CC + Stability Rework

CC + Stability Rework

in Profession Balance

Posted by: Zietlogik.6208

Zietlogik.6208

Stability

Currently:

- Stops all non-condition CC effects for its entire duration.
– Is a boon. (strippable by the few classes capable of boon strip)
– Is frontloaded onto certain classes, and nearly non-existent on others.

Rework:

- Now is “stacked” (3 stacks) stopping up to 3 non-condition CC effects by default.
– Can be stacked to a maximum of 5 with multiple skills providing Stability.
– Still has a limited duration.
– No longer a boon, removal consists of depleting the stacks, or the duration.

Crowd-Control

Diminishing Returns:
– Boon (Resistant) each stack represents a % of CC effectiveness lowered
– For each non-condition CC applied to a player, it’s effectiveness will be reduced by 50% (0% > 50% > 25% > 10% max) (3 stacks not including 0%)
– Does not provide pure immunity (even at 10% effectiveness, can be used to interrupt/stop)
– Strippable

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

CC + Stability Rework

in Profession Balance

Posted by: ronpierce.2760

ronpierce.2760

So Interrupt armor from Wildstar? I was just talking about this earlier… Anything that gives stability should certaintly give like 1-3 max CC “armor” for 5-15 seconds whatever fits for the skill. I see no reason a person shouldn’t be able to counter stability with how limited boon ripping is, let alone specific boon ripping. High cc builds should be able to crack that armor and do their job. Sounds good. /signed.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

CC + Stability Rework

in Profession Balance

Posted by: Zietlogik.6208

Zietlogik.6208

I wasn’t aware that is the system that Wildstar was using, this is just a system that has been in place in a variety of game for quite some time. It is just diminishing returns basically.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]