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Posted by: Labjax.2465

Labjax.2465

I love you guys, but I know you can do better than tedious repetition of mechanics for 10 minutes.

I don’t suddenly feel that a fight is epic just because it takes longer for me to kill the boss. You need to find a balance somewhere between “hand boss at the end of human character tutorial” and “tequatl.” In fact, Tequatl at least has a time limit, so you know you won’t be taking ages to kill him – you either succeed or fail.

I like the forgiving aspect of the story design, but I don’t care for the tedium. It is not appealing to me. There is no one definition of epic. I get that. Just… if you’re going for epic battles, big HP bars is not the way to do it. Not in an instance designed for solo play.

Enjoy your weekend.

Or words to that effect.

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Posted by: suffish.4150

suffish.4150

I don’t really know why you think the new living story bosses are boring (though if you mean the end boss of tangled paths I can understand). They have been a huge improvement over for example personal story bosses which were just ‘dps until dead’. The Aerin fight was good, so was the statue fight and the terragriff boss. The shadow of the dragon was VERY good and they all had mechanics that were interesting and none were just hp walls. On another note though, the mordrem predator in this release WAS just a wall of health and wasn’t very fun, but that is the exception rather than the rule.

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Posted by: Healix.5819

Healix.5819

10 minutes? I recall them being maybe half that. If they nerfed their health to a point where you were capable of killing them in just a few minutes, people in DPS builds/gear would kill them in a few seconds.

The troll was pretty bad for a final boss, especially when compared to the teragriff. It was basically a regular troll with more health and a random don’t stand there thrown in. The teragriff felt like it should have been the episode’s end boss. It had various mechanics, so I wouldn’t call it tedious.

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Posted by: Labjax.2465

Labjax.2465

*Results may vary.

The 10 minutes number was ballpark and probably a bit of an exaggeration. However, if a fight takes 3-5 minutes and feels like 10, that’s not a good sign.

I am, of course, not the only type of player playing this game. I picked up the extent of the mechanics probably 10-15 seconds into seeing them (or at least to a good enough extent to handle them). Then it was just repetition. Which is pretty boring to me and doesn’t really feel epic in any way. Might feel epic if it was a coordinated 20-man raid; that’s the kind of situation where I expect some repetition.

But for story boss? Nah. Repetition can work, but it’s not being done well imo.

Give me something to do that takes some skill, but can speed up the fight significantly if I do it right. Right now, I get the feeling I would enjoy these fights more if I spent half of them being bad at the mechanics and having to figure them out. But I’ve seen too much of raids in other games. It’s hard to catch me off guard with something so watered down.

Or words to that effect.

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Posted by: Healix.5819

Healix.5819

Give me something to do that takes some skill, but can speed up the fight significantly if I do it right.

Run a glass cannon build? You’d even get to see 1 shot mechanics if you’re not one of the higher base defense classes.

I ran through it again just to make sure on the times. As an elementalist, both the troll and the teragriff took 3 minutes +/- 10 seconds, the troll being a few seconds faster, even though I was constantly chased by swarms. Considering I’m also running terrible runes/sigils from the magic find days, don’t use consumables and didn’t optimize anything, I wouldn’t doubt if sub 2 minutes would be possible, maybe even 1. I also just realized the runner achievement was still ticking away at ~5 minutes left, so I guess the entire run took ~10 minutes.

The troll is pretty basic, but the teragriff changes every 10-20 seconds. How was the teragriff bad? When I did it, it practically did a different mechanic after every charge, only repeating the fly by and room AoE. If you tried to melee it or were wearing defensive gear, it would have taken a lot longer and repeated its mechanics multiple times, but the same would happen for every boss.

Compared to the last living story, those bosses were 100% mechanics and were tedious. For those, I was basically running around doing nothing while waiting for stuff to spawn.

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Posted by: Labjax.2465

Labjax.2465

Pretty sure I was running a glass cannon build. Don’t feel like checking right now.

Or words to that effect.

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Posted by: Sojar.1495

Sojar.1495

I enjoy the mechanics of the newer bosses. Varied attacks, new effects, varied dodge and evade tactics, etc. overall, given engine limitations, I think ANET is doing quite well. Which boss(es) did you find not enjoyable (compared to previous bosses from other content)

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Posted by: Ayrilana.1396

Ayrilana.1396

The boss mechanics have been great. If you want to kill them quicker, learn their moves, and melee them.

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Posted by: Labjax.2465

Labjax.2465

I enjoy the mechanics of the newer bosses. Varied attacks, new effects, varied dodge and evade tactics, etc. overall, given engine limitations, I think ANET is doing quite well. Which boss(es) did you find not enjoyable (compared to previous bosses from other content)

Nothing to get that specific about. I don’t like the tedium of going through the same mechanics over and over. I don’t have much of a problem with the mechanics themselves. They are pretty ok as far as boss mechanics go.

I actually thought the mechanics in Glint's whatever place that Ogden sends you to were clever and interesting, but again, many of the fights went on way too long.

Or words to that effect.

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Posted by: Walhalla.5473

Walhalla.5473

The Teragriff was nice with the different Attack Patterns. The Hints from the Aspect Master were a bit misleading but I guess it shows that he isn’t an experienced Fighter. But it is possible to meele the Teragriff, just have to know where he didn’t put out the massive Damage.

Troll wasn’t bad but it could’ve beend improved with a bit less HP and making his Stone Spike faster. Also the Safespot where you could stay the entire Fight should’ve been worked on so you actually have to move in this fight.