly complex for no reason whatsoever, and any normal person will just swap brands and use one that works like it normally would. This is what happened to Tequatl.

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Posted by: Ursan.7846

Ursan.7846

require that level of commitment.

The “commitment” required for TTS is incredibly low. There is no rep requirement, no guesting requirement, no entry requirement. You can hate on the new Teq all you can want, but please do not spread this misinformation about TTS.

No one is denying that there’s a process. There is, but it is very simple and easy to do. It’s then up to individual players to judge whether this minor hurdle is good/bad, worth it/waste of time, acceptable/broken, etc.

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Posted by: LHound.8964

LHound.8964

… It doesn’t change the fact that something simple got made needlessly complex for no reason whatsoever, and any normal person will just swap brands and use one that works like it normally would. This is what happened to Tequatl.

^ And this is the problem around all Gw2 content…

Players want things made more simple and players want things made more complex.
Players want things made easier and players want things made harder.

If a player don’t care enough to make an effort into the provided content then it shouldn’t be allowed to succeed! And the effort is -> Coordination!

I don’t raid Tequatl as i don’t care about it anymore, but i already succeed and it was needed only a small coordination from those who knows how to lead the raid! No guild, no voip, just plain old “how2Play” stuff. Now, that’s no big secret that joining a specific guild and a specific voip helps a lot in terms in coordination, and due to gw2 unique multi-guild system it’s a lot easier.

TL.DR : If you don’t care enough to make a small effort in coordination, you deserve to fail! Work for success!

/cheers

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: generalraccoon.3857

generalraccoon.3857

simple Q: How do ppl join TTS?

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

TL.DR : If you don’t care enough to make a small effort in coordination, you deserve to fail! Work for success!

/cheers

That sounds exactly like the arguments from WoW. If you put not enough work into the best gear, you do not deserve the best gear.
If you do not put enough effort into the content, you do not deserve to beat it.

Work for success, just playing the game is not enough.

Listen to yourself.

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Posted by: LHound.8964

LHound.8964

TL.DR : If you don’t care enough to make a small effort in coordination, you deserve to fail! Work for success!

/cheers

That sounds exactly like the arguments from WoW. If you put not enough work into the best gear, you do not deserve the best gear.
If you do not put enough effort into the content, you do not deserve to beat it.

Work for success, just playing the game is not enough.

Listen to yourself.

Can’t understand what you trying to say very clearly…

- Are you saying that players that puts a lot of effort into obtaining things should receive the same things than those who don’t give a crap and do absolutely nothing?

- Are you saying that those who works to be the best, training, repeating when failing, should be rewarded in equal manner as those you are slackers?

Make no mistake, i’m no hardcore player (mostly play 1-2 days per week), but i admit with the current effort i make in the game, i’m not entitled to have the same things as those who put more effort into the game in the same timeframe.

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Can’t understand what you trying to say very clearly…

- Are you saying that players that puts a lot of effort into obtaining things should receive the same things than those who don’t give a crap and do absolutely nothing?

- Are you saying that those who works to be the best, training, repeating when failing, should be rewarded in equal manner as those you are slackers?

Make no mistake, i’m no hardcore player (mostly play 1-2 days per week), but i admit with the current effort i make in the game, i’m not entitled to have the same things as those who put more effort into the game in the same timeframe.

http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview

Eurogamer: How are you handling endgame loot – will we be farming bosses?

Colin Johanson: Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectable items in the game: armour pieces, potentially different potions – a lot of that is still up in the air and we’ll finalise a lot of those reward systems as we get closer to release. And those come off of things like the bosses at the end of dungeons – the raids.

OK, everyone even the casual get the best stats gear. And the most difficult content is in dungeons for cosmetic items.

This is where I am coming from, this is what I want to say

(edited by Kaiyanwan.8521)

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

And now saying, casuals won’t get the best items. And the most difficult content is in open world and will drop the best loot in game is sort of the opposite, is it…

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Posted by: LHound.8964

LHound.8964

Can’t understand what you trying to say very clearly…

- Are you saying that players that puts a lot of effort into obtaining things should receive the same things than those who don’t give a crap and do absolutely nothing?

- Are you saying that those who works to be the best, training, repeating when failing, should be rewarded in equal manner as those you are slackers?

Make no mistake, i’m no hardcore player (mostly play 1-2 days per week), but i admit with the current effort i make in the game, i’m not entitled to have the same things as those who put more effort into the game in the same timeframe.

http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview

Eurogamer: How are you handling endgame loot – will we be farming bosses?

Colin Johanson: Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectable items in the game: armour pieces, potentially different potions – a lot of that is still up in the air and we’ll finalise a lot of those reward systems as we get closer to release. And those come off of things like the bosses at the end of dungeons – the raids…

This is where I am coming from, this is what I want to say

Then you missed my point entirely…

I never said that they should receive nothing if they work to get it. If I don’t go to fractals i can’t expect to get Fractal weapons. If i don’t go to Arah i can’t expect to get the Arah gear and if i don’t coordinate in tequatl i can’t expect to get tequatl down!

OK, everyone even the casual get the best stats gear. And the most difficult content is in dungeons for cosmetic items.

You don’t need to do tequatl to get the best stats gear! It’s mainly cosmetics…
Or you work for it or don’t. Don’t expect the same in either case!

/cheers

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Mainly cosmetic? It is better. If you go DD, you have an advantage of roughly 10% with just the existing items.

10% is cosmetic?

Go ask your boss if you can get an extra 10% money for your work, as it is just cosmetics.

(edited by Kaiyanwan.8521)

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Posted by: LHound.8964

LHound.8964

Mainly cosmetic? It is better. If you go DD, you have an advantage of roughly 10% with just the existing items.

10% is cosmetic?

Care to explain that 10%?

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

https://forum-en.gw2archive.eu/forum/game/gw2/Exotic-Vs-Currently-Available-Ascended/first

I have to double check some numbers, but it looks fairly appropriate.

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Posted by: LHound.8964

LHound.8964

https://forum-en.gw2archive.eu/forum/game/gw2/Exotic-Vs-Currently-Available-Ascended/first

I have to double check some numbers, but it looks fairly appropriate.

That’s a big fallacy right there. Tequatl don’t provide anything that’s entirely exclusive that isn’t provided anywhere else. To a person who already holds two crafted ascended weapons how can he receive +10% from tequatl? It’s entirely cosmetic.

I believe your problem lies in the “Exotic vs Ascended”. It has nothing to do with tequatl!

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: MrRuin.9740

MrRuin.9740

This thread is a testament to the laziness and entitlement of MMO players:
Read through it all. Its a list of everything players think they shouldn’t have to do. meanwhile theres a lot of people who are doing Tequatl daily and getting the rewards and having fun doing it. Tequatl is one of the most fun events to do atm.
If it was impossible and noone was doing it…I might agree with you people. But hundreds of people are doing it daily. Many people enjoy it and think its a fun event.
You have 10+ other easy mode world bosses……..you’re losing nothing by not doing Tequatl. Anything he could drop in terms of stats can be had anywhere else. So skip it and forget about it. Those of us willing to do it will continue to do so.
Its a sad topic on an MMO forum when it’s full of crying about having to interact with others in a coordinated effort. Especially when on the same page as this topic is one about Legendaries not being "legendary’ and some things should be challenging to get and make you earn them. Well guess what? We can’t have that kind of content and this topic illustrates why. Too many people cry about having to do anything more than the absolute bare minimum for reward. So you end up with Legendaries that can be bought, Ascended weapons that are a joke to just grind out without doing anything real and temporary content that amounts to fetch and kill missions because noone will do anything beyond the absolute least they have to. Sunless skins as a reward that shows you took the time to kill Tequatl probably many times? No…can’t have that, dumb it down so everyone can have those skins and in 2 months we can all complain about lame it is there’s nothing to earn.

And Kaiyanwan – tequatl doesn’t provide a source for farming Ascended. Get your facts straight. Yes he does have a chance to drop something, but in that time it takes you to get a Sunless weapon, you will likely have farmed out multiple Ascended weapons via the mindless way. Saying Tequatl is the only major source of a 10% power jump is a joke and only shows you are grasping for a reason to hate Tequatl or don’t know how Ascended weapons work.

(edited by MrRuin.9740)

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

It is the bigger picture. Tequatls is fail, noone is doing him on many servers.

He has the highest chance to drop the best gear in game, that otherwise can only be obtained by a horrid timegated grind (which is very casual unfriendly).

So the other way to maybe get the best gear in game, that was promised to the casuals (Tequatl) right now is not an option.

Unless you join a special guild, and kill the boss in artificial instances (overflow servers), which sounds even less casual and more like a classical raiding guild in WoW.

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Posted by: Astralporing.1957

Astralporing.1957

It’s a fallacy that you have to join a TTS guild to take down Tequatl. All you need to do is find out when a guild like that is taking down Tequatl and show up. That’s it. That’s all you have to do.

I know because I’ve done it.

If they are doing it in overflow, and my world never has overflows for sparkfly (unless there’s and invasion ongoing ;P), then i can’t just show up. I need someone from that group to ferry me.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

This thread is a testament to the laziness and entitlement of MMO players:
Read through it all. Its a list of everything players think they shouldn’t have to do. meanwhile theres a lot of people who are doing Tequatl daily and getting the rewards and having fun doing it. Tequatl is one of the most fun events to do atm.
If it was impossible and noone was doing it…I might agree with you people. But hundreds of people are doing it daily. Many people enjoy it and think its a fun event.
You have 10+ other easy mode world bosses……..you’re losing nothing by not doing Tequatl. Anything he could drop in terms of stats can be had anywhere else. So skip it and forget about it. Those of us willing to do it will continue to do so.
Its a sad topic on an MMO forum when it’s full of crying about having to interact with others in a coordinated effort. Especially when on the same page as this topic is one about Legendaries not being "legendary’ and some things should be challenging to get and make you earn them. Well guess what? We can’t have that kind of content and this topic illustrates why. Too many people cry about having to do anything more than the absolute bare minimum for reward. So you end up with Legendaries that can be bought, Ascended weapons that are a joke to just grind out without doing anything real and temporary content that amounts to fetch and kill missions because noone will do anything beyond the absolute least they have to. Sunless skins as a reward that shows you took the time to kill Tequatl probably many times? No…can’t have that, dumb it down so everyone can have those skins and in 2 months we can all complain about lame it is there’s nothing to earn.

And Kaiyanwan – tequatl doesn’t provide a source for farming Ascended. Get your facts straight. Yes he does have a chance to drop something, but in that time it takes you to get a Sunless weapon, you will likely have farmed out multiple Ascended weapons via the mindless way. Saying Tequatl is the only major source of a 10% power jump is a joke and only shows you are grasping for a reason to hate Tequatl or don’t know how Ascended weapons work.

But this MMOs was promoted for people that do not like MMOs. Yet you list all the things that a classical MMO offers and tell people lazy, when they do not want to do it.

Are you serious? Calling people lazy? For what they were told to expect? Dear heavens.

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Posted by: Vayne.8563

Vayne.8563

It’s a fallacy that you have to join a TTS guild to take down Tequatl. All you need to do is find out when a guild like that is taking down Tequatl and show up. That’s it. That’s all you have to do.

I know because I’ve done it.

If they are doing it in overflow, and my world never has overflows for sparkfly (unless there’s and invasion ongoing ;P), then i can’t just show up. I need someone from that group to ferry me.

Some servers not in the guild do it though. As I said, I joined a guild on Maguuma that wasn’t on an overflow. It does happen. It can be done. And you can guest to do it.

It requires a relatively minimal amount of research if people are interested.

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Posted by: Maeried.6458

Maeried.6458

OP, you are mistaken. You do not have to join a specific guild to kill Tequatl. What you lack is server coordination.
Ring of Fire (EU) is a small server compared to others. We are not well known, we are uncoordinated and suck at WvW. We managed to forge an alliance between 5-6 guilds to kill Tequatl. We attempted the kill multiple times in the course of the Boss Week and failed. Yes, we didn’t make in time.
Still, we endured and, one day, (23rd Sept I believe) finally got the kill with 10 seconds remaining at the counter. It was epic.
We now attempt it once a week, emphasis on attempt as we failed it last night and trying again today.
In my opinion it is an event that should NOT be nerfed as the difficulty provides challenge and a breath of fresh air from everyday’s routine.

tl;dr Ring of Fire beat Tequatl thanks to an alliance between guilds. Stop complaining, do the same

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Posted by: stale.9785

stale.9785

You misunderstand me, quite deliberately. I’m not asking for it to be reduced to what Teq used to be. What I’d love is for them to change the mechanics such that you no longer depend on the turrets or fail because of them, and some strategy other than “guard the folks who (we hope) know how to use the turrets, everyone else stack in one place”.

Change him so that a group of 20 or more guildies, bringing a mix of dps, healing and support (area heals, AoE damage, zerker frontliners, spirits, banners, shouts, wells, etc) working together to keep everyone upright and fighting can do him. IMO the turrets are probably the biggest fail mechanic, that and the timer seeming unrealistic.

Allow for massive scaling of his damage, HP and armor, for when we do get 80+ people together, but make his baseline scale to a level where you don’t need to find a guild who’s only reason for existing is gathering people together to kill him.

What can I say, I want everyone to be able to enjoy the content, and maintain a level of risk where you can fail if you’re not good enough. “Good enough” shouldn’t simply be massive groups winning through placement and luck (turrets are luck, and hoping you don’t get a mouthbreater or an outright troll on them).

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Posted by: MrRuin.9740

MrRuin.9740

But this MMOs was promoted for people that do not like MMOs. Yet you list all the things that a classical MMO offers and tell people lazy, when they do not want to do it.

Are you serious? Calling people lazy? For what they were told to expect? Dear heavens.

No….see the this game was touted as “play as you want to”. I, and others, want to play in challenging content that takes coordination with a large group of people. Those of you who want it easy and events you can just pop into have tons of that type of content in game and can play how you want. Those of us who want challenging content have very few things with which to participate.
By nerfing Tequatl, you are effectively saying you want to play as you want and to hell with those of us who want to play this way. Tequatl should remain as he is as an option for those who want this kind of content, so we can play as we want.
Tequatl as a farming source for Ascended gear BiS drops is a joke. The drop rate is not high and weapons with the same stats are available through other, far, far easier means. I am not farming Tequatl for Ascended drops. I am doing it becuase I enjoy the content and it allows me to play as I want. I don’t like the easy world bosses like Shadow Behemoth, Frozen Maw, or even Shatterer who is nothing but a hide behind a rock and shoot his foot battle and I don’t do them all that often. I don’t come crying to every easy world boss and demand that content be taken from you because its not what I want. If you want that, its available.
As it is now, both easy and hard is open to whoever wants to participate in either. What would be wrong is forcing people to always do one or the other.
Not doing Tequatl is not hindering anyones game as Ascended is available in other easier ways. That argument is moot. All you miss out on is skins which are not game-altering.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Ascended weapons that are a joke to just grind out without doing anything real […]

Yes he does have a chance to drop something, but in that time it takes you to get a Sunless weapon, you will likely have farmed out multiple Ascended weapons via the mindless way.

Thank you for pointing out the mindless grind. Another topic but sort of relevant.

You want hard content, go dungeoneering. Open world content will get adjusted. What is the problem if the encounter gets scaled for 20 people. You can still do it with 100 with the same difficulty as it is right now.

If you think you need 100 people to have challenging encounters, than why do other games have 25 people raids as most challenging encounters?

(edited by Kaiyanwan.8521)

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Posted by: MrRuin.9740

MrRuin.9740

You want hard content, go dungeoneering. Open world content will get adjusted. What is the problem if the encounter get scaled for 20 people. You can still do it with 100 with the same difficulty as it is right now.

If you want easy bosses, stick to the champ train in Queensdale. See how that attitude swings both ways? Want to know the problem with is scaling to 20 people? Read back through other posts I made in this topic. It wont be 20 people at Tequatl.
Whats the problem with leaving something in open world thats actually a challenge? When its one boss out of the very many you can farm for rewards. Because everyone can’t do it? Wrong. Everyone can do it. How has been pointed out in this thread. Everyone doesnt want to do it or accept the ways its being done. Many have and its a truly fun experience for us. But you don’t like it or the method, so to hell with us.

Taking 5 people through a dungeons/fractals is nowhere near the same experience as what happens at Tequatl. There is very little else that compares to what happens at Tequatl. Even temple events aren’t quite the same, though they are probably the closest thing you could compare to.
You don’t like dungeons? You forfeit those skins by not going.
You don’t like fractals? You forfeit those skins and methods of obtaining Acended rings and backpieces by not going.
You don’t like WvW? You forfeit the badges and achievements by not going.
You don’t like Tequatl? Its no different – you forfeit the skins and little chance at a weapon by not going.
Why is it fair when you have all these other easy bosses that drop you a guaranteed rare on top of other loot that you can hit all day long, and there’s one you don’t care for, that you get to campaign to take it away because you don’t like it?
I don’t like the stand-there world bosses – so I forfeit the easy loot. And I don’t come here wanting to take the content away from you that you enjoy.

The only way I would be in favor of an easy mode Tequatl is to strip the Sunless weapons and reduce the amount of reward you get for doing it in easy mode to the same as the other easy world bosses. Leave the Sunless weapons and more rewards for the hard mode. If you want it easy, you should get an appropriate reward. And it is easy to say that because nothing Tequatl drops is a statistical advantage. There’s nothing stat-wise or gameplay altering that it drops that can’t be had in other ways.
So why? Just because you don’t want to do it doesn’t mean you should get the same reward for less effort……that’s the entitlement inherent to most MMO playerbases.

(edited by MrRuin.9740)

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

So much text for the simple reason that you do not understand the word “scaling”?

With proper scaling, the content will be as hard for 20 people as it is for 100 people right now. And it will be as difficult for 100 people like it is right now for 100 people.

Scaling.

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Posted by: Sleel.8365

Sleel.8365

Question: Why do you think joining TTS is an extreme?

It has no rep requirement, no requirements to join, no requirement to guest, no requirement to use voicechat.

TTS is available to all players wishing to participate. It is not some elitist guild. It welcomes all players with open arms.

The point is it shouldn’t need to exist.

I’d search out a clip of Peanut going ‘neeerrrow’ over his head. But I have other things to do.

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Posted by: MrRuin.9740

MrRuin.9740

So much text for the simple reason that you do not understand the wort “scaling”?

With proper scaling, the content will be as hard for 20 people as it is for 100 people right now. And it will be as difficult for 100 people like it is right now for 100 people.

Scaling.

And you don’t understand why there won’t ever be just 20 people at Tequatl if this were to come into effect. You still wouldn’t get what you wanted.
I understand the word scaling. I also understand how it works and why the encounter wouldn’t be the same one in terms of difficulty when scaled down. Many bosses are easier with fewer people in the group….because it tries to scale down to the amount of people there. But they end up having a much easier time.

Anyway the argument is pointless. Tequatl is dying many times a day and was an answer to the call for harder content. Anet answered and people are doing it. Just not on your terms. Why should they bother changing it when its being done by the people who wanted it.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

With proper scaling, the encouter will at any time be as difficult for 20, 50, 100 or 150 people, and it will adjust to the amount of people at any time.

If your argument is, that ANet fails at scaling, we need better scaling.

And if you think ANet is satisfied with how few times Tequatl is done, why is the Boss Week back after such a short time in the dailies?

Noone goes there… The people who made the encounter are sad and play their trap card. But still noone goes there. Count the succesfull kills a day, and multiply them by 100. That’s how many people do the encounter successfully. And this is only true if they are always different ones.

The encounter needs to be scaled. Or it will be forgotten. All the dev time got wasted otherwise.

(edited by Kaiyanwan.8521)

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Posted by: Vayne.8563

Vayne.8563

If you make Tequatl scale for 20 people, people will start yelling at you for showing up if it scales the encounter to make it harder.

Scaling an event is very difficult but scaling a complex event so it has roughly the same level of difficult is a big, big ask.

And you know, I’d be in favor of it scaling, to be honest. I just don’t think it’s worth the resources for a single meta. It might be different if the work done on scaling an event this complex would carry over to scaling other events but I don’t think that will be the case.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

It is the challenge for ANet to provide proper scaling for Tequatl, before they redo the other world bosses.
Without scaling, every single redone encounter might become a deserted event on most servers, like it is right now with Tequatl.

They have it right before their eyes. We need more stuff to do in the open world, not less…

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Posted by: MrRuin.9740

MrRuin.9740

If you make Tequatl scale for 20 people, people will start yelling at you for showing up if it scales the encounter to make it harder.

I tried explaining this, but it seems to not matter or goes misunderstood. This is why pouring the resources into scaling it would be useless. You’d end up with at least twice this many people there hoping it was downscaled. So you’re right back to square one.
And if the difficulty is scaled the same down to less people, whats the difference if you do it with 50 people or 100? Its the same difficulty….you still have to have all these pugs coordinated and doing what they’re supposed to do on turrets and defenses

(edited by MrRuin.9740)

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The encounter won’t get harder, the difficulty stays about the same, no matter how many people are there. That is proper scaling. It won’t be downscaled or upscaled in difficulty. The difficulty stays the same, the boss just adapts to the amount of players.

That is proper scaling. It doesn’t matter if you start out with 20 people and in the end there are 100 running around, the odds to beat the encounter are the same at any point.

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Posted by: LHound.8964

LHound.8964

The encounter won’t get harder, the difficulty stays about the same, no matter how many people are there. That is proper scaling. It won’t be downscaled or upscaled in difficulty. The difficulty stays the same, the boss just adapts to the amount of players.

That is proper scaling. It doesn’t matter if you start out with 20 people and in the end there are 100 running around, the odds to beat the encounter are the same at any point.

This is incredibly hard to achieve. You can’t scale the encounter proportionally. If you scale it by Defense/Offense, the Boss will be a bore to kill (similar to some bosses you already have) and they will 1-hit a targeted random player (like it happened a while ago).

There is a limit in what can and can’t be done regarding scaling possibilities. I would rather start introducing boss mechanics and debuffs to the players in the affected areas than scaling proportionally.

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Mathias.9657

Mathias.9657

WoW raid experience is much more casual with the looking for raid feature which allows you to queue for raids in a lesser difficulty setting.

Pretty ironic…

Yes, with drastically lower loot tables. The carrot is that if you want the good stuff, you need the harder difficulties to get those l33t shinies.

That really isn’t an option for GW2. There’s no real “lower” rewards they could give that would encourage people to play the harder variant (even if it gave one of its Ascended weapons to every person per kill, how long would that REALLY hold interest?).

So, the only real driving factor that would be present if an easier and harder version of those dragon lieutenants existed would be the challenge itself; which by my experience, has traditionally been a TERRIBLE motivator for the MMO crowd.

LFR has good gear, and that wasn’t my point anyway. I don’t want an easier version of teq I just want it to be instanced and a challenge without silly restrictions like time limits and 80 person party. Any challenge of this magnitude should be instanced imo.

Open world is not the place for difficult content, as made obvious by the tons of servers that never even attempt tequatl.

Back to WoW, make GW2 fun please.

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Posted by: Ursan.7846

Ursan.7846

Question: Why do you think joining TTS is an extreme?

It has no rep requirement, no requirements to join, no requirement to guest, no requirement to use voicechat.

TTS is available to all players wishing to participate. It is not some elitist guild. It welcomes all players with open arms.

The point is it shouldn’t need to exist.

I’d search out a clip of Peanut going ‘neeerrrow’ over his head. But I have other things to do.

Do you understand why it’s going over my head though?

Because you’re being somewhat of an ideologue. You have this personal, arbitrary notion of what an open-world encounter should be. There is nothing written in stone about these “rules” and “restrictions,” any “should” or “shouldn’t” are purely personal tastes and preferences.

Most of us at TTS don’t mind, because TTS strives to keep alive the spirit of the open world: accessibility. While people can debate the technicality of using overflows and whether that’s open-world or not, but the fact stands: TTS welcomes everyone with open arms and requires very little commitment in return. We don’t require rep, we don’t require guesting, we don’t require you participate every single Teq. The low commitment and the tiny amount of effort required for TTS is an objective fact. And the existence of this incredible low hurdle is well worth the highly challenging encounter which requires coordination. (Yes, we enjoy it. We want it to require 100+ people and coordination. How else will you explain 4000 people doing Teq when you can easily farm more money doing champs in FG?)

This is why I emphasize this, because some posters in here have posted things which could lead to less-informed people believing differently. TTS welcomes everyone, and we require very little commitment. We don’t care which Teq raid you participate in and we don’t need you to be there everyday.

In the end, most of us don’t care because we aren’t ideologues. We’re simple pragmatists. We could care less if Teq’s not in the “open world” or didn’t meet other arbitrary ideals people have. What we care is that Teq remains easily accessible to everyone who wants to do it so that we keep the spirit of the open-world alive.

I completely respect your opinions. If you have issues with Teq not truly being “open world” feel free. But please do realize that the ideals you hold close to your heart are not necessary things other people care about.

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Posted by: Rama.6439

Rama.6439

Question: Why do you think joining TTS is an extreme?

It has no rep requirement, no requirements to join, no requirement to guest, no requirement to use voicechat.

TTS is available to all players wishing to participate. It is not some elitist guild. It welcomes all players with open arms.

And can only hold 500 players, >.> I’m sure more then 500 want to be able to do metas in the future, and when all the metas are revamped and just like teq, and players are unable to do them like teq, what then? I see a lot of PvE players starting to look at the upcoming games being released at the end of this year and beginning of next year, with Anet doing what their doing, seems like their trying to get rid of players. Driving away WvW players by filing it with PvE players, making metas undoable unless you have 50-80 organized people, was this all planned?

Arcubus Balefire – 80 Guardian
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…

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Posted by: Ursan.7846

Ursan.7846

And can only hold 500 players, >.> I’m sure more then 500 want to be able to do metas in the future, and when all the metas are revamped and just like teq, and players are unable to do them like teq, what then? I see a lot of PvE players starting to look at the upcoming games being released at the end of this year and beginning of next year, with Anet doing what their doing, seems like their trying to get rid of players. Driving away WvW players by filing it with PvE players, making metas undoable unless you have 50-80 organized people, was this all planned?

1. TTS is not a guild, it’s a community. We currently have 8 guilds, and are constantly growing. There is no 500 cap. Every “raid,” we get enough people to fill up to 5-6 overflows. No overflow gets priority, each will have its own commanders, so everyone can participate.

2. TTS is committed to tackling future revamped bosses. While “Teq” is in the name of the guild, it’s mainly for nostalgia purposes as our scope has grown much larger than that.

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Posted by: Mathias.9657

Mathias.9657

And can only hold 500 players, >.> I’m sure more then 500 want to be able to do metas in the future, and when all the metas are revamped and just like teq, and players are unable to do them like teq, what then? I see a lot of PvE players starting to look at the upcoming games being released at the end of this year and beginning of next year, with Anet doing what their doing, seems like their trying to get rid of players. Driving away WvW players by filing it with PvE players, making metas undoable unless you have 50-80 organized people, was this all planned?

1. TTS is not a guild, it’s a community. We currently have 8 guilds, and are constantly growing. There is no 500 cap. Every “raid,” we get enough people to fill up to 5-6 overflows. No overflow gets priority, each will have its own commanders, so everyone can participate.

2. TTS is committed to tackling future revamped bosses. While “Teq” is in the name of the guild, it’s mainly for nostalgia purposes as our scope has grown much larger than that.

I run with TTS a lot but I never got an invite to the guild, mind sending 1? Sometimes my guildy isn’t on to inv me to overflow.

Back to WoW, make GW2 fun please.

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Posted by: Astralporing.1957

Astralporing.1957

If you make Tequatl scale for 20 people, people will start yelling at you for showing up if it scales the encounter to make it harder.

Nobody does it at golem (or at lyssa), even if the scaling increases difficulty in a very visible way. No reason to suspect it would be different there, unless the scaling will be very badly done.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Afya.5842

Afya.5842

And can only hold 500 players, >.> I’m sure more then 500 want to be able to do metas in the future, and when all the metas are revamped and just like teq, and players are unable to do them like teq, what then? I see a lot of PvE players starting to look at the upcoming games being released at the end of this year and beginning of next year, with Anet doing what their doing, seems like their trying to get rid of players. Driving away WvW players by filing it with PvE players, making metas undoable unless you have 50-80 organized people, was this all planned?

1. TTS is not a guild, it’s a community. We currently have 8 guilds, and are constantly growing. There is no 500 cap. Every “raid,” we get enough people to fill up to 5-6 overflows. No overflow gets priority, each will have its own commanders, so everyone can participate.

2. TTS is committed to tackling future revamped bosses. While “Teq” is in the name of the guild, it’s mainly for nostalgia purposes as our scope has grown much larger than that.

I run with TTS a lot but I never got an invite to the guild, mind sending 1? Sometimes my guildy isn’t on to inv me to overflow.

You can find Ahlou in game. (I can only remember his name :P)