TLDR
WE THINK THE WHITE MANTLE ARE COMING BACK.
EDIT: More concise summary added
Summary:
*"Due to the events of the Living World and the geographical direction the story might be headed, it could be within the realm of possibility that on the way to an apparent greater goal, Mordremoth, we might have the opportunity to face the White Mantle in Maguuma, augmented by the vested interest of Delaqua Investigations into strange occurrences within the Krytan Ministry, which has been alluded to have connections to the White Mantle."*
Introduction
We bring forward a theory! A theory as to where this Living World Season is going to lead. Which is us fighting enemies of the past.
Long-time lurkers and first time posters, SkeletalHorses and I have been excitedly discussing the recent developments and we’ve come to notice some pretty interesting possible connections that we’d love to share with the community.
So before we start, we just want to make clear that this thread is dedicated to the healthy and excitable discussion of the direction the current Guild Wars 2 Storyline is headed.
You can skip ahead to the second post labeled The Theory to get to the meat.:
LINK TO REDDIT DISCUSSION THREAD: http://www.reddit.com/r/Guildwars2/comments/202iex/speculations_regarding_the_next_living_world/
Our Experience
I want to open up this discussion by bringing forward our personal experience of how this first Living World Season has panned out for us. It’s the main reason the community is abuzz with theories and discussion really, the Living World.
Personally, I played GW1, participated in the first BWEs, and started playing during launch. I was as excited as anyone could be for Guild Wars 2. However, for some reason, my interest began to nod off after a year. I started to not play due to some computer issues, and Guild Wars 2 fell off my radar, only coming back occasionally but never fully invested. I was not invested in the Story and Storytelling.
Late last year, I logged in and was immediately taken aback. Kessex Hills was all messed up. Apparently, a giant toxic tower had just gone boom, there were Krait and Nightmare working together, and toxic plants were growing in the nearby regions. I was amazed.
I had checked in several times prior to that patch. I slightly experienced the Bazaar of the Four Winds, voted for a candidate for the Captain’s Council, and went to the Queen’s Jubilee and saw a Sylvari named Scarlet Briar crash the party. However, none of these patches were particularly ground breaking to me. I remember getting excited that the giant hole in Divinity’s Reach was fixed, but that was pretty much it.
The destruction at Kessex had piqued my interest though, and finding out that Scarlet, the Sylvari I saw at the Jubilee, was behind it was even more interesting. Who was this character? Why was she doing this? That voice sounds familiar…wait, she was voiced by Bubbles from the PowerPuff Girls!? It was time to get back into the game. Early January this year, I bought Guild Wars 2 for my girlfriend, SkeletalHorses, and she started really getting into the lore and ongoing story as well. She’s actually the one responsible for bringing this idea to light.
Living World Maturity
We’re of the opinion that the Living World, as a concept, still admittedly needs a lot of work. Execution, bugs, and general delivery of story had come off as lacking most of the time and we felt like we had no real stake in the story.
Nothing felt connected, there was no sense of importance, and worst of all upon lurking around the forums, apparently the villain had no substance or something to that effect. People didn’t like Living World. People didn’t like Scarlet Briar.
However, the Living World has been showing promise and great improvement these past few. Tying plot points together, introducing better boss mechanics, and trying to cull the zerg according to some people.
Most importantly however, it felt like it mattered now. It felt like we had a stake in the world. Fighting against the Marionette felt epic and showed us an interesting way for an entire map to at least have some sort of real mechanic to be familiar with and execute. The Living World has turned into a great tool that ANET has been using to both introduce story and test mechanics in order to improve future content and fights because of the temporary nature of some encounters.
This makes the Living World a powerful force that will improve Guild Wars 2 like nothing else. The schedule alone sounds daunting, 2 weeks for every patch. I personally see great things on the Horizon for Guild Wars 2. Things can only get better with this sort of forward thinking. It may be slow, but it’s hard not to see that it’s coming together wonderfully.
Which brings us to our Theory. The Living World has been pushing us forward in a direction, but in what direction are we headed?
(edited by Xenophanes.8360)