Tequalt fight fix, how can it be better

Tequalt fight fix, how can it be better

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Posted by: Ghaste.2419

Ghaste.2419

Hello,
the fight is really better than before. Before it was a zerg that could auto attack and defeat him, now we have to move and is a lot more “fun”, however, in its current state it will not remain popular for a long time and will be forgotten .

The problem is Phase 1: turrets.
This phase requires too much coordination of 6 people on the turrets and can derail an entire server. This is the weakness of this phase and it’s not “fun” or at least could be more “fun” (turret and dragon… not “fun”, I’m looking at you Zhaitan!).

Here are some solutions:
1 – Automate turrets and players must defend and repair if not Tequalt will create his wall and becomes invincible.
So players must always protected turrets and DPS the boss. The victory thus depends on the group and not 6 people.

2 – Make the turrets stronger so a single turret can do the work of six. So one good player could manage the fight.
The buffs last longer and are larger and pressing 2 prevent the bone wall.

3 – Kill fingers removes protection Tequalt and he lose some life.
In this way some will attack Tequalt and others will destroy the fingers.

4 – Remove the turrets and make the fingers removes protection from Tequalt.
This is not my best solution because it removes some of the fight completely, but the turrets are the weak link in this fight.

If some have others ideas post them there!

5- Besides turret, place some weapon cache like in the Claw of the Jormag fight. Each weapon contains 1 of the turret skill. We can sacrifice some dps to do the supporting role by picking up the corresponding weapon .

6- uncontest the wp. this will cause waves of dead players returning to the fight and thus balance the 1 hit kills happening all over the place, as well as make up for the “no ones going to rez you” situation. heavy armor without speed boosts make getting from the next closest wp take so much time that it can only be done a few times before the event is over.

8- link the nearby events to the tequatl fight — for example if you stop the krait from stealing supply, you get a faster recharge time for mega laser, if you clear Chokevine Gorge from risen control, The Warden will come and help defending the turrets – which provide more ways to support and boost dps.

(A lot of topic talk about it)
9 – Add more time or remove timer.
So low pop who don’t have the man power can have more time to do it.

Thank you and have a nice day.

(edited by Ghaste.2419)

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Posted by: NemesiS.6749

NemesiS.6749

this have been the worse patch ever. I hope they really do something good for halloween

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Posted by: Lostwingman.5034

Lostwingman.5034

Yea the entire event hinges on whether or not you get pugs, afks, griefers, or competent players on the turrets….and there is so little margin for error with them too…

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: Ghaste.2419

Ghaste.2419

Yea the entire event hinges on whether or not you get pugs, afks, griefers, or competent players on the turrets….and there is so little margin for error with them too…

it’s the flaw of the fight. When the whole fight is one 6 peoples shoulders… it don’t work. And turret fight… I don’t know, it’s really “fun”? I don’t think so.

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Posted by: nelopp.6140

nelopp.6140

Besides turret, place some weapon cache like in the Claw of the Jormag fight. Each weapon contains 1 of the turret skill. We can sacrifice some dps to do the supporting role by picking up the corresponding weapon .

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Posted by: Ghaste.2419

Ghaste.2419

Besides turret, place some weapon cache like in the Claw of the Jormag fight. Each weapon contains 1 of the turret skill. We can sacrifice some dps to do the supporting role by picking up the corresponding weapon .

Great one!

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Posted by: usafz.5746

usafz.5746

I can’t even get in a turret outside the battle for my achievement much less in one for the battle…they are being camped…and if they are camped by noobs or idiots, the fight is in trouble.
Because they are so crucial to the fight I understand people who perhaps know what they are doing camping them, but that also in a sense that’s not fun because no one else gets the opportunity to learn how to use one…and the need to sit in one for the achievement.

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Posted by: usafz.5746

usafz.5746

Read my post at this link, so I don’t have to retype or paste it here.
https://forum-en.gw2archive.eu/forum/livingworld/tequatl/The-Please-DON-T-nerf-topic/page/2#post2865154

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Posted by: Warlock.7136

Warlock.7136

I support the automated turrets idea. 6 people shouldn’t determine the fight. also if the 1 hit kills(regardless of gear and hp) are going to stay. then uncontest the wp. this will cause waves of dead players returning to the fight and thus balance the 1 hit kills happening all over the place, as well as make up for the “no ones going to rez you” situation. heavy armor without speed boosts make getting from the next closest wp take so much time that it can only be done a few times before the event is over.

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Posted by: Ghaste.2419

Ghaste.2419

Read my post at this link, so I don’t have to retype or paste it here.
https://forum-en.gw2archive.eu/forum/livingworld/tequatl/The-Please-DON-T-nerf-topic/page/2#post2865154

i’m with you on this, you find the same flaw as I did. I’m trying to make a positive post and give some solution so this fight will be a game seller one and not something people will pass in a few week. I think it just need some turning to become better.

For the other fight Anet need to avoid mechanic fight like turret! I tought they learn from Zhaitan but they didn’t.

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Posted by: Lostwingman.5034

Lostwingman.5034

Besides turret, place some weapon cache like in the Claw of the Jormag fight. Each weapon contains 1 of the turret skill. We can sacrifice some dps to do the supporting role by picking up the corresponding weapon .

I’ve been thinking the same thing. Would love Hylek “Alchemy Kits” where you can neutralize poison, stack debuffs on Teq, and doing moderate damage.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: Malevo.1806

Malevo.1806

Or, even simpler solution is to make the rewards time gated. Kill in 15 min, awesome, you get max rewards. 20 mins tier 2 rewards, 25 mins tier 3, 30 mins tier 4. After 30 he despawns. This will allow people to access the content, learn the content, and not get ridiculously punished and waste 15+ mins of their life for nothing.

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Posted by: Lostwingman.5034

Lostwingman.5034

Or, even simpler solution is to make the rewards time gated. Kill in 15 min, awesome, you get max rewards. 20 mins tier 2 rewards, 25 mins tier 3, 30 mins tier 4. After 30 he despawns. This will allow people to access the content, learn the content, and not get ridiculously punished and waste 15+ mins of their life for nothing.

I don’t think that would work, that still does nothing to solve the issue that the event is dependent on those 6 turrets and any number of them manned by someone not properly using them can kill the event.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: usafz.5746

usafz.5746

I think the timer is a flaw as well…Every dungeon and fractal can eventually be defeated with enough time put in and enough revive orbs/repair canisters. Was this really intended to be harder than either of those two? 15 minutes of pouring everything you have into an event w/ nothing to show for it but broken armor and several silver spent mapping is annoying
Also with this, due to the timer, having the closest WP contested sucks because you spend a great portion of your time running back from a far WP.

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Posted by: Ghaste.2419

Ghaste.2419

I think the timer is a flaw as well…Every dungeon and fractal can eventually be defeated with enough time put in and enough revive orbs/repair canisters. Was this really intended to be harder than either of those two? 15 minutes of pouring everything you have into an event w/ nothing to show for it but broken armor and several silver spent mapping is annoying
Also with this, due to the timer, having the closest WP contested sucks because you spend a great portion of your time running back from a far WP.

Timer always as been a poor mechanic in every MMO. I don’t know why they are so popular right now.

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Posted by: Portal Master.9146

Portal Master.9146

I would like to see the rewards for losing be a either a little better or a little worse.
A little better would encourage people to keep trying. I could see participation falling for those who continually fail it and get next to nothing. I’ve skipped going a couple of times now (I can only use myself as an example at the moment).
A little worse if you won’t implement the above idea because 80 copper is like giving a quarter as a tip in a restaurant- insulting.

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Posted by: nelopp.6140

nelopp.6140

Or, even simpler solution is to make the rewards time gated. Kill in 15 min, awesome, you get max rewards. 20 mins tier 2 rewards, 25 mins tier 3, 30 mins tier 4. After 30 he despawns. This will allow people to access the content, learn the content, and not get ridiculously punished and waste 15+ mins of their life for nothing.

I don’t think that would work, that still does nothing to solve the issue that the event is dependent on those 6 turrets and any number of them manned by someone not properly using them can kill the event.

This event further simplifies the roles into damage and support – but imbalanced to the extreme. 6 supports in a 100 man raid—-How could this be feasible?They should introduce more ways to support rather than relying totally on the turrets.

Also they can link the nearby events to the tequatl fight—- for example if you stop the krait from stealing supply, you get a faster recharge time for mega laser, if you clear Chokevine Gorge from risen control, The Warden will come and help defending the turrets – which provide more ways to support and boost dps.

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Posted by: Ghaste.2419

Ghaste.2419

Also they can link the nearby events to the tequatl fight—- for example if you stop the krait from stealing supply, you get a faster recharge time for mega laser, if you clear Chokevine Gorge from risen control, The Warden will come and help defending the turrets – which provide more ways to support and boost dps.

Good one too. I will add it!

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Posted by: Ghaste.2419

Ghaste.2419

Added a new one, find on different topic.

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Posted by: Bhima.9518

Bhima.9518

I think the timer is a flaw as well…Every dungeon and fractal can eventually be defeated with enough time put in and enough revive orbs/repair canisters. Was this really intended to be harder than either of those two? 15 minutes of pouring everything you have into an event w/ nothing to show for it but broken armor and several silver spent mapping is annoying
Also with this, due to the timer, having the closest WP contested sucks because you spend a great portion of your time running back from a far WP.

Timers are a necessary evil because the game mechanics allow you to res people in combat. Without the timer, this fight would be trivial on the first go. I see literally no other way to make this fight challenging without them, except maybe having Teq regen health fast enough to compensate.

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Posted by: Rage The Numbers.7943

Rage The Numbers.7943

One thing that comes to mind right away is that the turrets shouldn’t spawn until Teql actually spawns. I’ve seen people Akittenside a turret too many times to realize that letting people in the turrets ahead of time is not the best idea.

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Posted by: MistMirage.4706

MistMirage.4706

10) give me the button “kill all”

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Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

Make it instanced so stuff outside of peoples control like Afk’s, griefers, non WP’ers, lag aren’t a factor

/Fixed

Doesn’t need any mechanic changes. The main issue I think is that it has the tolerances for failure as a raid boss, with the whims of fate that the open world brings with it.

Kudos to anet for trying something different, but real life practicalities and game limitations bring it down imho.

Guild Leader of DVDF www.dvdf.org.uk since 2005

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Posted by: Lyana Evrilow.8102

Lyana Evrilow.8102

15+ minutes? Most of the servers have now been trying to get over 120 people in an overflow and on teamspeak just to take this boss down. It is insane, and it is too much. If one little thing goes wrong… like there are 9 people at the turrets defending, instead of 8, then champs spawn, and people whine and cry, and BLAME those who made the champ spawn instead of being in the zerg with the rest of them.

It’s not 15+ minutes. It’s hours to a whole day because the server wants to be coordinating… and to do that with less AFKers, it most of the time means hijacking an overflow and staying there.

With how many people who want to kill Tequatl, this fight isn’t epic. It’s frustrating. It was an awesome idea, but either the health is too high, the number of champs spawning in a small location is too high, the reliance on the turrets is too much without any leeway, or something. Perhaps the insane amount of poison which cannot be even thought to be destroyed by the majority of the people was not the best idea.

MAYBE there should be two types of turrets. One that cleanses poison and buffs, and another type that debuffs Tequatl, or even better, allows those of us who like to stay back and protect to stay back and protect and kill mobs. Chain lightning turrets to do crowd control on the mobs?

Coordination of 80+ players is not possible. I’m sorry, it’s not. Not unless it is something along the lines of “Follow my commander tag and kill!”

Have YOU tried to get 80 people to jump at the same time without the star addition?

Again, I love the idea, but adjustments are needed. A lot of adjustments. GW2 doesn’t have straight up healers, so raids like this aren’t exactly possible. No offense.

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Posted by: nyaonyao.8402

nyaonyao.8402

How about AFK timer on turrets? Or ‘build’ the turrets only when the event is up? I’ve seen a few encounters now where more than 1 turret is disabled because AFKers.

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Posted by: Ghaste.2419

Ghaste.2419

I think the timer is a flaw as well…Every dungeon and fractal can eventually be defeated with enough time put in and enough revive orbs/repair canisters. Was this really intended to be harder than either of those two? 15 minutes of pouring everything you have into an event w/ nothing to show for it but broken armor and several silver spent mapping is annoying
Also with this, due to the timer, having the closest WP contested sucks because you spend a great portion of your time running back from a far WP.

Timers are a necessary evil because the game mechanics allow you to res people in combat. Without the timer, this fight would be trivial on the first go. I see literally no other way to make this fight challenging without them, except maybe having Teq regen health fast enough to compensate.

There is better mechanic that timer. Timer are static, don’t scale, encourage zerg and don’t work on low server vs high pop server. For Tequalt, you can make that if a turret is destroy he regen, you can do that fingers give him regend, you can make that every kill he does make him stronger and give him regen, you can make that if you fail the battery he regen, you make a kill counter if that kill counter fail he regen. There is so many option that can scale, work for all server or overflow, still give challenge, are less frustrating and work better than timer.