Penalizing all mid-lower population servers
You guys should reach out to some of the higher pop servers to see if they would be willing to come over to your server and help you guys out. Some of the BG crew ran into some issues with guesting, set up shop over on ET and helped them beat him. And they were considering doing the same with other low pop servers who want/need their help.
It’s a total win-win. You guys get the extra bodies that you need. And they get to play the content they want without being stuck in overflow.
Henge of Denravi
While that’s a good idea in theory, its a case study towards my point.
That is to say, participating in a 15 minute event on your home server shouldn’t require you to go make pleas to high population servers, or sit on said servers thus making it harder for their home population to get a spot as well.
We shouldn’t have to go make pleas to high population servers just to complete content on our own servers, given that we have zergs as well – just not as large.
It’s need like 100 players. I didn’t know that there is so low population server.
Seafarer’s Rest EotM grinch
It’s need like 100 players. I didn’t know that there is so low population server.
First of all do you even believe that?
Second, come visit Sparkfly Fen on Henge of Denravi (or any medium/low pop for that matter), its very rare to have 100 person zergs anywhere on the server. Ofc that is 100 random people, not 100 organized, geared people on VOIP.
(edited by Lord.6497)
You guys should reach out to some of the higher pop servers to see if they would be willing to come over to your server and help you guys out. Some of the BG crew ran into some issues with guesting, set up shop over on ET and helped them beat him. And they were considering doing the same with other low pop servers who want/need their help.
It’s a total win-win. You guys get the extra bodies that you need. And they get to play the content they want without being stuck in overflow.
It’s good that other servers helping each other.
But that is NOT the solution to resolve the flaw in the mechanic.
Also, people guest to other more populated servers for obvious reason, to win.
It is a flaw mechanic that people in the more populated servers need to move to less populated servers to get a spot, and it is also a flaw mechanic that low populated server has to beg for other servers to come to win.
All that needs to happen is to have Tequatl scale down for smaller numbers of players.
All that needs to happen is to have Tequatl scale down for smaller numbers of players.
Exactly. Every server should be capable of doing the event, whether that’s with 30-50 people (typical size of a low-pop zerg) or 100-150 people. Size of group should not affect the quality or challenge of the content.
After various futile attempts getting the boss down 10-25% its become very clear that no one is even bothering to attempt the fight on henge anymore. Two days after the release of new content and its completely abandoned.
I’m not sure I believe this. It is much more likely right now that many of your server members are just guesting to servers that have successfully done it, such as Blackgate, because they think they have a better chance if they “leech” off of a coordinated group that’s already beaten it. Very annoying, actually, and harmful to both servers. Guesting is broken as it is.
After various futile attempts getting the boss down 10-25% its become very clear that no one is even bothering to attempt the fight on henge anymore. Two days after the release of new content and its completely abandoned.
I’m not sure I believe this. It is much more likely right now that many of your server members are just guesting to servers that have successfully done it, such as Blackgate, because they think they have a better chance if they “leech” off of a coordinated group that’s already beaten it. Very annoying, actually, and harmful to both servers. Guesting is broken as it is.
Of course they are guesting to other servers. It has nothing to do with leeching. Imagine, for a second, that you were on a server where you can barely scrape together 40-50 people. Now fail the event at 80-90% several times in a row. Now watch as other high population servers beat him and post mini tequatl on the TP for 650g+.
My entire point is that the mechanics of this fight require a large group of well organized people. Small servers cannot even get the numbers, let alone get all of the random people to get on a VoIP.
I would like to be able to coordinate a group of 40-50 people and complete the challenging content on my own server. That is simply not possible. As is, the last 3 times I’ve been to teqautl we’ve had 10-20people max. People give up when its blatantly obvious that we simply don’t have the numbers.
If you think that small servers like henge of denravi have the capability to field 100-150 person zergs all day, then you are simply delusional. The point is not that the content is challenging its that it requires an arbitrarily large number of people.
The current design makes it so that groups on high pop servers can’t play on their own servers and low pop servers have no chance of ever beating him without external influences.
Bad content is bad content. Its already becoming a dead event with all players that want to actually pass it guesting elsewhere. Bad bad design.
I can see this going the way of the Karka Queen pretty soon. I thikn most people guesting know this, so they are guesting to good organized servers so that that can have a chance before it gets abandoned.
“…let us eat and drink, for tomorrow we shall die;.”
I can see this going the way of the Karka Queen pretty soon. I think most people guesting know this, so they are guesting to good organized servers so that that can have a chance before it gets abandoned.
This is it exactly. Those guesting know that the event will be a ghost town in a couple weeks. They want to get it over with while they can.
Stat increase = gear grind.
Gear grind = no money from me ever again.
You guys should reach out to some of the higher pop servers to see if they would be willing to come over to your server and help you guys out. Some of the BG crew ran into some issues with guesting, set up shop over on ET and helped them beat him. And they were considering doing the same with other low pop servers who want/need their help.
It’s a total win-win. You guys get the extra bodies that you need. And they get to play the content they want without being stuck in overflow.
Hahaha oh wow….that sounds sustainable…
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
I hope Teq crushes all the low pop servers and spits them out as one server
~ PS … I’m kidding of course… but some of you might get emotional by the looks of it
Bad content is bad content. Its already becoming a dead event with all players that want to actually pass it guesting elsewhere. Bad bad design.
The content is fine, its just the implementation of scaling that is horrible.
12 players last attempt on henge. 12…
After various futile attempts getting the boss down 10-25% its become very clear that no one is even bothering to attempt the fight on henge anymore. Two days after the release of new content and its completely abandoned.
I’m not sure I believe this. It is much more likely right now that many of your server members are just guesting to servers that have successfully done it, such as Blackgate, because they think they have a better chance if they “leech” off of a coordinated group that’s already beaten it. Very annoying, actually, and harmful to both servers. Guesting is broken as it is.
Of course they are guesting to other servers. It has nothing to do with leeching. Imagine, for a second, that you were on a server where you can barely scrape together 40-50 people. Now fail the event at 80-90% several times in a row. Now watch as other high population servers beat him and post mini tequatl on the TP for 650g+.
My entire point is that the mechanics of this fight require a large group of well organized people. Small servers cannot even get the numbers, let alone get all of the random people to get on a VoIP.
I would like to be able to coordinate a group of 40-50 people and complete the challenging content on my own server. That is simply not possible. As is, the last 3 times I’ve been to teqautl we’ve had 10-20people max. People give up when its blatantly obvious that we simply don’t have the numbers.
If you think that small servers like henge of denravi have the capability to field 100-150 person zergs all day, then you are simply delusional. The point is not that the content is challenging its that it requires an arbitrarily large number of people.
The current design makes it so that groups on high pop servers can’t play on their own servers and low pop servers have no chance of ever beating him without external influences.
I can guarantee your server population isn’t low enough to not even be able to get 80 people together. Sure, it might be down to 40-50 people when the event starts, but again, blame guesting. For sure at least 30-40+ people on your server are guesting to other servers to try to leech off of successful ones like Blackgate. Guesting is destroying server communities; Blackgate suffers because it creates a divide in theirs, since TONS of their players get stuck in overflow maps, and it hurts lower population servers by not forcing them to work together.
Lower population servers really need to stop guesting and work together to take him down. It took Blackgate all day (9 hr+) to be able to beat him…and now it should be a lot easier than that if you watch successful videos and get strategies from those who already figured out some.
Worst case possibility: people can’t get rewards while they guest to higher-populated servers for world bosses, lower population servers stop doing the event because no one is capable of doing it. If that’s true, then buy a transfer. Arenanet has made it convenient enough for you to be able to do so with gold or actual money, and if it means that much to you, it’ll be worth it. If not, then don’t. It separates the players who care and the players who don’t.
I can guarantee your server population isn’t low enough to not even be able to get 80 people together. Sure, it might be down to 40-50 people when the event starts, but again, blame guesting. For sure at least 30-40+ people on your server are guesting to other servers to try to leech off of successful ones like Blackgate. Guesting is destroying server communities; Blackgate suffers because it creates a divide in theirs, since TONS of their players get stuck in overflow maps, and it hurts lower population servers by not forcing them to work together.
Lower population servers really need to stop guesting and work together to take him down. It took Blackgate all day (9 hr+) to be able to beat him…and now it should be a lot easier than that if you watch successful videos and get strategies from those who already figured out some.
Worst case possibility: people can’t get rewards while they guest to higher-populated servers for world bosses, lower population servers stop doing the event because no one is capable of doing it. If that’s true, then buy a transfer. Arenanet has made it convenient enough for you to be able to do so with gold or actual money, and if it means that much to you, it’ll be worth it. If not, then don’t. It separates the players who care and the players who don’t.
I’m glad you know so much about my server that you can make so many guarantees for me. What you aren’t getting is that there are not enough people to fill the area on low pop servers.
“separates the players that care” really?! Everyone should bandwagon server transfer to a high pop server so they can complete content… Great solution. Aside from this event, there has been nothing wrong with being on a low pop server. The point is that the event is un-winable on low pop servers. Go troll elsewhere.
I’m glad you know so much about my server that you can make so many guarantees for me. What you aren’t getting is that there are not enough people to fill the area on low pop servers.
Anet wouldn’t have servers around if they don’t have the players to do content, simple as that. Even though Anet has made a lot of mistakes over the past year, their game just wouldn’t exist if there were problems like this. It might SEEM empty because everyone is guesting or doing other things, but the playerbase has to be there or your server just wouldn’t exist.
“separates the players that care” really?! Everyone should bandwagon server transfer to a high pop server so they can complete content… Great solution.
Like I said, if lower population server players care enough about beating the content, they’ll work together to take him down. I don’t mean show up and have everyone run around killing stuff and dpsing Tequatl. I mean coordinate. Practice. Get commanders. Get on a voice chat. It took Blackgate 9 hours of practicing and planning to be able to beat him, so I don’t have sympathy for servers who have people guesting everywhere for a quick-fix solution. Oh no! The content is actually forcing you to work with other people instead of throwing on your zerker gear and smacking down everything? Yes…yes it is.
If this really doesn’t work out because people just aren’t listening or whatever, then obviously those people don’t care very much and won’t buy a server transfer. If people who do care buy a server transfer, it’s definitely not a bandwagon transfer, since it’s a secondary option IF majority of the people don’t care enough to work on beating him (and therefore won’t care enough to buy a transfer.)
(edited by The Eternal Grace.3157)
He needs to scale like other events, we are struggling over here on SF
[url=https://] [/url]
I have been on HoD for a while now and its not that players don’t care (some don’t but for the most part), it seems that we cannot organize the main map and several overflows at once, and it spills over into other servers, thus we get even less people where we need them and we get some that have a chance at beating him, some that just try and get any of his health down, and the final few that just give up because they know that they will not be able to win either by numbers or organization.
TL;DR
Try and not make content that requires 3rd party software i.e. (TS, Vent, Mumble), and just a bit more easier i.e. (maybe some scale?)
[????] – HoD
Time to be honest and blunt here, egos are the main issue, they are an issue everywhere. Here’s the difference, on higher population servers, a single ego can over ride and dominate others due to them leading a large guild. In lower population servers, the guilds are not as big, and the egos clash. Next issue to point out, is the general view of the player base. On a lower population server, when an event such as this requires an extreme amount of people and coordination, a good chunk of the people on a lower pop server instantly associate the lower population with failure and guest to another server. Now, to exacerbate the issue, higher population servers are completing the event, while lower population servers are not. This compounds the vision of the players that this event simply can not be done on their server thus increasing the guesting to higher servers.
It’s a vicious cycle, that really became pronounced with things like the Karka Queen, Tequatl is now showing the flaws of the system. I Like the challenge of Tequatl, it’s good that we are being pushed, but we are also being punished for not having the ability to rally a large number of people to a single area and then use a single VoIP for smooth communication. I’ve tried commanding at Teq, and it’s not easy at all. People don’t pay attention to chat, typing while trying to stay alive is insane, and other issues pop up, thus instituting a need for a third party program for voice chat.
What it boils down to is simple, Tequatl should not be a 80-100 person minimum fight, but rather a 40-50 person fight that uses their own event scaling system to increase the difficulty based on the amount of people at the event. By doing this, it will still be a challenge to high pop servers that bring 100+ to the event, but still able to be done on a lower pop server where 40-50 is a realistic number of people that can be brought to the event. Requiring a third party program for communication is another issue entirely, one I am not going to get into here.
I congratulate everyone that has brought him down so far, I only hope Anet doesn’t nerf this encounter, but rather, bring him into a respectable difficulty for other servers and allow the event to scale for more people, that will be the optimal scenario.
The saga of your life is a summation of the choices you make.
Personally, I feel it takes a full, coordinated map, to succeed. If a server cannot pull the 100+ people to the map..not sure if it’s a population problem..or an engagement problem.
Yak’s seemed to take a while to come to terms with the idea that we were going to be able to do this…I almost did not bother. I decided to make a difference and helped, in a small way, to bring about our success.
Here’s what appeared to work, IMHO.
First find a group to put in the time to bring about success…the 25% marks are good goals. Each time you make a benchmark let people know about the success in LA…they will become interested and start helping to solve the problem.
Decent IP communication program is a must for the ultimate outcome to succeed. Even if it takes a while, people seeing the outcome get better, the coordiantion tighten, will make them want to be on comm and help out.
On communication…professionalism during the event is a must. Immediatley after the event a discussion of what failed and what worked, without blame or concern, except for the chance to fix the issue and get better takes time. Allow that to occur. Research the event from each servers win. Each one gives clues as to how to beat the event. Ego’s cannot clash, they must synergize.
http://www.twitch.tv/vecklor/b/463590288
Here’s the video of Yak’s first success. This is the culmination of a number of people organizing, recruiting, and testing, and poking, prodding cajoling and swearing at this event. It was tremendous to beat it…and will continue to be so. Take this as it is given, as one player to another. This isn’t meant to brag (ok a little!), more than it is to try to help out.
And the Tequatl encounter right after that victory got to 85%. I don’t find sitting for an hour and half on a map to be fun just to avoid being in overflow for the one time a day this gets completed. For Yak’s Bend this is a 4 hours population window where you have to stay on one map.
Anybody for starting a Sparkfly Fen champion farm?
What it boils down to is simple, Tequatl should not be a 80-100 person minimum fight, but rather a 40-50 person fight that uses their own event scaling system to increase the difficulty based on the amount of people at the event. By doing this, it will still be a challenge to high pop servers that bring 100+ to the event, but still able to be done on a lower pop server where 40-50 is a realistic number of people that can be brought to the event.
Exactly.
Like I said, if lower population server players care enough about beating the content, they’ll work together to take him down. I don’t mean show up and have everyone run around killing stuff and dpsing Tequatl. I mean coordinate. Practice. Get commanders. Get on a voice chat. It took Blackgate 9 hours of practicing and planning to be able to beat him, so I don’t have sympathy for servers who have people guesting everywhere for a quick-fix solution. Oh no! The content is actually forcing you to work with other people instead of throwing on your zerker gear and smacking down everything? Yes…yes it is.
You still aren’t getting it. I and many like me, want hard content. I don’t want to be forced to find 149 other people to do it with me. It just not feasible on low pop servers. 40-50 geared, focused people is much more realistic. Stop saying L2P and understand that getting 150 people is much more difficult than you think.
It hurts to say it because I like the open world in GW2 so much – but it would be so much better to instance that fight. We have a new lfg tool. Let 50 (more realistic) or 80 (as designed) people gather there and then make them able to open an instanced copy of Sparkly Fen for themselves. That would also exclude people who are in Sparkly Fen for other purposes (for example me, I like to farm nodes there because I like the map).
It would take a bit out of the awesomeness. But on the other hand, with all the guesting issues and waiting times, it may save this great fight from falling down in the abyss of oblivion…
Just want to say i agree with the OP. This does nothing but penalize small servers and force us to guest to the big 1s. Blackgaters. If you dont like us coming to your server then tell ANET to smarten the hell up.
Also its not just the Teq encounter. The buffed bosses have made it difficult to find enough ppl to do them. Im on Eredon Terrace and during non peak hrs some bosses just dont get downed. As a person who really enjoyed killing bosses this event/patch has me alitle bummed out. Not because of the buffs but because there are not enough ppl around to join together and kill them.