This isn’t the first time I’ve felt the way that I do about a game.
GW2 has been competitive with some of the very best subscription-based MMOs out there despite costing significantly less with just their one time payment, which is why I didn’t have as high of expectations. I knew this entire time that a game like this without a subscription fee had to have a catch, especially since its cash shop didn’t even require use of real life money and was only optional.
I figured out over time that the catch was that bugs/popular methods of exploiting would never be fixed unless they were directly tied to living story updates, there would be tons of emphasis on making the game as casual-friendly as possible to make sure that they’d always have new players to profit off of.
I did not anticipate ArenaNet to be so heavily focused on forcing “e-sports” into this game. There is virtually no concern over how balance updates in their PvP portion of the game impact anything in PvE or WvW. I have progressively watched them nerf damage into the ground without making changes to mechanics of bosses or compensating by lowering health pools of any mobs at all. New bugs have been introduced to dungeons without old ones being fixed. Popular world bosses like Tequatl went on with terrible bugs for months before finally being fixed.
As well as the above, there are so many things in this game with meaningless rewards. The fact that over 90% of the items you get are considered ‘salvage-trash’ is pretty sad. Champion bags contain the same dull loot that you get from everything else. Ascended drops from FotM are worth less than rares, since you can’t salvage or sell them and are forced to vendor them.
There’s a lot of people that don’t care about these things at all, but there’s also a lot of people that do. As a PvE player, there’s not a whole lot for me to do. I don’t like this game’s PvP because it makes me feel like a child in a playpen with this awful announcer voice, generic red vs. blue conquest in a restricted pen with equal armor attributes and no consequences at all for losing. To me it’s boring, and I don’t want to take part of it. Because of it, I’m left to mindnumbingly repeat the same things that I have been for such a long time.
There’s been Living Story releases, but the second season isn’t keeping me interested for longer than a few hours on the first day it’s released. There’s no way that it could because it’s designed so that anyone can get it done… so there’s no challenge associated with it.
I’m not mindlessly ranting about how much I hate the game because I don’t. I’m just disappointed to see that once again, they’re nerfing damage, forcing their game to be as casual-friendly as possible yet trying to force e-sports into it at the same time (doesn’t even make sense to me how they think it’s ever going to work), ignoring dungeons and loads of bugs/exploits that have been around for longer than a year, and not introducing any content with meaningful rewards or content to challenge anybody besides newcomers.
I understand why, but it doesn’t mean that I like the way things are.
All of these things on my mind coupled with the fact that Google has now bought out Twitch and make it impossible to stream with music make me sad. I have lost all motivation to play and it’s inevitable that I will not remain an active GW2 player for very much longer.
This situation that I’m in reminds me of what happened with another game that I once loved and was part of for many years, Runescape. It was ultimately destroyed and despite how much I hated everything that was happening to it, I stuck around because it’s tough to get yourself to leave something that becomes so routine especially when you’ve been a part of it for so long. Eventually when my nostalgia was ruined I was able to fully abandon it and move on.
It looks like it’s happening to me here, again. :/
Sorry in advance to those of you that get uptight when people vent about the things they don’t like on the forums.
(edited by Purple Miku.7032)